GamePress

Lostbelt No.6: Avalon le Fae (Part 2) Spoiler-free Walkthrough

Submit Feedback or Error
Article by NorseFTX
Lostbelt No.6: Avalon le Fae (Part 2) Spoiler-free Walkthrough
Table of Contents

Introduction

  • The spoilers in this walkthrough are limited to what enemies you will face in a particular node. 
  • Every major boss and Servant encounter is initially hidden. Hover over unknown icons to see what mob/Servant is hidden via its hyperlink.
  • Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
  • Avalon le Fae is a story heavy experience where many of the encounters are more meaningful through experiencing the story. Try not to rush through it!
  • Break Bars are a standard feature once again.
  • A full Main Story clear for this section requires 1044 AP for Part 2, and 263 AP for Part 3 (which unlocks at a later date), totaling 1307 AP.
    • Part 2: Section 10 - 24 (6/20/2023 01:00 PDT ~)
    • Part 3: Section 25 - End (TBA ~)
  • Story length estimates are courtesy of the Atlas Academy DB. The entire story length is estimated to be approximately a 12 hour and 27 minute read for both parts combined (Section 10 - 30).
  • Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment in the comments section below!
  • Have fun and enjoy the story! 

Walkthrough

Filler Easy Moderate Hard Very Hard
# Node Enemy Classes Enemies & Difficulty Notes
1

Beginning
Story only.
Story: ~9min read
2

St. 10-1
Story only.
Story: ~5min read
3

St. 10-2
Gold LancerGold Berserker Party Restriction: 2 Mandatory NPC Supports
Only 1x Altria Caster allowed

Three waves, the first two with Berserkers (40-59k HP), and the final wave having a lone Lancer (204k HP). All enemies deal bonus damage against Fae trait and deal Curse when normal attacking.
Although the final wave has 9 enemies, only one will be on screen at a given time, and only the first one needs to be defeated.
Story: Pre-battle ~2min read
Post-battle ~2min read
4

St. 10-3
Gold Avenger Party Restriction: NPC Support SOLO
A single wave with three Avengers (49-81k HP). All enemies deal bonus damage vs Fae and Curse when normal attacking.
Story (Post-battle): ~6min read
5

St. 10-4
Story only.
Story: ~5min read
6

St. 10-5
Story only.
Story: ~5min read
7

St. 10-6
Story only.
Story: ~4min read
8

St. 10-7
Story only.
Story: ~4min read
9

St. 11-1
Gold AvengerGold Berserker Three waves, the first two with a couple Berserkers (65-84k HP), and the last with an Avenger (204k HP). All enemies deal bonus damage vs Fae and Curse when normal attacking.
Story: Pre-battle ~2min read
Post-battle ~2min read
10

St. 11-2
Gold LancerGold Berserker Party Restriction: 5 Mandatory NPC Supports
Three waves, with the first wave having 6 Lancers (18-23k HP).
The second wave has 3 Berserkers (39-60k HP).
The final wave has two Shadow Servants that are both Lancers (117-137k HP).
All enemies start with a 1-time Guts (1k HP revival).
A helpful field effect will heal all allies by 3k HP each turn.
The frontmost Lancer can inflict Charm and DEF Down on Female targets with attacks, while the other Lancer takes less damage and deals bonus damage vs Males, and is extra weak vs Females.
Story: Pre-battle ~6min read
Post-battle ~3min read
11

St. 11-3
Gold BerserkerGold CasterGold Assassin Three waves, the first with three Assassins (16-29k HP), the second with three Casters (57-78k HP), and the final with a Berserker (160k HP). The Berserker deals bonus damage vs Fae and Curses with normal attacks.
Story (Post-battle): ~2min read
12

St. 11-4
Gold Lancer Party Restriction: 2 NPC Supports ONLY
A single wave with an Archer (126k HP) and a Lancer (87k HP). Both enemies deal bonus damage vs Fae and Curses with normal attacks.
Story: Pre-battle ~4min read
Post-battle ~1min read
13

