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Legendary Julia

Analysis by StanTheWoz
Legendary Julia - Crusader of Light

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 40
ATK 39
SPD 28
DEF 19
RES 36

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 5 3 9
Middle 18 9 6 4 10
High 19 10 7 5 11

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 36 24 16 33
Middle 40 39 28 19 36
High 43 43 31 22 39

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Naga’s Chosen (Mixed Phase)

Build by StanTheWoz
Recommended
Virtuous Naga (+Eff) A Atk/Res Ideal 4
Alternate: Still Water 4
Positional Assist B Light and Dark II
Ruptured Sky
Alternate: Moonbow
C Atk/Res Menace
Alternate: Atk/Res Oath 3
IVs

+Atk or +Res / -Def

SAtk/Res Ideal 3
Alternate: Atk/Res Solo 3

Show Explanation/Analysis

Weapon: Virtuous Naga (+Eff)

Assist: Positional Assist / Flexible

Special: Ruptured Sky / Moonbow / Flexible

IVs: +Atk or +Res / -Def

Passive A: Atk/Res Ideal 4 / Still Water 4 / Atk/Res Solo 4 / Mirror Impact / Flexible

Passive B: Light and Dark II

Passive C: Atk/Res Menace / Flexible

Sacred Seal: Atk/Res Ideal 3 / Flexible

  • This build aims to emphasize Julia’s strengths on both phases, improving her Atk and Res so she can better survive and KO mages and dragons. 
  • Ruptured Sky is generally the best choice of Special due to its low cooldown and high power against dragons, as well as high SP cost if using Julia for Arena scoring. Other options like Moonbow and Glimmer are also good. 
  • Atk is generally the best boon, as it is a superboon, but Res is also quite good due to improving Julia’s damage reduction and potentially improving her damage against foes with Dragon Wall. Def is generally the best bane, as it is Julia’s only non-impactful stat in combat against mages and dragons. 
  • The A skill is flexible. Atk/Res Ideal 4 provides a boost of up to +9 Atk and Res on both phases if Julia is at 100% HP and under the effects of any visible buff, such as the stat buff provided by Atk/Res Menace. If only one of these conditions is met it still provides a boost of +7. Still Water 4 provides the same +7 boost but it applies to Julia’s out-of-combat stats, at the cost of reducing her Def by 5. Atk/Res Solo 4 provides the same +7 boost but only if Julia is not adjacent to allies. Mirror Impact provides a stronger effect on player phase, +6 Atk and +10 Res and preventing the foe from making a follow-up attack, but it provides no value on enemy phase. 
  • The C skill is flexible, with Atk/Res Menace providing fantastic value if Julia starts her turn within 4 spaces of an enemy, buffing her Atk and Res by 6 and debuffing their Atk and Res by 6. These stat changes not only improve her damage and survivability, but also more easily allow her to activate the effects of Virtuous Naga which depend on comparisons between her Atk and Res and her foe’s. 
  • The seal is flexible, with Atk/Res Ideal 3 providing a great boost of +5 Atk and Res in both phases as long as Julia is either at 100% HP or under the effects of any visible buff. 

Strengths

Virtuous Naga (+Eff)

Legendary Julia’s new tome provides a variety of useful effects, including boosts to her stats, damage reduction based on her Res, dragon effectiveness, a guaranteed follow-up attack, and the ability to counterattack dragons in melee. These effects give her strong combat against dragons and many mages on both phases. 

Light and Dark II

The upgraded version of Light and Dark provides multiple useful effects including a reduction to all her foe’s stats, neutralizing any penalties on Julia and bonuses on her foe, and disabling any effects that target the lower of her Def and Res, such as the effect of most dragonbreath weapons. 

Tome Infantry

Julia’s status as a tome infantry allows her to use great skills like Atk/Res Ideal 4, Mirror Impact, and Time’s Pulse

Great Atk and Res

Atk and Res are Julia’s most important stats for dealing with mages and dragons, and her base 39 Atk and 36 Res serve her well to that end. Her high Res also allows her to bypass the effects of Dragon Wall on many enemy dragons, if her Res exceeds her foe’s. 

Decent Spd and HP

Julia’s base 40 HP and 28 Spd are decent. Her Spd is also better than it looks at first since Light and Dark II provides a debuff of -5 to her foe’s Spd, as well as neutralizing any bonuses her foe has and any penalties Julia has. 

Weaknesses

Terrible Def

Julia’s base 19 Def means she is in danger of falling to strong physical attacks from most units. Although she can reduce their damage by up to 40% based on her Res, she will still easily fall in two hits against most physical foes. 

Magic Effectiveness

Weapons “effective against magic foes” such as Aureola deal bonus damage against Julia. 

Deadeye-type effects

Specials like Deadeye and Lethality that ignore percentage-based damage reduction will cause Julia to take full damage from her foe’s attacks, likely falling in a single hit. 

Competition

While Julia has a strong niche as a high Atk and Res unit that can survive most mages and dragons and deal high damage back, there are other units who can do similar things, including other blue tomes like Legendary Deirdre and Guinivere, and they have some strengths that Julia lacks. 

Weapon Skills

Weapons SP Rng. Mt.
Light
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Ellight
Learns by default at 3 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Shine
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Virtuous NagaEffective against dragon foes. Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk, grants Atk/Res+6 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Dragon FangBoosts Atk by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Warding Blow 1Grants Res+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Mirror Strike 1Grants Atk/Res+2 during combat if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Mirror Strike 2Grants Atk/Res +4 during combat if unit initiates attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Mirror ImpactIf unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack.
Excludes Armor, Cavalry, and Staff Units
Unlocks at 5 ★
300
A
Light and DarkInflicts Atk/Spd/Def/Res-2 on foe, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Light and Dark IIInflicts Atk/Spd/Def/Res-5 on foe, neutralizes unit's penalties and foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Atk/Res Oath 1At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn.
Infantry & Flying Units Only
Unlocks at 1 ★
60
C
Atk/Res Oath 2At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.
Infantry & Flying Units Only
Unlocks at 2 ★
120
C
Atk/Res Oath 3At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.
Infantry & Flying Units Only
Unlocks at 4 ★
240
C
Atk/Res MenaceAt start of turn, inflicts Atk/Res-6 on nearest foes within 4 spaces through their next actions and grants Atk/Res+6 to unit for 1 turn.
Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

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