Table of Contents
- Default
- Attack
- Special
- Injured




Bridal Charlotte - Money Maiden |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 9 | 7 | 4 | 3 |
Middle | 20 | 10 | 8 | 5 | 4 |
High | 21 | 11 | 9 | 6 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 43 | 33 | 29 | 21 | 16 |
Middle | 46 | 36 | 32 | 24 | 19 |
High | 49 | 39 | 35 | 28 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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As a unit with a primarily offensive presence, Bridal Charlotte prefers to increase her impressive Attack or Speed. Her physical bulk is rather considerable and is best kept at neutral, while her Resistance is a safe choice to decrease.
Boons
- +ATK: Charlotte’s Attack is her second highest stat (next to her HP) which makes in an obvious choice for a boon.
- +SPD: A Speed boon increases Charlotte’s ability to perform follow-ups and deny doubles, boosting both her bulk and damage output.
Neutral
- HP: Although Charlotte’s HP is perfectly viable as a bane due to how high it is, keeping it neutral preserves her ability to run Panic Ploy and Boost skills effectively.
- DEF: 24 base Defense is definitely the better of Charlotte’s two defensive stats, making it the best choice to stay neutral.
Banes
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-RES: 19 neutral Resistance makes this stat Charlotte’s clear dump stat. Moreover, her high HP allows her absorb a rather significant amount of magic damage regardless of whether this stat is lowered or not.
Skill Sets
Bridezilla (Melee Specialist)
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Slaying Lance+ (+Spd) Alternate: Slaying Spear+ (+Eff) |
A | Steady Breath Alternate: Steady Stance 4 |
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Reposition Alternate: Smite |
B | Quick Riposte 3 Alternate: Lancebreaker 3 |
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Aether Alternate: Luna |
C | Panic Ploy 3 Alternate: Infantry Pulse 3 |
SP | 2055 | S | Close Def 3 |
- Preferred IV: +SPD or +ATK or +DEF / -RES
- Weapon: Slaying Lance (+Spd/+Atk/+Def) / Slaying Spear (+Eff)
- Assist: Reposition / Smite / Reciprocal Aid / Flexible
- Special: Aether / Luna / Moonbow
- Passive A: Steady Breath / Steady Stance / Close Def / Fury
- Passive B: Quick Riposte / Lancebreaker / Renewal
- Passive C: Panic Ploy / Infantry Pulse / Flexible
- Sacred Seal: Close Def
One of Charlotte’s biggest advantages is the fact that her high Attack and good Speed, when combined with her decent Defense and excellent HP, make her a considerable offensive presence -- without the need to compromise her ability to take hits. Unlike most physically tanky units, she does not have to rely on Special procs in order to deal damage, meaning that she is not shut down by units carrying Guard.
For choice of IVs, +SPD along with a Speed refine on Charlotte’s weapon is recommended to deny follow-ups from speedy threats like Ayra. If Charlotte will be mostly facing Bold Fighter wielding armors, however, it is advisable to invest in her Attack or Defense instead. The matchups Charlotte will face also informs her choice of weapon. Speed stacking is not advisable against foes that can perform doubles regardless, so it’s a better choice to directly invest in Charlotte’s Attack or Defense. While the Slaying Lance’s cooldown reduction is consistently excellent, against armored foes the Slaying Spear will deal effective damage -- and will also nullify buffs with the proper refine -- making it a viable option. Assist choice is flexible between support skills such as Rallies, a sustain skill like Reciprocal Aid, or a movement skill like Reposition.
Charlotte’s chosen Special should directly depend on her A slot skill. Aether becomes viable due to the cooldown reduction effect of Steady Breath and the Slaying Lance, while lower cooldown Specials should be used if she’s using an alternative A skill. Luna and Moonbow are good choices since they scale based on the opponent’s Defense, making them effective wallbreakers.
If Steady Breath is unavailable, Steady Stance 4 is also a comparable option that turns most melee units into defensive walls, providing a huge Defense boost and Guard effect. Fury is another choice that is more easily accessible, giving Charlotte a flat +3 boost to her Attack, Speed, Defense, and Resistance that she can take excellent advantage of. Every recommended A skill also synergizes well with the Close Def seal, granting Charlotte considerable effectiveness when facing against melee foes.
B skills can largely vary. Quick Riposte guarantees Charlotte’s follow-ups on Enemy Phase, while Lancebreaker enables her to battle threats such as Effie, Brave Lucina, Legendary Ephraim, and Ephraim. Renewal grants her greater self-sustain and has a higher SP cost, making it more heavily weighted in the Arena.
For C skills, Charlotte can provide excellent team support due to her high HP. For Slaying Lance builds, Panic Ploy allows Charlotte to reverse an enemy’s Hones and Fortifies. Alternatively, if Charlotte has the highest base HP value on her team, Infantry Pulse can allow her to accelerate her allies’ cooldown on the first turn of the match.
The Bravest Bride (Brave Build)
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Brave Lance+ | A | Death Blow 4 Alternate: Atk/Spd Solo 3 |
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Reposition Alternate: Draw Back |
B | Hit and Run Alternate: Lancebreaker 3 |
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Luna Alternate: Draconic Aura |
C | Panic Ploy 3 Alternate: Threaten Def 3 |
SP | 2010 | S | Attack +3 |
- Preferred IV: +ATK / -RES
- Weapon: Brave Lance
- Assist: Reposition / Draw Back / Smite / Flexible
- Special: Luna / Draconic Aura / Moonbow / Glimmer
- Passive A: Deathblow / Atk/Spd Solo
- Passive B: Hit and Run / Drag Back / Lancebreaker
- Passive C: Panic Ploy / Infantry Pulse / Threaten Def / Flexible
- Sacred Seal: Attack +3 / Quickened Pulse
Given Charlotte’s high Attack, it logically follows that she would be able to quite effectively run a straightforward Brave build.
The chosen IV for this set seeks to maximize Charlotte’s Attack without further lowering her Speed. This is done to avoid follow ups from any unit with 34 Speed or less, and since Charlotte should not be baiting mages anyways with this build, her Resistance can be safely decreased.
The Brave Lance is an obvious choice for weaponry, granting Charlotte the ability to hit a foe twice on Player Phase for massive damage. The low MT of this weapon is mitigated through Charlotte’s IV, her seal, as well as skills like Death Blow or Atk/Spd Solo. Atk/Spd Solo mitigates the Speed penalty from the Brave Lance and is a strong A slot contender for offensive heroes - especially if your team formation is based on Tactic buffs or has little regard for ally support positioning.
For choice of Special, Luna is preferred due to its heftier damage output in the long run, but Moonbow makes for a great first-turn damage burst when paired with the Quickened Pulse seal. Draconic Aura and Glimmer are alternatives that scale off of Charlotte’s Attack instead of the foes’ Defense, making them more effective against certain foes.
Hit and Run (or Drag Back for anyone who is lacking in Clairs) is a great skill for Brave users, allowing them to retreat once they’ve attacked and potentially be Repositioned or Swapped behind a waiting tank. Lancebreaker is an alternative choice that swings matchups against fellow lance users in Charlotte’s favor.
Infantry Pulse and Panic Ploy are amazing support skills that activate based on Charlotte’s high HP, but Threaten Def is a solid budget option.
Fired-Up Femme Fatale
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Firesweep Lance+ | A | Life and Death 3 Alternate: Atk/Spd Solo 3 |
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Pivot Alternate: Swap |
B | Chill Spd 3 Alternate: Hit and Run |
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Luna Alternate: Draconic Aura |
C | Spd Smoke 3 Alternate: Threaten Spd 3 |
SP | 1995 | S | Speed +3 |
- Preferred IV: +SPD / -RES
- Weapon: Firesweep Lance
- Assist: Pivot / Swap / Flexible
- Special: Luna / Draconic Aura
- Passive A: Life and Death / Atk/Spd Solo / Swift Sparrow
- Passive B: Chill Spd / Hit and Run / Drag Back
- Passive C: Spd Smoke / Threaten Spd / Flexible
- Sacred Seal: Speed +3
Like most Firesweep builds on units with mid-to-high Speed, this build seeks to to boost her Speed and Attack to deny and perform heavily damaging follow-ups. She’s enabled to do this through stat boosts and debuffs, which in most circumstances allow her to power through other speedy threats.
