Table of Contents
Base Atk | 1,666 | Base HP | 1,744 |
---|---|---|---|
Max Atk | 9,997 | Max HP | 10,901 |
Lvl 100 Atk | 12,104 | Lvl 100 HP | 13,217 |
Lvl 120 Atk | 14,212 | Lvl 120 HP | 15,534 |
![]() |
NP per Hit (%) | 0.90% | |||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 4% |
![]() |
Star Absorption | 97 |
---|---|---|
Star Generation per Hit | 9.7% |
Table of Contents
Servant Skills
Gain Critical Stars every turn (3 turns).
Increase own DEF (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Star Regen + | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Defense + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Increase own NP Gauge.
Deal 500 damage to self. [Demerit]
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
---|---|---|---|---|---|---|---|---|---|---|
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 1st Ascension
Increase own NP Gauge.
Deal 500 damage to self. [Demerit]
Gain a large amount of Critical Stars.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
---|---|---|---|---|---|---|---|---|---|---|
Stars + | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 25 |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrades after Rank Up 1. (Not available, ETA 10/2023)
Increase own NP Strength (1 turn).
Increase own Critical Strength (1 turn).
Remove own Defense Buffs. This also removes Evasion and Invincibility buffs. [Demerit]
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | NP Damage + | 40% | 42% | 44% | 46% | 48% | 50% | 52% | 54% | 56% | 60% |
---|---|---|---|---|---|---|---|---|---|---|
Crit Damage + | 40% | 42% | 44% | 46% | 48% | 50% | 52% | 54% | 56% | 60% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 3rd Ascension
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Lancer] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills

Increase your Debuff Resist by 17.5%.

Increase your Debuff Chance Rate by 8%.
Noble Phantasm

Deal damage to a single enemy.
Remove DEF and Defensive buffs for a single enemy.
(Defensive Buffs: Defense Up, Evasion, Invincibility)
<Overcharge>
Decrease DEF for a single enemy (3 turns).
Breast Zero Erzsébet
Soaring Metallic Demoness
![]() |
Rank | Classification | Hit-Count |
---|---|---|---|
B | Anti-Army | 8 |
Effect | Deal damage to a single enemy. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
600% | 800% | 900% | 950% | 1000% |
Overcharge Effect | Decrease DEF for a single enemy (3 turns). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
20% | 25% | 30% | 35% | 40% |
Assorted Info
ID | 190 |
---|---|
Cost | 12 |
Gender | Female |
Growth | Linear |
Inst. Death Chance | 50.00% |
Damage Distribution Quick | 10,20,30,40 |
Damage Distribution Arts | 16,33,51 |
Damage Distribution Buster | 33,67 |
Damage Distribution Extra | 10,20,30,40 |
Damage Distribution NP | 2,5,8,11,13,16,19,26 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Quest | Requirements | Reward |
---|---|---|
✖ Rank Up 1 (ETA: 10/2023)
Chapter Completion: Fuyuki |
Ascension: 4 Bond: 0 |
![]() Skill 2 |
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
100,000
|
x1
|
3 |
300,000
|
x1
|
4 |
1,000,000
|
x1
|
Max |
3,000,000
|
x1
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 100,000 | x4
|
2 → 3 | 200,000 | x10
x10
|
3 → 4 | 600,000 | |
4 → 5 | 800,000 | |
5 → 6 | 2,000,000 | |
6 → 7 | 2,500,000 | |
7 → 8 | 5,000,000 | |
8 → 9 | 6,000,000 | |
9 → 10 | 10,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 100000 | x4
|
2 → 3 | 200000 | x10
x10
|
3 → 4 | 600000 | |
4 → 5 | 800000 | |
5 → 6 | 2000000 | |
6 → 7 | 2500000 | |
7 → 8 | 5000000 | x6
x6
|
8 → 9 | 6000000 | |
9 → 10 | 10000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 3,500 | 8,500 | 7,000 | 6,000 | 2,500 | 272,500 | 330,000 | 310,000 | 290,000 | 286,000 |
When equipped on Mecha Eli-chan,
Increase Buster Card effectiveness by 20% for all allies while she is on the field.
