Saito Hajime

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Max HP 11,873
HP Rank
Max ATK 9,425
ATK Rank
Base Atk1,570Base HP1,899
Max Atk 9,425 Max HP 11,873
Lvl 100 Atk 11,412 Lvl 100 HP 14,396
Lvl 120 Atk 13,399 Lvl 120 HP 16,919
NP per Hit (%) 0.76%
NP when Attacked (%) 3%
Star Absorption 102
Star Generation per Hit 10.0%

Table of Contents

Servant Skills

Freely Drawn Sword B

Increase own Arts Card effectiveness (3 turns).
Increase own Buster Card effectiveness (3 turns).
Gain Critical Stars.

Show Info
Arts + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Buster + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Stars + 10 11 12 13 14 15 16 17 18 20
CD 7 7 7 7 7 6 6 6 6 5

Available from the start

Mind's Eye (True) B

Apply Evade to self (1 turn).
Increase own DEF (3 turns).

Show Info
Defense + 9%9.9%10.8%11.7%12.6%13.5%14.4%15.3%16.2%18%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 1st Ascension

Invincible Sword A

Increase own ATK (3 times, 3 turns).
Increase own Critical Strength (3 times, 3 turns).

Show Info
ATK + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Crit Dmg + 50% 55% 60% 65% 70% 75% 80% 85% 90% 100%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 3rd Ascension

Append Skills

Anti-Assassin (ATK Up)

Deal extra Special ATK damage to [Assassin] class enemies.

Show Info
Special ATK +20%21%22%23%24%25%26%27%28%30%

Class Skills

Magic Resistance D

Increase your Debuff Resist by 12.5%.

Independent Action C

Increase your Critical Strength by 6%.

Noble Phantasm

Formless -

Deal damage to a single enemy.
Decrease Critical Rate for a single enemy by 20% (3 turns).


Decrease Arts Resist for a single enemy (3 turns). [Activates First]

Show Info/Video



Rank Classification Hit-Count
- Anti-Personnel Mystic Sword 7

Deal damage to a single enemy.
Decrease Critical Rate for a single enemy by 20% (3 turns).

Level 1 2 3 4 5
900% 1200% 1350% 1425% 1500%
20% 20% 20% 20% 20%
Overcharge Effect

Decrease Arts Resist for a single enemy (3 turns). [Activates First]

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%

Assorted Info

ID 293
Cost 12
Gender Male
Growth Linear
Inst. Death Chance 35.00%
Damage Distribution Quick 10,20,30,40
Damage Distribution Arts 33,67
Damage Distribution Buster 33,67
Damage Distribution Extra 10,20,30,40
Damage Distribution NP 3,7,10,14,17,21,28

Attack / HP Growth

Stat Ratings

Ascension Materials


Skill Enhancement Materials

1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Append Skill Materials

1 → 2 100000
2 → 3 200000
3 → 4 600000
4 → 5 800000
5 → 6 2000000
6 → 7 2500000
7 → 8 5000000
8 → 9 6000000
9 → 10 10000000

Total Materials Required

Append Skill
Asc + Skill

Costume Dress Materials

Costume Cost Materials
April Fool's 0

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 4,500 20,000 2,500 2,500 10,500 160,000 365,000 315,000 310,000 350,000

When equipped on Saito Hajime,
Increase all allies Arts and Buster cards effectiveness by 10% while he is on the field.

Table of Contents


“Put some affection in it and call me Hajime-chan.”

For the longest time, Waver has held the distinction as the only Servant dressed in a suit. Hajime decided he didn’t like that, so he came along stealing Waver’s signature wardrobe. To really make his mark, he also became a top tier Single Target Arts Damage Dealer with critical capacity, hoping to supplant Waver as the ultimate suit-wearer.

Hajime’s biggest strength comes from his damage. With both an Arts up from Freely Drawn Sword and an attack up from Invincible Sword, his raw damage from his Noble Phantasm is top notch. Not only that, but thanks to his 7-hit Noble Phantasm, Formless, and high innate NP gain, he has the potential to refund well over 50% of his gauge every time he uses it, especially if paired with premiere Arts Support such as Altria Caster. He also has quite the critical capacity with a full 100% up from Invincible Sword. He’s also pretty beefy thanks to Mind's Eye (True)’s evasion.