St. 11-5
Story only.
Story: ~4min read
14

St. 11-6
Story only.
Story: ~6min read
15

St. 11-7
Story only.
Story: ~6min read
16

St. 12-1
Story only.
Story: ~4min read
17

St. 12-2
Gold CasterGold ArcherGold LancerGold Saber Party Restriction: 2 Mandatory NPC Supports
Three waves with mixed Saber/Archer/Lancers in the first wave (14-20k HP), Casters in the second wave (33-46k HP), and a break bar Caster in the final wave (91k, 110k HP).
The final Caster has a buff that increases their DEF and Damage Cut for by a small amount for 1 turn each time when attacked.
On break, they get a second stack of the buff which doubles the DEF and Damage Cut effect when the boss is attacked.
Story: ~3min read
18

St. 12-3
Gold CasterGold ArcherGold Berserker Three waves, the first two with 6 Berserkers (13-18k HP); the second has 3 Archers (36-48k HP); the third has a break bar Caster (93k, 118k HP).
The boss has the same DEF/Damage Cut buffs when attacked as the previous encounter.
At the start of the third wave, all frontline Servants lose 1000 HP and have NP Gain -20%.
After break, the boss debuffs ATK and Star Drop Rate for the party, and will start dealing 1500 HP flat damage every turn while inflicting both DEF and NP Gain debuffs.
Story: ~1min read
19

St. 12-4
Gold Saber A break bar Saber boss (232k, 299k HP).
They have passive 75% Debuff Resist, and are immune to NP Drain. Every turn, they get a 2000 Damage Cut that lasts randomly from 1-3 times.
On break, they buff their Crit Rate and Crit Damage.
Story: Pre-battle ~2min read
Post-battle ~1min read
20

St. 12-5
Story only.
Story: ~9min read
21

F. 5
Story only.
Story: ~3min read
22

St. 13-1
Gold Saber Party Restriction: Mandatory Frontline NPC Support
Only 1x Altria Caster allowed

Three waves of 6 Saber enemies each (17-38k HP).
If the NPC Altria Caster is on the field, they grant the party 25% NP charge and a minor ATK buff every 3 turns.
Story: Pre-battle ~7min read
Post-battle ~4min read
23

St. 13-2
Gold Assassin Party Restriction: 2 Mandatory Frontline NPC Supports
A single wave with three Assassins (44-69k HP) and a break bar Assassin in the backline (124k, 151k HP).
The boss has a skill that has a low chance of inflicting Instant Death.
On break, the boss debuffs ATK of its allies for 10 turns.
Story (Post-battle): ~4min read
24

St. 13-3
Gold SaberGold LancerGold Archer A single wave with a Saber, Lancer, and Archer enemy (101-181k HP).
25

St. 13-4
Gold Caster Party Restriction: 2 Mandatory Frontline NPC Supports
Only 1x Altria Caster allowed

A single wave with three Casters (128-169k HP).
NPC Altria Caster will start with a rainbow Card buff and DEF debuff.
Story: Pre-battle ~1min read
Post-battle ~1min read
26

St. 13-5
Gold Saber Party Restriction: Mandatory Frontline NPC Support
A break bar Saber (583k HP); only their first HP bar needs to be depleted to finish the encounter.
They have an unremovable 70% damage resist buff, and have the same offensive Class advantage as a Berserker-Class Servant. However, a field support effect on turn 3 will disable the damage resistance for the rest of the fight.
The boss also gains a permanent 30% ATK buff for each enemy defeated, and will target focus a random Servant each turn.
Story: Pre-battle ~1min read
Post-battle ~1min read
27

St. 13-6
Gold Saber Boss encounter!
Click on Boss Information below for specifics.
Story: ~1min read
Boss Information
28

St. 13-7
Gold Caster Party Restriction: 2 NPC Supports ONLY
A lone Caster (150k HP) that starts with a damage avoidance buff.
Attacking the Caster with Gareth will remove the buff and allow the enemy to be damaged.
Story: Pre-battle ~2min read
Post-battle ~1min read
29

St. 13-8
Story only.
Story: ~6min read
30

St. 13-9
Story only.
Story: ~1min read
31

F. 6
Story only.
Story: ~6min read
32

St. 14-1
Story only.
Story: ~7min read
33

St. 14-2
Gold RiderGold LancerGold CasterGold Alter Ego Dialog Option determines lineup restriction:
Top Option: Rider NPC Support + full lineup available
Bottom Option: Caster NPC Support must solo this battle.


