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Zamazenta - Hero of Many Battles

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Pokemon Ratings

Great League PVP Rating See all 0 / 5
Ultra League PVP Rating See all 2 / 5
Master League PVP Rating See all 3 / 5

Pokemon Stats

210.00 kg Weight
2.90 m Height
Pokemon Max CP
Level 50: 4,329
Level 40: 3,829
Level 25: 2,735 (Raid + Weather)
Level 20: 2,188 (Raid)
Level 15: 1,641 (Research Tasks)
ATK 254
DEF 236
STA 192

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Snarl offers the highest general energy generation, and can pair with Crunch for a Dark Type moveset, but the lack of STAB hurts its utility.
  • Metal Claw pairs with Iron Head to make Zamazenta into a Steel Type attacker, but only its Crowned forme gets Steel Type STAB.
  • Quick Attack is an okay choice if Snarl's typing clashes with the Charged Move of choice for a given raid.
  • Ice Fang is slow and doesn't offer much type-synergy. Though it can pair with Moonblast to make a... very bad Dragon Type couner.
  • Close Combat is the Charged Move of choice for its STAB, though it's a weaker move in general and tends to have its effectiveness profile clash with Snarl.
  • Moonblast is a weak option for Zamazenta.

PVE Overview

Poor Zamazenta - Hero of Many Battles enters the raid meta as yet another misbegotten mess of a Legendary Pokemon as far as the PvE meta is concerned. Its stat-line isn't made for raids, its moveset is bad, and it really doesn't even have much hope for the future at all. It may be a hero, but it's definitely not the raid-hero that we're looking for.

It's wort noting that Zamazenta has a Steel Type Signature Move named Behemoth Bash, but only its Crowned forme can learn it. Even more reason that this poor pup is in the raiding doghouse.  

PVP Movesets Grades

Quick Charge ATK
A

PvP Moveset Explanation

Snarl + Close Combat and Crunch

The lack of a Fighting-type Fast Move is a bit awkward, but Snarl can somewhat make up for this by providing fast energy generation, letting Zamazenta use its Charge Moves sooner. The remaining Fast Moves aren't really worth noting. 

Close Combat is the only Fighting-type Charge Move available, and benefits from STAB to threaten significant damage. Crunch is recommended due to its lesser energy cost, and coverage against Zamazenta's weakness to Psychic-types and struggles vs Ghost-types. The 30% chance to proc its debuff isn't very consistent, but can flip certain matchups if the dice rolls in your favor. Moonblast is a strong move, but lacks STAB and costs quite a lot of energy to access. Iron Head is suboptimal, and Steel typing offensively isn't very valuable. 

PvP Rating Explanation

Great League: N/A

Zamazenta's high CP currently prevents it from participating in Great League. If Zamazenta were to be obtained from Research Breakthrough or Special Research in the future, it will be eligible at level 15. 

Ultra League: 2 / 5

Zamazenta is a mono-Fighting Pokemon with a high offensive stat. Unfortunately due to how the CP formula works this results in poor bulk in the Ultra League which has a cap on CP. While Zamazenta can somewhat fulfill a Fighting-type role in this league, other Pokemon can perform more consistently. It should be noted that Zamazenta's fast access to Crunch gives it a handful of wins over certain Ghost-types that other Fighting-types might struggle against, but this isn't enough to make it a consistently viable choice. 

Master League: 3 / 5

Fighting-types are somewhat rare in Master League, but Zamazenta turned out to be a disappointment due to the lack of a Fighting-type Fast Move, particularly Counter (which it can't learn in the main series). While it can make plays with fast access to Close Combat, this can be less reliable when shields are in play, and Zamazenta lacks the ability to farm down opponents with low HP that would be possible with Counter. While it can perform in a Fighting-type role, other Pokemon like Machamp or Conkeldurr might be more appealing (and less costly). Consider saving your Candy and Stardust for a future Crowned Shield version of Zamazenta. 

Fast Moves

8
More Info

Steel

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.70
0.20
10.00
11.43
14.29
12
More Info

Dark

1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.10
0.20
12.73
10.91
13.64
8
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.80
0.30
12.50
10.00
12.50
12
More Info

Ice

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.50
0.60
13.33
8.00
10.00

Charge Moves

130
More Info

Fairy

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.90
1.50
0.00
1.30
33.33
41.67
43.33
60
More Info

Steel

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.90
0.40
0.00
1.20
31.58
39.47
37.89
70
More Info

Dark

1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.20
1.70
0.00
2.12
21.88
27.34
46.40
100
More Info

Fighting

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.30
1.30
0.00
1.00
43.48
54.35
43.48

Secondary Charge Move Unlock Cost

Candy 100
Stardust 100,000

Other

Flee Rate 10.0 %
Buddy Distance 20 km
Capture Rate2.0 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage
160% damage

Resistant

62.5% damage
62.5% damage
62.5% damage

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20014754
2001.598111
2002149169
2002.5200227
4003251285
4003.5302343
4004353400
4004.5404458
6005455516
6005.5506574
6006557632
6006.5608689
8007659747
8007.5710805
8008761863
8008.5812921
10009863978
10009.59141036
1000109651094
100010.510131149
13001110611203
130011.511091258
13001211581313
130012.512061367
16001312541422
160013.513021477
16001413501532
160014.513991586
19001514471641
190015.514951696
19001615431750
190016.515921805
22001716401860
220017.516881914
22001817361969
220018.517842024
25001918332078
250019.518812133
25002019292188
250020.519772243
30002120262297
300021.520742352
30002221222407
300022.521702461
35002322192516
350023.522672571
35002423152626
350024.523632680
40002524122735
400025.524602790
40002625082844
400026.525562899
45002726052954
450027.526533009
45002827013063
450028.527493118
50002927983173
500029.528463228
50003028943282
500030.529183310
60003129423337
600031.529673364
60003229913392
600032.530153419
70003330393446
700033.530633474
70003430873501
700034.531113528
80003531353556
800035.531593583
80003631843610
800036.532083638
90003732323665
900037.532563692
90003832803720
900038.533043747
100003933283774
1000039.533523802
100004033763829
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