GamePress

Support Skills

Submit Feedback or Error
Support Skills

Skills

Support Skills List

Special Effect
Rally Attack
Grants Atk+4 to an adjacent ally until the end of the turn.
Rally Up Res+
Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Atk/Def
Grants Atk/Def+3 to an adjacent ally until the end of the turn.
Sacrifice
Converts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
Restore
Restores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Restore+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Future Vision
Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.)
Rally Spd/Def+
Grants Spd/Def+6 to target ally for 1 turn.
Rally Up Atk+
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Atk
Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Atk/Spd+
Grants Atk/Spd+6 to target ally for 1 turn.
Gray Waves
Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Rally Def/Res+
Grants Def/Res+6 to an adjacent ally until the end of the turn.
Rally Up Res
Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Martyr+
Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.) Also restores HP to unit = half suffered damage.
Rally Atk/Def+
Grants Atk/Def+6 to target ally for 1 turn.
Harsh Command+
Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
Rally Spd/Res+
Grants Spd/Res+6 to target ally for 1 turn.
Gentle Dream

Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Frightful Dream

Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Rally Atk/Res+

Grants Atk/Res+6 to target ally for 1 turn

Rally Assist

PLACEHOLDER SKILL FOR USE IN BUILDS. USE BEST SKILL AVAILABLE

Sweet Dreams

Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Play

Grants another action to target ally. 

(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
 

To Change Fate!

Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.)  【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

Whimsical Dream

Grants another action to target ally.

Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions.

(Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Positional Assist

PLACEHOLDER SKILL FOR USE IN BUILDS. USE OWN PERSONAL CHOICE.

Rehabilitate+
Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Recover+
Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
Swap

Swap places with an adjacent ally.

Mend
Restores 10 HP.
Pivot
Unit moves to opposite side of adjacent ally.
Sing
Enables target to take another action. Cannot be used on units with Sing or Dance
Dance
Enables target to take another action. Cannot be used on units with Sing or Dance
Reciprocal Aid
Swap HP with adjacent ally (neither unit can go above their max HP).
Heal
Restores 5 HP.
Reconcile

Restores 7 HP each to target and this unit.

Martyr

Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damage. Slows Special trigger (cooldown count+1).

Reposition

Target ally moves to opposite side of unit.

Smite

Push adjacent ally 2 spaces farther away.

Ardent Sacrifice
Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Draw Back
Unit moves 1 space away from target ally, who moves to unit's former position.
Physic
Restores 8 HP. Rng 2.
Physic+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng. = 2
Shove
Push adjacent ally 1 space farther away.
Recover
Restores 15 HP. Slows Special trigger (cooldown count +1)
Rally Resistance
Grants Res+4 to an adjacent ally until the end of the turn.
Rally Speed
Grants Spd +4 to an adjacent ally until the end of the turn
Harsh Command
Converts penalties on target into bonuses.
Rehabilitate
Restores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1).
Rally Defense
Grants Def+4 to an adjacent ally until the end of the turn.
Rally Atk/Spd
Grants Atk/Spd +3 to an adjacent ally until the end of the turn.
Rally Def/Res
Grants Def/Res+3 to an adjacent ally until the end of the turn.
Rally Atk/Res
Grants Atk/Res+3 to an adjacent ally until the end of the turn.
Rally Spd/Def
Grants Spd/Def+3 to an adjacent ally until the end of the turn.
Rally Spd/Res
Grants Spd/Res+3 to an adjacent ally until the end of the turn.
Reposition Test

Moves adjacent ally to opposite side of unit.