Choosing the top option will make this battle easier, since other Servants can be used.
A single wave with Rider, Lancer, Caster, Rider, and Alter Ego Servants (93-207k HP).
Each enemy has a different battle start skill, although notably the Lancer will have a 5-turn Target Focus and +50% DEF effect on themselves.
The Caster will increase NP Gauge for all allies by 2 every three turns.
The Alter Ego will also start with 1 hit of Crit Rate +100%, and has a Crit Damage buff.
Story: Pre-battle ~2min read
Post-battle ~3min read
34

St. 14-3
Gold BerserkerGold CasterGold Saber Three waves, the first with three Sabers (33-39k HP), the second with two Casters (55-62k HP), and the last with a break bar Berserker (100k, 118k HP). The Berserker gains an unremovable 5-hit Crit Damage buff after break.
Story (Post-battle): ~5min read
35

St. 14-4
Story only.
Story: ~13min read
36

St. 14-5
Story only.
Story: ~7min read
37

St. 15-1
Gold CasterGold AssassinGold Saber Party Restriction: Mandatory Frontline NPC Support
Only 1x Altria Caster allowed

Three waves, the first with three Sabers each (24-28k HP). The last wave has a break bar Caster (105k, 162k HP), who can summon two smaller Assassin mobs (27k HP).
The Assassins have a skill that can charge the Caster's NP bar by 1.
On break, the Caster will grant an on-death buff to any remaining summoned Assassins, which charge the Caster's NP Gauge to MAX when they are defeated, and give him a hefty 10k Damage Cut buff that lasts 1 hit.
Story: ~3min read
38

St. 15-2
Gold ArcherGold BerserkerGold Saber Party Restriction: Mandatory Frontline NPC Support
Two waves, with two Sabers and a Berserker in the first wave (45-54k HP), and initially a lone Archer in the second wave (208k HP). After the Archer is defeated, three Berserkers will spawn (28-43k HP).
Story: Pre-battle ~2min read
Post-battle ~2min read
39

St. 15-3
Gold Saber Party Restriction: Mandatory Frontline NPC Support
Only 1x Altria Caster allowed

Three waves, each with three Sabers (40-67k HP).
Story (Post-battle): ~1min read
40

St. 15-4
Gold Saber Party Restriction: Mandatory Frontline NPC Support
Only 1x Altria Caster allowed

Similar to the previous encounter, this has three waves, each with three Sabers (36-63k HP).
Story: ~2min read
41

St. 15-5
Gold Caster Party Restriction: 2 Mandatory Frontline NPC Supports
Only 1x Altria Caster allowed

This is a stall battle, which ends on turn 5 (if NA server does not get the hotfix on launch, then this ends when all Servants or the boss are defeated).
A break bar Caster boss (194k, 198k, 202k, 214k HP).
They have Charm, Poison, and Burn immunity, and permanent 50% Damage Resist, Sure Hit, 100% Crit Rate, and 30k HP regen per turn.
With each break, the boss's total number of NP Bars will be reduced by 1 each time, down to a minimum of 2 ticks on the final HP bar.
Additionally, other break effects occur:
1st Break: 50% NP Damage Resist (10 turns), Restores their first break bar.
2nd Break: Boss gains Damage Plus 3k, Ignore Invincibility, and Ignore DEF.
3rd Break: Gains 3x Guts (50k HP Revival).
Story: Pre-battle ~1min read
Post-battle ~1min read
42

St. 15-6
Gold Caster Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~2min read
Post-battle ~1min read
Boss Information
43

St. 15-7
Story only.
Story: ~3min read
44

St. 15-8
Story only.
Story: ~8min read
45

F. 7
Story only.
Story: ~10min read
46

St. 16-1
Story only.
Story: ~3min read
47

St. 16-2
Gold AvengerGold Berserker Three waves, the first two with Berserkers (43k-54k HP), and the last with two Avengers (125k-136k HP).
Story (Post-battle): ~6min read
48

St. 16-3
Story only.
Story: ~5min read
49

St. 16-4
Gold ArcherGold Caster Party Restriction: NPC Support SOLO
A break bar Archer Servant (121k, 151k HP), who can summon a Caster mob after break (46k HP).
The enemy starts with a 1-turn ATK buff, and will also inflict Curse (500 dmg, 3 turns) with normal attacks.
On break, they get a Crit Rate +100% buff that lasts for 1 hit, 1 turn.
Try to time any stuns / invincibility skills on the turn the boss's HP bar is broken, as well as on the first turn, to avoid the 1-turn offensive buffs.
Story: Pre-battle ~6min read
Post-battle ~2min read
50