A +SPD/-RES IV is an obvious choice here, allowing Charlotte to further dump her Resistance and boost her Speed to a respectable 35. With Life and Death and the Speed +3 seal, this stat is raised to 43, allowing her to perform doubles on any unit with 38 or less Speed -- meanwhile, her Attack rests at a respectable value of 51. This comes at the cost of reducing her defensive stats and making her more fragile, though this isn’t as much as a problem as it could be due to Charlotte’s massive HP pool. Atk/Spd Solo offers a comparable effect though it is only active when the unit is adjacent to an ally, therefore requiring more planning in both battlefield position and team composition. Swift Sparrow is an acceptable, risk-free alternative that provides a weaker boost than its two counterparts.
Firesweep weapons continue to be great options for offensively-oriented units, allowing them to attack without being retaliated upon -- though the trade-off is that their Enemy Phase presence becomes non-existent. For this reason, Life and Death paradoxically becomes more defensively-oriented than other skills on Firesweep units, allowing said unit to dodge more follow-ups (except in the case of Brave weapons and Bold Fighter armors).
For assists, Pivot or Swap may help Charlotte in retreating further than she’d normally be able to. If she is able to poke a foe and then retreat behind a tank, she could aid a team in netting a key KO or swinging a matchup back into the team’s favor. Choice of Assist is flexible though, and can easily be changed to suit a team’s needs.
Chill Spd is now one of the best B slot skills for most Firesweep users, inflicting a devastating -7 Speed debuff to the fastest opponent on the enemy's team at the start of every turn. In particular, Chill Spd can net Charlotte key matchups against units like Soleil and Ayra. Hit and Run and Drag Back are good alternatives for Firesweep users, however, allowing them to retreat after attacking and be swapped or repositioned to safety. If used in conjunction with units possessing Earth / Water Boost, Steady / Warding Breath, Steady / Warding Stance, or the Close Def skill / seal, Charlotte is able to heavily damage foes and then hide behind her allies who will take negligible damage on Enemy Phase.
Spd Smoke allows Charlotte to provide support by debuffing surrounding foes once she attacks, adding to her bulk by allowing her to avoid follow-ups. Threaten Spd is a passable alternative, as it directly debuffs the foes Charlotte will likely be targeting if they are in-range.
This Dress Cost What?!? (Budget)
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First Bite+ (+Spd) Alternate: First Bite+ (+Def) |
A | Fury 3 Alternate: Wind Boost 3 |
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Reciprocal Aid | B | Vantage 3 |
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Moonbow Alternate: Glimmer |
C | Atk Smoke 3 Alternate: Threaten Atk 3 |
SP | 1485 | S | Quick Riposte 3 |
- Preferred IV: +SPD or +ATK or +DEF or +HP / -RES or -HP
- Weapon: First Bite (+Spd/+Def)
- Assist: Reciprocal Aid
- Special: Moonbow / Glimmer
- Passive A: Fury / Wind Boost
- Passive B: Vantage
- Passive C: Atk Smoke / Threaten Atk
- Sacred Seal: Quick Riposte
As an option for summoners on a budget, this build seeks to take advantage of as many aspects of Charlotte’s base kit as possible.
For IVs, almost any Boon will work. For Banes, -RES or -HP are obviously ideal, but any barring -SPD or -ATK won’t hurt Charlotte’s effectiveness too much. First Bite is surprisingly effective when refined, granting Charlotte an extra stat boost and also buffing her and her allies within 2 spaces with +5 Defense / Resistance after combat where she attacks. Not only does this grant Charlotte the ability to provide team support, it also adds to her physical and magical bulk. When used in conjunction with Atk Smoke, the enemy’s team can find themselves heavily debuffed and struggling to deal damage. Her native Threaten Atk can also work here, although its debuff does not have nearly as large a range.
Refines can vary. +Spd is preferred due to it synergizing well with Fury / Wind Boost, while +Def serves to make Charlotte more tanky. Fury serves to boost Charlotte’s offensive and defensive capabilities at the cost of its recoil, while her native Wind Boost allows her to dodge doubles when it is active. If Charlotte possesses an HP bane, Fury is the clear choice, though either can be used assuming her high base HP is preserved.
Vantage -- when combined with the Quick Riposte seal -- allows Charlotte to perform guaranteed follow ups when above 70% HP and attack first when she is initiated upon when her HP is ≤ 75% of its total. If timed right, this will allow her to hit any melee unit who initiates upon her with a hefty Moonbow or Glimmer proc. Finally, Reciprocal Aid allows Charlotte to heal using an ally as an HP transfusion to re-activate Quick Riposte, or heal one of her allies with her large HP pool.
