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PP-93

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PP-93 marks the arrival of the third MTR and arrives to compete with vanilla 2B14 and the Theater MTR M2.

Participating in Theater #7 and #8 will award players PP-93 Central Data, with more accumulated points corresponding to more copies.

For more information, check out the Full Analysis section.

Stats

Initial Stats → Level 100 → Theoretical Max*

*Includes maximum Iteration and Chip bonuses

Range 3
Lethality 47 → 138 → 469 Pierce 23 → 67 → 214
Precision 61 → 182 → 366 Reload 56 → 166 → 311

Minimum Enhancement Capsules to max: x203

  • Lethality: 138 - 47= x91
  • Pierce: (67 - 23) / 3 = x16
  • Precision: (182 - 61) / 3 = x41
  • Reload: (166 - 56) / 2 = x55

Skills

Exploding Seals
Cooldown: 12 seconds
Level 10 Effect

Every 12 seconds, deal 1.8x damage to enemy units within a radius of 4. The more Dummies a target has, the higher the damage. Maximum damage is capped at 2.6x

Additionally, set an area of 1.5 on fire, dealing 0.3 damage over time, every 1 second, lasting 5 seconds.

Extra Firepower
Cooldown: 33333 seconds
Level 10 Effect When fighting a battle initiated by the enemy, increase damage of all echelon members by 10% and reduce damage taken by 20%, for 8 seconds.
When initiating a battle, Skill 2 comes ith additional Firepower Suppression, reducing damage dealt by enemy units within attack range by 20%, lasting 5 seconds.
Supress and Snipe
Cooldown: 33333 seconds
Level 10 Effect The farther away the target is, the higher the damage increased, with the damage increase capped at 35%.
The closer the target is, the higher the precision increased, with the precision increase capped at 35%.

Circuit Board

Lethality Pierce Precision Reload
Stat Cap
Res. Bonus
Same Color Bonus
Tiles Lethality Pierce Precision Reload
4 +10 +8
10 +10 +8 +10
16 +15 +8
20 +15 +15 +12
24 +18 +15 +2=10
28 +18 +18
32 +26 +30
Total +112 +68 +46 +20

Iteration

Level Lethality Pierce Precision Reload
+3 +8
+3 +5 +3
★☆ +3 +6
★★ +3 +5 +3
★★☆ +3 +6
★★★ +3 +12
★★★☆ +6 +6 +6
★★★★ +8 +12
★★★★☆ +8 +8 +8
★★★★★ +10 +8
Total +50 +23 +38 +34

Should I use Data Patches to iterate this HOC? 

For those who have played Theater 7, and managed to 5-star her during Theater 8, it's highly recommended to Iterate her after Iterating 2B14

See the Iteration Priority Recommendations section for more details. 

Full Analysis

Skill Training Priority
Exploding Seals
Cooldown: 12 seconds
Lv. 1 >4 >6 >10
Extra Firepower
Cooldown: 33333 seconds
Lv. 1 > 4 > 6 > 10
Supress and Snipe
Cooldown: 33333 seconds
Lv. 1 > 4 > 6 > 10
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About the Author(s)

Just your average EN mengxin looking to help the GFL community and spread the love for kawaii, hard worker LWMMG.

AUG is love, AUG is life.

Fielded 2 Neko23 on Isomer ranking.
Fielded 2 AN-94 on Shattered Connexion ranking.
Fielded 2 LWMMG MOD on Polarized Light ranking.
Fielded 2 Mosin-Nagants on Dual Randomness ranking.

Head of Roadmaps, Shilling Panel and Waifu Wars Panel. Frequently Soul's workslave.

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