Amakusa Shirou

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Lawful Good
Max HP 14,107
HP Rank
Max ATK 10,972
ATK Rank
Base Atk1,695Base HP2,069
Max Atk 10,972 Max HP 14,107
Lvl 100 Atk 12,011 Lvl 100 HP 15,455
Lvl 120 Atk 14,098 Lvl 120 HP 18,163
NP per Hit (%) 0.86%
NP when Attacked (%) 3%
Star Absorption 100
Star Generation per Hit 10.0%

Table of Contents

Servant Skills

Available from the start

Upgrades after Rank Up Quest 2. (Available 3/10/2022)

Baptism Rite B+

Increase own NP Gauge every turn (5 turns).
Decrease NP Gauge for a single [Undead] or [Demon] enemy by 1.
([Demon] refers to enemies such as Daemons, and is different from [Demonic])

Show Info
NP Regen +10%11%12%13%14%15%16%17%18%20%
CD 12 12 12 12 12 11 11 11 11 10

Unlocks after 1st Ascension

Goblet of Seraph EX

Decrease NP Gauge for a single enemy by 1.
Decrease Buster Resist for all enemies (5 turns).
Increase own NP Gauge by 20%.
Increase own NP Gauge every turn (5 turns).

Show Info
Buster Res - 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
NP Regen +10%11%12%13%14%15%16%17%18%20%
CD 10 10 10 10 10 9 9 9 9 8

Upgrades after Rank Up Quest 3. (Not available, ETA 3/2023)

Divine Judgement C

Chance to inflict Bound (similar to Stun) on a single [Servant] enemy (1 turn).

Show Info
Stun Chance +50%55%60%65%70%75%80%85%90%100%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 3rd Ascension

Divine Judgement (Fake) C++

Chance to inflict Bound (similar to Stun) on a single [Servant] enemy (1 turn).
Increase own Buster Card effectiveness (3 turns).

Show Info
Stun Chance +50%55%60%65%70%75%80%85%90%100%
Buster +20%21%22%23%24%25%26%27%28%30%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after Rank Up Quest 1

Append Skills

Anti-Ruler (ATK Up)

Deal extra Special ATK damage to [Ruler] class enemies.

Show Info
Special ATK +20%21%22%23%24%25%26%27%28%30%

Class Skills

Magic Resistance A

Increase your Debuff Resist by 20%.

Noble Phantasm

Twin Arm - Big Crunch A+

Remove Buffs from all enemies. [Activates first]
Deal heavy damage to all enemies.


Decrease Critical Rate for all enemies (1 turn).

Show Info

Twin Arm - Big Crunch

Dual Arm Zero-Order Convergence

Rank Classification Hit-Count
A+ Anti-Army 1

Remove Buffs from all enemies. [Activates first]
Deal heavy damage to all enemies.

Level 1 2 3 4 5
300% 400% 450% 475% 500%
Overcharge Effect

Decrease Critical Rate for all enemies (1 turn).

Charge 100% 200% 300% 400% 500%
30% 40% 50% 60% 70%
Twin Arm - Big Crunch (Upgrade 1) EX

Upgrade via Interlude Quest 1

Remove Buffs from all enemies. [Activates first]
Deal heavy damage to all enemies.

<Overcharge> Decrease Critical Rate for all enemies (3 turns).

Show Info

Twin Arm - Big Crunch (Upgrade 1)

Dual Arm Zero-Order Convergence

Rank Classification Hit-Count
EX Anti-Army 1
Effect Remove Buffs from all enemies. [Activates first]
Deal heavy damage to all enemies.
Level 1 2 3 4 5
400% 500% 550% 575% 600%
Overcharge Effect Decrease Critical Rate for all enemies (3 turns).
Charge 100% 200% 300% 400% 500%
30% 40% 50% 60% 70%

Assorted Info

ID 93
Cost 16
Gender Male
Growth Reverse S
Inst. Death Chance 21.00%
Damage Distribution Quick 16,33,51
Damage Distribution Arts 33,67
Damage Distribution Buster 100
Damage Distribution Extra 9,18,27,9,18,27,46
Damage Distribution NP 100

