Table of Contents
Skyla & Swanna
With the addition of its Sync Grid, Swanna has gone from a powerful tank with good healing and versatile buffs to one of the most powerful defensive pairs in the game. Potion Mp Refresh and Master Healer allow teams that include it to last almost indefinitely in Battle Villa, and "Take Flight!" combined with Swanna's good promoted bulk and aforementioned great healing make it one of the game's finest Single Player backup tanks.
Trainer
Pokemon Info
Pokemon Description
Despite their elegant appearance, they can flap their wings strongly and fly for thousands of miles.
Table of Contents
Stats
Table of Contents
Moves
Type |
Flying |
Category |
 |
Power |
20 / 24
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
An ally |
Effect Tag |
Heals |
Uses |
2 |
Restores a bit of an ally’s HP.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Sharply raises the Defense of all allied sync pairs. Sharply raises the Speed of all allied sync pairs.
Type |
Flying |
Category |
 |
Power |
45 / 54
|
Accuracy |
0 |
Target |
An opponent |
Effect Tag |
Sure Hit |
Cost |
|
Type |
Flying |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the user’s Speed has been raised, the greater the power of this move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Skyla & Swanna
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+10
|
48 |
4 |
3 |
(1,-9) |
|
Attack
+10
|
48 |
4 |
2 |
(2,8) |
|
Attack
+10
|
48 |
4 |
2 |
(-3,5) |
|
Attack
+10
|
48 |
4 |
|
(3,-7) |
|
Attack
+10
|
48 |
4 |
2 |
(2,-8) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,6) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+20
|
84 |
7 |
3 |
(-1,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+10
|
48 |
4 |
|
(2,-6) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-3,-3) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+10
|
60 |
5 |
2 |
(-1,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(-1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,3) |
|
High-Flying Sky Attack
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
High-Flying Sky Attack
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Potion
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Gust
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(2,10) |
|
Gust
:
Staggering 1
- Has a small chance of making the target flinch when an attack is successful.
|
120 |
10 |
3 |
(-3,7) |
|
Gust
:
Staggering 1
- Has a small chance of making the target flinch when an attack is successful.
|
120 |
10 |
3 |
(-1,7) |
|
Take Flight!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,4) |
|
Aerial Ace
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,9) |
|
Unbending
- Defense cannot be lowered.
|
84 |
7 |
|
(-2,2) |
|
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-3,-5) |
|
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-2,-6) |
|
Ramming Speed
- The more the user’s Speed has been raised, the more it powers up moves.
|
96 |
8 |
3 |
(2,-10) |
|
Refreshing Rain 1
- Restores the Pokémon’s HP whenever it takes an action when the weather is rainy.
|
60 |
5 |
2 |
(3,-9) |
|
Fanfare 2
- Sharply raises the Attack of all allied sync pairs after using a sync move.
|
96 |
8 |
2 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Gust
:
Power
+4
|
24 |
2 |
|
(3,-5) |
|
Gust
:
Power
+4
|
24 |
2 |
|
(1,5) |
|
Gust
:
Power
+4
|
24 |
2 |
3 |
(1,9) |
|
Gust
:
Power
+4
|
24 |
2 |
2 |
(1,7) |
|
Gust
:
Power
+4
|
24 |
2 |
|
(2,-4) |
|
Aerial Ace
:
Power
+3
|
24 |
2 |
|
(3,5) |
|
Aerial Ace
:
Power
+3
|
24 |
2 |
2 |
(1,-7) |
|
Aerial Ace
:
Power
+3
|
24 |
2 |
|
(3,7) |
|
Aerial Ace
:
Power
+3
|
24 |
2 |
|
(1,-5) |
|
Aerial Ace
:
Power
+3
|
24 |
2 |
|
(2,4) |