St. 16-5
Story only.
Story: ~5min read
51

St. 16-6
Story only.
Story: ~5min read
52

St. 17-1
Gold AvengerGold Berserker Party Restriction: 3 Mandatory NPC Supports
Two waves, the first with three Berserkers (59-65k HP), and the last with an Avenger (359k HP).
The Avenger has a 30% chance of inflicting sleep with normal attacks, and also debuffs Instant Death resist by 50% with normal attacks.
Story: Pre-battle ~2min read
Post-battle ~4min read
53

St. 17-2
Gold Caster Party Restriction: Mandatory NPC Support
A single wave with a break bar Caster (92k, 125k HP).
The boss permanently gains 1 extra NP charge per turn.
On break, they will summon two Casters (96-106k HP).
Story: ~4min read
54

St. 17-3
Gold Saber Party Restriction: Mandatory NPC Support
Max 3 total Servants in lineup.

This battle ends after breaking the boss's 2nd HP Bar.
A break bar Saber Servant (230k, 275k, 272k HP).
The boss gets a permanent 30% ATK buff for every Servant they defeat.
On break, they will remove 1 command spell and charge their NP to MAX; be ready for their AoE NP!
Story: ~6min read
55

St. 17-4
Story only.
Story: ~7min read
56

St. 17-5
Story only.
Story: ~5min read
57

F. 8
Story only.
Story: ~6min read
58

St. 18-1
Gold AssassinGold AvengerGold Berserker Three waves, the first with two Berserkers (56-62k HP), the second with two Avengers (77-90k HP), and the last with a large Assassin (273k HP).
Story: Pre-battle ~3min read
Post-battle ~4min read
59

St. 18-2
Gold Assassin Three waves, each with a single large Assassin enemy (124k-162k HP).
Story (Post-battle): ~3min read
60

St. 18-3
Gold Assassin A break bar Assassin (219k, 227k HP).
The boss starts with a 1-hit Evade, which is reapplied every turn.
The battle ends after breaking their first HP bar.
Bring Sure Hit or Ignore Invincible effects to help make this battle smoother.
Story: Pre-battle ~2min read
Post-battle ~2min read
61

St. 18-4
Gold Avenger Party Restriction: 3 Mandatory NPC Supports
Only 1x Altria Caster allowed.

A single wave with three break bar Avengers (71-77k HP for first break bar, 100-122k HP for second break bar).
All enemies deal bonus damage against Fae, and Curse+Poison with normal attacks.
Story: Pre-battle ~2min read
Post-battle ~1min read
62

St. 18-5
Gold Avenger Party Restriction: 2 Mandatory NPC Supports
Only 1x Altria Caster allowed.

A single wave with two Avengers (192-366k HP).
Both enemies must have the killing blow dealt by NPC Melusine, or else their Guts revives them at 1k HP.
If NPC Melusine is defeated, this battle is considered lost.
Story: Pre-battle ~4min read
Post-battle ~1min read
63

St. 18-6
Story only.
Story: ~6min read
64

St. 18-7
Story only.
Story: ~2min read
65

F. 9
Story only.
Story: ~4min read
66

St. 19-1
Story only.
Story: ~2min read
67

St. 19-2
Gold CasterGold Rider A single wave with two Rider mobs (186k HP), and a Caster Servant (387k HP).
The Caster can apply Taunt on the Riders.
If the Riders are defeated, they will charge the Caster's NP Bar to MAX, so be ready for an AoE NP if the Caster is still alive after the Riders are defeated.
Story: Pre-battle ~1min read
Post-battle ~1min read
68

St. 19-3
Story only.
Story: ~4min read
69

St. 19-4
Gold Ruler A single wave with three Rulers (148-229k HP).
At battle start, a random ally gets perma-Target Focus applied.
70

St. 19-5
Gold SaberGold Archer A single wave with an Archer (197k HP), and two Sabers (214k-243k HP).
The Archer inflicts DEF Down and ignores DEF with normal attacks. The middle Saber gains Crit Damage and Crit Rate every time they land a critical hit.
The back Saber gets a Buster Buff and inflicts a Buster Resist debuff when doing Buster attacks.
Story: ~1min read
71

St. 19-6
Gold SaberGold Caster Party Restriction: Mandatory NPC Support
Only 1x Altria Caster allowed.