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude 1 (ETA: 11/2018)
Chapter Completion: America

Ascension: 2

Bond: 4

Rank Up 1
Chapter Completion:

Ascension: 4

Bond: 0

Skill 3

Interlude 2
Chapter Completion: Shimousa

Ascension: 3

Bond: 5

Rank Up 2
Chapter Completion: Fuyuki

Ascension: 4

Bond: 0

Skill 1

Rank Up 3 (ETA: 3/2023)
Chapter Completion: Fuyuki

Ascension: 4

Bond: 0

Skill 2

✔ = Available ✖ = Unavailable

Ascension Materials


Skill Enhancement Materials

1 → 2 200,000
2 → 3 400,000
3 → 4 1,200,000
4 → 5 1,600,000
5 → 6 4,000,000
6 → 7 5,000,000
7 → 8 10,000,000
8 → 9 12,000,000
9 → 10 20,000,000

Append Skill Materials

1 → 2 200000
2 → 3 400000
3 → 4 1200000
4 → 5 1600000
5 → 6 4000000
6 → 7 5000000
7 → 8 10000000
8 → 9 12000000
9 → 10 20000000

Total Materials Required

Append Skill
Asc + Skill

Costume Dress Materials

Costume Cost Materials
April Fool's 0
Phantom Thief 3,000,000

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 3,500 8,500 7,000 6,000 2,500 292,500 360,000 340,000 320,000 315,000
Frontliner's Flag

When equipped on Amakusa Shirou,
All allies will inflict 20% bonus damage against Undead and Demon type enemies while he is on the field.

Table of Contents


“Let us go together, so we may reach the ultimate goal of world peace. Do not worry. I am with you.”

The mastermind behind the events of Fate/Apocrypha and the Ruler-class Servant who was never meant to be, Amakusa Shirou Tokisada joins Chaldea in pursuit of the Holy Grail. Once more, he will aim to use the Grail to achieve his dream of salvation for humanity. Until he can get his hands on it, though, he will serve Chaldea faithfully as an abnormal offensively-oriented Ruler with some tricks up his sleeve.

Amakusa combines the fantastic defensive nature of the Ruler class with a good attack stat, some all-around utility and critical support, and strong NP gain. His AoE NP unfortunately doesn’t hit very hard even post-Interlude, but it has a different reason for being his ace in the hole. Amakusa’s greatest strength, and claim to fame, is the AoE buff clear his NP inflicts on the entire enemy team before hitting, a niche that no other NP in the game can replicate. Additionally, he excels in mixed-class nodes where he can leverage his wide array of defensive class advantages and neutral damage with impunity.

However, the drawback of being an offensive Servant in a defensively-oriented class does show. Though Amakusa does have the aforementioned ability to freely choose targets without worrying about class disadvantage, he conversely won’t hit as hard as a dedicated damage-dealing Servant with offensive class advantage. Plus, his durability is limited by his lack of a hard defensive skill; though he’s made of stern stuff when it comes to soaking normal hits, an NP will most likely still obliterate him. Still, even with these drawbacks, Amakusa Shirou brings many strengths to the table and is a unique and enduring pick for many tough fights and challenge quests.


AoE Buff Removal on NP

The ability to clear buffs on the entire enemy lineup makes Amakusa and any other team members capable of freely outputting damage without having to worry about enemy dodges, invulnerability or other buffs getting in the way. The fact that this ability is on his NP additionally means he isn’t gated by skill cooldowns when it comes to clearing buffs. This unique strength alone is enough to make Amakusa the premier pick for many challenge quests.

Strong NP Gain

With decent NP gain on his Arts cards and his single Quick card, as well as fantastic NP gain on his Extra, Amakusa does an acceptable job of charging his NP with just his basic cards. However, he also possesses a powerful NP charge skill, giving him up to 100% charge spread out over five turns when maxed out. The risk of being unable to use his NP at a critical time is very, very low.

Good Survivability

Despite not having an absurdly high health pool like fellow Ruler Jeanne d’Arc, Amakusa is still one of the bulkier Servants in the game, considering that his Ruler classing reduces damage from six of the seven standard classes. However, without any sources of healing in his kit or hard survival skills, if Berserkers or Avengers are present, he has absolutely no defenses besides his above-average HP. Still, his fortitude against multiple opponents in mixed-class nodes is noteworthy.

Reasonable Team Support

With Revelation generating a decent number of critical stars per turn and Divine Judgment serving as a fairly reliable anti-Servant stun, Amakusa provides a good amount of support to the team even when the utility of his NP isn’t required.


Lack of Offensive Class Advantage

Despite his good attack stat (boosted by the 1.1x Ruler multiplier), Amakusa’s overall damage will rarely reach the heights of other damage dealers due to lack of class advantage. Though Twin Arm - Big Crunch has unparalleled utility, it won’t be serving as a waveclear nuke unless used against an all-Berserker enemy lineup. The same goes for his basic cards; he’ll hit everyone for a decent amount, but won’t be blasting anyone particularly hard.

No Hard Survival Tools

While Amakusa will almost never be taken down by regular card damage unless facing Avengers or Berserkers who get lucky with crits, he lacks a dodge, invulnerability or guts skill, and will most likely die if an enemy Servant manages to get their NP off. To survive these threats, he will have to rely on outside support.

High Investment and Long Skill Cooldowns

Though Amakusa has a strong skill set, it’s also one with above average cooldowns (notably a whopping 10 turns on his 5-turn uptime NP charge) even when maxed. While he can provide some decent card damage and has above average star generation and NP gain, his effective value drops significantly during his downtime. Because of this, he relies on having his skills at a high level, but unfortunately he has some of the most expensive skill leveling requirements in the game, which can often serve as a roadblock to achieving his peak performance.

Level Up Skill Recommendation

Skill Priority
Revelation A

Gain Critical Stars every turn (3 turns).

Show Info
Stars + 3455667889
CD 8 8 8 8 8 7 7 7 7 6
Baptism Rite B+

Increase own NP Gauge every turn (5 turns).
Decrease NP Gauge for a single [Undead] or [Demon] enemy by 1.
([Demon] refers to enemies such as Daemons, and is different from [Demonic])

Show Info
NP Regen +10%11%12%13%14%15%16%17%18%20%
CD 12 12 12 12 12 11 11 11 11 10
Divine Judgement C

Chance to inflict Bound (similar to Stun) on a single [Servant] enemy (1 turn).

Show Info
Stun Chance +50%55%60%65%70%75%80%85%90%100%
CD 8 8 8 8 8 7 7 7 7 6

Amakusa's most powerful niche is the absurd utility of Twin Arm - Big Crunch, and therefore prioritizing consistent NP gain indicates maxing Baptism Rite first. Of his remaining skills, Divine Judgment is more specific, but provides better benefits after its Rank Up or in Servant fights, whereas Revelation is consistent but not particularly impressive overall. Masters can decide which to level second based on what role Amakusa plays in a team.

  • Revelation is a straightforward critical star generation per turn skill. At max rank, it’s up 3 out of every 6 turns and generates slightly more stars per turn (9) than one copy of A Fragment of 2030. Generally, it’s a nice bonus but won’t sustain the star generation needs of a team by itself. Since it lacks any other effects, it can be maxed third unless you want the immediate benefit of higher critical support, in which case max it second.
  • Baptism Rite is the biggest contributor to Amakusa’s strong NP generation, and at max rank can provide 100% NP charge over 5 turns, allowing him to NP even without using a single card or getting any outside help. Because it charges on a per-turn basis instead of all at once, it’s less likely for any of the charge to go to waste, and is geared more towards getting multiple NPs off over time. The skill also comes with the extremely niche effect of draining NP charge from an Undead or Demon enemy. It’s a nice bonus in the very rare scenarios in which it comes up, but can otherwise be safely disregarded. In order to maximize the NP gain and lower the very high base cooldown, this skill should be maxed first.
  • Divine Judgment is a reliable anti-Servant stun on a standard 6-turn cooldown at max rank. It reaches 100% stun chance when maxed out, meaning that unless an enemy Servant possesses Magic Resistance as a passive or some other source of Debuff Resistance, it will always land. The skill is very handy for harder fights, but completely useless when not facing Servants until its upgrade. Post-buff, it serves as Amakusa’s main damage steroid, enhancing his Buster cards by up to 30% for 3 turns. Max this skill second for the stalling and Buster steroid after completing Amakusa's Rank Up. 