Unfortunately, Hajime is a bit of a challenge to use. His attack up only will last for 3 hits, meaning a Master fighting a boss wanting to use his Noble Phantasm multiple times will have to burn hits with support Servants. He’s also quite selfish, making it hard to use him in anything other than a team designed around him.

Hajime is a well rounded Servant who would serve as a primary damage dealer against Lancer or Berserker bosses, especially if one owns Altria Caster. Or a Master could just marvel at how sharp he looks in a suit.


High Damage

Thanks to having both an Attack up and an Arts up, combined with an Arts resist down on his Noble Phantasm which activates before damage, Hajime can pack a major punch against single targets. Even better, if it is a boss who will not go down in one Noble Phantasm, the Arts resist stacks mean his next hit will be even harder. Given the likelihood of one having multiple Noble Phantasms with him, this is quite applicable.

High Refund

Hajime has a Noble Phantasm with a whopping 7 hits. When combined with double Castoria, this will easily refund 50% of a charge. With the right CEs and turn usage, he will be able to use 3 straight Noble Phantasms which, given the break bar nature of bosses, may be enough to destroy them. 

Critical Damage

When the meta changed from Quick to Arts, one thing lost was the massive criticals of Quicks Skadi would provide. Hajime avoids that with a 100% Critical damage up of his own, which combined with Arts buffs, will do high damage.


Thanks to his second skill, Hajime is great at staying on the field with a hard evasion and extra beefiness to his Defense.


Tricky Usage

When a Master uses Hajime, they will likely want to use him on a break bar Servant requiring multiple Noble Phantasms to clear. As his attack up (30%) only lasts for 3 hits, Masters would want all 3 to be his Noble Phantasm in loop. So Masters need to be careful not to select one of his cards every turn, and pray a situation does not arise where 4 or 5 of his face cards are available at once to force a wasted hit from him.


Every skill Hajime has is about Hajime. Masters should not expect to use him in a party of multiple damage-focused Sabers. The most efficient way to use him is to clear the node with Hajime or bust.

Level Up Skill Recommendation

Skill Priority
Freely Drawn Sword B

Increase own Arts Card effectiveness (3 turns).
Increase own Buster Card effectiveness (3 turns).
Gain Critical Stars.

Show Info
Arts + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Buster + 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
Stars + 10 11 12 13 14 15 16 17 18 20
CD 7 7 7 7 7 6 6 6 6 5
Mind's Eye (True) B

Apply Evade to self (1 turn).
Increase own DEF (3 turns).

Show Info
Defense + 9%9.9%10.8%11.7%12.6%13.5%14.4%15.3%16.2%18%
CD 8 8 8 8 8 7 7 7 7 6
Invincible Sword A

Increase own ATK (3 times, 3 turns).
Increase own Critical Strength (3 times, 3 turns).

Show Info
ATK + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Crit Dmg + 50% 55% 60% 65% 70% 75% 80% 85% 90% 100%
CD 7 7 7 7 7 6 6 6 6 5

Hajime’s first and third skill are all about increasing his damage potential. Freely Drawn Sword is only recommended first because of its potential to help him loop. Mind's Eye (True) is a nice evasion, but can be left for last.

  • Freely Drawn Sword B provides both a Buster and Arts up and gives a stash of Critical Stars. Typically the Buster up does not matter, although if a Master is using him for Criticals the stars are quite welcome. Masters would still wish to use this the first turn they’re using Hajime to damage. Level this first, and if trying to loop, to max.
  • Mind's Eye (True) B is Hajime’s primary survival mechanism. Masters would wish to pop this if an enemy is about to use a Noble Phantasm as a hard out. It comes with an added small defense boost to make it harder to kill him. This should be leveled last and can be left at level 6 as the Evasion does not change.
  • Invincible Sword A is Hajime’s primary steroid for both Attack and Critical damage. While powerful, it only lasts for 3 hits, meaning Masters need to be careful with card selection the following 3 turns. This should be leveled second and could be left at 9 if Masters are short of Crystallized Lores.

