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Calamity Jane

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Table of Contents

Tier
B

Archer
Max HP 12,495
HP Rank
Max ATK 8,996
ATK Rank
Base Atk1,499Base HP1,999
Max Atk 8,996 Max HP 12,495
Lvl 100 Atk 10,892 Lvl 100 HP 15,150
Lvl 120 Atk 12,789 Lvl 120 HP 17,805
NP per Hit (%) 0.71%
NP when Attacked (%) 3%
Star Absorption 153
Star Generation per Hit 8.0%

Table of Contents

Servant Skills

Sabotage B

Decrease ATK for all enemies by 10% (3 turns).
Decrease Critical Rate for all enemies (3 turns).

Show Info
Lvl12345678910
Crit Chance - 9% 10% 11% 12% 13% 14% 15% 16% 17% 19%
CD 7 7 7 7 7 6 6 6 6 5

Messenger of the Galaxy EX

Decrease NP Gauge for all enemies by 1.
Increase own ATK (3 turns).
80% chance to increase ATK of all allies except self (3 turns).
Increase NP Gauge for all allies by 10%.

Show Info
Lvl12345678910
Attack + 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5

O Polar Star, Shine My Way B

Increase Buff Success Rate for one ally (3 turns).
Depending on Crit Stars add the following effects:
(10+ Crit Stars) Increase Critical Strength for one ally (3 turns).
(20+ Crit Stars) Increase Critical Star Gather Rate for one ally (3 turns).
(30+ Crit Stars) Apply Evade to one ally (1 turn).
(40+ Crit Stars) Apply Ignore Invincible to one ally (3 turns).
(50+ Crit Stars) Increase NP Gauge for one ally.

Show Info
Lvl12345678910
Buff Rate + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
Crit Damage + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
C Star Gather Rate + 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1500%
NP + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
CD 7 7 7 7 7 6 6 6 6 5

Append Skills

Mana Loading

Begin battle with NP Gauge charged.

Show Info
Lvl12345678910
Start NP +10%11%12%13%14%15%16%17%18%20%

Class Skills

Magic Resistance C

Increase your Debuff Resist by 15%.

Riding A

Increase your Quick Card effectiveness by 10%.

Presence Concealment A

Increase your Critical Star Drop Rate by 10%.

Independent Action A+

Increase your Critical Strength by 11%.

Noble Phantasm

Space Dead Man’s Hand D

Apply Sure Hit to self (1 turn).
Deals damage to a single enemy.

<Overcharge>

Decrease DEF for a single enemy (2 turns). [Activates first]
Decrease Quick Resist for a single enemy (2 turns). [Activates first]

Show Info/Video

Space Dead Man’s Hand

The Black Hand that Brings Death

Rank Classification Hit-Count
D Anti-Personnel 5
Effect

Apply Sure Hit to self (1 turn).
Deals damage to a single enemy.

Level 1 2 3 4 5
1200% 1600% 1800% 1900% 2000%
Overcharge Effect

Decrease DEF for a single enemy (2 turns). [Activates first]
Decrease Quick Resist for a single enemy (2 turns). [Activates first]

Charge 100% 200% 300% 400% 500%
10% 15% 20% 25% 30%
10% 15% 20% 25% 30%

Assorted Info

ID 269
Cost 12
Gender Female
Growth Linear
Inst. Death Chance 40.50%
Damage Distribution Quick 16,33,51
Damage Distribution Arts 16,33,51
Damage Distribution Buster 33,67
Damage Distribution Extra 10,20,30,40
Damage Distribution NP 6,13,20,26,35

Attack / HP Growth

Stat Ratings

Ascension Materials

StageCostMaterials
2
50,000
3
150,000
4
500,000
Max
1,500,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Append Skill Materials

LevelCostMaterials
1 → 2 100000
2 → 3 200000
3 → 4 600000
4 → 5 800000
5 → 6 2000000
6 → 7 2500000
7 → 8 5000000
8 → 9 6000000
9 → 10 10000000

Total Materials Required

Ascension
Skill
Append Skill
Asc + Skill
Total

Costume Dress Materials

Costume Cost Materials
April Fool's 0

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 1,500 2,250 3,000 3,750 4,500 225,000 260,000 270,000 300,000 395,000
Cheerleader of Shooting Stars

When equipped on Calamity Jane,
Increase own NP Damage by 30%. Gain 20 Critical Stars (1 time) when she is on the field.