Decrease Debuff Resist by 20% for all allies while she is on the field. [Demerit]
Table of Contents
Overview
“I'm in a good mood! I'll turn you into a complete mess! Cry and beg for forgiveness!”
While the two mechanical guardian deities of Castle Csejte are technically different Servants with distinct personalities, both Mecha Eli-chans are identical for gameplay purposes. Their triple Buster Card kits combine a fragile kit with overwhelming burst damage potential.
Mecha Eli-chans’ kit is very straightforward in practice. With their welfare status unlocking the full potential of their NPs, it’s their third skill Final Eli-chan that boosts their Buster Chains and already high base NP damage to obscene levels, and its buffs scale excellently with common Attack and Card Performance buffs. Supporting this solid damage dealing core are various quality of life tools, such as Defensive Buff Removal (after NP) and Defense Down from Breast Zero Erzsébet, Passive Star Generation and Defense Up buffs from Innocent Kaiju, as well as a minor NP Charge from Overload (Revised), which helps to offset their limited means to charge their NP.
Despite their bodies of steel, the Mecha Eli-chans are rather fragile. They have low HP, an HP Demerit on NP Charge, and lack any hard defensive skills, and Final Eli-chan even forces them to remove all of their own defensive buffs. Additionally, their reliance on their tricky to charge NP and single turn personal steroids, causes them to be less effective for fights requiring more sustained damage. Finally, the Alter Ego class’ discounted version of class advantage against Cavalries (dealing 1.5x and receiving 1.0x damage) reduces their effective damage and exacerbates their fragility.
Yet the versatility of their Alter Ego class is also their greatest strength. The Mecha Eli-chans are very powerful damage dealers with high damage potential, and with Servants such as Merlin to patch up their weaknesses, they provide a very tempting Buster alternative especially against Assassin and Rider class enemies.
Strengths
High Single-Target Damage Ceiling
As far as damage dealing capabilities go, the Mecha Eli-chans have a lot of things going in their favor. With easy access to NP5, a high ATK stat, a triple Buster deck, and a Defense Down debuff from Breast Zero Erzsébet, as well as a massive NP and Critical Damage buff from their third skill, they are able to dish out incredible amounts of damage in a single turn, easily overwhelming most non-Knight-class enemies
Focused Kit
Even outside of their primary damage batteries, every part of the Eli-chans’ kit supports their damage dealing capability in some way, from Innocent Kaiju’s star generation, Overload (Revised), and even Breast Zero Erzsébet’s defensive buff removal. This makes life somewhat easier for their support allies when it comes to enabling the Eli-chans’ damage potential.
Alter Ego
Both a strength as well as a weakness, the Eli-chans’ Alter Ego class gives them an edge against the various Cavalry classes (dealing 1.5x as much damage), and it also holds a proper class advantage against Foreigners. This flexibility makes them especially valuable compared to Assassin or Caster Servants, as the heavily offense-oriented Buster kit from the Mecha Eli-chans can outdamage many of them even without full class advantage
Weaknesses
Fragile
Despite having a decent 3-turn Defense Up on their first skill, the Mecha Eli-chans still lack a hard survival to survive dangerous enemy attacks. More importantly, however, as Alter Egos, they lack the damage reduction enjoyed by those with proper class advantage. Their HP pool is also on the lower side, especially when the second skill’s demerit is considered. Finally, their third skill, Final Eli-chan, also removes all defensive buffs on them, and while using it before any such skills is able to rectify this problem somewhat, the demerit is still bound to remove any buffs carried over from previous turns.
Low Sustained Damage
Final Eli-chan’s buff lasts for only a single turn, and the Mecha Eli-chans’ cards are nothing special the rest of the time given their 1.5x modifier. They become very reliant on Breast Zero Erzsébet as a result and are less effective against enemies with multiple, lower HP bars.
