- Default
- Attack
- Special
- Injured
Attuned Triandra - Reverent Dream |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 13 | 6 | 4 | 2 |
Middle | 17 | 14 | 7 | 5 | 3 |
High | 18 | 15 | 8 | 6 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 41 | 43 | 23 | 19 |
Middle | 39 | 44 | 46 | 27 | 22 |
High | 42 | 48 | 50 | 30 | 26 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
|
50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
|
100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
|
200 | 1 | 11 |
Flower of Tribute Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, deals 5 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Spd/Def-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
Dance Grants another action to target ally. (Cannot target an ally with Sing or Dance.) Learns by default at 3 ★ |
1 | 150 |
Harrowing Dream Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and 【Sabotage】on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
1 | 400 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Atk/Spd Clash 1 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 2 ★ |
60 | A |
Atk/Spd Clash 2 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 3 ★ |
120 | A |
Atk/Spd Clash 3 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 4 ★ |
240 | A |
Atk/Spd Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces moved by whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 5 ★ |
300 | A |
Flow Refresh 1 At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. Melee Cavalry & Melee Flying Units Only
Unlocks at 2 ★ |
60 | B |
Flow Refresh 2 At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. Melee Cavalry & Melee Flying Units Only
Unlocks at 3 ★ |
120 | B |
Flow Refresh 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. Melee Cavalry & Melee Flying Units Only
Unlocks at 4 ★ |
120 | B |
Flow Refresh 4 If unit initiates combat, inflicts Spd/Def-4 on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat. Melee Cavalry & Melee Flying Units Only
Unlocks at 5 ★ |
300 | B |
Spd/Def Rein 1 Inflicts Spd/Def-2 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 2 ★ |
60 | C |
Spd/Def Rein 2 Inflicts Spd/Def-3 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 3 ★ |
120 | C |
Spd/Def Rein 3 Inflicts Spd/Def-4 on foes within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 4 ★ |
240 | C |
Spd/Def Hold Inflicts Spd/Def-4 on foes within 3 spaces during combat.
Flying Only
Unlocks at 5 ★ |
300 | C |
Death Blow Echo If unit initiates combat, grants Atk+4 to unit during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
X |
Other Info
Origin |
Fire Emblem Heroes
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Banners Featured In
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