Taisui draws immediate comparisons to last year’s welfare, Ranmaru. Both are AoE Arts Servants in Extra classes. Both have similar loopability and base damage in practice. Both are, broadly speaking, very good. As an Alter Ego, though, Taisui comes with a simple distinguishing factor: he deals bonus damage to cavalry, and half damage to knights. This establishes him pretty solidly as a sidegrade to Ranmaru: Taisui is better for cavalry-only nodes, while Ranmaru shines against anything with knights. Ranmaru is probably better overall—the Avenger chassis is just really hard to compete with—but Taisui’s damage advantage against cavalry is no joke, and he brings some nice utility along as well. Taisui’s event is also only locked by LB2 (instead of Heiankyo), making him a little more accessible than Ranmaru.
All this is to say, Taisui and Ranmaru are pretty similar, but Taisui has enough distinct use cases for the two to both have value. Not a bad place for a new welfare, especially considering Taisui is objectively pretty strong.
|Base Atk||1,545||Base HP||1,976|
|Max Atk||9,271||Max HP||12,350|
|Grail Atk||11,225||Grail HP||14,974|
|NP per Hit (%)||0.47%|
|NP when Attacked (%)||4%|
|Star Generation per Hit||9.8%|
Taisui is great, really. It’s hard to go wrong with an AoE Arts unit who has good damage and the specs to loop. Sure, Ranmaru exists to do similar things, but Taisui has better damage against a good chunk of the cast—and much better damage in some cases—on top of some good utility. No complaints. Definitely raise this one.
Single-Target DPS: 4/10
AoE DPS: 8/10
Offensive Utility: 5/10
Defensive Utility: 5/10
Farming Usefulness: 9/10
Investiture Accuracy: ?/10