M2 is a MTR whose Skill 1 has a lower multiplier than 2B14 and PP-93. Combine this with the fact that her other skills do not directly increase her damage output and she just ends up being a bit weaker as a general MTR.
If you are reading older guides or info on M2, you might see mentions that her Skill 1 does not activate at the start of combat. This is incorrect info and should be disregarded. Just like with 2B14 and PP-93 her Skill 1 activates at the start of combat.
For more information, check out the Full Analysis section.
Stats
Initial Stats → Level 100 → Theoretical Max*
*Includes maximum Iteration and Chip bonuses
Range | 3 | ||
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Lethality | 38 → 113 → 519 | Pierce | 17 → 49 → 138 |
Precision | 40 → 119 → 266 | Reload | 61 → 182 → 401 |
Skills
Normal Attack
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Launch a mortar to deal 1x Lethality and Pierce to enemies within a radius of 2.
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Ballistic Shelling
Passive
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Level 10 Effect
Fires an additional shell after every 2 attacks at the furthest enemy unit, dealing an extra 1.2x Lethality to enemies in a radius of 2.
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Fatal Intervention
Passive
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Level 10 Effect
After every shot, for each enemy within M2’s attack AoE, apply a 10% Accuracy and Evasion buff for 5s to a random allied unit. Max 3 stacks per unit.
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Reload Momentum
Passive
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Level 10 Effect
After every shot, buff M2’s own Precision by 10% for 8s. Max 3 stacks.
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Circuit Board
- 1★
- 2★
- 3★
- 4★
- 5★
Lethality | Pierce | Precision | Reload | |
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Stat Cap | ||||
Res. Bonus |
Tiles | Lethality | Pierce | Precision | Reload |
---|---|---|---|---|
4 | +13 | +6 | ||
10 | +3 | +6 | ||
16 | +30 | |||
20 | +4 | +8 | ||
24 | +48 | +9 | ||
28 | +8 | +13 | ||
32 | +68 | +8 | ||
Total | +159 | +15 | +22 | +28 |
Iteration
Level | Lethality | Pierce | Precision | Reload |
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☆ | +2 | +4 | ||
★ | +1 | +3 | +5 | |
★☆ | +3 | +6 | ||
★★ | +3 | +4 | +5 | |
★★☆ | +4 | +6 | ||
★★★ | +5 | +9 | ||
★★★☆ | +6 | +2 | +8 | |
★★★★ | +6 | +9 | ||
★★★★☆ | +3 | +5 | +11 | |
★★★★★ | +8 | +8 | ||
Total | +41 | +14 | +28 | +43 |
How should I prioritize this HOC?
Full Analysis
M2's Skill 1 targets the furthest target, as opposed to 2B14's and PP-93's random targeting on their Skill 1. When her Reload is maxed should hit about every ~6 seconds, making her a more frequent but weaker hitting version of the MTR first strike.
Her Skill 2 buffs random allies' Evasion and Accuracy, which can occasionally have uses due to Dolls' skills but is otherwise not worth thinking about much.
Her Skill 3 simply buffs her own Precision, which is neat but not super impactful either.
Trivia
The M2 mortar is an American infantry mortar that has been used since the mid-20th century. While it has been largely superceded by other modern mortar units in the United States, the M2 remains in service in many armies across the world.
- With the right chips, M2 can actually max out her stats and same color bonus even with a square missing in her circuit board.
- Thanks to the extra margin, optimal M2 circuit configurations can make use of otherwise suboptimal chip shapes like the size 4 pieces that have decent stat distributions.