Table of Contents
Base Atk | 1,443 | Base HP | 1,862 |
---|---|---|---|
Max Atk | 8,661 | Max HP | 11,637 |
Lvl 100 Atk | 10,487 | Lvl 100 HP | 14,110 |
Lvl 120 Atk | 12,313 | Lvl 120 HP | 16,583 |
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NP per Hit (%) | 0.71% | |||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 4% |
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Star Absorption | 100 |
---|---|---|
Star Generation per Hit | 25.6% |
Table of Contents
Servant Skills
Increase your Critical Star Gather Rate (1 turn).
Increase your NP Gain (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Star Gather + | 300% | 330% | 360% | 390% | 420% | 450% | 480% | 510% | 540% | 600% |
---|---|---|---|---|---|---|---|---|---|---|
NP Rate + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Increase your Critical Star Gather Rate (1 turn).
Increase your NP Gain (1 turn).
Apply Special ATK [Lawful] alignment to self (3 turns).
Apply Special ATK [Evil] alignment to self (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Star Gather + | 300% | 330% | 360% | 390% | 420% | 450% | 480% | 510% | 540% | 600% |
---|---|---|---|---|---|---|---|---|---|---|
NP Rate + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Special ATK (Lawful) + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Special ATK (Evil) + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrades after Rank Up 2. (Not available, ETA 10/2024)
Increase your Critical Star Drop Rate (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Star Rate + | 9% | 11% | 13% | 15% | 17% | 19% | 21% | 23% | 25% | 29% |
---|---|---|---|---|---|---|---|---|---|---|
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 1st Ascension
Increase your Quick Card effectiveness (3 turns).
Increase your Critical Strength (3 turns).
Increase your Critical Star Drop Rate (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Quick + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 26% | 28% | 30% |
Crit Damage + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 26% | 28% | 30% | Star Rate + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 26% | 28% | 30% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrade via Interlude 1
Decrease your Critical Star Gather Rate by 100% (1 turn).
Gain Critical Stars.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Stars + | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 20 |
---|---|---|---|---|---|---|---|---|---|---|
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Unlocks after 3rd Ascension
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Archer] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills

Increase your Critical Star Drop Rate by 6%.

Increase your Critical Strength by 5%.
Increase your Quick Card effectiveness by 5%.
Noble Phantasm

Deals damage to a single enemy.
<Overcharge>
Decrease Critical Strength for a single enemy (3 turns).
Juumenmaifuku Muei no Gotoku
Ambushed from Ten Sides - As If There Was No Shadow
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Rank | Classification | Hit-Count |
---|---|---|---|
A | Anti-Unit | 11 |
Effect | Deals damage to a single enemy. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
1200% | 1600% | 1800% | 1900% | 2000% |
Overcharge Effect | Decrease Critical Strength for a single enemy (3 turns). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
20% | 25% | 30% | 35% | 40% |

Upgrades after Rank Up Quest 1. (Available 4/7/2023)
Deals damage to a single enemy.
Decrease Quick Resist for a single enemy by 20% (3 turns).
Increase own Critical Strength by 50% (3 turns).
<Overcharge>
Decrease Critical Strength for a single enemy (3 turns).
Juumenmaifuku Muei no Gotoku (Upgrade 1)
Ambushed from Ten Sides - As If There Was No Shadow
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Rank | Classification | Hit-Count |
---|---|---|---|
EX | Anti-Unit | 11 |
Effect |
Deals damage to a single enemy. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
1600% | 2000% | 2200% | 2300% | 2400% | |
20% | 20% | 20% | 20% | 20% | |
50% | 50% | 50% | 50% | 50% |
Overcharge Effect | Decrease Critical Strength for a single enemy (3 turns). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
20% | 25% | 30% | 35% | 40% |
Assorted Info
ID | 159 |
---|---|
Cost | 12 |
Gender | Male |
Growth | Semi-Reverse S |
Inst. Death Chance | 49.50% |
Damage Distribution Quick | 16,33,51 |
Damage Distribution Arts | 16,33,51 |
Damage Distribution Buster | 100 |
Damage Distribution Extra | 6,13,20,26,35 |
Damage Distribution NP | 1,3,4,6,7,9,10,12,13,15,20 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Quest | Requirements | Reward |
---|---|---|
✔ Interlude 1
Chapter Completion: Shinjuku |
Ascension: 3 Bond: 5 |
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✔ Rank Up 1
Chapter Completion: Fuyuki |
Ascension: 4 Bond: 0 |
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✖ Rank Up 2 (ETA: 10/2024)
Chapter Completion: Fuyuki |
Ascension: 4 Bond: 0 |
![]() Skill 1 |
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
50,000
|
|
3 |
150,000
|
x10
x12
|
4 |
500,000
|
|
Max |
1,500,000
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 100,000 | |
2 → 3 | 200,000 | x10
|
3 → 4 | 600,000 | |
4 → 5 | 800,000 | |
5 → 6 | 2,000,000 | |
6 → 7 | 2,500,000 |
x8
|
7 → 8 | 5,000,000 | x16
|
8 → 9 | 6,000,000 |
x20
|
9 → 10 | 10,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 100000 | |
2 → 3 | 200000 | x10
|
3 → 4 | 600000 | |
4 → 5 | 800000 | |
5 → 6 | 2000000 | |
6 → 7 | 2500000 | |
7 → 8 | 5000000 | |
8 → 9 | 6000000 | x15
x20
|
9 → 10 | 10000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 4,000 | 12,000 | 3,000 | 13,000 | 3,000 | 155,000 | 340,000 | 310,000 | 360,000 | 330,000 |
When equipped on Assassin of Shinjuku,
Increase Quick Card effectiveness of all allies by 10% & Critical Strength by 15% while he is on the field.