Craft Essence Recommendation

Hajime has two distinct uses: Looping and Criticals. If a Master wishes to loop, they will need a Craft Essence enabling it, a Starting NP Gauge CE. If a Master wishes to take advantage of his Criticals, the best way is to get him stars with a Stars per Turn CE. Alternatively, a Master may wish to simply take advantage of his damage with a NP Damage up CE

  • Kaleidoscope / The Imaginary Element: With a starting gauge, Hajime can get off the first Noble Phantasm without needing charging support from other Servants. He needs at least 80% starting gauge against a Lancer boss to loop with 2 Castorias, so with his Append skill any 60% Starting gauge CE will also work. Note that if using something under 100% starting Wave 1 gauge, he will need to take Castoria’s NP gain up wave 1, attack up wave 2, and remaining charges wave 3. 
  • A Fragment of 2030: Hajime only has 1 skill to generate stars and does not innately produce a bunch of stars himself. This will help him generate on his own.
  • The Black Grail: Like all damage dealers, one can boost damage up immensely with a Black Grail.

Gameplay Tips

Hajime really shines through as a potential single target looper against Lancers. He will need either a MLB Kaleidoscope or regular Kaleidoscope + 2nd append skill maxed. Masters would want to use fragment of 2004 for the mystic code. Simply give him all arts buffs and the 2004’s NP gain buff on turn 1, and activate his skills. This will refund 57% of his NP bar. Use one Castoria’s buffs to get him to 100%. His second NP will refund 50%. Use the other Castoria’s buffs for the final NP fill.

Table of Contents

Other Info

Release Date 9/14/2022
Country/Place of Origin
Illustrator Chibimaru
Seiyuu (CV) Kaito Ishikawa
Series Fate/Grand Order




Character Info

Saito Hajime, the third unit captain of the Shinsengumi, a police force that served in Kyoto at the end of the shogunate.

He was one of the best swordsmen in the Shinsengumi, on par with Okita Souji and Nagakura Shinpachi, but his origins and the school of his swordsmanship are unknown.

Profile 1

Height/Weight: 178cm, 77kg
Origin: History
Region: Japan
Alignment: Lawful-Balanced
Gender: Male
"School of discipline? Doesn't matter to me. Then again, as I am now, I might call it the peerless style."

Profile 2

One of the few members of the Shinsengumi who fought and survived through the turbulent period of the Bakumatsu until the start of the Meiji period, and lived out his life.

His swords skills were prominent among the Shinsengumi, and the Second Unit captain Nagakura Shinpachi dubbed Okita Souji the Stalwart Sword and Saito Hajime the Invincible Sword. He was said to have undertaken many undercover missions, such as purges within the units, and one theory even states that he was a spy sent into the Shinsengumi from the Shogunate or Aizu clan.

In fact, his behavior during his time in the Shinsengumi was often suspicious, and he seems to have held a sort of special position among the ranks.

Profile 3

He may appear to be a lovable goof at first glance, but he at times shows much shrewder, more serious side. That said, he believed in living a flexible and adaptable life not influenced by existing values, despite being a member of the Shinsengumi, which tended to hold to traditional values.

"That sounds real good on paper, but in reality all I do is stick around as long as things seem fun."

As you can see from what he says above, he's kind of a jokester, so Okita gave him the unfortunate nickname Snarksengumi.

His loves noodles, and after eating croquette soba when he manifested in the modern world, it quickly became his favorite.

"Dipping croquette in soba is such an unpretentious, yet delicious dish. It's the best."

Profile 4

Invincible Sword: A
A term that described Saito's remarkable swordsmanship, which was said to be one of the best in the Shinsengumi. While Saito's style did not follow a specific discipline, and was at times considered to be the Mugai-ryu (outer nothingness) or Itto-ryu (one-sword school), in truth, Saito's style was unrestrained and free-spirited.

Freely Drawn Sword: B
A sword drawing technique that can freely change forms when the user unsheathes his blade in each hand. A swordsmanship independent of form, changing in all directions from the tip of the sword. It's a specialized combat technique that makes it extremely difficult to predict where his strike will fall.

"My dominant hand? I just use whatever hand is easier at the time. Besides, if you got time to be worrying about things like that, just start cutting already."

Profile 5

Rank: None
NP Type: Anti-Personnel Mystic Sword
Range: 1 - 9
Maximum Targets: 1

A special move by Saito Hajime, the man dubbed the Invincible Sword, who slices from the bottom to the top. This freestyle sword does not employ any specific form.

He approaches the target in a unique way, different than rushing in with pure speed, and his moves distort the target's perception of time and distance. He then then slices up the target in an instant. Since the target assumes they are far enough away that the blade cannot reach them, they are invariably surprised to experience the flurry of cuts.