A single wave with a break bar Saber (190k, 259k HP) and a Caster (237k HP).
The Saber gains a small ATK buff whenever normal attacking, and on break they gain MAX NP Gauge and a +50% ATK buff; they have an AoE NP.
The enemy Caster will charge all enemies' NP Gauge by 2 every 3 turns, and provide an ATK +30% buff.
Story: Pre-battle ~1min read
Post-battle ~1min read
72

St. 19-7
Story only.
Story: ~8min read
73

St. 19-8
Story only.
Story: ~8min read
74

St. 20-1
Gold Alter EgoGold Caster Party Restriction: Mandatory NPC Support
Only 1x Altria Caster allowed.

A single wave with a Caster (228k HP) and an Alter Ego (303k HP).
The Caster gains an extra 1 NP charge and has 3k HP Regen each turn.
The Alter Ego has a permanent Crit Damage buff, and gains 1 hit of 100% Crit Rate every turn.
Story: Pre-battle ~3min read
Post-battle ~1min read
75

St. 20-2
Gold RulerGold Berserker A single wave with a Berserker (206k HP) and a Ruler (353k HP).
The Ruler has perma-Taunt, a 60% DEF buff, and has a 50% chance of inflicting Charm on attackers.
Bring an AoE damage dealer to help get rid of the Berserker threat quickly.
Story: ~9min read
76

St. 20-3
Story only.
Story: ~8min read
77

St. 20-4
Story only.
Story: ~8min read
78

St. 20-5
Gold Berserker A break bar Berserker (207k, 272k HP).
The enemy can inflict Instant Death with normal attacks after using a skill, and also has a separate skill that inflicts Target Focus and Death Resist -100% on a random ally.
On break, they gain an ATK +500% (1 hit) buff.
Story: Pre-battle ~5min read
Post-battle ~9min read
79

St. 20-6
Gold Berserker Party Restriction: 3 NPC Supports ONLY
A single wave with 20 enemies, only 3 need to be defeated.
All enemies are Berserkers (81-94k HP). All enemies inflict Poison and Curse whenever attacked or on death.
Story: ~2min read
80

St. 20-7
Gold Archer Party Restriction: 2 Mandatory NPC Supports
A break bar Archer (288k, 368k HP).
The boss inflicts Curse (1k dmg, 5 turns) when normal attacking.
On Break, they will inflict another Curse stack (1k dmg, 10 turns), Curse damage +100% (10 turns), and Curse damage +200% (1 turn) on all allies. Note both Curse damage amplification debuffs are unremovable, but the Curse is removable.
Debuff clear effects and Altria Caster's NP can help keep the Curse stacks from accumulating, especially post-break with the curse damage amplification buffs, since they can otherwise stack up very quickly.
Story: Pre-battle ~1min read
Post-battle ~1min read
81

St. 21-1
Story only.
Story: ~4min read
82

St. 21-2
Story only.
Story: ~10min read
83

St. 21-3
Gold BerserkerGold RiderGold Lancer Party Restriction: Mandatory NPC Support
Only 1x Mash allowed.

Three waves, the first with three Lancers (21-34k HP); the second has three Riders (35-60k HP); the final wave has a Berserker (272k HP).
Story: Pre-battle ~3min read
Post-battle ~7min read
84

St. 21-4
Gold Berserker A scripted battle that ends after 2 turns.
A field effect will seal all Cards for the allied side at battle start.
Story: Pre-battle ~1min read
Post-battle ~2min read
85

St. 21-5
Gold Caster Party Restriction: 2 Mandatory NPC Supports
Max 3 Servants in lineup
Only 1x Altria Caster / Mash allowed.

A break bar Caster (248k, 322k HP).
The battle ends after breaking their first HP bar.
Note the enemy has perma Charm/Burn/Poison immunity, +100% Crit Rate, Sure Hit, and 50% Damage Resist.
A helpful field effect grants Evade to a random ally on the first turn, and DEF Down on the enemy on the second turn.
Story: Pre-battle ~2min read
Post-battle ~2min read
86

St. 21-6
Gold Caster Party Restriction: 2 Mandatory NPC Supports
Max 3 Servants in lineup
Only 1x Altria Caster / Mash allowed.

