GamePress

Csejte Halloween Trilogy - Walkthrough

Submit Feedback or Error

Introduction

  • The Csejte Halloween Trilogy is a speedrun of the prior Halloween events, offering newcomers an opportunity to experience an abridged version of the story and to obtain copies of the prior Halloween Welfares!
  • Unlike most events, this is a mini-event that only has Main Quests and requires no farming. Masters can relax and enjoy the story without the need for grinding!
    • Since there are no event currencies, there will be no bonus CEs or bonus Servants for this event.
  • Extra AP can instead be spent on dailies or other Free Quests as desired.
  • This is still a limited time event, and for Masters that miss this event, they will lose out on an opportunity to get the above Welfare Servants as well as three Holy Grails!
Walkthrough TL;DR

This mini-event is extremely straightforward; the TL;DR is to just do all the Main Quests in order and you'll get everything.

No farming required, and no time gates!

Walkthrough - Part 1 (Halloween 1)

# Quest Notes Drops
1

Prologue
(0 AP)
Story only.
Story: ~2min read
None
2

S1-1
(5 AP)
A single wave with a Berserker (55k) and Assassin (34k HP).
Any Elisabeth party members will get +100% NP starting gauge and +10% ATK.
Story: ~5min read
None
3

S1-2
(5 AP)
Two waves of mixed Berserker and Caster mobs (2-8k HP) with an Assassin boss in the second wave (63k HP).
Story: ~3min read
None
4

S1-3
(5 AP)
A single wave with a Rider mob (41k HP).
Story: ~3min read
None
5

S1-4
(5 AP)
Two waves, the first with 3 Lancers (3k HP), the second with two Riders (15k HP) and a Berserker (74k HP)
Story: Pre-battle ~1min read
Post-battle ~2min read
None
6

S1-5
(5 AP)
Two waves of three enemies each, with Assassins (5-7k HP) and a Berserker (92k HP).
Story: ~2min read
None
7

S1-6
(5 AP)
A single wave with a Caster Servant (106k HP).
Story: Pre-battle ~5min read
Post-battle ~4min read
None

Walkthrough - Part 2 (Halloween 2)

# Quest Notes Drops
8

S2-1
(5 AP)
Two waves of 2 Lancers each (21-49k HP).
Story: ~14min read
None
9

S2-2
(5 AP)
Two waves with a total of 5 Lancers (9-53k HP).
Story: ~4min read
None
10

S2-3
(5 AP)
Two waves with 3 enemies each of mixed Lancer and Assassins (10-48k HP).
Story: Pre-battle ~4min read
Post-battle ~1min read
None
11

S2-4
(5 AP)
Three waves of Assassins (9-46k HP).
Story: ~3min read
None
12

S2-5
(5 AP)
A single wave with a Caster mob (87k HP).
Story: ~1min read
None
13

S2-6
(5 AP)
Three waves, the first two with 2 Assassins each (8-10k HP), and the last with a Caster (55k HP) and two Assassins (19k HP).
Story: Pre-battle ~2min read
Post-battle ~2min read
None
14

S2-7
(5 AP)
Party Restriction: Mandatory NPC Support
Three waves of Lancers (9-55k HP).
Story: Pre-battle ~4min read
Post-battle ~2min read
None
15

S3-1
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with a small Archer (2k HP).
Story (Post-battle): ~1min read
None
16

S3-2
(5 AP)
Party Restriction: Mandatory NPC Support
Three waves of Berserkers (8-40k HP)
Story: ~1min read
None
17

S3-3
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with 2 Berserkers and 1 Assassin (45-66k HP).
Story: Pre-battle ~4min read
Post-battle ~3min read
None
18

S3-4
(5 AP)
A single wave with a Lancer Servant (135k HP).
Story: Pre-battle ~2min read
Post-battle ~1min read
None
19

S4-1
(5 AP)
Party Restriction: Mandatory NPC Support
Three waves of Lancers (11-71k HP).
Story: ~3min read
None
20

S4-2
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with a small Lancer (2k HP).
Story: ~1min read
None
21

S4-3
(5 AP)
Party Restriction: Mandatory NPC Support
Three waves, the first two with Sabers (10-14k HP), and the last with a Saber (72k HP) and Archer (60k HP).
Story: ~4min read
None
22

S4-4
(5 AP)
A single wave with a Lancer Servant (208k HP).
The boss starts by inflicting 3-time Buff Block on the entire party.
Story: Pre-battle ~5min read
Post-battle ~3min read
None
23

S4-5
(5 AP)
Party Restriction: Mandatory NPC Support
Three waves, the first two with Sabers (12-13k HP), and the last with a Saber (71k HP), Assassin (66k HP), and Archer (51k HP).
Story: Pre-battle ~10min read
Post-battle ~9min read
None

