Table of Contents
Stats
Tags
Overview
Super Saiyan God Goku has an interesting Leader Skill that leads a category this Card is not even a part of and makes for some interesting Teams. Additionally, Goku has a decent Ki and DEF Buff, with the right allies, a powerful ATK Buff, and a useful dodge & critical hit mechanic.
Unfortunately, this Card has two Ki Links which can be an issue if players do not maximize Goku’s Passive Skill for Ki, and unfortunately a short turn limit on one of his most useful mechanics. Likewise, this Card not being included in Movie Heroes was an unfortunate sight that locked the card out of some potentially powerful Teams.
Overall, this Card is by no means terrible, but it is understandable why some players may feel it is underwhelming for an LR.
Strengths
What makes this Card’s Leader Skill interesting is he leads both the Pure Saiyans and Hybrid Saiyans Categories, despite not being in the Hybrid Saiyans Category, making for some interesting and overpowered Team compositions.
Goku gains up to +5 Ki & a 55% DEF Buff per Pure Saiyans or Hybrid Saiyans Allies, which makes the card somewhat self-sufficient in a majority of his Teams. After either of his Super ATKs players are looking at an additional 50% DEF Buff. While players may favor a DEF stack, they should not discount the high DEF this Card can attain.
While an unconditional 77% ATK Buff from the start of the battle is great, what is extremely helpful is this Card’s 50% chance to dodge ATKs, as well as a 50% chance to land critical hits for 7 turns. If players manage to land Goku’s 18 Ki Super ATK, a well-timed rotation can take advantage of the 50% DEF Debuff and hopefully on his return to the rotation Goku can land a devastating critical hit.
Weaknesses
While not a big detriment to this Card, it is unfortunate to see the lack of the Movie Heroes category, which could have opened the way for more interesting Teams.
While Goku’s Passive Skill has a great Ki mechanic if players do not maximize its use they need to rely on Goku’s two Ki Links “Over in a Flash,” and “Shattering the Limit.” By no means are these Ki Links bad, but for an LR having at least three common Ki Links can help avoid the unwanted issue of not having enough Ki for your 18 Ki Super ATK.
The strangest thing about this Card is its 7 Turn limit on its best Buff. While the turn count is understandable for the sake of balance, it is the lack of other powerful Buffs in this Card’s toolkit that makes the timer such a hassle.
The dodge makes up for potential DEF concerns in longer events, which this Card would have benefited from considering it skews heavier in ATK Buffs rather than DEF.
Synergy
Ideally, this Card is easy to run as its own leader considering the high flexibility of Team composition. However, players should not have too much trouble maximizing the Ki and DEF Buff from Goku’s Passive Skill across his other Teams, especially with the numerous Pure Saiyans Cards.
Realm of Gods may be this Card’s best Team in terms of maximizing ATK potential because of its ATK Links “Godly Power” and “Warrior Gods” which give a significant ATK Buff. Don’t count on this Card to be the best for longer events, but in many scenarios, this Card performs quite well.
Awakenings
Moves and Skills
Leader Skill
Legend Reborn |
'Pure Saiyans' or 'Hybrid Saiyans' Category Ki +4 and HP, ATK & DEF +130% |
Cards Affected by Skill
Super ATK
Limitbreaker Kamehameha |
Greatly raises ATK & DEF for 1 turn and causes colossal damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
200 |
Level Req. |
5 |
Dragon Smash |
Greatly raises ATK & DEF for 3 turns, causes mega-colossal damage to enemy and greatly lowers DEF |
Ki Cost |
18 |
Max Lv Bonus |
Increase Rate |
250 |
Level Req. |
10 |
Passive Skill
To a New Realm |
ATK +77%; Ki +1 (up to +5) and DEF +11% (up to 55%) per 'Pure Saiyans' or 'Hybrid Saiyans' Category ally (self excluded) on the team; high chance of evading enemy's attack (including Super Attack) and performing a critical hit for 7 turns from start of turn |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Evasion |
Grants a rare chance of evading an enemy's attack (including Super Attack). This skill does not work on Passive Skills and certain other abilities. The higher the skill level, the higher the chance of evading successfully. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for the Dokkan Battle GamePress sub-site, and always never not tired.
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