Table of Contents
Stats
Tags
Overview
SSJ3 Goku’s Passive Skill gives him a lot of Defensive and Offensive potential, but you have to choose one or the other. He starts the turn with +120% DEF, but he doesn’t have any Boost to ATK.
When launching an Ultra Super ATK, he gets a solid 180% ATK Boost, but he sacrifices 70% DEF to use it.
He is a great option for any of his Teams, but you’ll have to plan when you want to use his full power and when to keep him as a tank.
Strengths
SSJ3 Goku’s Passive Skill gives him an unconditional 120% DEF Boost which, combined with his LR stats, makes him a pretty solid tank. His Passive also gives him a massive 180% to ATK when launching an Ultra Super ATK at the expense of 70% of his DEF Boost.
Goku has a lot of viable categories including Super TEQ, which his Leader Skill is geared towards. The +4 Ki from his Leader Skill is especially helpful in Virtual Dokkan Ultimate Clash.
Weaknesses
SSJ3 Goku is a powerful tank and Damage dealer, but he can’t do both at once. Launching his Ultra Super ATK gives him a huge Damage Boost, but it lowers his DEF by a lot.
If you stick to his normal Super ATK, you’re giving up the ATK Buff from his Passive Skill, but you retain his DEF. It can be frustrating to have to choose one or the other.
Goku can keep his DEF Boost by using his Super ATK instead of his Ultra Super ATK and as an added bonus, his Super ATK has a 20% chance to Stun for 2 turns. The 20% chance should probably be higher because of just how much ATK Buff is lost to use it.
Synergy
SSJ3 Goku has a lot of versatility. Being an LR, he brings so much power to the table and with a good set of Link Skills, Goku will fit on just about any of his Teams. He will have extra utility on Super Saiyan 3 and Pure Saiyans.
Awakenings
Moves and Skills
Leader Skill
Golden Fist |
Super TEQ Type Ki +4 and HP, ATK & DEF +100%; Extreme TEQ Type Ki +2 and HP, ATK & DEF +70% |
Cards Affected by Skill
Super ATK
Dragon Fist |
Causes mega-colossal damage to enemy and greatly lowers DEF |
Ki Cost |
18 |
Max Lv Bonus |
Increase Rate |
250 |
Level Req. |
10 |
Passive Skill
Certain Triumph |
DEF +120% at start of turn; ATK +180% and DEF -70% when performing an Ultra Super Attack |
Link Skills
Linkable Cards
Linkable Cards
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
About the Author(s)