Craft Essence Recommendation

Because Amakusa’s main strength, the buff clear on his NP, is independent of CE selection, he’s free to focus on a variety of different choices. Generally, he likes Buster Up, NP Damage, Critical Damage, and a variety of utility CEs depending on the situation.

  • Victor of the Moon/Joint Recital

Leveraging his high attack stat, decent star weight, and strong offensive presence in mixed-class nodes, Amakusa can easily serve as the primary Critical DPS with these CEs and some help with star generation from the team. What he lacks in sheer firepower, he makes up for with consistency. As a nice bonus, Victor’s abnormally high Attack stat boost synergizes well with the Ruler 1.1x multiplier.

  • Limited/Zero Over / Verdant Sound of Destruction/ First Sunrise

Pure Buster Up CEs are a straightforward way to buff Amakusa’s NP and his strongest damage base cards. Note that with his in-kit Buster buff, Amakusa will miss out on the potential multiplicative stacking from other types of buffs. First Sunrise is a hybrid option that sacrifices some Buster damage in favor of providing a healthy amount of starting NP gauge.

  • The Black Grail/Heaven’s Feel

Because of his high natural durability and his Ruler class resistances, Amakusa can run The Black Grail and supercharge his otherwise low NP damage without worrying too much about the demerit. If Black Grail is unavailable or the HP loss per turn is daunting, Heaven’s Feel or other budget NP damage CEs are fine substitutes.

  • Golden Sumo: Boulder Tournament / Holy Night Supper

Given that Amakusa’s basic cards are all fairly good and he doesn’t need to focus on boosting a specific card type, he can benefit from the universal Attack buff provided by Golden Sumo for overall higher damage, while the starting NP charge is a nice bonus. Holy Night Supper keeps the starting NP charge, but trades the Attack buff for two useful buffs to NP Damage and Critical Damage, which stack better if he gets any Attack buffs from external sources.

  • A Fragment of 2030

Since Amakusa already has some critical support built into his kit, he can carry 2030 if he is meant to be a purely supportive utility pick and serve as a decent star engine for the team when Revelation is up. 

Table of Contents

Other Info

Release Date 2/22/2018
AKA/Alias/Nicknames Ruler of Red, Amakusa Shirou Tokisada, Shirou Kotomine
Country/Place of Origin Japan
Illustrator Ototsugu Konoe
Seiyuu (CV) Kouki Uchiyama
Series Fate/Apocrypha




Character Info

The boy named Amakusa Shirou Tokisada was undeniably the leader of the Shimabara Rebellion (though under the instruction of multiple ronins).
But how was his talent found, exactly?
Much of his life is shrouded in mystery.

Profile 1

Height/Weight: 169cm, 59kg
Origin: History
Region: Japan
Alignment: Lawful-Good
Gender: Male
He's not officially recognized as a saint.

Profile 2

A young boy who led the Shimabara Rebellion during the early days of the Edo period.
From a young age he was a dutiful student, who one day began to perform various miracles.
He healed wounds, walked on water, and was soon worshipped by peasants who followed the forbidden religion as a child of God.

Profile 3

He led the ancient retainers of daimyo Konishi Yukinaga in a rebellion against the Edo Shogunate, which caused a full-scale rebellion to break out among the suffering peasantry of Shimabara.
At first, the shogunate underestimated the rebellion, but after their first expeditionary force was defeated, they sent a larger force led by Matsudaira Nobutsuna.

Profile 4

Matsudaira besieged the rebellion's stronghold of Hara castle, and launched a full scale attack when he judged that their provisions and ammunition had run out.
Except for a lone traitor, it's said that all 37,000 people who participated in the rebellion, including Amakusa Shirou Tokisada himself, were slain by the shogunate forces. (Some, however, disagree.)

