
Skills
Attr. | Weapon | Mt. | Rng. | Effect | SP |
---|---|---|---|---|---|
![]() | Absorb | 4 | 2 | Recover 50% of damage dealt. | 150 |
![]() | Absorb+ | 7 | 2 | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. | 300 |
![]() | Achimenes Furl | 14 | 2 | Accelerates Special trigger (cooldown count-1). Grants effects based on the number of movement types on the current team (excluding unit): If ≥ 1, inflicts Atk/Def/Res-5 on foes within 3 spaces during combat. If ≥ 2, reduces damage from foe's first attack during combat by 30%. If ≥ 3, grants "when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt)" to unit and allies within 3 spaces of unit during combat. | 400 |
![]() | Adroit War Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, if foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. If ≥ 10, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).
| 400 |
![]() | Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 |
![]() | Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 |
![]() | Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 200 |
![]() | Adult (Infantry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 |
![]() | Agnea's Arrow | 14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. | 400 |
![]() | Aid | 8 | 2 | At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) | 200 |
![]() | Aid+ | 12 | 2 | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 |
![]() | Allied Lance | 10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 |
![]() | Allied Lance+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 |
![]() | Allied Lance+ (+Atk) | 16 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 350 |
![]() | Allied Lance+ (+Def) | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 350 |
![]() | Allied Lance+ (+Res) | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 350 |
![]() | Allied Lance+ (+Spd) | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 350 |
![]() | Allied Sword | 10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 |
![]() | Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 |
![]() | Alondite | 16 | 1 | Enables counterattack regardless of distance if this unit is attacked. | 400 |
![]() | Alondite (+Eff) | 16 | 1 | Enables counterattack regardless of distance if this unit is attacked. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. | 400 |
![]() | Amatsu | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | 400 |
![]() | Amiti | 11 | 1 | Spd-2. Attack twice when initiating combat. | 400 |
![]() | Amiti (+Atk) | 12 | 1 | Spd-2. Attack twice when initiating combat. | 400 |
![]() | Amiti (+Def) | 11 | 1 | Spd-2. Attack twice when initiating combat. | 400 |
![]() | Amiti (+Eff) | 11 | 1 | Spd-2. Attack twice when initiating combat. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 |
![]() | Amiti (+Res) | 11 | 1 | Spd-2. Attack twice when initiating combat. | 400 |
![]() | Amiti (+Spd) | 11 | 1 | Spd-2. Attack twice when initiating combat. | 400 |
![]() | Amity Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 |
![]() | Amity Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Amity Blooms+ (+Atk) | 13 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Amity Blooms+ (+Def) | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Amity Blooms+ (+Res) | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Amity Blooms+ (+Spd) | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Ancient Codex | 14 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | 400 |
![]() | Ancient Codex (+Atk) | 15 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | 400 |
![]() | Ancient Codex (+Def) | 14 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | 400 |
![]() | Ancient Codex (+Eff) | 14 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. At the start of turns 1 through 3, grants Special cooldown count-1 to unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 400 |
![]() | Ancient Codex (+Res) | 14 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | 400 |
![]() | Ancient Codex (+Spd) | 14 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | 400 |
![]() | Ancient Ragnell | 16 | 1 | Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Apotheosis Spear | 16 | 1 | Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Arcane Downfall | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, foe cannot make a follow-up attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). | 400 |
![]() | Arcane Eclipse | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | 400 |
![]() | Arcane Grima | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 |
![]() | Arcane Grima (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Arcane Grima (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Arcane Grima (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Arcane Grima (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Arcane Qiang | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Arcane Qiang (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Arcane Qiang (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Arcane Qiang (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Arcane Qiang (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Arcane Éljúðnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Arcane Éljúðnir (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Arcane Éljúðnir (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Arcane Éljúðnir (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Arcane Éljúðnir (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Arden's Blade | 10 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 400 |
![]() | Arden's Blade (+Eff) | 10 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Ardent Durandal | 16 | 1 | Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | 400 |
![]() | Ardent Durandal (+Eff) | 16 | 1 | Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
| 400 |
![]() | Ardent Service | 10 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 200 |
![]() | Ardent Service+ | 14 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 300 |
![]() | Ardent Service+ (+Atk) | 16 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 350 |
![]() | Ardent Service+ (+Def) | 14 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 350 |
![]() | Ardent Service+ (+Res) | 14 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 350 |
![]() | Ardent Service+ (+Spd) | 14 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 350 |
![]() | Areadbhar | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 |
![]() | Argent Aura | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5 and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. | 400 |
![]() | Argent Bow | 8 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Argent Bow (+Atk) | 9 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Argent Bow (+Def) | 8 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Argent Bow (+Eff) | 8 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action. | 400 |
![]() | Argent Bow (+Res) | 8 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Argent Bow (+Spd) | 8 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Armads | 16 | 1 | Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%. | 400 |
![]() | Armorpin Dagger | 8 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Armorpin Dagger+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Armorpin Dagger+ (+Atk) | 13 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Armorpin Dagger+ (+Def) | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Armorpin Dagger+ (+Res) | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Armorpin Dagger+ (+Spd) | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Armorslayer | 8 | 1 | Effective against armored units. | 200 |
![]() | Armorslayer+ | 12 | 1 | Effective against armored units. | 300 |
![]() | Armorsmasher | 10 | 1 | Effective against armored foes. | 200 |
![]() | Armorsmasher+ | 14 | 1 | Effective against armored units. | 300 |
![]() | Armorsmasher+ (+Atk) | 16 | 1 | Effective against armored units. | 350 |
![]() | Armorsmasher+ (+Def) | 14 | 1 | Effective against armored units. | 350 |
![]() | Armorsmasher+ (+Eff) | 14 | 1 | Effective against armored foes. If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Armorsmasher+ (+Res) | 14 | 1 | Effective against armored units. | 350 |
![]() | Armorsmasher+ (+Spd) | 14 | 1 | Effective against armored units. | 350 |
![]() | Arthur's Axe | 16 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Arthur's Axe (+ Def) | 16 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Arthur's Axe (+Atk) | 18 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Arthur's Axe (+Eff) | 16 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Arthur's Axe (+Res) | 16 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Arthur's Axe (+Spd) | 16 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Ascending Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. | 400 |
![]() | Assassin's Bow | 7 | 2 | Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. | 200 |
![]() | Assassin's Bow+ | 11 | 2 | Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. | 300 |
![]() | Assault | 10 | 2 | 50 | |
![]() | Astra Blade | 16 | 1 | Grants Atk+3. If unit's Atk > foe's Def, boosts damage by 50% of unit's Atk minus foe's Def. | 400 |
![]() | Astral Breath | 16 | 1 | Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res +5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Asura Blades | 8 | 2 | Grants Spd+5. Unit attacks twice (even if foe initiates combat). Neutralizes penalties on unit during combat. If unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Athame | 14 | 2 | Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Athame (+Eff) | 14 | 2 | Grants Res+3. If unit initiates combat or if foe's HP ≤ 99% at the start of combat, grants Atk/Spd+5 to unit during combat. If foe initiates combat and foe's HP ≤ 99% at the start of combat, unit can counterattack before foe's first attack. Effect:【Dagger 7】 If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts【Exposure】 on those foes through their next actions. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 【Exposure】 Foe's attacks deal +10 damage.
| 400 |
![]() | Atlas (Weapon) | 9 | 2 | 200 | |
![]() | Atlas+ (Weapon) | 13 | 2 | 300 | |
![]() | Audhulma | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Res+5. | 400 |
![]() | Audhulma (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Res+5 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.). | 400 |
![]() | Aura | 14 | 2 | Restores 5 HP to adjacent allies after any combat this unit initiates | 400 |
![]() | Aura (+Atk) | 15 | 2 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | 400 |
![]() | Aura (+Def) | 14 | 2 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | 400 |
![]() | Aura (+Eff) | 14 | 2 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat | 400 |
![]() | Aura (+Res) | 14 | 2 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | 400 |
![]() | Aura (+Spd) | 14 | 2 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | 400 |
![]() | Aureola | 14 | 2 | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat, and also restores 7 HP to unit and allies within 2 spaces after combat. | 400 |
![]() | Aurgelmir | 16 | 1 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, unit makes a guaranteed follow-up attack, and also reduces damage from foe's first attack by 40% and unit's next attack deals damage equal to total damage reduced (by any source, including other skills). Resets at end of combat.