A break bar Caster (322k, 409k HP).
The enemy has a debuff that causes them to lose 20k HP every turn.
On break, they inflict Curse with normal attacks (2k dmg, 1 turn).
Story: Pre-battle ~2min read
Post-battle ~4min read
87

St. 21-7
Story only.
Story: ~2min read
88

St. 22-1
Story only.
Story: ~11min read
89

St. 22-2
Gold ArcherGold Lancer Party Restriction: NPC SOLO
Mystic Code / Command Spells unusable

A Lancer (74k HP) and Archer (60k HP).
Story: Pre-battle ~1min read
Post-battle ~3min read
90

St. 22-3
Gold ArcherGold Lancer Party Restriction: NPC SOLO
Mystic Code / Command Spells unusable

A Lancer (161k HP) and Archer (137k HP).
The NPC has permanent Guts so they cannot be defeated.
Story: Pre-battle ~3min read
Post-battle ~2min read
91

St. 22-4
Story only.
Story: ~3min read
92

St. 23-1
Story only.
Story: ~3min read
93

St. 23-2
Story only.
Story: ~4min read
94

St. 23-3
Story only.
Story: ~6min read
95

St. 23-4
Story only.
Story: ~7min read
96

St. 23-5
Story only.
Story: ~7min read
97

St. 23-6
Story only.
Story: ~3min read
98

St. 24-1
Gold SaberGold CasterGold LancerGold Archer Three waves, the first with a Lancer and two Archers (20-29k HP), the second with mixed Lancer/Archer/Caster (25-64k HP), and the final with two Casters (90-102k HP) and a break bar Saber (134k, 149k HP).
The break bar Saber does not need to be defeated; only the two Casters in the final wave need to be.
Avoid breaking the Saber's HP bar; the Saber initially won't attack, but if their first HP bar is broken, they will begin to retaliate.
The Saber thankfully has a 70% Damage Resist buff so it's difficult to break the Saber before defeating the two Casters unless explicitly trying to.
Story: ~3min read
99

St. 24-2
Gold Lancer Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~2min read
Post-battle ~2min read
Boss Information
100

St. 24-3
Gold Caster Party Restriction: Mandatory NPC Support
Only 1x Altria Caster allowed

A single wave with three Casters (159-184k HP).
Story: Pre-battle ~3min read
Post-battle ~3min read
101

St. 24-4
Gold Berserker Miniboss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~3min read
Post-battle ~2min read
Miniboss Information
102

St. 24-5
Story only.
Story: ~2min read
103

St. 24-6
Gold Berserker Party Restriction: Mandatory NPC Support
Only 1x Altria Caster allowed

A scripted battle against three break bar Berserkers. The battle is automatically cleared when the entire party falls.
Story: Pre-battle ~1min read
Post-battle ~10min read
104

St. 24-7
Story only.
Story: ~4min read
NOTE: The next part of this Main Chapter is time gated! Release date: 7/10/2023 01:00 PDT!
105

Int-1
Story only.
Story: ~12min read
106

Int-2
Story only.
Story: ~5min read
107

St. 25-1
Story only.
Story: ~3min read
108

St. 25-2
Gold ArcherGold Lancer Party Restriction: 2 Mandatory NPC Supports
Only 1x Altria Caster allowed

A single wave with a Lancer and two Archers (99-161k HP).
Story: ~5min read
109

St. 25-3
Story only.
Story: ~8min read
110

St. 25-4
Story only.
Story: ~3min read
111

St. 26-1
Gold Berserker Party Restriction: Mandatory NPC Support
Only 1x Altria Caster allowed

This is a scripted battle that ends after 5 turns or after defeating 8 enemies. There are a total of 99 Berserkers (115-125k HP).
Each turn, additional enemies will enter the frontlinem with up to 6 being on field at a given time.
Story: Pre-battle ~2min read
Post-battle ~1min read
112

St. 26-2
Gold Berserker Party Restriction: NPC SOLO
A single wave with 9 Berserkers (54-121k HP).
The NPC Support will gain Max HP +5000 every time they get attacked, and gain 30% NP Gauge and an ATK buff every time an enemy is defeated.
Story: Pre-battle ~4min read
Post-battle ~1min read
113

