Table of Contents
Although he’s definitely not the star of the collab banner, Xeno Gotenks brings a very powerful kit considering he isn’t even fully awakenable, he can compete with some of the better Cards in Dokkan and might even make it into a few smaller category teams like Fusions. He is (likely) eventually getting an awakening, but it might take a long time.
Gotenks is a promising SSR, with very high base stats, high unconditional buff that can be stacked up to 206% due to separately calculated bonuses, and an extra attack guaranteed to be a Super ATK.
As an SSR, there are some drawbacks that inevitably hold this Card back from the top, which include low 12 Ki and Super ATK multipliers, and bad Link and Leader Skills. All of those will likely change once he gets his awakening.
Gotenks is naturally fit for a Dragon Ball Heroes team, where he pairs up great with the other fusions, however, due to his passive, you will want cards that seal the enemy to pair with, so keep that in mind. Xeno Gotenks is a good addition to Fusions and can be run in Time Travelers alongside other DB Heroes Cards.
Because part of his passive depends on him attacking a sealed enemy, he’ll struggle against bosses that are immune to that effect, but he’s still powerful enough for all but the hardest content in Dokkan.
Next Awakening Cost
Moves and Skills
|Super Burning Kamehameha
|Causes supreme damage to enemy and lowers ATK & DEF
|Max Lv Bonus
|Power of Goten and Trunks
|ATK & DEF +70%; plus an additional ATK & DEF +20% with each Super Attack performed (up to 80%); launches an additional Super Attack when the target enemy's Super Attack is sealed
|ATK +2500 when Super Attack is launched
|Type ATK Boost
|Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.
Total Stat Buffs
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