Table of Contents
Overview
"My allegiance is long gone. Nowadays I'm just a lone man who fights with his fists."
Assassin of Shinjuku is an Assassin with a Quick ST NP, and a kit centered almost entirely around boosting his own critical performance and supplying critical stars.
Initially, Assassin of Shinjuku can alter his star gather rate, his star generation and generate a flat number of stars, all of which help him or his allies land critical hits. Notably, he has access to Skillful Star, which lowers his own star gather rate for 1 turn (essentially wiping out his base star weight) while generating a tidy sum of stars. This skill allows generated stars to be distributed to his party members instead, making him a good critical star generator for a party. If desired, he can also improve his own star gather rate with Chinese Boxing to take advantage of the stars himself.
Unfortunately, despite being able to manipulate his star gather rate, he does not have a way of boosting his own critical damage pre-Interlude, aside from his passive. He also lacks any other type of damage steroid before his Interlude, making his damage output as a whole underwhelming. In addition, he does not have any hard survival skills and will more than likely require support to survive against heavy-hitting enemies.
Post-Interlude, he receives a much needed Quick Performance Up and Critical Damage Up addition to his star generation skill. Moreover, the steroids last for three turns, which allow him to perform successive turns of buffed Quick/critical damage, which in turn enhances his NP Gain and critical stars generated, further allowing him to keep the crit train running.
Overall, Assassin of Shinjuku is a decent Quick critical star battery for the team, although overly specialized in critical star manipulation in his initial state, and performs better post-Interlude when he receives his Quick and crit damage steroid skill.
Strengths
Good Critical Star Generation
Assassin of Shinjuku comes with a deck of three Quick cards, decent hit counts, a Quick steroid after his Interlude, boosts to his critical star generation on both his passive and active skills, and a Quick ST NP with a high hit count. Together, they enable Assassin of Shinjuku to generate a decent sum of critical stars for either the team or himself to use.
Critical Star Manipulation
Skillful Star reduces Assassin of Shinjuku’s own base star weight to 0 while generating a flat number of stars. This essentially allows him to “give” stars to party members. Skillful Star is particularly good with Servants that deal strong critical damage, and in conjunction with Merlin and the like, he can help supply a crit damage dealer with the critical stars necessary to get the crit party started. If he wants to use the critical stars himself, he can increase his own critical star gather rate by up to 600% with Chinese Boxing. Essentially, Assassin of Shinjuku helps to provide more flexibility with how critical stars are distributed to party members.
Weaknesses
Low Damage
Despite his ability to generate critical stars and manipulate how the critical stars are absorbed, he does not have a way to buff his critical damage (apart from a small passive boost), nor does he have a way to buff his raw damage. This issue is partially solved post-Interlude. However, even after his Interlude, his damage is only mediocre, hampered by the 0.9x Assassin class damage modifier and a below average ATK stat. When compared to other Servants in the Assassin class, he does not provide any extra Trait-based damage like fellow 4* Carmilla. His NP damage is also relatively low compared to more easily accessible Servants. Assassin of Shinjuku probably is not the first Assassin to look to for damage, and rather works better as a star supplier who can deal some damage in a pinch.
Poor Survivability
Without an Evade/Invincible/Guts-granting move, and even lacking any type of Defense-boost or Heal, Assassin of Shinjuku can be rather fragile, particularly against enemies for which he does not have class advantage. He will need external support to last through tougher fights.
