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Attuned Triandra

Analysis by GamePress
Attuned Triandra - Reverent Dream

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
178
HP 39
ATK 44
SPD 46
DEF 27
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 13 6 4 2
Middle 17 14 7 5 3
High 18 15 8 6 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 41 43 23 19
Middle 39 44 46 27 22
High 42 48 50 30 26

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Flower of Tribute

Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, deals 5 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Spd/Def-5 on foe during their combat.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Dance

Grants another action to target ally. (Cannot target an ally with Sing or Dance.)

Learns by default at 3 ★
1 150
Harrowing Dream

Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and 【Sabotage】on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 

【Sabotage】

Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

1 400

Passive Skills

Passive Skills SP Slot
Atk/Spd Clash 1

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.)

Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 2 ★
60
A
Atk/Spd Clash 2

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.)

Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 3 ★
120
A
Atk/Spd Clash 3

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.)

Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 4 ★
240
A
Atk/Spd Clash 4

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces moved by whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 5 ★
300
A
Flow Refresh 1

At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat.

Melee Cavalry & Melee Flying Units Only
Unlocks at 2 ★
60
B
Flow Refresh 2

At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat.

Melee Cavalry & Melee Flying Units Only
Unlocks at 3 ★
120
B
Flow Refresh 3

If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat.

Melee Cavalry & Melee Flying Units Only
Unlocks at 4 ★
120
B
Flow Refresh 4

If unit initiates combat, inflicts Spd/Def-4 on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat.

Melee Cavalry & Melee Flying Units Only
Unlocks at 5 ★
300
B
Spd/Def Rein 1

Inflicts Spd/Def-2 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 2 ★
60
C
Spd/Def Rein 2

Inflicts Spd/Def-3 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 3 ★
120
C
Spd/Def Rein 3

Inflicts Spd/Def-4 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 4 ★
240
C
Spd/Def Hold

Inflicts Spd/Def-4 on foes within 3 spaces during combat.

Flying Only
Unlocks at 5 ★
300
C
Death Blow Echo

If unit initiates combat, grants Atk+4 to unit during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
X

Other Info

Origin
Fire Emblem Heroes

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