No matter what kind of melee weapon the target uses, be it spear, sword, or anything else, Saito always makes the first move from any distance, ignoring the target's reach.

"And that's why my sword is invincible!"

Profile 6

Unlocks after clearing GUDAGUDA Yamataikoku; Requires Bond Level 5.

Voice Lines

Battle Start 1 It's gonna be alright. 'Cuz Hajime's invincible... Kidding.
Battle Start 2 Let's hope the enemy's weak.
Battle Start 3 Shinsengumi's Third Unit Captain, Saito Hajime. Run while you still have the chance.
Though I won't let you get away regardless.
Skill 1 Let's just go nice and easy.
Skill 2 Time to kill, I guess.
Skill 3 I think I got too cocky.
Command Card 1 Is that so?
Command Card 2 Ah.
Command Card 3 Yeah, yeah.
Noble Phantasm Card 1 I'll show you my invincible blade.
Noble Phantasm Card 2 Stand back, Master.
Noble Phantasm Card 3 Take my blade, if you can. You won't live, obviously.
Attack 1 Hah!
Attack 2 Come on, come on!
Attack 3 This is how you use a sword!
Attack 4 Here!
Attack 5 Don't mess with me!
Attack 6 This way!
Extra Attack 1 Don't dodge me...but I still won't miss!
Extra Attack 2 Here, here, here! It ends here!
Extra Attack 3 Sorry, but this is the end for you. Die.
Noble Phantasm 1 The school and discipline don't matter. Only the strong win... Like me!
Noble Phantasm 2 Fine, fine. Let's do this.
Let's go, let's go, LET'S GO!
This here's the end.
Noble Phantasm 3 Without form, my sword is intangible. As it flows, it embodies all possibilities...
That is why my sword has no equal!
Damage 1 OH CRAP!
Damage 2 Ouch!
Damage 3 Are you kidding me!?
Damage 4 Tch!
Incapacitated 1 I never thought I would much for the peerless sword.
Incapacitated 2 My principle's to never fight losing battles... Guess I lost my touch.
Incapacitated 3 Sorry everyone...
Victory 1 My principle's to never fight losing battles. That's what it means to be invincible, you know?
Victory 2 Whew. That was a more complicated job than expected. Master, you okay?
Victory 3 All right. Tie up whoever's still breathing. Third Unit! Pull back!
Level up 1 I'm grateful, Master.
Level up 2 Well, thanks.
Ascension 1 What do you think? I look good, right?
You may not believe it, but I used to be a cop. So I'm pretty used to wearing Western outfits.
Ascension 2 You want to know about my swords? This one's called a wakizashi, and it's a short sword. And this here's a long wakizashi.
It was the commander who suggested we carry longer wakizashi. It actually suits me.
...At least for someone with a peerless sword like me.
Ascension 3 I never thought there'd be a day I would wear this again.
A lot may have happened, but I guess this getup is what I end up with.
It feels like a long time ago, but so recent. I can't put my finger on it, honestly.
Ascension 4 Thanks for hanging around with a chap like me all this time.
Yeah, I'm feeling unusually emotional. Honestly, even I'm surprised.
Oh yeah. I'm going to entrust you with my sword. The peerless sword called the Shinsengumi's Third Unit Captain, Saito Hajime, that is.
Bond Level 1 Master? I hope you know, nothing good will come from caring for someone like me.
Cuz you know, I'm just an oaf who hangs around strong people. I'm serious, you know.
Bond Level 2 Huh. Master, you're pretty fastidious. Don't you get exhausted? You can run away from things if you want to, you know.
Don't worry. I'd do the same thing.
Bond Level 3 Ultimately I didn't follow either the commander or vice commander. Neither of them were someone I trusted, really.
So just go ahead and use me as you need, then abandon me as you like. And I'll do whatever I please, too.
Bond Level 4 Hm? Oh, sorry. I was just thinking. No, nothing serious. I was just wondering if we can keep going the way we have.
And then I made up my mind. Let's just go on the way we've been going.
Don't worry. When it comes to surviving, I'm the best in the Shinsengumi.
Bond Level 5 Master. Hey, Master.
Now that you know more about me, you know that I'm not the kind of guy who swears loyalty to others or obeys them.
That's why I'm going to follow my own makoto to aid you. As long as you stay the same, too.
Conversation 1 Going out? Then I'll tag along.
Don't worry, I won't get in your way. I plan on doing whatever I want to, too.
Conversation 2 I'm not too keen on serving anyone. Let's just keep everything casual.
And if you try to force me, I'll just leave.