Inconsistent NP Gain
While the Mecha Eli-chans’ Arts, Quick and Extra cards are good enough NP Gain-wise (and are able to charge considerable amounts of their NP gauge, especially during Overkill), their triple Buster deck makes this rather inconsistent much like most Berserker. Overload (Revised)’s NP charge mitigates this problem somewhat, but even then, the Mecha Eli-chans are still largely reliant on external supports in this regard.
Alter Ego
The Alter Ego class’ downside manifests in its Cavalry modifier, which only allows the Mecha Eli-chans to deal 1.5x damage, while not reducing the damage they take. This makes them more vulnerable compared to Servants with normal class advantage in many situations, and the reduced modifier is especially notable when comparing damage output with Rider-class Servants.
Level Up Skill Recommendation
Skill | Priority | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Gain Critical Stars every turn (3 turns). Show Info
|
|||||||||||||||||||||||||||||||||||||||||||||
![]() Increase own NP Gauge. Show Info
|
|||||||||||||||||||||||||||||||||||||||||||||
![]() Increase own NP Strength (1 turn). Show Info
|
It is recommended to level all of Mecha Eli-chans’ skills at least to level 6, as all three of them provide some form of assistance for their damage dealing role. Masters who are especially fond of their Mech Eli-Chan could max all of their skills, although only the NP Charge is truly essential when it comes to improving their farming capability directly.
-
Innocent Kaiju EX provides critical stars every turn while also increasing the Mecha Eli-chans’ defense, with both effects lasting for 3 turns. Though seemingly powerful, the offensive benefits it gives are less straightforward and can also be substituted through the use of supports and Craft Essences such as a Fragment of 2030. Generally, this skill should be leveled last.
-
Even without considering its demerit Overload (Revised) C’s NP Charge is sadly only a base 20% NP Charge at max. Nevertheless, it is still a very valuable skill for the NP-reliant Eli-chans, and it should be leveled first so as to open up more CE options and a better uptime on their NP. Generally, level this first.
- Despite coming at the cost of removing all of the Eli-chans’ defensive buffs, Final Eli-chan C is a very powerful skill, increasing their NP and critical damage by a massive amount even higher than most 1-turn Burst skills. Most importantly, it stacks amazingly well with Card Performance and Attack buffs from supports. Given the high base value already, this skill can generally be leveled second, although Masters that need more raw burst damage could level it first.
Craft Essence Recommendation
Given just how difficult it is to charge Mecha Eli-Chans’ NP from scratch, Starting NP Gauge is always a powerful pick. As far as raw damage goes, the Mecha Eli-chans benefit most from Buster Performance Up effect type, which is calculated multiplicatively with her Defense Down after NP and Final Eli-chan’s buffs, followed by Attack Up and Critical Damage Up ones .
-
Aerial Drive / Golden Sumo: Boulder Tournament / First Sunrise / Partake with the King: Coming with Starting NP Gauge as well as some form of offensive benefits, these are normally the Eli-chans’ go-to CEs, especially in less optimized teams.
-
Kaleidoscope / The Imaginary Element / Dragon’s Meridian: The significant amount of Starting NP Gauge provided by these CEs allow the Mecha Eli-chans to unleash a very early (in some cases, first turn) NP even without the aid of supports.
-
Limited/Zero Over / Verdant Sounds of Destruction: Increasing the damage of all of the Mecha Eli-chans’ Buster cards, these CEs provide a well-rounded boost to their overall damage.
- Conversation on the Hot Sands / Joint Recital / Victor of the Moon : These CEs not only grant boosts to the Mecha Eli-chans’ raw damage, but they also improve on their critical hits, providing more consistent damage even outside of their burst turns.
Table of Contents
Other Info
Release Date | 10/23/2019 |
---|---|
AKA/Alias/Nicknames | Magus Aegis Elisabeth Channel, Blood Countess (Robot Version) |
Country/Place of Origin | Slovakia |
Illustrator | Wada Arco |
Seiyuu (CV) | Ookubo Rumi |
Series | Fate/Grand Order |