Lackluster NP Gain
Even with his single turn of NP Gain buff active while landing critical hits, his NP generation can be low. Even his 11-hit Quick NP does not provide much refund without external support (which marginally improves post-Interlude). As a result, in order to get an NP off quickly, he is somewhat reliant on both NP charge support and utilizing the critical stars he produces, which hampers his supportive ability.
Inefficient Niche
Pre-Interlude, all his skills are focused on either his critical star gather rate, or generating critical stars. These skills are ineffective when a team can already reach 50 critical stars (which is possible when fielding a full team of Assassins), so his skills are not always a useful contribution to the party’s performance.
Level Up Skill Recommendation
Skill | Priority | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Increase your Critical Star Gather Rate (1 turn). Show Info
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![]() Increase your Critical Star Drop Rate (3 turns). Show Info
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![]() Increase your Quick Card effectiveness (3 turns). Show Info
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![]() Decrease your Critical Star Gather Rate by 100% (1 turn). Show Info
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Assassin of Shinjuku’s post-Interlude skill, Doppelganger, improves his own performance remarkably by providing a much needed Quick performance up and critical damage up steroid. However, before his Interlude, his niche is primarily as an on-demand critical star supplier who can lend critical stars while suppressing his own critical star gather rate. The leveling order for Assassin of Shinjuku will depend on whether his Interlude is available or not, and whether one wants to focus on his on-demand star generation support (Skillful Star) or on his own damage (Doppelganger).
Chinese Boxing EX grants increased NP Gain and critical star gather rate for Assassin of Shinjuku. Both buffs increase with levels in this skill, but at base level the values are already decent. However, without steroids to his critical damage, granting more critical stars to Assassin of Shinjuku is not as effective. Levels in this skill are still useful to enhance its effect, but this skill is not as central to his performance until after Doppelganger is available and can be leveled later.
Espionage A is Assassin of Shinjuku’s pre-Interlude skill that boosts only star generation. However, maxing this skill really only effectively gives on average an extra couple of stars even in optimal situations (QQQ or NP chains), making it not worth investing in pre-Interlude. Post-Interlude, this skill becomes Doppelganger B+, which adds a Quick Performance Up buff (up to 30%) and a Critical Damage Up buff (also up to 30%), both of which scale with levels. This skill is definitely worth leveling first after his Interlude. Beforehand, this can be leveled last.
Skillful Star A+ is the skill that gives Assassin of Shinjuku the niche that he occupies as a critical star supplier. Levels in this skill will increase the number of stars generated (base 10, max 20). More stars will help ensure the critical damage dealer of the party will get enough stars to comfortably land critical hits. To maximize his effectiveness as a star supplier, this skill is worth leveling first before his Interlude is available.
Craft Essence Recommendation
OVERALL: Assassin of Shinjuku can manipulate where critical stars go, but he lacks a way to buff his critical hit damage pre-Interlude, and has NP gauge filling pains, which is where Craft Essences can come in handy. Starting NP Gauge / Quick Up / Critical Damage Up / NP Damage Up / Passive Critical Stars per Turn Craft Essences work well.
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Kaleidoscope / The Imaginary Element: Having some type of NP charge support for Assassin of Shinjuku can make it much easier to get an NP off for him, as his NP gain is only mediocre even with his NP Gain buff active.
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Knights of Marines / Golden Sumo: Boulder Tournament / Holy Night Supper: Hybrid CEs allow for both a bit of starting NP gauge and enhancement of his own performance.
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Midsummer Moment: Granting damage performance, additional Critical Stars and full Attack stats, Midsummer Moment is a terrific option during longer fights.
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Imaginary Around / Gandr: Quick performance CEs can help improve his overall performance as a damage dealer and star generator, sacrificing starting NP gauge for a higher value Quick boost.
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Golden Catches the Carp / His Rightful Place: These hybrid CEs instead enhance his ability to perform as an on demand star supplier. Golden Catches the Carp in particular works well when used in conjunction with the Order Switch skill on the Chaldea Combat Uniform to provide a burst of stars on demand.
- A Fragment of 2030: Star generation per turn alone are also a straightforward way to boost his performance as a star supplier.
Table of Contents
Other Info
Release Date | 2/24/2019 |
---|---|
AKA/Alias/Nicknames | Assassin of Shinjuku, Langzi, Yan Qing |
Country/Place of Origin | China |
Illustrator | Shimaudon |
Seiyuu (CV) | Nobuhiko Okamoto |
Series |
Parameters
Valentine's CE
Availability
Non-Limited - Available in the general summoning pool.Future Banners
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