Conversation 3 I'll follow your orders, Master. Since I'm a Servant and all.
But I'll refuse if you order me to go out to die.
Dying means you lose.
Pretty profound stuff, don't you think?
Conversation 4 A school of discipline?
Nah, I don't follow anything like that. I just take up a sword and swing it around willy-nilly. Disciplines aren't that big of a deal anyway.
Well, if I really need to call it something, I guess my style is the invincible discipline. But honestly, it's not my style to cross swords. I just slice things up without thinking.
...That's what slaughtering is all about.
Conversation 5 (Okita Souji) Oh hey, Okita. You've been well?
Heh. Guess not. You've always been a sickly one. Well either way, I'm glad we're on the same team. I'd rather not fight you ever again.
Conversation 6 (Hijikata Toshizo) Vice Commander... Are you still...
No, it's fine. You stick to your own makoto in your own way.
I'll carry through with my own makoto, too.
Conversation 7 (Okada Izo) Izo the man-slayer...
I have to admit that his swordsmanship is impressive. He's not exaggerating when he calls himself a genius.
But then again, his social skills might need some work. It's all pointless once you're dead, after all.
Conversation 8 (Sakamoto Ryouma) Sakamoto Ryoma from the Tosa region. Never thought I'd see you in a place like this.
I hear you've got some skills, so I'm glad you're not the enemy.
By the way, care to introduce me to that companion of yours?
...Wait. Why am I getting a bad vibe from her?
Conversation 9 (Musashi, Musashi (Berserker) + Sasaki Kojiro) What the heck? Are you sure there's a chance for a low-level swordsman like me to shine in a place like this?
But seriously, I can't believe all these legendary swordmasters are here. Maybe I'll ask for a duel or two with them...
Wait a minute. I forgot that that's not my style. Never mind.
Conversation 10 (Okita Souji (Alter)) You're...Okita?
Whoa, whoa, whoa. What's up with your getup? What's up with that sword? And what's up with your chest!?
Huh? You're Okita, but you're an Alter called Miss Majin!?
Okay, now you're really talking nonsense.
Whatever. But hey, want to go out for drinks tonight? Maybe share some soba and stuff, too.
Conversation 11 (Oda Nobunaga, Oda Nobunaga (Berserker), Demon King Nobunaga, Nagao Kagetora) Who knew Echigo's god of war was a woman...
Then again, even Lord Nobunaga's a woman here, so I guess there's no reason to be surprised anymore.
You know, any normal person would be shocked by this stuff though.
Well, Okita was also thought to be male...
Likes What I like?
Obviously, I like to have fun. You may not believe it, but I love to have a good time. That may be surprising, since I look like so straitlaced.
Huh? I do look like a player? Well, that's surprising.
Other than that, let's see... I did like that food I ate at the cafeteria the other day. What was it? Yeah, soba with croquette. I liked that.
Dislikes What I dislike?
I can't stand stubborn people. You know those people...people who just can't be swayed no matter what. And they're everywhere.
Vice Commander? Well, that guy's not really stubborn, you see.
He's actually just genuine.
About the Holy Grail Holy Grail? The thing that can grant any wish?
Heh. Even a shady guy like me finds that relic a little suspicious.
Well, I need to see it to believe it. Why not give it a try? If it's safe, I'll try it myself.
During an Event Some sort of event, huh?
Sounds nice. You should go out there and have some fun while you have the chance. Cuz you won't be able to once you die.
You know the saying: Life's too short. Have fun while you're still young. Am I wrong?
Birthday Master, it's your birthday today, right? Congrats.
But I don't have anything prepared for you. Sorry I lack proper manners in this matter.
Oh hey. I wouldn't go as far as calling it a substitute, but want to go out for some soba? I'll treat you. I'll even add a croquette on top.
Summon Shinsengumi's Third Unit Captain, Saito Hajime.
Call me Hajime if you want to get all friendly with me.
Then again, better not.
So you're Master? Heh. You got a good look about you.
Oh yeah. I'm not so good with formalities, so keep in mind that this is pretty much how I'll be talking to you.

Valentine's CE


Limited - Can only be summoned during certain events

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