Introduction
Here comes the bride! Gracefully entering the scene is Bridal Charlotte, and she demands to see your wallet in order to grant you her assistance (not really, but can you imagine?). Featuring a great Attack stat, incredibly high base HP, and pretty decent Speed, Charlotte is a great candidate for a variety of builds -- and can even provide valuable Infantry Pulse or Panic Ploy support to her teammates to boot. Whether you deck her out to the nines in gold and finery or are limited by your budget, Charlotte looks good in almost any dress she wears.
Unfortunately, that isn’t to say that Charlotte is among the best lancers. With so many lance-wielding units possessing unique weapons and powerful skills like Brave Lucina, Ephraim, and Legendary Ephraim on the scene, Charlotte faces a lot of competition for a lance support slot on any team. She’s not even the best at what she does, either -- units like Cordelia or Shigure can take advantage of class-specific buffs on their Firesweep builds, Effie or Hardin can make use of Bold Fighter to compete with Charlotte’s Brave builds, and most lancers can run effective Slaying builds. If you’re sold on using a lady in white, though, there’s definitely worse choices than Charlotte, especially if you’re looking to use skills that have high HP activation requirements.
Strengths
High Base Attack
Charlotte sports one of the best base Attack stats among lancers.
She also doesn’t have the one-space movement restrictions that armors do, making her significantly more mobile than her direct comparisons.
Large HP Pool
Charlotte’s HP pool is substantial, reaching 46 at base. This significantly boosts the amount of damage she is able to absorb, as her defensive stats are rather lackluster.
It also makes her a good candidate for skills that activate based on HP like Infantry Pulse and Panic Ploy.
Weaknesses
Low Resistance and Mediocre Defense
Charlotte’s low Resistance and mediocre Defense means that she relies on her HP pool to absorb damage, negatively affecting her ability to tank.
She also is locked out of access to a consistent damage-dealing Special like Iceberg or Bonfire due to this, meaning that she must rely on Specials that scale off her Attack or the opponent’s Defense.
Awkward Speed
Charlotte’s base Speed rests at 32, which is an awkward number. While it reaches a decent 35 with a boon, at neutral she can’t exactly be called speedy.
This can make it difficult to deny doubles from fast foes with a non-optimal Charlotte -- especially since she does not have access to class-specific buffs.
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Reprisal Lance+ (+Atk) | A | Fierce Stance 3 |
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Reciprocal Aid | B | Vantage 3 |
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Blue Flame | C | Odd Atk Wave 3 |
S | Fierce Stance 3 |
Preferred IV: +ATK / -RES or - Spd or -Def
Weapon: Reprisal Lance+ (+Atk)
Assist: Reciprocal Aid
Special: Blue Flame / Aether / Moonbow
Passive A: Fierce Stance / Fierce Breath / Sturdy Stance / Distant Counter
Passive B: Vantage / Desperation / Quick Riposte
Passive C: Even Atk Wave / Odd Atk Wave / Infantry Pulse / Flexible
Sacred Seal: Fierce Stance
The main point of this build is to get a +24 Atk stack off of Vantage on the enemy phase. A full total of 79 attack in one hit will one shot the majority of the cast, and still deal some major damage to most tanks. Charlotte's high HP pool makes it so that using Reciprocal Aid on most of the cast at max health will put her at the 75% Threshold for Vantage (or other B skills) allowing her to get the best potential on an enemy phase.
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Brave Lance+ | A | Death Blow 3 |
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Reciprocal Aid | B | Wrath 3 |
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Luna | C | Panic Ploy 3 |
S | Heavy Blade 3 |
I enjoy this one for how straightforward and well it has aged, given this whole "powercreep" along with the addition of refines. The reason I think she's still worth it is because, unlike Effie and Eliwood, she neither has to commit to an Armour team nor Armour Boots (essentially costing you Heavy Blade). Having 2 Mov gives her more flexibility in any team composition. And her Atk is still among the highest (at least for lance users).
Light buffs get her close to 60 Atk, which should be enough to 2HKO consistently. Even if you aren't 2HKO'ing things like bulkier Nowis, stuff like Moonbow and/or Glimmer get you around. The real kicker is when she hits Wrath range, which essentially turns Luna (and other 3-turn cooldown special) into a 2-turn cooldown, thanks to Heavy Blade.This means she'll be consistently 1RKO'ing some of the toughest guys. And for whatever it's worth, Dragon Fang can allow her to 1RKO Hector...something to keep in mind.
Her high HP allows for extra things, like good use of Panic Ploy or Infantry Pulse. In fact, she's so flexible with this build, she can take almost any bane and be really good with something like Odd Atk Wave.
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Carrot Lance+ (+Def) | A | Steady Breath |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Infantry Pulse 3 |
S | Close Def 3 |
Preferred IV: +Def / -Res
Weapon: Carrot Lance+ (Def)
Assist: Reposition / Draw Back
Special: Aether / Sol
Passive A: Steady Breath / Steady Stance 3 / Close Def 3
Passive B: Quick Riposte 3 / Renewal 3
Passive C: Infantry Pulse 3 / Panic Ploy 3
Sacred Seal: Close Def 3 / Quick Riposte 3
With this build, Charlotte is an insane physical sustain tanky unit.
With Carrot Lance+(Def) Charlotte can restore 4 HP after combat if she was able to attack the unit.
Her assist skill Reposition or Draw Back gives her good utility to help allies out of danger.
Her special Aether or Sol allows Charlotte to heal even more HP back when it triggers.
Her A slot Steady Breath / Steady Stance 3 / Close Def 3 allows Charlotte to be bulkier + Steady Breath reduces the Special cooldown so it triggers faster.
Her B slot Quick Riposte 3 / Renewal 3 gives her two options if you choose Quick Riposte Charlotte will then attack the enemy twice on the enemy phase if the enemy attacked. If you choose Renewal 3 then Charlotte will recover 10 HP every second turn to make her sustain even bigger then it already is with Carrot Lance+ and Aether / Sol.
Her C slot Infantry Pulse 3 / Panic Ploy 3 is a big utility boost for her allies. With Infantry Pulse 3 Charlotte reduces the special charge of her allies by 1 if she got more HP then her infantry allies.
With Panic Ploy 3 Charlotte turn bonuses on foes into penalties through their next actions as long as she has more HP than the enemy.
For the Seal slot I have 2 options Close Def 3 or Quick Riposte 3.
Close Def 3 for making her even bulkier on the enemy phase and Quick Riposte if you choose to turn Renewal 3 on her B slot this way she still recovers 10 HP every second turn and she will attack twice on the enemy phase if the enemy attacks her.
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Brave Lance | A | Death Blow 3 |
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Swap | B | Drag Back |
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Draconic Aura | C | Threaten Atk 3 |
I really want to build Charlotte, because I really enjoy her character, and her art is gorgeous. She might not be the best lance unit, but she will do her job.
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First Bite+ (+Spd) | A | Fury 3 |
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Reposition | B | Renewal 3 |
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Moonbow | C | Threaten Atk 3 |
S | Speed +3 |
With First Bite+ refined, she reaches 51 HP and it gives her +5 Def/Res to unit and allies within 2 spaces. She reaches 32 Def with it and combined with her high HP and Spd she's able to tank some physical hits with Threaten Atk 3 helping at debuffing enemies, while Renewal 3 compensates Fury 3 damage. This build is focused on making Charlotte an offensive unit, since 56 Atk and 41 Spd is something to consider.
An interesting point here is that she can also excel as a support unit. Her buffs are Fortify buffs, that means they can be used to buff Bladetomes for a nice +10. Add Hone Atk 3 skill with Hone Spd 3 seal and after an attack, she can buff +18 to Bladetomes, specifically Infantry ones (like Nino). You can also use an Spur/Drive skill with an Spur seal to improve even more their offenses/defenses.
Also, this works wonder in Armor teams, since they tend to be close to each other (let it be with Charlotte or a Lance Armor with her weapon inherited/refined so they could use their C-skill for something else like Panic Ploy 3, Armor March 3 or preferably, Hone/Goad/Ward Armor). This requires some positioning but when done right, she can give good support to her team while also being a good offensive Lance unit.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 10 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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50 | A |
![]() Inheritable by all units.
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100 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | A |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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