| 400 |
![]() | Aurora Breath | 16 | 1 | Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Auto-Lofnheiðr | 16 | 1 | Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) | 400 |
![]() | Aversa's Night | 14 | 2 | Grants Res+3. At start of turn, if any foe's HP ≤ unit’s HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. | 400 |
![]() | Aversa's Night (+Eff) | 14 | 2 | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Awoken Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
| 400 |
![]() | Axe Fighter's Axe | 16 | 1 | Unit takes 0 damage and deals 99 damage per attack. | 500 |
![]() | Axe of Despair | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Def+6 bonus and foe has an Atk/Def-6 penalty, the calculated total will be 24.) | 400 |
![]() | Axe of Virility | 16 | 1 | Effective against armored foes. | 400 |
![]() | Axe of Virility (+Atk) | 18 | 1 | Effective against armored foes. | 400 |
![]() | Axe of Virility (+Def) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Axe of Virility (+Eff) | 16 | 1 | Effective against armored foes. Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. | 400 |
![]() | Axe of Virility (+Res) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Axe of Virility (+Spd) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Aymr | 16 | 1 | Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Def -6 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Ayra's Blade | 16 | 1 | Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.) | 400 |
![]() | Ayra's Blade (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat and reduces damage from foe's first attack by 20%. | 400 |
![]() | Azure Lance | 16 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | 400 |
![]() | Azure Lance (+Eff) | 16 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn and restores 10 HP to both. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
| 400 |
![]() | Balmung | 16 | 1 | Grants Spd+3. | 400 |
![]() | Banshee Θ | 14 | 2 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 |
![]() | Barb Shuriken | 8 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. | 300 |
![]() | Barb Shuriken+ (+Atk) | 13 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Barb Shuriken+ (+Def) | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Barb Shuriken+ (+Res) | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Barb Shuriken+ (+Spd) | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Barrier Axe | 10 | 1 | If foe initiates combat, grants Res +7 during combat. | 200 |
![]() | Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res +7 during combat. | 300 |
![]() | Barrier Axe+ (+Atk) | 16 | 1 | If foe initiates combat, grants Res +7 during combat. | 350 |
![]() | Barrier Axe+ (+Def) | 14 | 1 | If foe initiates combat, grants Res +7 during combat. | 350 |
![]() | Barrier Axe+ (+Res) | 14 | 1 | If foe initiates combat, grants Res +7 during combat. | 350 |
![]() | Barrier Axe+ (+Spd) | 14 | 1 | If foe initiates combat, grants Res +7 during combat. | 350 |
![]() | Barrier Blade | 10 | 1 | If foe initiates combat, grants Res+4 during combat. | 200 |
![]() | Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 |
![]() | Barrier Blade+ (+Atk) | 16 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Barrier Blade+ (+Def) | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Barrier Blade+ (+Res) | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Barrier Blade+ (+Spd) | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Barrier Lance | 9 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 |
![]() | Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 |
![]() | Barrier Lance+ (+Atk) | 16 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Barrier Lance+ (+Def) | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Barrier Lance+ (+Res) | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Barrier Lance+ (+Spd) | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 350 |
![]() | Basilikos | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Basilikos (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Basilikos (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Basilikos (+Eff) | 16 | 1 | Accelerates Special triger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5 | 400 |
![]() | Basilikos (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Basilikos (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Bat Fang | 14 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 300 |
![]() | Beach Banner | 10 | 1 | If unit initiates combat, grants Atk/Spd/Def/ Res+2 during combat. | 200 |
![]() | Beach Banner+ | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat. | 300 |
![]() | Beach Banner+ (+Atk) | 16 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Beach Banner+ (+Def) | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Beach Banner+ (+Res) | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Beach Banner+ (+Spd) | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Beguiling Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 200 |
![]() | Beguiling Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 300 |
![]() | Beguiling Bow+ (+Atk) | 13 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Beguiling Bow+ (+Def) | 12 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Beguiling Bow+ (+Res) | 12 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Beguiling Bow+ (+Spd) | 12 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Bellringer | 10 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 200 |
![]() | Bellringer+ | 14 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Bellringer+ (+Atk) | 16 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 350 |
![]() | Bellringer+ (+Def) | 14 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 350 |
![]() | Bellringer+ (+Res) | 14 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 350 |
![]() | Bellringer+ (+Spd) | 14 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 350 |
![]() | Beloved Zofia | 16 | 1 | Grants Def+3. If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4, but if unit attacked, unit takes 4 damage after combat. | 400 |
![]() | Beloved Zofia (+Atk) | 18 | 1 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 |
![]() | Beloved Zofia (+Def) | 16 | 1 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 |
![]() | Beloved Zofia (+Eff) | 16 | 1 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 |
![]() | Beloved Zofia (+Res) | 16 | 1 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 |
![]() | Beloved Zofia (+Spd) | 16 | 1 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 |
![]() | Bereft Lance | 16 | 1 | Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Berkut's Lance | 10 | 1 | Grants Res+4 when the unit is under attack. | 200 |
![]() | Berkut's Lance+ | 14 | 1 | Grants Res+4 when the unit is under attack. | 300 |
![]() | Berkut’s Lance+ (+Atk) | 16 | 1 | Grants Res+7 when the unit is under attack. | 350 |
![]() | Berkut’s Lance+ (+Def) | 14 | 1 | Grants Res+7 when the unit is under attack. | 350 |
![]() | Berkut’s Lance+ (+Res) | 14 | 1 | Grants Res+7 when the unit is under attack. | 350 |
![]() | Berkut’s Lance+ (+Spd) | 14 | 1 | Grants Res+7 when the unit is under attack. | 350 |
![]() | Berserk Armads | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 75% and Special triggers by attacking, Special cooldown count-1 at start of turn. Deals +10 damage when Special triggers. | 400 |
![]() | Berserk Armads (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
| 400 |
![]() | Beruka's Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Beruka's Axe (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Beruka's Axe (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Beruka's Axe (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe | 400 |
![]() | Beruka's Axe (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Beruka's Axe (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Big-Catch Bow | 8 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. | 200 |
![]() | Big-Catch Bow+ | 12 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. | 300 |
![]() | Big-Catch Bow+ (+Atk) | 13 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. | 350 |
![]() | Big-Catch Bow+ (+Def) | 12 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. | 350 |
![]() | Big-Catch Bow+ (+Res) | 12 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. | 350 |
![]() | Big-Catch Bow+ (+Spd) | 12 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. | 350 |
![]() | Binding Blade | 16 | 1 | Grants Def/Res+2 when this unit is attacked. | 400 |
![]() | Binding Blade (+Atk) | 18 | 1 | Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. | 400 |
![]() | Binding Blade (+Def) | 16 | 1 | Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. | 400 |
![]() | Binding Blade (+Eff) | 16 | 1 | Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. If unit's HP >= 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 |
![]() | Binding Blade (+Res) | 16 | 1 | Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. | 400 |
![]() | Binding Blade (+Spd) | 16 | 1 | Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. | 400 |
![]() | Binding Reginleif | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. | 400 |
![]() | Blackfire Breath | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 |
![]() | Blackfire Breath+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 |
![]() | Blackfire Breath+ (+Atk) | 16 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Blackfire Breath+ (+Def) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Blackfire Breath+ (+Res) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Blackfire Breath+ (+Spd) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Blade of Favors | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes are within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-6 on those foes through their next actions and grants Atk/Spd/Def+6 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 5 + any current penalty on each of those stats (example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently) and reduces damage from foe's first attack during combat by 40%. | 400 |
![]() | Blade of Jehanna | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-6 on foe and neutralizes foe's bonuses to Spd/Def during combat, and also, if foe in combat is in a cardinal direction of unit, foe cannot counterattack, but otherwise, unit deals damage = 15% of foe's Atk. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Blade of Renais | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
| 400 |
![]() | Blade of Shadows | 16 | 1 | Accelerates Special trigger (cooldown count -1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. | 400 |
![]() | Blazing Durandal | 16 | 1 | Grants Atk+3. If unit's Atk > foe's, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.) | 400 |
![]() | Blazing Durandal (+Atk) | 18 | 1 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Blazing Durandal (+Def) | 16 | 1 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Blazing Durandal (+Eff) | 16 | 1 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Blazing Durandal (+Res) | 16 | 1 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Blazing Durandal (+Spd) | 16 | 1 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Blazing Polearms | 16 | 1 | Enables【Canto (2)】. Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) | 400 |
![]() | Blessed Bouquet | 9 | 2 | Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. | 200 |
![]() | Blessed Bouquet+ | 12 | 2 | Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. | 300 |
![]() | Blessed Bouquet+ (+Atk) | 13 | 2 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Blessed Bouquet+ (+Def) | 12 | 2 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Blessed Bouquet+ (+Res) | 12 | 2 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Blessed Bouquet+ (+Spd) | 12 | 2 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Blizzard | 14 | 2 | Grants Res+3. Grants bonus to unit's Atk equal to total penalties on foe during combat. | 400 |
![]() | Blizzard (+Eff) | 14 | 2 | Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Res-4 on foe during combat.
| 400 |
![]() | Blood Tome | 14 | 2 | Grants Atk +3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 |
![]() | Blue Egg | 7 | 2 | If unit initiates attack, unit recovers 4 HP after the battle. | 200 |
![]() | Blue Egg+ | 11 | 2 | If unit initiates attack, unit recovers 4 HP after the battle. | 300 |
![]() | Blue Egg+ (+Atk) | 13 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Blue Egg+ (+Def) | 12 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Blue Egg+ (+Res) | 12 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Blue Egg+ (+Spd) | 12 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Blue Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 |
![]() | Blue Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Blue Gift+ (+Atk) | 13 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Blue Gift+ (+Def) | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Blue Gift+ (+Res) | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Blue Gift+ (+Spd) | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Blue-Crow Tome | 14 | 2 | Effective against cavalry foes. | 400 |
![]() | Blue-Crow Tome (+Eff) | 14 | 2 | Effective against cavalry foes. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 |
![]() | Blárblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. | 200 |
![]() | Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. | 300 |
![]() | Blárblooms | 9 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 |
![]() | Blárblooms+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 |
![]() | Blárblooms+ (+Atk) | 13 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Blárblooms+ (+Def) | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Blárblooms+ (+Res) | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Blárblooms+ (+Spd) | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Blárfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 |
![]() | Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 |
![]() | Blárfox+ (+Atk) | 13 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Blárfox+ (+Def) | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Blárfox+ (+Res) | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Blárfox+ (+Spd) | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Blárlion | 8 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 200 |
![]() | Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 300 |
![]() | Blárowl | 6 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 200 |
![]() | Blárowl+ | 10 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 300 |
![]() | Blárowl+ (+Atk) | 12 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Blárowl+ (+Def) | 11 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Blárowl+ (+Res) | 11 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Blárowl+ (+Spd) | 11 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Blárrabbit | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 |
![]() | Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 |
![]() | Blárrabbit+ (+Atk) | 13 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 350 |
![]() | Blárrabbit+ (+Def) | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 |
![]() | Blárrabbit+ (+Res) | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 |
![]() | Blárrabbit+ (+Spd) | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 |
![]() | Blárraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 |
![]() | Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 |
![]() | Blárserpent | 8 | 2 | Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. | 200 |
![]() | Blárserpent+ | 12 | 2 | Grants Def/Res +6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. | 300 |
![]() | Blárserpent+ (+Atk) | 13 | 2 | Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. | 350 |
![]() | Blárserpent+ (+Def) | 12 | 2 | Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. | 350 |
![]() | Blárserpent+ (+Res) | 12 | 2 | Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. | 350 |
![]() | Blárserpent+ (+Spd) | 12 | 2 | Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. | 350 |
![]() | Blárwolf | 6 | 2 | Effective against cavalry units. | 200 |
![]() | Blárwolf+ | 10 | 2 | Effective against cavalry units. | 300 |
![]() | Bolganone | 9 | 2 | 200 | |
![]() | Bolganone+ | 13 | 2 | 400 | |
![]() | Bolganone+ (+Atk) | 15 | 2 | 350 | |
![]() | Bolganone+ (+Def) | 14 | 2 | 350 | |
![]() | Bolganone+ (+Res) | 14 | 2 | 350 | |
![]() | Bolganone+ (+Spd) | 14 | 2 | 350 | |
![]() | Bond of the Álfar | 14 | 2 | Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat. | 400 |
![]() | Bone Carver | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Bone Carver+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Bone Carver+ (+Atk) | 13 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bone Carver+ (+Def) | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bone Carver+ (+Res) | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Bone Carver+ (+Spd) | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Book of Dreams | 14 | 2 | Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 |
![]() | Book of Dreams (+Eff) | 14 | 2 | Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and deals damage = 15% of unit's Atk. (Only highest value applied. Does not stack.) | 400 |
![]() | Book of Orchids | 14 | 2 | If unit initiates combat, grants +6 Atk during combat. | 400 |
![]() | Book of Orchids (+Atk) | 15 | 2 | If unit initiates combat, grants +6 Atk during combat. | 400 |
![]() | Book of Orchids (+Def) | 14 | 2 | If unit initiates combat, grants +6 Atk during combat. | 400 |
![]() | Book of Orchids (+Eff) | 14 | 2 | If unit initiates combat, grants +6 Atk during combat. If a movement Assist Skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets | 400 |
![]() | Book of Orchids (+Res) | 14 | 2 | If unit initiates combat, grants +6 Atk during combat. | 400 |
![]() | Book of Orchids (+Spd) | 14 | 2 | If unit initiates combat, grants +6 Atk during combat. | 400 |
![]() | Book of Shadows | 14 | 2 | Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 |
![]() | Bottled Juice | 8 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Bottled Juice+ | 12 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Bottled Juice+ (+Atk) | 13 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bottled Juice+ (+Def) | 12 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bottled Juice+ (+Res) | 12 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bottled Juice+ (+Spd) | 12 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bouquet Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 200 |
![]() | Bouquet Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 300 |
![]() | Bouquet Bow+ (+Atk) | 13 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Bouquet Bow+ (+Def) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Bouquet Bow+ (+Res) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Bouquet Bow+ (+Spd) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Bow of Beauty | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 |
![]() | Bow of Beauty (+Atk) | 15 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 |
![]() | Bow of Beauty (+Def) | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 |
![]() | Bow of Beauty (+Eff) | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. | 400 |
![]() | Bow of Beauty (+Res) | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 |
![]() | Bow of Beauty (+Spd) | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 |
![]() | Bow of Devotion | 14 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Bow of Devotion (+Atk) | 15 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Bow of Devotion (+Def) | 14 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Bow of Devotion (+Eff) | 14 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's HP ≥ 50% and foe initiates combat, unit's make a guaranteed follow-up attack. | 400 |
![]() | Bow of Devotion (+Res) | 14 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Bow of Devotion (+Spd) | 14 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Bow of Frelia | 14 | 1 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +7 damage and neutralizes "reduces damage by X%" effects from non-Special skills.
| 400 |
![]() | Bow of Repose | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. At start of combat, if unit's HP ≤ 99%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiates combat × 2, + 3; max 11), and also, the following effects will occur based on that number of spaces: if ≥ 1 space, reduces damage from foe's first attack during combat by 30%; if ≥ 2, also neutralizes effects that prevent unit's follow-up attacks during combat and effects that inflict "Special cooldown charge -X" on unit during combat. | 400 |
![]() | Bow of Twelve | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit's HP ≥ 75% at start of combat and foe uses magic or staff, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit’s HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
| 400 |
![]() | Bow of Verdane | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Bow of Verdane (+Eff) | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat, grants effects to unit based on the value of unit's Spd minus foe's Spd: If ≥ 3, unit makes a guaranteed follow-up attack. If ≥ 7, unit can make a follow-up attack before foe can counterattack.
| 400 |
![]() | Brave Axe | 5 | 1 | Spd-5. Attack twice when initiating combat. | 200 |
![]() | Brave Axe+ | 8 | 1 | Spd-5. Attack twice when initiating combat. | 300 |
![]() | Brave Bow | 4 | 2 | Spd-5. Effective against flying units. Attacks twice if unit initiates combat. | 200 |
![]() | Brave Bow+ | 7 | 2 | Spd-5. Effective against flying units. Attacks twice if unit initiates combat. | 300 |
![]() | Brave Lance | 5 | 1 | Spd-5. Attack twice when initiating combat. | 200 |
![]() | Brave Lance+ | 8 | 1 | Spd-5. Attack twice when initiating combat. | 300 |
![]() | Brave Sword | 5 | 1 | Spd-5. Attack twice when initiating combat. | 200 |
![]() | Brave Sword+ | 8 | 1 | Spd-5. Attack twice when initiating combat. | 300 |
![]() | Brazen Cat Fang | 14 | 1 | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Brazen Cat Fang (+Eff) | 14 | 1 | Grants Spd+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals +10 damage when Special triggers. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and Special cooldown charge +1 to unit per attack, and also, if unit transforms, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
| 400 |
![]() | Breaker Lance | 16 | 1 | Grants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 |
![]() | Breath of Blight | 16 | 1 | Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Breath of Blight (+Eff) | 16 | 1 | Neutralizes "effective against dragons" bonuses. At the start of turns 3 and 4, deals 13 damage to foes within 4 spaces of unit and restores HP to unit = number of foes within 4 spaces × 13. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and also inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
| 400 |
![]() | Breath of Flame | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Breath of Fog | 16 | 1 | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Breath of Fog (+Atk) | 18 | 1 | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Breath of Fog (+Def) | 16 | 1 | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Breath of Fog (+Eff) | 16 | 1 | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 2 spaces of a sword or dragon ally, grants Atk/Def+5 during combat. | 400 |
![]() | Breath of Fog (+Res) | 16 | 1 | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Breath of Fog (+Spd) | 16 | 1 | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Bridal Orchid | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently.
| 200 |
![]() | Bridal Orchid+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | 300 |
![]() | Bridal Sunflower | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. | 200 |
![]() | Bridal Sunflower+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. | 200 |
![]() | Bride's Fang | 14 | 1 | Accelerates Special trigger (cooldown count -1). At start of combat, if foe's HP >= 75, inflicts Atk/Spd/Def -5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count -1 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to an ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk +2 and deals +10 damage when Special triggers. | 400 |
![]() | Bright Naginata | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat | 400 |
![]() | Bright Naginata (+Atk) | 18 | 1 | If foe initiates combat, grants Atk/Def+4 during combat | 400 |
![]() | Bright Naginata (+Def) | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat | 400 |
![]() | Bright Naginata (+Eff) | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat. | 400 |
![]() | Bright Naginata (+Res) | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat | 400 |
![]() | Bright Naginata (+Spd) | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat | 400 |
![]() | Bright-Shell Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 on nearest foes within 5 spaces of unit through their next actions. If【Bonus】is active on unit or【Penalty】 is active on foe, inflicts Spd/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 6, "neutralizes effects that prevent unit's follow-up attacks," and if ≥ 18, "foe cannot counterattack." (Example: if unit has +6 bonus to Atk/Spd and foe has an -6 penalty to Atk/Spd, the calculated total will be 24.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Brightmare Horn | 14 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25% while transformed, neutralizes effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Brilliant Starlight | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat.
| 400 |
![]() | Broadleaf Fan | 8 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 | 200 |
![]() | Broadleaf Fan+ | 12 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 | 300 |
![]() | Broadleaf Fan+ (+Atk) | 13 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 | 350 |
![]() | Broadleaf Fan+ (+Def) | 12 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 | 350 |
![]() | Broadleaf Fan+ (+Res) | 12 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 | 350 |
![]() | Broadleaf Fan+ (+Spd) | 12 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 | 350 |
![]() | Brutal Breath | 16 | 1 | Grants Spd +3. Grants Atk/Spd/Def/Res +X during combat. (Calculates X based on the number of allies whitin 2 spaces of unit; 0 allies grant +5; 1 grants +3; 2 grants If the number of allies whitin 2 spaces is <= 1, inflicts Special cooldown charge -1 on foe per attack during combat (Only highest value applied. Does not stack) If foe's Range = 2, calculates damage using the lower foe's Def or Res. | 400 |
![]() | Brynhildr | 14 | 2 | If unit initiates attack, restricts foe's next-turn movement to 1 space or less. | 400 |
![]() | Brynhildr (+Atk) | 15 | 2 | If in combat against magic foe, reduces damage from foe's first attack by 30%. | 400 |
![]() | Brynhildr (+Def) | 14 | 2 | If in combat against magic foe, reduces damage from foe's first attack by 30%. | 400 |
![]() | Brynhildr (+Eff) | 14 | 2 | If in combat against magic foe, reduces damage from foe's first attack by 30%. If foe uses bow, dagger, magic, or staff and unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. | 400 |
![]() | Brynhildr (+Res) | 14 | 2 | If in combat against magic foe, reduces damage from foe's first attack by 30%. | 400 |
![]() | Brynhildr (+Spd) | 14 | 2 | If in combat against magic foe, reduces damage from foe's first attack by 30%. | 400 |
![]() | Budding Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 |
![]() | Budding Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 |
![]() | Budding Bow+ (+Atk) | 13 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 350 |
![]() | Budding Bow+ (+Def) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 350 |
![]() | Budding Bow+ (+Res) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 350 |
![]() | Budding Bow+ (+Spd) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 350 |
![]() | Bull Blade | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 |
![]() | Bull Blade (+Atk) | 18 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 |
![]() | Bull Blade (+Def) | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 |
![]() | Bull Blade (+Eff) | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | 400 |
![]() | Bull Blade (+Res) | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 |
![]() | Bull Blade (+Spd) | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 |
![]() | Bull Spear | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Bull Spear (+Atk) | 18 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Bull Spear (+Def) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Bull Spear (+Eff) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance or axe and foe initiates combat, unit attacks twice. | 400 |
![]() | Bull Spear (+Res) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Bull Spear (+Spd) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Bun-Bun Baton | 16 | 1 | Accelerates Special trigger (cooldown count -1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 |
![]() | Bunny Fang | 14 | 1 | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP <=75% grants Special cooldown count-2. Effect [Beast(Cavalry)] [Beast (Cavalry)] At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up Attack. | 400 |
![]() | Bunny Fang (+Eff) | 14 | 1 | Grants Spd+3. Effective against cavalry foes. If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack.
| 400 |
![]() | Bunny's Egg | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Bunny's Egg+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Bunny's Egg+ (+Atk) | 13 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bunny's Egg+ (+Def) | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bunny's Egg+ (+Res) | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Bunny's Egg+ (+Spd) | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Buoyboard | 8 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 200 |
![]() | Buoyboard+ | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. | 300 |
![]() | Buoyboard+ (+Atk) | 13 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. | 350 |
![]() | Buoyboard+ (+Def) | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. | 350 |
![]() | Buoyboard+ (+Res) | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. | 350 |
![]() | Buoyboard+ (+Spd) | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. | 350 |
![]() | Býleistr | 16 | 1 | At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 400 |
![]() | Býleistr (+Atk) | 18 | 1 | At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. | 400 |
![]() | Býleistr (+Def) | 16 | 1 | At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. | 400 |
![]() | Býleistr (+Eff) | 16 | 1 | At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Býleistr (+Res) | 16 | 1 | At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. | 400 |
![]() | Býleistr (+Spd) | 16 | 1 | At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. | 400 |
![]() | Caduceus Staff | 14 | 2 | Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%. | 400 |
![]() | Cake Cutter | 10 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 |
![]() | Cake Cutter+ | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 |
![]() | Cake Cutter+ (+Atk) | 16 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Cake Cutter+ (+Def) | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Cake Cutter+ (+Res) | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Cake Cutter+ (+Spd) | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 350 |
![]() | Caltrop Dagger | 8 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Caltrop Dagger+ (+Atk) | 13 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Caltrop Dagger+ (+Def) | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Caltrop Dagger+ (+Res) | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Caltrop Dagger+ (+Spd) | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Camilla's Axe | 16 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. | 400 |
![]() | Camilla's Axe (+Atk) | 18 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. | 400 |
![]() | Camilla's Axe (+Def) | 16 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. | 400 |
![]() | Camilla's Axe (+Eff) | 16 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. | 400 |
![]() | Camilla's Axe (+Res) | 16 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. | 400 |
![]() | Camilla's Axe (+Spd) | 16 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. | 400 |
![]() | Candelabra | 9 | 2 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 200 |
![]() | Candelabra+ | 12 | 2 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 300 |
![]() | Candelabra+ (+Atk) | 13 | 2 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Candelabra+ (+Def) | 12 | 2 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Candelabra+ (+Res) | 12 | 2 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Candelabra+ (+Spd) | 12 | 2 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Candied Dagger | 14 | 2 | If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Candied Dagger (+Eff) | 14 | 2 | If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat. | 400 |
![]() | Candlelight | 7 | 2 | After combat, foe inflicted with status preventing them from counterattacking. | 150 |
![]() | Candlelight+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 |
![]() | Candlewax Bow | 8 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 |
![]() | Candlewax Bow+ | 12 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 |
![]() | Candlewax Bow+ (+Atk) | 13 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 350 |
![]() | Candlewax Bow+ (+Def) | 12 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 350 |
![]() | Candlewax Bow+ (+Res) | 12 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 350 |
![]() | Candlewax Bow+ (+Spd) | 12 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 350 |
![]() | Candy Cane | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 |
![]() | Candy Cane+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Candy Cane+ (+Atk) | 16 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 |
![]() | Candy Cane+ (+Def) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 |
![]() | Candy Cane+ (+Res) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 |
![]() | Candy Cane+ (+Spd) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 |
![]() | Caring Conch | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 |
![]() | Carnage Amatsu | 16 | 1 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 |
![]() | Carrot Axe | 9 | 1 | If unit initiates attack, unit recovers 4 HP after the battle. | 200 |
![]() | Carrot Axe+ | 13 | 1 | If unit initiates attack, unit recovers 4 HP after the battle. | 300 |
![]() | Carrot Axe+ (+Atk) | 16 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot Axe+ (+Def) | 14 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot Axe+ (+Res) | 14 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot Axe+ (+Spd) | 14 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot Cudgel | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 |
![]() | Carrot Cudgel+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 |
![]() | Carrot Cudgel+ (+Atk) | 16 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Carrot Cudgel+ (+Def) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Carrot Cudgel+ (+Res) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Carrot Cudgel+ (+Spd) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Carrot Lance | 9 | 1 | If unit initiates attack, unit recovers 4 HP after the battle. | 200 |
![]() | Carrot Lance+ | 13 | 1 | If unit initiates attack, unit recovers 4 HP after the battle. | 300 |
![]() | Carrot Lance+ (+Atk) | 16 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot Lance+ (+Def) | 14 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot Lance+ (+Res) | 14 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot Lance+ (+Spd) | 14 | 1 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Carrot-Tip Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 200 |
![]() | Carrot-Tip Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
| 300 |
![]() | Carrot-Tip Spear | 10 | 1 | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 200 |
![]() | Carrot-Tip Spear+ | 14 | 1 | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
| 300 |
![]() | Casa Blanca | 10 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 |
![]() | Casa Blanca+ | 14 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Casa Blanca+ (+Atk) | 16 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Casa Blanca+ (+Def) | 14 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Casa Blanca+ (+Res) | 14 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Casa Blanca+ (+Spd) | 14 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Celestial Globe | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 400 |
![]() | Chaos Manifest | 14 | 2 | Grants Res. +3. If a penalty inflicted by a skill like Panic or Threathen and/or a a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. | 400 |
![]() | Chaos Manifest (+Eff) | 14 | 2 | Grants Res+3. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
| 400 |
![]() | Chaos Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x2 (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently | 400 |
![]() | Charging Horn | 14 | 2 | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) | 400 |
![]() | Cherche's Axe | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cherche's Axe (+Atk) | 12 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cherche's Axe (+Def) | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cherche's Axe (+Eff) | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 400 |
![]() | Cherche's Axe (+Res) | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cherche's Axe (+Spd) | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 |
![]() | Child's Compass | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of【Bonus】effects active on unit × 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Chilled Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, and also, if unit’s Spd ≥ foe's Spd+5, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Clarisse's Bow | 7 | 2 | After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. | 200 |
![]() | Clarisse's Bow+ | 11 | 2 | After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. | 300 |
![]() | Clarisse’s Bow+ (+Atk) | 12 | 2 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Clarisse’s Bow+ (+Def) | 11 | 2 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Clarisse’s Bow+ (+Res) | 11 | 2 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Clarisse’s Bow+ (+Spd) | 11 | 2 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Cloud Maiougi | 8 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Cloud Maiougi+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Cloud Maiougi+ (+Atk) | 13 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Cloud Maiougi+ (+Def) | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Cloud Maiougi+ (+Res) | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Cloud Maiougi+ (+Spd) | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Cocobow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 |
![]() | Cocobow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat. | 300 |
![]() | Cocobow+ (+Atk) | 14 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Cocobow+ (+Def) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Cocobow+ (+Res) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Cocobow+ (+Spd) | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Concealed Blade | 16 | 1 | Deals +10 damage when Special triggers. | 400 |
![]() | Concealed Blade (+Atk) | 18 | 1 | Deals +10 damage when Special triggers. | 400 |
![]() | Concealed Blade (+Def) | 16 | 1 | Deals +10 damage when Special triggers. | 400 |
![]() | Concealed Blade (+Eff) | 16 | 1 | Deals +10 damage when Special triggers. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 |
![]() | Concealed Blade (+Res) | 16 | 1 | Deals +10 damage when Special triggers. | 400 |
![]() | Concealed Blade (+Spd) | 16 | 1 | Deals +10 damage when Special triggers. | 400 |
![]() | Conch Bouquet | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 |
![]() | Conch Bouquet+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 |
![]() | Conch Bouquet+ (+Atk) | 13 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 350 |
![]() | Conch Bouquet+ (+Def) | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 350 |
![]() | Conch Bouquet+ (+Res) | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 350 |
![]() | Conch Bouquet+ (+Spd) | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 350 |
![]() | Conjurer Curios | 16 | 1 | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Conjurer Curios (+Eff) | 16 | 1 | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat. | 400 |
![]() | Constant Dagger | 14 | 2 | Grants Spd +3. If unit initiates combat, grants Atk/Spd +5 during combat. If unit initiates combat and is whitin 2 spaces of support partner, foe cannot counterattack and unit and support swap spaces after combat. (If unit is whitin 2 spaces of more than one support partner, swap does not occur.) Effect: [Dagger 7] [Dagger 7] After combat, if unit is attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through | 400 |
![]() | Coral Bow | 8 | 2 | Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. | 200 |
![]() | Coral Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. | 300 |
![]() | Coral Bow+ (+Atk) | 13 | 2 | Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. | 350 |
![]() | Coral Bow+ (+Def) | 12 | 2 | Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. | 350 |
![]() | Coral Bow+ (+Res) | 12 | 2 | Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. | 350 |
![]() | Coral Bow+ (+Spd) | 12 | 2 | Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. | 350 |
![]() | Coral Saber | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 200 |
![]() | Coral Saber+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 |
![]() | Coral Saber+ (+Atk) | 16 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 350 |
![]() | Coral Saber+ (+Def) | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 350 |
![]() | Coral Saber+ (+Res) | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 350 |
![]() | Coral Saber+ (+Spd) | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 350 |
![]() | Cordelia's Lance | 10 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cordelia's Lance (+Atk) | 11 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cordelia's Lance (+Def) | 10 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cordelia's Lance (+Eff) | 10 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat. | 400 |
![]() | Cordelia's Lance (+Res) | 10 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Cordelia's Lance (+Spd) | 10 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 |
![]() | Corvus Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Corvus Tome (+Atk) | 15 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Corvus Tome (+Def) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Corvus Tome (+Eff) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Corvus Tome (+Res) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Corvus Tome (+Spd) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Courtly Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 |
![]() | Courtly Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 |
![]() | Courtly Bow+ (+Atk) | 13 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Bow+ (+Def) | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Bow+ (+Res) | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Bow+ (+Spd) | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Candle | 10 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 |
![]() | Courtly Candle+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 |
![]() | Courtly Candle+ (+Atk) | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Candle+ (+Def) | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Candle+ (+Res) | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Candle+ (+Spd) | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 350 |
![]() | Courtly Fan | 8 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Courtly Fan+ | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Courtly Fan+ (+Atk) | 13 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Courtly Fan+ (+Def) | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Courtly Fan+ (+Res) | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Courtly Fan+ (+Spd) | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Courtly Mask | 8 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Courtly Mask+ | 12 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Courtly Mask+ (+Atk) | 13 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Courtly Mask+ (+Def) | 12 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Courtly Mask+ (+Res) | 12 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Courtly Mask+ (+Spd) | 12 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Covert Cat Fang | 14 | 1 | Grants Def +3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies withing 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Covert Cat Fang (+Eff) | 14 | 1 | Grants Def+3. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk/Def+4 to allies within 3 spaces during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals damage = number of allies within 3 spaces × 5. (Excluding area-of-effect Specials; max 15.)
| 400 |
![]() | Coyote's Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and the following effect to unit and cavalry allies within 3 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40%, and deals damage = number of spaces from start position to end position of whoever initiated combat × 3 (max: 9). (Except when dealing damage with area-of-effect Specials.) | 400 |
![]() | Creator Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. | 400 |
![]() | Creator Sword (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials).
| 400 |
![]() | Crimean Scepter | 14 | 2 | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently). | 400 |
![]() | Crimson Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Crimson Axe (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Crimson Axe (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Crimson Axe (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Crimson Axe (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Crimson Axe (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Crimson Blades | 11 | 1 | Grants Spd+5. Inflicts Def/Res-5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. | 400 |
![]() | Crimson War-Axe | 16 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat and the following effects will occur based on unit's HP at start of combat: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. | 400 |
![]() | Crossbones Claw | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat. If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 |
![]() | Crow's Crystal | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain),"【Desperation】, and 【Dominance】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that prevent unit's follow-up attacks. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. | 400 |
![]() | Crusher | 16 | 1 | Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is use by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) | 400 |
![]() | Cunning Bow | 14 | 2 | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe >= 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. | 400 |
![]() | Cunning Bow (+Eff) | 14 | 2 | Effective against flying foes. Grants Spd+3. If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat. If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
| 400 |
![]() | Cupid Arrow | 8 | 2 | Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers. | 200 |
![]() | Cupid Arrow+ | 12 | 2 | Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers. | 300 |
![]() | Cupid Arrow+ (+Atk) | 13 | 2 | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Cupid Arrow+ (+Def) | 12 | 2 | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Cupid Arrow+ (+Res) | 12 | 2 | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Cupid Arrow+ (+Spd) | 12 | 2 | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | Cursed Lance | 16 | 1 | Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat. | 400 |
![]() | Cursed Lance (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 |
![]() | Cursed Lance (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 |
![]() | Cursed Lance (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if【Penalty】is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Cursed Lance (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 |
![]() | Cursed Lance (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 |
![]() | Cymbeline | 14 | 2 | Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates. | 400 |
![]() | Cymbeline (+Atk) | 15 | 2 | Grants allies within 2 spaces Atk+3 during combat. | 400 |
![]() | Cymbeline (+Def) | 14 | 2 | Grants allies within 2 spaces Atk+3 during combat. | 400 |
![]() | Cymbeline (+Eff) | 14 | 2 | Grants allies within 2 spaces Atk+3 during combat. Grants Atk/Res+5 during combat if within 2 spaces of a flying ally. | 400 |
![]() | Cymbeline (+Res) | 14 | 2 | Grants allies within 2 spaces Atk+3 during combat. | 400 |
![]() | Cymbeline (+Spd) | 14 | 2 | Grants allies within 2 spaces Atk+3 during combat. | 400 |
![]() | Damiell Bow | 14 | 2 | Effective against flying foes. Grants Spd+3. If a Rally Assist skill is used by unit, grants target【Bonus Doubler】and target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | 400 |
![]() | Dancer's Fan | 7 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res-5 after combat until the end of foe's next action. | 200 |
![]() | Dancer's Fan+ | 10 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 |
![]() | Dancer's Ring | 8 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 200 |
![]() | Dancer's Ring+ | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 |
![]() | Dancer's Ring+ (+Atk) | 13 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 |
![]() | Dancer's Ring+ (+Def) | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 |
![]() | Dancer's Ring+ (+Res) | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 |
![]() | Dancer's Ring+ (+Spd) | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 350 |
![]() | Dancer's Score | 8 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 200 |
![]() | Dancer's Score+ | 12 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 300 |
![]() | Dancer’s Fan+ (+Atk) | 13 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dancer’s Fan+ (+Def) | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dancer’s Fan+ (+Res) | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dancer’s Fan+ (+Spd) | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dancer’s Score+ (+Atk) | 13 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 350 |
![]() | Dancer’s Score+ (+Def) | 12 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 350 |
![]() | Dancer’s Score+ (+Res) | 12 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 350 |
![]() | Dancer’s Score+ (+Spd) | 12 | 2 | If unit initiates attack, adjacent allies recover 7 HP after combat. | 350 |
![]() | Dancing Flames | 14 | 2 | Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. | 400 |
![]() | Daniel-Made Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. | 400 |
![]() | Dark Aura | 14 | 2 | Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. | 400 |
![]() | Dark Aura (+Atk) | 15 | 2 | Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. | 400 |
![]() | Dark Aura (+Def) | 14 | 2 | Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. | 400 |
![]() | Dark Aura (+Eff) | 14 | 2 | Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Dark Aura (+Res) | 14 | 2 | Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. | 400 |
![]() | Dark Aura (+Spd) | 14 | 2 | Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. | 400 |
![]() | Dark Breath | 9 | 1 | After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. | 200 |
![]() | Dark Breath+ | 13 | 1 | After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. | 300 |
![]() | Dark Breath+ (+Atk) | 16 | 1 | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Dark Breath+ (+Def) | 14 | 1 | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Dark Breath+ (+Res) | 14 | 1 | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Dark Breath+ (+Spd) | 14 | 1 | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Dark Creator S | 16 | 1 | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). | 400 |
![]() | Dark Excalibur | 14 | 2 | Grants +10 to damage when Special triggers. | 400 |
![]() | Dark Excalibur (+Atk) | 15 | 2 | Grants +10 to damage when Special triggers. | 400 |
![]() | Dark Excalibur (+Eff) | 14 | 2 | Grants +10 to damage when Special triggers. At the start of turn 1, grants Special Cooldown count-2. | 400 |
![]() | Dark Excalibur (Def+) | 14 | 2 | Grants +10 to damage when Special triggers. | 400 |
![]() | Dark Excalibur (Res+) | 14 | 2 | Grants +10 to damage when Special triggers. | 400 |
![]() | Dark Excalibur (Spd+) | 14 | 2 | Grants +10 to damage when Special triggers. | 400 |
![]() | Dark Greatsword | 16 | 1 | Grants Atk/Spd+4 during combat if unit initiates combat. | 400 |
![]() | Dark Greatsword (+Atk) | 18 | 1 | Grants Atk/Spd+4 during combat if unit initiates combat. | 400 |
![]() | Dark Greatsword (+Def) | 16 | 1 | Grants Atk/Spd+4 during combat if unit initiates combat. | 400 |
![]() | Dark Greatsword (+Eff) | 16 | 1 | Grants Atk/Spd+4 during combat if unit initiates combat. If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Dark Greatsword (+Res) | 16 | 1 | Grants Atk/Spd+4 during combat if unit initiates combat. | 400 |
![]() | Dark Greatsword (+Spd) | 16 | 1 | Grants Atk/Spd+4 during combat if unit initiates combat. | 400 |
![]() | Dark Mystletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 |
![]() | Dark Mystletainn (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 |
![]() | Dark Mystletainn (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 |
![]() | Dark Mystletainn (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and deals +7 damage when Special triggers during combat. If foe's HP ≥ 75%, deals +7 damage when Special triggers before combat. | 400 |
![]() | Dark Mystletainn (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 |
![]() | Dark Mystletainn (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 |
![]() | Dark Royal Spear | 16 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | 400 |
![]() | Dark Royal Spear (+Atk) | 18 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | 400 |
![]() | Dark Royal Spear (+Def) | 16 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | 400 |
![]() | Dark Royal Spear (+Eff) | 16 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Dark Royal Spear (+Res) | 16 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | 400 |
![]() | Dark Royal Spear (+Spd) | 16 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | 400 |
![]() | Dark Scripture | 14 | 2 | Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Res -6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. | 400 |
![]() | Dark Spikes T | 14 | 2 | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | 400 |
![]() | Dark Spikes T (+Eff) | 14 | 2 | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. Accelerates Special trigger (cooldown count-1). At start of turn, grants the following status to unit for 1 turn and deals 1 damage to unit: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Dauntless Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | 400 |
![]() | Dauntless Lance (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | 400 |
![]() | Dauntless Lance (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | 400 |
![]() | Dauntless Lance (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If foe initiates combat, grants Spd/Def+4 during combat. | 400 |
![]() | Dauntless Lance (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | 400 |
![]() | Dauntless Lance (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | 400 |
![]() | Dawn Suzu | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. | 400 |
![]() | Dawnsweet Box | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 × number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.) | 400 |
![]() | Daybreak Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Daybreak Lance (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Daybreak Lance (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Daybreak Lance (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat, grants Atk/Def +4 during combat | 400 |
![]() | Daybreak Lance (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Daybreak Lance (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Dazzling Absorb+ | 7 | 2 | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. The enemy cannot counterattack. | 350 |
![]() | Dazzling Breath | 16 | 1 | Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Dazzling Candlelight+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. The enemy cannot counterattack. | 350 |
![]() | Dazzling Fear+ | 12 | 2 | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. The enemy cannot counterattack. | 350 |
![]() | Dazzling Flash+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. The enemy cannot counterattack. | 350 |
![]() | Dazzling Grandscratcher+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) The enemy cannot counterattack. | 350 |
![]() | Dazzling Gravity+ | 10 | 2 | After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions. The enemy cannot counterattack. | 350 |
![]() | Dazzling Joyous Lantern+ | 12 | 2 | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) Foe cannot counterattack. | 350 |
![]() | Dazzling Kumade+ | 12 | 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. Foe cannot counterattack. | 350 |
![]() | Dazzling Melancholy+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Foe cannot counterattack. | 350 |
![]() | Dazzling Observant Staff+ | 12 | 2 | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. Foe cannot counterattack. | 350 |
![]() | Dazzling Ovoid Staff+ | 12 | 2 | At start of turn, restores 7 HP to unit and adjacent allies. Foe cannot counterattack. | 350 |
![]() | Dazzling Pain+ | 10 | 2 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target. The enemy cannot counterattack. | 350 |
![]() | Dazzling Palm Staff+ | 12 | 2 | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. | 350 |
![]() | Dazzling Panic+ | 11 | 2 | After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. The enemy cannot counterattack. | 350 |
![]() | Dazzling Rapport Wand+ | 12 | 2 | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) Foe cannot counterattack. | 350 |
![]() | Dazzling Serpentine Staff+ | 12 | 2 | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. The enemy cannot counterattack. | 300 |
![]() | Dazzling Slow+ | 12 | 2 | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. The enemy cannot counterattack. | 350 |
![]() | Dazzling Staff of Tribute+ | 12 | 2 | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat. Foe cannot counterattack. | 350 |
![]() | Dazzling Staff of Twelve+ | 12 | 2 | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)
The enemy cannot counterattack. | 350 |
![]() | Dazzling Tannenbaton+ | 12 | 2 | Grants Def/Res+2 to allies within 2 spaces of unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Foe cannot counterattack. | 350 |
![]() | Dazzling Toasty Skewer+ | 12 | 1 | If a foe initiates combat against any ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. Foe cannot counterattack. | 350 |
![]() | Dazzling Trilemma+ | 12 | 2 | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." The enemy cannot counterattack. | 350 |
![]() | Dazzling Witchy Wand+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) The enemy cannot counterattack. | 350 |
![]() | Death | 14 | 2 | Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 |
![]() | Death (+Eff) | 14 | 2 | Grants Res+3. Grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Spd/Res during combat = unit's max Special cooldown count value + 1 (minimum penalty of 1; if unit does not have a Special skill, penalty = 1), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. After combat, if unit attacked, deals 4 damage to unit. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Deathly Dagger | 11 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiated combat, deals 7 damage to foe after combat. | 400 |
![]() | Deathly Dagger (+Atk) | 15 | 2 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 |
![]() | Deathly Dagger (+Def) | 14 | 2 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 |
![]() | Deathly Dagger (+Eff) | 14 | 2 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. Foes using magic cannot counterattack. | 400 |
![]() | Deathly Dagger (+Res) | 14 | 2 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 |
![]() | Deathly Dagger (+Spd) | 14 | 2 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | 400 |
![]() | Deck Swabber | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 |
![]() | Deck Swabber+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Deck Swabber+ (+Atk) | 16 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Deck Swabber+ (+Def) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Deck Swabber+ (+Res) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Deck Swabber+ (+Spd) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Deep-Blue Bow | 14 | 2 | Grants Spd+3. | 400 |
![]() | Deep-Blue Bow (+Eff) | 14 | 2 | Grants Spd+3. Effective against flying and armored foes. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that prevent unit's follow-up attacks or inflict "Special cooldown charge -X" on unit. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | 400 |
![]() | Defier's Axe | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 200 |
![]() | Defier's Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 |
![]() | Defier's Axe+ (+Atk) | 16 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 350 |
![]() | Defier's Axe+ (+Def) | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 350 |
![]() | Defier's Axe+ (+Res) | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 350 |
![]() | Defier's Axe+ (+Spd) | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 350 |
![]() | Defier's Lance | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 200 |
![]() | Defier's Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 |
![]() | Deft Harpoon | 10 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 200 |
![]() | Deft Harpoon+ | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 |
![]() | Deft Harpoon+ (+Atk) | 16 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 350 |
![]() | Deft Harpoon+ (+Def) | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 350 |
![]() | Deft Harpoon+ (+Res) | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 350 |
![]() | Deft Harpoon+ (+Spd) | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 350 |
![]() | Demonic Breath | 16 | 1 | Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or unit's HP <100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range=2, calculates damage using the lower of foe's Def and Res. | 400 |
![]() | Demonic Breath (+Eff) | 16 | 1 | Grants Def+3. Effective against armored foes. If foe initiates combat or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat.
| 400 |
![]() | Demonic Tome | 14 | 2 | Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. | 400 |
![]() | Destiny's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit during turns 1 through 4, grants Special cooldown count-1 to unit and target ally or unit and targeting ally. (Once per turn only.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and unit makes a guaranteed follow-up attack. | 400 |
![]() | Devil Axe | 16 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | 400 |
![]() | Devil Axe (+Atk) | 18 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | 400 |
![]() | Devil Axe (+Def) | 16 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | 400 |
![]() | Devil Axe (+Eff) | 16 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. At start of turn, if unit's HP <= 75% and unit's attack triggers Special, grants cooldown countdown-1, and deals +10 damage when Special triggers. | 400 |
![]() | Devil Axe (+Res) | 16 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | 400 |
![]() | Devil Axe (+Spd) | 16 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | 400 |
![]() | Devilish Bow | 8 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 |
![]() | Devilish Bow+ | 12 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Devilish Bow+ (+Atk) | 13 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Devilish Bow+ (+Def) | 12 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Devilish Bow+ (+Res) | 12 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Devilish Bow+ (+Spd) | 12 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Dew Dragonstone | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Dignified Bow | 14 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 |
![]() | Dignified Bow (+Atk) | 15 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 |
![]() | Dignified Bow (+Def) | 14 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 |
![]() | Dignified Bow (+Eff) | 14 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Dignified Bow (+Res) | 14 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 |
![]() | Dignified Bow (+Spd) | 14 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 |
![]() | Diplomacy Staff | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, grants Atk/Def/Res+6 and the following status to unit's support partner (if any): "If unit initiates combat, unit makes a guaranteed follow-up attack." At start of turn, if at least one ally has been defeated, grants Special cooldown count-2 and the following status to unit's support partner (if any): "Foe cannot make a follow-up attack." | 400 |
![]() | Dire Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. NOTE: ONLY FOR [MY AVATAR] UNIT. | 400 |
![]() | Dire Thunder | 9 | 2 | Spd-5. Attack twice when initiating combat. | 400 |
![]() | Divine Breath | 16 | 1 | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Divine Breath (+Eff) | 16 | 1 | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+3 to dragon allies and allies that have "effective against dragons" within 4 spaces of unit and Atk/Spd/Def/Res+X to unit during combat. (X = number of dragon allies and allies that have "effective against dragons" within 4 spaces of unit × 3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 25% during combat, and also, if unit's Atk > foe's Res, unit's first attack during combat deals damage = 25% of unit's Atk minus foe's Res. | 400 |
![]() | Divine Mist | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Divine Mist (+Atk) | 18 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Divine Mist (+Def) | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Divine Mist (+Eff) | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk = 75% of total bonuses on unit's Def and Res during combat. | 400 |
![]() | Divine Mist (+Res) | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Divine Mist (+Spd) | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Divine Naga | 14 | 2 | Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. | 400 |
![]() | Divine Naga (+Atk) | 15 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | 400 |
![]() | Divine Naga (+Def) | 14 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | 400 |
![]() | Divine Naga (+Eff) | 14 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Divine Naga (+Res) | 14 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | 400 |
![]() | Divine Naga (+Spd) | 14 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | 400 |
![]() | Divine Sea Spear | 16 | 1 | Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently.
| 400 |
![]() | Divine Tyrfing | 16 | 1 | Grants Res+3. If in combat against foe using magic, unit receives 50% less damage from the first attack. | 400 |
![]() | Divine Tyrfing (+Atk) | 18 | 1 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | 400 |
![]() | Divine Tyrfing (+Def) | 16 | 1 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | 400 |
![]() | Divine Tyrfing (+Eff) | 16 | 1 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack. | 400 |
![]() | Divine Tyrfing (+Res) | 16 | 1 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | 400 |
![]() | Divine Tyrfing (+Spd) | 16 | 1 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | 400 |
![]() | Divine Whimsy | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Exposure】and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes through their next actions, and also, if unit is within 2 spaces of an ally, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. | 400 |
![]() | Dolphin-Dive Axe | 16 | 1 | Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) | 400 |
![]() | Doting Staff | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 |
![]() | Doting Staff (+Eff) | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. If foe within 4 spaces of this unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
| 400 |
![]() | Double Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. | 400 |
![]() | Dracofalchion | 16 | 1 | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) >= the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. | 400 |
![]() | Dracofalchion (+Eff) | 16 | 1 | Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks and foe cannot counterattack.
| 400 |
![]() | Draconic Poleax | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Draconic Poleax (+Atk) | 18 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Draconic Poleax (+Def) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Draconic Poleax (+Eff) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 |
![]() | Draconic Poleax (+Res) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Draconic Poleax (+Spd) | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20% | 400 |
![]() | Draconic Rage | 16 | 1 | Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Draconic Rage (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res. | 400 |
![]() | Draconic Rage (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res. | 400 |
![]() | Draconic Rage (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
| 400 |
![]() | Draconic Rage (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res | 400 |
![]() | Draconic Rage (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res. | 400 |
![]() | Dragon Bouquet | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat, and also, unit makes a guaranteed follow-up attack. | 400 |
![]() | Dragonbind | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 |
![]() | Dragonbind (+Eff) | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 |
![]() | Dragonslasher | 8 | 2 | Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Dragonslasher+ | 12 | 2 | Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Dragonslasher+ (+Atk) | 13 | 2 | Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dragonslasher+ (+Def) | 12 | 2 | Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dragonslasher+ (+Res) | 12 | 2 | Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Dragonslasher+ (+Spd) | 12 | 2 | Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dragoon Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Dreamflake | 14 | 2 | Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Dreaming Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+5. If unit is on a team with two allies in a support-partner pair (excluding unit), unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Res, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). | 400 |
![]() | Drifting Grace | 8 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 200 |
![]() | Drifting Grace+ | 12 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 300 |
![]() | Drifting Grace+ (+Spd) | 12 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 350 |
![]() | Dryblade Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). | 400 |
![]() | Duality Vessel | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces damage from foe's attacks during combat by 20% of unit's Def (excluding area-of-effect Specials), and also, if unit's Def > foe's Def, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by difference between stats × 1.5. | 400 |
![]() | Durandal | 16 | 1 | Grants Atk+4 during combat if unit initiates attack. | 400 |
![]() | Durandal (+Atk) | 18 | 1 | Grants Atk+6 during combat if unit initiates attack. | 400 |
![]() | Durandal (+Def) | 16 | 1 | Grants Atk+6 during combat if unit initiates attack. | 400 |
![]() | Durandal (+Eff) | 16 | 1 | Grants Atk+6 during combat if unit initiates attack. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 |
![]() | Durandal (+Res) | 16 | 1 | Grants Atk+6 during combat if unit initiates attack. | 400 |
![]() | Durandal (+Spd) | 16 | 1 | Grants Atk+6 during combat if unit initiates attack. | 400 |
![]() | Dusk Dragonstone | 16 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Dusk Dragonstone (+Eff) | 16 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | 400 |
![]() | Dusk Uchiwa | 8 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Dusk Uchiwa+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Dusk Uchiwa+ (+Atk) | 13 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dusk Uchiwa+ (+Def) | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dusk Uchiwa+ (+Res) | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dusk Uchiwa+ (+Spd) | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Dusk-Dawn Staff | 14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 |
![]() | Duskbloom Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of player phase or enemy phase, if any foes in cardinal directions of unit have Res < unit's Res, inflicts Def/Res-7 and【Gravity】on those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, unit makes a guaranteed follow-up attack; if ≥ 4, unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials); if ≥ 7 and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and reduces damage from foe's first attack during combat by 30%. 【Gravity】 Restricts target's movement to 1 space through its next action. | 400 |
![]() | Eagle's Egg | 14 | 2 | Grants Atk +3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res +5 to unit and neutralizes unit's penalties during combat. | 400 |
![]() | Earthly Gáe Bolg | 16 | 1 | Grants Def+3. | 400 |
![]() | Ebon Bölverk | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 400 |
![]() | Ebon-Pirate Claw | 14 | 1 | Grants Res+3. At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Def/Res-7 on that foe through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 |
![]() | Eckesachs | 16 | 1 | Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. | 400 |
![]() | Eckesachs (+Atk) | 18 | 1 | Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. | 400 |
![]() | Eckesachs (+Def) | 16 | 1 | Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. | 400 |
![]() | Eckesachs (+Eff) | 16 | 1 | Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat. | 400 |
![]() | Eckesachs (+Res) | 16 | 1 | Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. | 400 |
![]() | Eckesachs (+Spd) | 16 | 1 | Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. | 400 |
![]() | Eerie Scripture | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
| 400 |
![]() | Effie's Lance | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | 400 |
![]() | Effie's Lance (+Atk) | 18 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | 400 |
![]() | Effie's Lance (+Def) | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | 400 |