Walkthrough - Part 3 (Halloween 3)

# Quest Notes Drops
24

S5-1
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with three Riders (8-13k HP).
Story: Pre-battle ~10min read
Post-battle ~2min read
None
25

S5-2
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with a lone Berserker (59k HP). The Berserker's NP is an Extra Attack.
Story: ~9min read
None
26

S5-3
(5 AP)
Party Restriction: Mandatory NPC Support
Two waves of mixed Rider, Lancer, Archer, and Assassin enemies (5-18k HP).
Story: Pre-battle ~5min read
Post-battle ~3min read
None
27

S6-1
(5 AP)
Party Restriction: Mandatory NPC Support
This battle has two versions.
The first option gives more drops (3 extra Assassin Pieces); the second option is easier.

Dialog Option 1:
Two waves, the first with mixed Rider/Lancer/Archers (6-8k HP), and the second with three Assassins (25-29k HP).
In the second wave, every at the end of every odd turn, a random party member gets inflicted by Stun.

Dialog Option 2:
Two waves of Riders (4-32k HP).
Story: Pre-battle ~5min read
Post-battle ~1min read
None
28

S6-2
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with a Berserker Servant (123k HP).
The boss's NP is an Extra Attack.
Story: ~6min read
None
29

S6-3
(5 AP)
Party Restriction: Mandatory NPC Support
A break bar Berserker (52k, 74k HP).
On break, gains Sure Hit and permanent Crit Damage +20%.
At 4 NP bars, the boss helpfully has a small chance of draining their own NP Gauge by 2.
Story: Pre-battle ~1min read
Post-battle ~5min read
None
30

S7-1
(5 AP)
Party Restriction: Mandatory NPC Support
A semi-scripted battle that automatically ends on turn 6.
A lone break bar Alter Ego (150k, 504k HP).
A field effect will decrease the party's HP by 500 each turn.
Story: Pre-battle ~3min read
Post-battle ~4min read
None
31

S7-2
(5 AP)
Party Restriction: Mandatory NPC Support
Three waves, the first two with mixed Lancer/Archer/Saber mobs (8-15k HP), and the third wave with a Saber (21k HP) and break bar Berserker (41k, 53k HP).
The Berserker prioritizes Male targets.
Their break skill has no effect.
Story: ~2min read
None
32

S7-3
(0 AP)
Story only.
Story: ~7min read
None
33

S8-1
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with 9 mixed Rider/Archer/Lancer enemies (8-57k HP).
Story: Pre-battle ~4min read
Post-battle ~3min read
None
34

S8-2
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with mixed Shadow Servants of Assassin and Berserker Class (23-29k HP) and a break bar Assassin boss (49k, 82k HP).
On break, the boss gets a 5k damage cut for 3 turns and stuns themselves for a turn.
A field effect depletes 500 HP from the party each turn.
Story: ~3min read
None
35

S8-3
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with 12 mixed Rider, Assassin, and Berserker enemies (10-15k HP; last enemy has 79k HP).
Story: Pre-battle ~5min read
Post-battle ~1min read
None
36

S8-4
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with a break bar Ruler (49k, 74k HP).
On break, the boss gains minor Crit Rate and Crit Damage buffs.
A field effect damages the party by 500 each turn.
Story: ~5min read
None
37

S8-5
(5 AP)
Party Restriction: Mandatory NPC Support
A single wave with a break bar Ruler (32k, 41k, 57k HP).
A field effect damages the party by 500 and debuffs DEF each turn, while a helpful effect buffs the party's ATK and NP Gain every turn.
1st Break: Boss gains perma-Ignore Invincible.
2nd Break: Boss gains 5 stacks of NP Damage buffs.
Both break effect buffs are removable.
Story: Pre-battle ~3min read
Post-battle ~3min read
None
38

S8-6
(0 AP)
Story only.
Story: ~11min read
None
39

Epilogue
(0 AP)
Story only.
Story: ~2min read
None
40

Acquisition: Mecha Eli-chan
(0 AP)
First-timers must make the painful decision of selecting only one of the Mecha Eli-chan versions available!
Selecting one Mecha Eli-chan Acquisition Quest will make the other one disappear!
Both versions have the exact same gameplay with shared skills and stats, but have different art, voice lines, and Bond/Valentine CEs. Follow your heart!

Master! I am the one and only original Mecha Eli-chan! If you're on the side of justice, you know that you should choose me! Also, I have a proper paint job!
None
41

Acquisition: Mecha Eli-chan Mk.II
(0 AP)
Don't listen to that inferior model. I am Mk.II, the improved, newer version. Obviously, that means that I am the superior choice, so you should pick me. None
Event Completed Congratulations! All Main Quests are completed! Since this is a mini-event, there is no farming necessary. Masters can return to farming dailies or other free quests as desired.
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.