Table of Contents

Overview

“Sure they call me ‘Calamity,’ but that’s really just because I get unlucky from time to time!”

Calamity Jane falls into the category of SR Servants who pair a mix of party support tools with their own offensive abilities. These Servants tend to lean towards Quick, and Jane is no exception. With an ST Quick NP and a suite of useful (albeit limited) buffs, Jane comes ready to plug into a Quick team and help it on its way. She has a set of meaningful weaknesses that keep her from really excelling in her role, but in cases where her specific utility is needed, she can truly shine.

All three of Calamity Jane’s skills are supportive in nature. Sabotage and Messenger of the Galaxy both provide modest-but-useful benefits, keeping enemies under control and boosting the party’s overall performance. O Polar Star, Shine My Way is a bit more unusual. While it also supports an ally, its effects depend on the number of critical stars available. With enough critical stars, Jane has access to a set of powerful utility effects, with the skill’s three-turn Ignore Invincible effect being particularly useful for some difficult fights. Jane’s Noble Phantasm, Space Dead Man’s Hand, also has the ability to output damage in a pinch, due to its ST Quick typing.

Jane’s various strengths come paired with some serious drawbacks. Most notably among them, Jane’s supportive value is considerably lessened if she does not have critical stars available. Her party damage buffs are also limited in various ways, from having a fail chance, to being tied to her Noble Phantasm, to having a short duration. Together these mean Jane is unlikely to be an appealing support except in cases where her specific combination of utility is needed. Additionally, despite Jane’s ability to deal damage, her low selfish damage buffs mean her actual damage output will be low, making her a weak pick for a primary damage-dealer.

Jane is not a universally useful Servant. Her value is mostly limited to difficult fights, and she requires access to critical stars in order to be maximally effective. As such, she needs specific teams and specific fights in order to really shine. In cases where she can make good use of her specialized utility, though, she can absolutely be helpful to have on-hand.

Strengths

Valuable Utility

With 50 critical stars, Jane brings a range of useful utility effects to the team. She can charge one ally’s NP gauge by 30%, which is rare and useful in itself, and she also gives that Servant Ignore Invincible status for three turns. This can help that ally work more reliably in hard fights with many defensive skills. Jane also brings other generally-useful effects, enabling critical attacks and protecting the party from enemy criticals, which helps the team move faster and stay alive longer.

Party Damage Buffs

Jane can increase the entire team’s attack, and her Noble Phantasm reduces a target’s Defense and Quick Resistance. With these effects together, Jane can help support an allied damage-dealer’s Noble Phantasm, while also boosting her own damage (or the damage of another semi-support) in the process.

Strong NP Gain

Jane has unusually high Arts card NP gain for a Servant with two Arts cards. She can reliably use her Noble Phantasm repeatedly, especially with the help of her own NP charge skills.

Weaknesses

Critical Star Requirements

While Jane brings a range of useful utility when the team has 50 critical stars, her value diminishes with fewer stars available. In order to guarantee Jane will be maximally effective, masters must bring Starting Critical Stars craft essences or Servants with Critical Star Gain skills to fuel Jane’s third skill. This limits the teams in which Jane works well and requires having specific Servants or Craft Essences on hand.

Damage Boost Restrictions

Each of Jane’s damage boosts is limited in some way. The ally attack boost on Messenger of the Galaxy can miss. Furthermore, Jane’s Defense and Quick Resistance debuffs are tied to her Noble Phantasm, requiring NP charge skills or CEs in order to access them. These debuffs also only last two turns, rather than the standard three, making them less effective than typical supportive effects of their type.

Low Damage Output

Due to her supportive focus, Jane has significantly lower self damage buffs than a typical Single-Target Servant. As such, while she can access her Noble Phantasm fairly easily, her actual damage output will be relatively low, making her a weak dedicated damage-dealer.

Level Up Skill Recommendation

Skill Priority
Sabotage B

Decrease ATK for all enemies by 10% (3 turns).
Decrease Critical Rate for all enemies (3 turns).

Show Info
Lvl12345678910
Crit Chance - 9% 10% 11% 12% 13% 14% 15% 16% 17% 19%
CD 7 7 7 7 7 6 6 6 6 5
Messenger of the Galaxy EX

Decrease NP Gauge for all enemies by 1.
Increase own ATK (3 turns).
80% chance to increase ATK of all allies except self (3 turns).
Increase NP Gauge for all allies by 10%.

