
Skills
Support Skills List
Special | Effect |
---|---|
Rally Attack | Grants Atk+4 to an adjacent ally until the end of the turn. |
Gentle Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
Future Vision | Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.) |
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. |
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Up Atk | Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. |
Gray Waves | Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Rally Def/Res+ | Grants Def/Res+6 to an adjacent ally until the end of the turn. |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Up Res | Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. |
Harsh Command+ | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. |
Frightful Dream | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Sacrifice | Converts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored. |
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn |
Rally Assist | PLACEHOLDER SKILL FOR USE IN BUILDS. USE BEST SKILL AVAILABLE. NOTE THAT THIS ALSO INCLUDES ANY DUO RALLY SUCH AS RALLY ATK/SPD OR ATK/RES. |
Sweet Dreams | Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Play | Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
To Change Fate! | Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
Whimsical Dream | Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Positional Assist | PLACEHOLDER SKILL FOR USE IN BUILDS. USE OWN PERSONAL CHOICE. |
Reposition Test | Moves adjacent ally to opposite side of unit. |
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Up Spd | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rescue | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Return | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Restore | Restores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
Rally Atk/Def | Grants Atk/Def+3 to an adjacent ally until the end of the turn. |
Swap | Swap places with an adjacent ally. |
Shove | Push adjacent ally 1 space farther away. |
Pivot | Unit moves to opposite side of adjacent ally. |
Sing | Enables target to take another action. Cannot be used on units with Sing or Dance |
Dance | Enables target to take another action. Cannot be used on units with Sing or Dance |
Reciprocal Aid | Swap HP with adjacent ally (neither unit can go above their max HP). |
Heal | Restores 5 HP. |
Reconcile | Restores 7 HP each to target and this unit. |
Martyr | Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damage. Slows Special trigger (cooldown count+1). |
Reposition | Target ally moves to opposite side of unit. |
Smite | Push adjacent ally 2 spaces farther away. |
Ardent Sacrifice | Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way) |
Draw Back | Unit moves 1 space away from target ally, who moves to unit's former position. |
Mend | Restores 10 HP. |
Physic | Restores 8 HP. Rng 2. |
Recover | Restores 15 HP. Slows Special trigger (cooldown count +1) |
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
Rally Resistance | Grants Res+4 to an adjacent ally until the end of the turn. |
Rally Speed | Grants Spd +4 to an adjacent ally until the end of the turn |
Harsh Command | Converts penalties on target into bonuses. |
Rehabilitate | Restores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1). |
Rally Defense | Grants Def+4 to an adjacent ally until the end of the turn. |
Rally Atk/Spd | Grants Atk/Spd +3 to an adjacent ally until the end of the turn. |
Rally Def/Res | Grants Def/Res+3 to an adjacent ally until the end of the turn. |
Rally Atk/Res | Grants Atk/Res+3 to an adjacent ally until the end of the turn. |
Rally Spd/Def | Grants Spd/Def+3 to an adjacent ally until the end of the turn. |
Rally Spd/Res | Grants Spd/Res+3 to an adjacent ally until the end of the turn. |
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng. = 2 |
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) |
Martyr+ | Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.) Also restores HP to unit = half suffered damage. |
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |