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Table of Contents

Analysis by Zeseling
T-Doll Role
Grenadier

Basic Info

Acquisition Through the Looking Glass
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 550
Max DMG 56
Max ACC 48
Max EVA 52
Max ROF 78
Stat rankings are class specific
Show Other Stats
Ammo
20 / 30 / 40 / 50 / 60
Ration
20 / 30 / 40 / 50 / 60
Move Speed
10
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects AR SMG
Damage10%
Accuracy20%

Skill

Art of Explosion
Initial CD (6s)
Level 10 Effect

Passive: After contributing to a kill, the next attack is upgraded to an explosive grenade, which prioritizes the enemy unit with the highest HP dealing 400% Damage, as well as 80% Damage that scales with Dummy-Links in a radius of 2.5.

Active: Increase Damage by 30% for 5 seconds. Each kill she contributes to while the Skill is active prolongs the duration by 2 seconds.

Level 10 Cooldown 12 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 15 14.7 14.4 14.1 13.8 13.5 13.2 12.9 12.6 12

Equipment

Special Equipment
Spare Eyeball

In fights where Purin can constantly fire her grenades, she will almost never attack normally and thus the +10 Damage from a #2 Chip will be better than her SPEQ.

Overview

Purin's entire kit revolves around launching lots of smaller grenades as long as enemies keep dying. This is actually quite decent earlier on (Main Story Chapters and before Mirror Stage) but quickly falls off as enemies get higher health and single-link entities become common.

When an enemy she has attacked is killed, she will launch a grenade at the highest HP enemy in range. The grenades are launched with all dummies, so the damage is higher than expected from the low multipliers. The main hit can Crit, while the linksplash cannot. As you'd primarily want her to help clear out groups of enemies, it's the linksplash that matters more so giving her a #2 Chip is recommended.

Equipment

Special Equipment
Spare Eyeball

In fights where Purin can constantly fire her grenades, she will almost never attack normally and thus the +10 Damage from a #2 Chip will be better than her SPEQ.

Overview

Purin's entire kit revolves around launching lots of smaller grenades as long as enemies keep dying. This is actually quite decent earlier on (Main Story Chapters and before Mirror Stage) but quickly falls off as enemies get higher health and single-link entities become common.

When an enemy she has attacked is killed, she will launch a grenade at the highest HP enemy in range. The grenades are launched with all dummies, so the damage is higher than expected from the low multipliers. The main hit can Crit, while the linksplash cannot. As you'd primarily want her to help clear out groups of enemies, it's the linksplash that matters more so giving her a #2 Chip is recommended.

Strengths

Constant Grenades

Against earlier enemies where HP per link is lower and there are large groups, Purin can be quite decent.

Weaknesses

Falls Off Heavily

Purin just does not have the multipliers or kit you'd want against later enemies.

Full Analysis

Technically, if she will be launching grenades at enemies with higher HP where the linksplash isn't important, the SPEQ is better than a #2 Chip, but this also means you probably shouldn't be using Purin in the first place.

Strengths

Constant Grenades

Against earlier enemies where HP per link is lower and there are large groups, Purin can be quite decent.

Weaknesses

Falls Off Heavily

Purin just does not have the multipliers or kit you'd want against later enemies.

Full Analysis

History/Trivia

Acquisition
Through the Looking Glass
Illustrator
二花
Voice Actor
Megumi Han