Show Info
Lvl12345678910
Attack + 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5
O Polar Star, Shine My Way B

Increase Buff Success Rate for one ally (3 turns).
Depending on Crit Stars add the following effects:
(10+ Crit Stars) Increase Critical Strength for one ally (3 turns).
(20+ Crit Stars) Increase Critical Star Gather Rate for one ally (3 turns).
(30+ Crit Stars) Apply Evade to one ally (1 turn).
(40+ Crit Stars) Apply Ignore Invincible to one ally (3 turns).
(50+ Crit Stars) Increase NP Gauge for one ally.

Show Info
Lvl12345678910
Buff Rate + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
Crit Damage + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
C Star Gather Rate + 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1500%
NP + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
CD 7 7 7 7 7 6 6 6 6 5

O Polar Star, Shine My Way contains most of Jane’s utility, and the NP charge effect on it scales with skill level, so it should be leveled first. Messenger of the Galaxy’s attack buff scales with level also, so this skill should be leveled second. Sabotage is the weakest of Jane’s skills and gains little from levels, so it can be saved for last. Sabotage can be safely left at lower levels if resources are a concern, but Jane’s other two skills should ideally be taken to max level in order to fully leverage Jane’s supportive abilities.

  • Sabotage brings two valuable defensive tools in Attack down and Critical Chance down, but both are at such low values as to be not particularly noticeable in practice. At max level, this skill will reliably prevent critical attacks from enemies with low critical attack rates, which can be useful, but aside from that this skill doesn’t do much.
  • Messenger of the Galaxy is a good skill with several benefits. It drains the entire enemy team’s NP gauge, helping to delay enemy NP turns. At the same time, its party NP charge effect can enable ally NPs. The skill also increases Jane’s own attack and has a chance to increase ally attack, making this skill a useful damage buff when Jane is on the field.
  • O Polar Star, Shine My Way grows in value depending on the number of Critical Stars the party has. With no Critical Stars, all this skill is useful for is guaranteeing Jane’s own attack boost succeeds (or helping an ally with Imperial Privilege or a similar skill with a fail chance). With 10 critical stars, the skill gains a critical damage buff, although the team will likely need more than 10 critical stars in order to actually use that buff. With 20 stars, Jane helps an ally draw stars to crit. With 30 stars, this skill gains an Evade buff, giving it some defensive value. With 40 stars, it gains a three-turn Ignore Invincible buff, which can be important for reliably clearing some difficult fights. At 50 stars, the skill picks up a 20% NP charge effect, maximizing Jane’s supportive value. Masters will need to keep in mind how many stars are required for each of Jane’s effects when deciding when and how to use this skill. It should be noted that the skill does not consume critical stars upon use, unlike some other skills that have star requirements, and can be used even without any stars (albeit without effects that require more stars).

Craft Essence Recommendation

Starting Critical Stars Craft Essences will often be the best choice for Jane, as they increase the power of her third skill. Starting NP Gauge Craft Essences are also useful for helping Jane gain access to the debuffs on her Noble Phantasm. NP Damage Up Craft Essences are a good pick for Masters who want to use Jane as a damage-dealer, while Quick Performance Up and NP Gain Up Craft Essences can complement Jane’s strong base NP gain in longer fights.

  • Golden Captures the Carp / Crowning Beauty, Greater Glory / Scenic Beauty: These Craft Essences provide a mix of useful benefits in addition to 20 critical stars. These CEs are also good on other support Servants while using Jane, as Jane does not need to be the source of the critical stars in order to benefit from them.
  • Kaleidoscope / The Imaginary Element: These CEs help Jane gain access to her Noble Phantasm quickly in order to ensure her debuffs are available when needed.
  • The Black Grail / Heaven’s Feel: These CEs maximize Jane’s damage output when she is used as a damage-dealer.
  • Imaginary Around / Summer Little / Christmas Locus: These CEs increase Jane’s Quick performance, her NP gain, or both, helping her to use her NP more frequently and to deal more damage with each NP use.

Table of Contents

Other Info

Release Date 10/18/2021
AKA/Alias/Nicknames
Country/Place of Origin United States of America
Illustrator B SUKE
Seiyuu (CV) Nao Toyama
Series Fate/Grand Order

Parameters

STR
C
END
A
AGL
B
MP
D
LUK
A
NP
D

Availability

Limited - Can only be summoned during certain events

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