- Default
- Attack
- Special
- Injured




Legendary Julia - Crusader of Light |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 5 | 3 | 9 |
Middle | 18 | 9 | 6 | 4 | 10 |
High | 19 | 10 | 7 | 5 | 11 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 36 | 24 | 16 | 33 |
Middle | 40 | 39 | 28 | 19 | 36 |
High | 43 | 43 | 31 | 22 | 39 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Naga’s Chosen (Mixed Phase)
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Virtuous Naga (+Eff) | A | Atk/Res Ideal 4 Alternate: Still Water 4 |
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Positional Assist | B | Light and Dark II |
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Ruptured Sky Alternate: Moonbow |
C | Atk/Res Menace Alternate: Atk/Res Oath 3 |
IVs | +Atk or +Res / -Def | S | Atk/Res Ideal 3 Alternate: Atk/Res Solo 3 |
Weapon: Virtuous Naga (+Eff)
Assist: Positional Assist / Flexible
Special: Ruptured Sky / Moonbow / Flexible
IVs: +Atk or +Res / -Def
Passive A: Atk/Res Ideal 4 / Still Water 4 / Atk/Res Solo 4 / Mirror Impact / Flexible
Passive B: Light and Dark II
Passive C: Atk/Res Menace / Flexible
Sacred Seal: Atk/Res Ideal 3 / Flexible
- This build aims to emphasize Julia’s strengths on both phases, improving her Atk and Res so she can better survive and KO mages and dragons.
- Ruptured Sky is generally the best choice of Special due to its low cooldown and high power against dragons, as well as high SP cost if using Julia for Arena scoring. Other options like Moonbow and Glimmer are also good.
- Atk is generally the best boon, as it is a superboon, but Res is also quite good due to improving Julia’s damage reduction and potentially improving her damage against foes with Dragon Wall. Def is generally the best bane, as it is Julia’s only non-impactful stat in combat against mages and dragons.
- The A skill is flexible. Atk/Res Ideal 4 provides a boost of up to +9 Atk and Res on both phases if Julia is at 100% HP and under the effects of any visible buff, such as the stat buff provided by Atk/Res Menace. If only one of these conditions is met it still provides a boost of +7. Still Water 4 provides the same +7 boost but it applies to Julia’s out-of-combat stats, at the cost of reducing her Def by 5. Atk/Res Solo 4 provides the same +7 boost but only if Julia is not adjacent to allies. Mirror Impact provides a stronger effect on player phase, +6 Atk and +10 Res and preventing the foe from making a follow-up attack, but it provides no value on enemy phase.
- The C skill is flexible, with Atk/Res Menace providing fantastic value if Julia starts her turn within 4 spaces of an enemy, buffing her Atk and Res by 6 and debuffing their Atk and Res by 6. These stat changes not only improve her damage and survivability, but also more easily allow her to activate the effects of Virtuous Naga which depend on comparisons between her Atk and Res and her foe’s.
- The seal is flexible, with Atk/Res Ideal 3 providing a great boost of +5 Atk and Res in both phases as long as Julia is either at 100% HP or under the effects of any visible buff.
Strengths
Virtuous Naga (+Eff)
Legendary Julia’s new tome provides a variety of useful effects, including boosts to her stats, damage reduction based on her Res, dragon effectiveness, a guaranteed follow-up attack, and the ability to counterattack dragons in melee. These effects give her strong combat against dragons and many mages on both phases.
Light and Dark II
The upgraded version of Light and Dark provides multiple useful effects including a reduction to all her foe’s stats, neutralizing any penalties on Julia and bonuses on her foe, and disabling any effects that target the lower of her Def and Res, such as the effect of most dragonbreath weapons.
Tome Infantry
Julia’s status as a tome infantry allows her to use great skills like Atk/Res Ideal 4, Mirror Impact, and Time’s Pulse.
Great Atk and Res
Atk and Res are Julia’s most important stats for dealing with mages and dragons, and her base 39 Atk and 36 Res serve her well to that end. Her high Res also allows her to bypass the effects of Dragon Wall on many enemy dragons, if her Res exceeds her foe’s.
Decent Spd and HP
Julia’s base 40 HP and 28 Spd are decent. Her Spd is also better than it looks at first since Light and Dark II provides a debuff of -5 to her foe’s Spd, as well as neutralizing any bonuses her foe has and any penalties Julia has.
Weaknesses
Terrible Def
Julia’s base 19 Def means she is in danger of falling to strong physical attacks from most units. Although she can reduce their damage by up to 40% based on her Res, she will still easily fall in two hits against most physical foes.
Magic Effectiveness
Weapons “effective against magic foes” such as Aureola deal bonus damage against Julia.
Deadeye-type effects
Specials like Deadeye and Lethality that ignore percentage-based damage reduction will cause Julia to take full damage from her foe’s attacks, likely falling in a single hit.
Competition
While Julia has a strong niche as a high Atk and Res unit that can survive most mages and dragons and deal high damage back, there are other units who can do similar things, including other blue tomes like Legendary Deirdre and Guinivere, and they have some strengths that Julia lacks.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Blue Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Blue Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
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200 | 2 | 9 |
![]() Effective against dragon foes. Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk, grants Atk/Res+6 during combat. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage by 50% of unit's Atk. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Res+2 during combat if unit initiates the attack. Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
![]() If unit initiates combat, grants Atk/Res+2 during combat. Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
![]() If unit initiates combat, grants Atk/Res+4 during combat. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
![]() If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. Excludes Armor, Cavalry, and Staff Units
Unlocks at 5 ★ |
300 | A |
Light and Dark Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
Light and Dark II Inflicts Atk/Spd/Def/Res-5 on foe, neutralizes unit's penalties and foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 1 ★ |
60 | C |
![]() At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 2 ★ |
120 | C |
![]() At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 4 ★ |
240 | C |
Atk/Res Menace At start of turn, inflicts Atk/Res-6 on nearest foes within 4 spaces through their next actions and grants Atk/Res+6 to unit for 1 turn. Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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