Table of Contents
Stats
Tags
Overview
Golden Cooler is a powerful villain that can be used in both Dragon Ball Heroes lineups and Wicked Bloodline, but he won’t even be at his full potential due to an awkward Link skill set and a restrictive passive. However, this is hardly a problem due to his unique supporting role that is still rare among powerful independant Cards.
Strengths
Cooler from the get go starts with a very high Buff, while also giving a universal Support Buff for his allies on rotation. He gets an extra attack and a further bonus up to 150% ATK & DEF when paired together with at least 2 extra Dragon Ball Heroes allies on his team. His Super ATK also stack his ATK.
Weaknesses
Cooler has some trouble finding a spot in his teams, in Dragon Ball Heroes and Time Travelers, he lacks the proper links to work together with the other villains. In his other teams, he won’t be able to have his passive fully activated, lowering his full potential.
Synergy
Cooler works better in Dragon Ball Heroes lineups, where he can dish out a lot of Damage by stacking multiple Super ATKs per turn. He can also be used in Wicked Bloodline teams and regular Extreme teams due to his useful Support passive. He works better in short battles but can definitely dish out Damage in long fights due to his stacking Super ATK.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Golden Supernova |
Raises ATK and causes immense damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
25 |
Passive Skill
Escape from Prison Planet |
ATK & DEF +100%; all allies' Ki +2 and ATK & DEF +20%; plus an additional ATK & DEF +30% and launches an additional attack that has a medium chance of becoming a Super Attack when there are another 3 or more 'Dragon Ball Heroes' Category allies on the team |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Rival Duo |
ATK +10%, attacked enemy's DEF -15% |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for Gamepress Dokkan Battle website, Dragon Ball enthusiast and always playing way too many gacha games.