St. 26-3
Story only.
Story: ~7min read
114

St. 26-4
Gold AvengerGold Berserker Party Restriction: Mandatory NPC Support
Two waves, the first with 4 Berserkers (97-103k HP) and 1 Avenger (152k HP); the second wave has 4 Berserkers (107-117k HP) and 2 Avengers (181-185k HP).
In this battle, up to 6 enemies can be on the field at the same time.
Story: Pre-battle ~1min read
Post-battle ~8min read
115

St. 26-5
Story only.
Story: ~4min read
116

St. 26-6
Story only.
Story: ~10min read
117

St. 27-1
Story only.
Story: ~4min read
118

St. 27-2
Gold Lancer Party Restriction: Mandatory NPC Support
Only 1x Altria Caster allowed
Max 3 Servants Total

A lone Lancer Servant (800k HP). The boss has a passive that grants ATK, DEF, and Crit Rate buffs whenever attacked.
Story: Pre-battle ~10min read
Post-battle ~1min read
119

St. 28-1
Story only.
Story: ~3min read
120

St. 28-2
Gold Berserker Party Restriction: 2 Mandatory NPC Supports
Only 1x Mash allowed, no Altria Caster allowed

A single wave with six Berserkers (184-215k HP); all six enemies will be on the field at the same time.
All enemies also have a 1-time unremovable Guts (1 HP Revival).
Story: Pre-battle ~4min read
Post-battle ~1min read
121

St. 28-3
Story only.
Story: ~6min read
122

St. 28-4
Gold Berserker Party Restriction: 2 Mandatory NPC Supports
Only 1x Mash allowed, no Altria Caster allowed

A single wave with four Berserkers (121-138k HP); all four enemies will be on the field at the same time.
All enemies also have a 1-time unremovable Guts (1 HP Revival).
Story (Post-battle): ~8min read
123

St. 28-5
Gold Avenger Party Restriction: 2 Mandatory NPC Supports
Only 1x Mash allowed, no Altria Caster allowed

A large Avenger (455k HP), who comes with a 1-time 1 HP Guts, and drains HP when normal attacking. The enemy progressively gets stacks of minor ATK/DEF/Debuff Res/Crit Rate debuffs with every attack.
Story (Post-battle): ~8min read
124

St. 28-6
Story only.
Story: ~2min read
125

St. 28-7
Story only.
Story: ~10min read
126

Int-3
Story only.
Story: ~8min read
127

St. 29-1
Story only.
Story: ~6min read
128

St. 29-2
Gold Lancer Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~3min read
Post-battle ~2min read
Boss Information
129

St. 29-3
Story only.
Story: ~4min read
130

St. 29-4
Gold Saber Party Restriction: Mandatory NPC Support
Only 1x Mash allowed
Max 3 Servants Allowed

A scripted battle against a break bar Saber (203k, 271k, 338k HP) that will automatically end once Mash is the last Servant standing.
If Mash falls, the battle is lost.
It is entirely possible to bring two other low HP Servants with taunt to make this end more quickly.
Story: ~8min read
131

St. 29-5
Gold Saber Boss encounter!
Click on Boss Information below for specifics.
Story: ~3min read
Boss Information
132

St. 29-6
Gold Caster Party Restriction: Mandatory NPC Support
Only 1x Mash allowed
Max 3 Servants Allowed

A break bar Caster (275k, 380k HP), who permanently has Curse / Curse Damage up, losing 40k HP per turn.
On break: Stuns all party members except Mash, and applies 5-time Guts (1 HP Revival) to self.
This debuff is unremovable.
Story: Pre-battle ~4min read
Post-battle ~5min read
133

St. 29-7
Story only.
Story: ~8min read
134

St. 29-8
Gold Berserker Boss encounter!
Click on Boss Information below for specifics.
Story: ~3min read
Boss Information
135

St. 29-9
Story only.
Story: ~17min read
136

St. 30-1
Story only.
Story: ~5min read
137

St. 30-2
Story only.
Story: ~6min read
138

St. 30-3
Gold Question Miniboss encounter!
Click on Boss Information below for specifics.
Story: ~6min read
Miniboss Information
139

St. 30-4
Story only.
Story: ~13min read
140

End
Story only.
Story: ~4min read
Congratulations! The Chapter is completed! Make sure to check your Present Box for additional rewards after clearing the Chapter.
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

Comments