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Shadow Articuno Raid Duo Guide

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Tier 5 Raid Boss Guides
Shadow-Articuno-Duo
Difficulty:

Easy at trainer level 30 with optimized counters or weather boost

HP15,000 ATK151.70 DEF145.50
CP Range
Lvl 20 1665 - 1743 Lvl 25 2082 - 2179

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Snow, Partly Cloudy Snow, Sunny / Clear, Rain, Partly Cloudy

Fast Move Difficulty

Move Difficulty
Frost Breath Intermediate
Ice Shard Intermediate

Charge Move Difficulty

Move Difficulty
Blizzard Intermediate
Ice Beam Challenging
Icy Wind Intermediate
Ancient Power Intermediate

Overview

Shadow Articuno is a more defensive bird when compared to its shadow brethren, so the loss of defense that its Shadow forme brings is pretty significant. However, the added power also makes it a bit more threatening given its strong moveset. Regardless, the fact that it only uses Ice Type moves with an occasional raid packing Ancient Power makes it pretty easy to predict... minus the fact that its Ice Type Charged Moves give it some variability and can make some raids a bit of a pain. Still, this is a bird with a double-weakness to Rock, so it can definitely be dropped pretty quickly by a duo with a decent raid team.

Approach

Team composition

  • It takes 8 Purified Gems to subdue a raging Shadow Articuno. If you plan to subdue it, then figure out how many your entire raid group has and who will use them in order to make the raid substantially easier.

    • If you intend to do it the hard way, try to score an average DPS across all teams in the neighborhood of 100 DPS to get through the rage period.

  • Front-load any glass cannons that you may bring for maximum power, then anchor with tanks to stay in the game

  • Rock Types are the VIPs of this raid, hitting Shadow Articuno very hard

  • Mega Evolutions are a bit odd this time around, as the best DPS option drops very quickly while the top TDO option doesn't boost Rock Types while on the field.

  • Going for the top Fire Type Mega Evolutions can work well, especially in Sunny weather

  • Try to stagger Mega Evolutions between players in order to keep the Mega Boosts active for as long as possible.

Dodging strategy

  • Shadow Articuno's moves cover the whole spectrum
    • Blizzard hits hard, comes out infrequently, and is moderately difficult to dodge.
    • Ice Beam comes out pretty frequently and hard, and is the hardest move to dodge
    • Ice Wind isn't hard to dodge, but it comes out very frequently
    • Ancient Power is the weakest move post-STAB and is the easiest to dodge, but it also comes out very frequenly
  • Know when to let a Pokemon faint. If it's unlikely to reach another Charged Move and Shadow Articuno's next big hit is looming near, let it faint and move on to the next Pokemon to keep from dragging down your DPS.

Best Raid Boss Counters

Supreme Mega Evolution Counters

Mega Aerodactyl Mega Aerodactyl
Fast MoveCharge MoveRating

Mega Aerodactyl has among the highest DPS totals for this raid, absolutely crushing the competition with just how hard it hits. However, it's also weak to everything that Shadow Articuno can possibly throw at it, so it's the definitive glass cannon. It's going to hit Shadow Articuno very hard, but you're probably going to need to throw it in the front so that it can go as long as possible without having to deal with a Charged Move, and even then be ready to dodge every attack possible. 

Mega Aggron Mega Aggron
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Mega Aggron looks kind of funny in this section, doesn't it? We've spent years making fun of Aggron, yet here at the top of our recommendations sits a version of it that's lost its Rock Type STAB, meaning its Rock Type moves are nerfed thanks to a lack of an innate bonus. But don't let this lumbering beast fool you; while its DPS is substantially lower than the competition, it's still well within Duo-range, and its TDO is absolutely insane. Mega Aggron resists everything that Shadow Articuno can throw its way, and its powerful Rock Type moveset allows it to hit back hard despite a lack of STAB, making it one of the absolute optimal counters for this raid.

The one down-side to Mega Aggron is the fact that its lack of Rock Type STAB also means it won't provide a Rock Type Mega Boost to its team, which makes it a bit less effective in larger teams. Still, Mega Aggron is an outstanding option regardless of the situation.

Good Mega Evolution Counters

Mega Blaziken Mega Blaziken
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The top Mega that doesn't throw rocks, Mega Blaziken hits pretty hard and resists Shadow Articuno's entire arsenal. It also gets a boost in Sunny weather, which tends to be pretty common in a lot of areas around the globe, so it can semi-compare to Rock Types in some situations... though it will always be less effective, sadly.

Mega Charizard Y Mega Charizard Y
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If you lack the Rock Type Mega Evolutions and Mega Blaziken, then Mega Charizard Y can help... though it's a pretty big step down in terms of performance.

Mega Ampharos Mega Ampharos
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A bit of an oddball pick, Mega Ampharos has the advantage of boosting Electric Types on the field, which can be good in Rainy weather. However, it's a pretty niche option that doesn't hold a lot of merit for this raid, in truth. Its biggest saving grace is access to Power Gem, which just barely boosts its DPS high enough to be worth a passing mention here.

Supreme Counters

Rampardos Rampardos
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Rampardos has performance that sits very close to Mega Arodactyl. That is to say it drops on Shadow Articuno like a school bus launched from orbit and filled with bombs in every single seat. It hits hard, but it's not going to last long.

ShadowTyranitar Shadow Tyranitar
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The Shadow forme of one of the old classics, Shadow Tyranitar hits like a tank and stays on the field for a fairly long time. It's hard to go wrong with this monster.

Tyranitar Tyranitar
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The old-faithful of the early days of raids, Tyranitar still puts in good work to this day.

aggron Shadow Aggron
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DON'T USE AGGRO-....sorry, force of habit.

Despite being sluggish on the DPS side, Shadow Aggron shares a major similarity with its Mega forme; it still hits duo-worthy numbers, and has great TDO to back it up. Shadow Aggron is very much worth adding to your team for this raid.

Terrakion Terrakion
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One of the great Fighting Types, Terrakion can still throw around rocks with the best of them. It's not super-great in this raid for any one reason, but it's a very good overall package!

Rhyperior Rhyperior
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Normally one of the best tanks in the game when its skills are called for, Rhyperior has an issue. While its Rock Typing is ready to rock Shadow Articuno's world, its Ground typing looks at all of those Ice Type moves and cowers a bit. Fortunately, it still has the raw bulk to stay relevant here!

Good Counters

ShadowOmastar Shadow Omastar
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Were you like me back when Articuno first hit the Raid scene; wishing that you had a good Omastar to prey on the frigid bird? If so, now's your chance for redemption, as this oddball is back in Shadow forme, and its Water typing grants it a resistance to Ice Type moves. It's not the best counter, but it's definitely great!

Gigalith Gigalith
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Gigalith the truest Rock-type! Gigalith hit hard! Gigalith crush blue bird's bones! Gigalith not care about ice! Gigalith think person writing this need his head examined!

Fast MoveCharge MoveRating

This one kind of hurts to recommend, but it's good enough to be worthwhile.

Fast MoveCharge MoveRating

Auroros' Ice typing tends to be a hinderance, but here it can finally shine as it resists Ice Type moves! Of course it doesn't shine too brightly, but it's still a solid filler!

ShadowMetagross Shadow Metagross
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Yup, it took this long to get to something other than a Rock Type. Shadow Metagross has some solid power despite lacking the 2x effectiveness of basically all of the competition, and is boosted by Mega Aggron for added value. However, the only way it's going to compete directly is in Snowy weather with the aforementioned Mega on the field, and even then it's going to fall behind most of the top Rock Types. Still, it makes a great team filler!

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A solid Rock attacker with the advantage of an Ice resistance, but nothing exceptional.

Glass Counters

aero Shadow Aerodactyl
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Very hard-hitting, but drops quickly due to its Ice and Rock Type weaknesses.

Shadow-Golem Shadow Golem
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The shadow forme of the original Rock raider, Shadow Golem suffers from the same issue as its progenitor; its weakness to Ice makes it too easy to drop.

Raid Graph