Profile 5

[Twin Arm - Big Crunch]
Rank: A+
NP Type: Anti-Army
Range: 1-200 Maximum Targets: 500
First he connects both his arms to leylines, and causes them to go out of control by overloading the magical circuits with excessive magical energy.
In doing so, he creates pseudo-dark matter, a Noble Phantasm of massive destruction.
Because the activation requires so much magical energy, it is almost impossible to be utilized as a Noble Phantasm under normal conditions.
The only way for this Noble Phantasm to be fully functional, is for a different source of magical energy other than the Master to be established.

Profile 6

Clear Interlude 1

His stats may be average, but during the Third Holy Grail War in Fuyuki, there were records of him being summoned as a Ruler class Servant.
Due to his strategy of utilizing Command Spells gained from Divine Judgement, and attacking enemies weaknesses using True Name Revelation, he was one step away from grasping the Holy Grail.
However, he was defeated with his Master's death.

That's where his dream began.

Voice Lines

Battle Start 1 Good grief. I'm not good at fighting, but I guess it can't be helped.
Battle Start 2 Although I am not a Servant suited for combat... If it is your request Master, then I have no choice.
Skill 1 Witness my miracle!
Skill 2 Watch over us!
Command Card 1 Yes.
Command Card 2 Now then.
Command Card 3 Very well.
Noble Phantasm Card 1 Set.
Noble Phantasm Card 2 Shall we proceed?
Attack 1 Hah!
Attack 2 Huh!
Attack 3 Hyah!
Extra Attack Let's go!
Noble Phantasm Heaven's Feel activate,
bring an end to all things. Twin Arm - Big Crunch!
Damage 1 What!?
Damage 2 Ungh!
Incapacitated 1 Don't worry about me. Please go on without me, Master.
Incapacitated 2 It is find yourself unable to proceed further...
Victory 1 Well, that will do for now.
Victory 2 Let us take care that this victory does not lead to future defeats.
Level up I've leveled up. I suppose that means I'm still a long way from the top.
Ascension 1 Thank you, Master. I think I can continue to fight beside you a while longer.
Ascension 2 It seems even a mediocre man like me can still go a bit further.
Ascension 3 Master, it seems we have entered unexplored territory. It's exciting, to be honest.
Ascension 4 Thank you very much, Master. This is indeed the end result of a world called "me."
Bond Level 1 Master, do you have need of me?
Bond Level 2 Thank you, Master. But, you need not concern yourself with me...
Bond Level 3 Having reliable companions is a good thing. Of course, I count you among them, Master.
Bond Level 4 I wish to make the world peaceful. In order to do that, I will use anything that can be used, and others can use me as well. Please use me, Master.
Bond Level 5 Let us go together, so we may reach the ultimate goal of world peace. Do not worry. I am with you.
Conversation 1 Master, you'll get yelled at if you don't leave soon.
Conversation 2 Yes, I am your Servant as long as you're honestly trying to save the world.
Conversation 3 No problem. As long as your commands aren't unreasonable.
Conversation 4 (Jeanne d'Arc) Oh? ...Never mind, it's nothing... The holy maiden and I have different views of the world, but it is certain that she wishes for peace as well.
Conversation 5 (Houzuoin Inshun, Clear Shimousa) Oh, Mr. Houzouin. Well now, if Miyamoto Musashi were here... We'd have a bit of a reunion. I won't say what kind, though.
Conversation 6 (Semiramis) What connection do I have to the oldest poisoner, you ask?
Unfortunately, that is a secret. Ahaha.
Likes I love a world where all is cherished. Even if such a world cannot be reached.
Dislikes Oppression, domination, slaughter. I feel nothing but abhorrence for such things.
About the Holy Grail My wish for the Holy Grail? ...I have one, but it's a secret.
During an Event It seems something has happened. What will you do?
Birthday Happy birthday. Here, a bouquet.
Summon Ruler-class Servant. Amakusa Shirou Tokisada.
Do I look like someone you know? I am sure it's only a coincidence.

Valentine's CE


Limited - Can only be summoned during certain events

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