
Skills
Support Skills List
Special | Effect |
---|---|
Rally Attack | Grants Atk+4 to an adjacent ally until the end of the turn. |
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn |
Positional Assist | PLACEHOLDER SKILL FOR USE IN BUILDS. USE OWN PERSONAL CHOICE. |
Whimsical Dream | Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
To Change Fate! | Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
Play | Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Sweet Dreams | Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Rally Assist | PLACEHOLDER SKILL FOR USE IN BUILDS. USE BEST SKILL AVAILABLE. NOTE THAT THIS ALSO INCLUDES ANY DUO RALLY SUCH AS RALLY ATK/SPD OR ATK/RES. |
Frightful Dream | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Gentle Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. |
Harsh Command+ | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. |
Rally Up Res | Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Def/Res+ | Grants Def/Res+6 to an adjacent ally until the end of the turn. |
Reposition Test | Moves adjacent ally to opposite side of unit. |
Rally Up Spd | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. |
Rally Up Def | Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Aid | At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) |
Dragon's Dance | Grants another action to target ally. If used on turn 2 onward, also grants another action to unit, grants Atk/Spd+6 to unit and Pair Up cohort (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 3 turns after triggering. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
A Fate Changed! | Moves target ally to opposite side of unit and grants another action to unit. Grants any【Bonus】active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
Call to Flame | Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Gray Waves II | Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
Future Vision II | Unit and target ally swap spaces. Inflicts Atk/Def-7 on nearest foes within 4 spaces of both unit and target through their next actions. Grants another action to unit. (Additional action granted once per turn only.) |
Rally Up Def+ | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Foul Play | Unit and target ally swap spaces. |
Rescue | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Maiden's Solace | Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Assistless | Used for builds only; means no Assist Skill equipped. |
Nudge+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Nudge | Restores 8 HP to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Return | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Gray Waves | Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Rally Up Atk | Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Swap | Swap places with an adjacent ally. |
Smite | Push adjacent ally 2 spaces farther away. |
Recover | Restores 15 HP. Slows Special trigger (cooldown count +1) |
Shove | Push adjacent ally 1 space farther away. |
Physic | Restores 8 HP. Rng 2. |
Mend | Restores 10 HP. |
Draw Back | Unit moves 1 space away from target ally, who moves to unit's former position. |
Ardent Sacrifice | Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way) |
Reposition | Target ally moves to opposite side of unit. |
Rally Speed | Grants Spd +4 to an adjacent ally until the end of the turn |
Martyr | Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damage. Slows Special trigger (cooldown count+1). |
Reconcile | Restores 7 HP each to target and this unit. |
Heal | Restores 5 HP. |
Reciprocal Aid | Swap HP with adjacent ally (neither unit can go above their max HP). |
Dance | Enables target to take another action. Cannot be used on units with Sing or Dance |
Sing | Enables target to take another action. Cannot be used on units with Sing or Dance |
Pivot | Unit moves to opposite side of adjacent ally. |
Rally Resistance | Grants Res+4 to an adjacent ally until the end of the turn. |
Harsh Command | Converts penalties on target into bonuses. |
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
Martyr+ | Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.) Also restores HP to unit = half suffered damage. |
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. |
Future Vision | Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.) |
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
Restore | Restores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
Sacrifice | Converts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored. |
Rally Atk/Def | Grants Atk/Def+3 to an adjacent ally until the end of the turn. |
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) |
Rehabilitate | Restores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1). |
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng. = 2 |
Rally Spd/Res | Grants Spd/Res+3 to an adjacent ally until the end of the turn. |
Rally Spd/Def | Grants Spd/Def+3 to an adjacent ally until the end of the turn. |
Rally Atk/Res | Grants Atk/Res+3 to an adjacent ally until the end of the turn. |
Rally Def/Res | Grants Def/Res+3 to an adjacent ally until the end of the turn. |
Rally Atk/Spd | Grants Atk/Spd +3 to an adjacent ally until the end of the turn. |
Rally Defense | Grants Def+4 to an adjacent ally until the end of the turn. |
Aid+ | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) |