![]() | Effie's Lance (+Eff) | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. During unit's first combat in player phase or enemy phase, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Effie's Lance (+Res) | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | 400 |
![]() | Effie's Lance (+Spd) | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | 400 |
![]() | Eldhrímnir | 16 | 1 | Effective against beast foes. Grants Spd+3. At start of combat, If unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) | 400 |
![]() | Eldhrímnir (+Eff) | 16 | 1 | Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%. | 400 |
![]() | Elena's Staff | 14 | 2 | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Elena's Staff (+Eff) | 14 | 2 | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target through their next actions. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 |
![]() | Elfire | 6 | 2 | 100 | |
![]() | Elise's Staff | 14 | 2 | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | 400 |
![]() | Elise's Staff (+Eff) | 14 | 2 | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. | 400 |
![]() | Ellight | 6 | 2 | 100 | |
![]() | Elstone | 6 | 2 | 100 | |
![]() | Elthunder | 6 | 2 | 100 | |
![]() | Elwind | 6 | 2 | 100 | |
![]() | Emerald Axe | 8 | 1 | Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. | 200 |
![]() | Emerald Axe+ | 12 | 1 | Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. | 300 |
![]() | Enclosing Claw | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X" on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 |
![]() | Enclosing Dark | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 |
![]() | Enveloping Breath | 16 | 1 | Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 |
![]() | Eternal Breath | 16 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Eternal Breath (+Atk) | 18 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Eternal Breath (+Def) | 16 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Eternal Breath (+Eff) | 16 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Eternal Breath (+Res) | 16 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Eternal Breath (+Spd) | 16 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Eternal Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Eternal Tome (+Atk) | 15 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Eternal Tome (+Def) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Eternal Tome (+Eff) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat, grants Def/Res+4 during combat. | 400 |
![]() | Eternal Tome (+Res) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Eternal Tome (+Spd) | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 |
![]() | Ethereal Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon- triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Everliving Breath | 16 | 1 | Grants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Exalted Falchion | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 400 |
![]() | Exalted Falchion (+Atk) | 18 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Exalted Falchion (+Def) | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Exalted Falchion (+Eff) | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | 400 |
![]() | Exalted Falchion (+Res) | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Exalted Falchion (+Spd) | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Excalibur | 14 | 2 | Effective against flying units. | 400 |
![]() | Excalibur (+Atk) | 15 | 2 | Effective against flying units. Accelerates Special trigger (cooldown count-1) | 400 |
![]() | Excalibur (+Def) | 14 | 2 | Effective against flying units. Accelerates Special trigger (cooldown count-1) | 400 |
![]() | Excalibur (+Eff) | 14 | 2 | Effective against flying units. Accelerates Special trigger (cooldown count-1) If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat | 400 |
![]() | Excalibur (+Res) | 14 | 2 | Effective against flying units. Accelerates Special trigger (cooldown count-1) | 400 |
![]() | Excalibur (+Spd) | 14 | 2 | Effective against flying units. Accelerates Special trigger (cooldown count-1) | 400 |
![]() | Exotic Fruit Juice | 14 | 2 | Grants Atk +3. Inflicts Spd/Res -6 on foes within 2 spaces during combat. | 400 |
![]() | Expiration | 16 | 1 | If attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res | 400 |
![]() | Expiration (+Eff) | 16 | 1 | Unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
| 400 |
![]() | Failnaught | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 |
![]() | Fair-Fury Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, deals damage = 15% of unit's Atk and grants Atk/Spd+6 to unit during combat. | 400 |
![]() | Faithful Axe | 10 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 |
![]() | Faithful Axe+ | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 |
![]() | Faithful Axe+ (+Atk) | 16 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Faithful Axe+ (+Def) | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Faithful Axe+ (+Res) | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Faithful Axe+ (+Spd) | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Faithful Breath | 16 | 1 | Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or【Penalty】is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Falchion (+Atk) | 18 | 1 | Effective against dragon foes. Restores 10 HP at the start of every second turn. | 400 |
![]() | Falchion (+Def) | 16 | 1 | Effective against dragon foes. Restores 10 HP at the start of every second turn. | 400 |
![]() | Falchion (+Res) | 16 | 1 | Effective against dragon foes. Restores 10 HP at the start of every second turn. | 400 |
![]() | Falchion (+Spd) | 16 | 1 | Effective against dragon foes. Restores 10 HP at the start of every second turn. | 400 |
![]() | Falchion (Awakening) | 16 | 1 | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | 400 |
![]() | Falchion (Awakening) (+Eff) | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Echoes) | 16 | 1 | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | 400 |
![]() | Falchion (Echoes) (+Atk) | 18 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Echoes) (+Def) | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Echoes) (+Eff) | 16 | 1 | Effective against dragon foes. Restores 10 HP at the start of every second turn. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice then takes 5 damage after combat. | 400 |
![]() | Falchion (Echoes) (+Res) | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Echoes) (+Spd) | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Mistery) | 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | 400 |
![]() | Falchion (Mistery) (+Atk) | 18 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Mistery) (+Def) | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Mistery) (+Res) | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Mistery) (+Spd) | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | 400 |
![]() | Falchion (Mystery) (+Eff) | 16 | 1 | Effective against dragon foes. Restores 10 HP at the start of every second turn. | 400 |
![]() | Fang of Closure | 14 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. Unit's first attack during combat deals damage = X% of unit's Spd (X = the number of foes within 3 spaces × 10; max 30%). Reduces damage from foe's first attack during combat by X% (X = the number of foes within 3 spaces × 20; max 60%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 |
![]() | Fang of Finality | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, and deals damage = X% of unit's Spd (X = the number of foes within 3 spaces of target, including target, × 10) during combat. (Excluding area-of-effect Specials; max 30%.) If unit is not adjacent to an ally, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = the number of foes within 3 spaces of target, including target, × 20 (max 60%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 |
![]() | Fanged Basilikos | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fanged Basilikos (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fanged Basilikos (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fanged Basilikos (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. At start of combat, if foe's HP ≥ 75%, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently. | 400 |
![]() | Fanged Basilikos (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fanged Basilikos (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Father's Tactics | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 |
![]() | Father's Tactics (+Atk) | 15 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 |
![]() | Father's Tactics (+Def) | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 |
![]() | Father's Tactics (+Eff) | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 400 |
![]() | Father's Tactics (+Res) | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 |
![]() | Father's Tactics (+Spd) | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 |
![]() | Fear | 5 | 2 | After combat, inflicts Atk-6 on targeted foe through its next action. | 150 |
![]() | Fear+ | 12 | 2 | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Feather Sword | 16 | 1 | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. | 400 |
![]() | Felicia's Plate | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. | 400 |
![]() | Felicia's Plate (+Atk) | 15 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. | 400 |
![]() | Felicia's Plate (+Def) | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. | 400 |
![]() | Felicia's Plate (+Eff) | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. Grants Special cooldown charge +1 if foe uses magic. (Only highest value applied. Does not stack.) | 400 |
![]() | Felicia's Plate (+Res) | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. | 400 |
![]() | Felicia's Plate (+Spd) | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. | 400 |
![]() | Fell Breath | 16 | 1 | Grants Atk+3. At the start of combat, if foe's HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Fell Breath (+Eff) | 16 | 1 | Grants Atk+3. At the start of combat, if foe's HP < 100% or if unit's Atk > foe's Atk, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. | 400 |
![]() | Fell Candelabra | 14 | 2 | Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. | 400 |
![]() | Fell Flambeau | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 400 |
![]() | Fenrir | 9 | 2 | 200 | |
![]() | Fenrir+ | 13 | 2 | 300 | |
![]() | Fenrir+ (+Atk) | 15 | 2 | 350 | |
![]() | Fenrir+ (+Def) | 14 | 2 | 350 | |
![]() | Fenrir+ (+Res) | 14 | 2 | 350 | |
![]() | Fenrir+ (+Spd) | 14 | 2 | 350 | |
![]() | Fensalir | 16 | 1 | Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. | 400 |
![]() | Fensalir (+Atk) | 18 | 1 | Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Fensalir (+Def) | 16 | 1 | Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Fensalir (+Eff) | 16 | 1 | Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. If unit is adjacent to an ally, grants Spd/Def+5 during combat. | 400 |
![]() | Fensalir (+Res) | 16 | 1 | Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Fensalir (+Spd) | 16 | 1 | Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Festive Siegmund | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 |
![]() | Festive Siegmund (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice. | 400 |
![]() | Fiddlestick Bow | 8 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 200 |
![]() | Fiddlestick Bow+ | 12 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 300 |
![]() | Fiddlestick Bow+ (+Atk) | 13 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 350 |
![]() | Fiddlestick Bow+ (+Def) | 12 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 350 |
![]() | Fiddlestick Bow+ (+Res) | 12 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 350 |
![]() | Fiddlestick Bow+ (+Spd) | 12 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 350 |
![]() | Fiery Bolganone | 14 | 2 | Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. | 400 |
![]() | Fiery Fang | 14 | 1 | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+6 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat, and foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | 400 |
![]() | Fimbulvetr | 14 | 2 | Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Fire | 4 | 2 | 50 | |
![]() | Fire Breath | 6 | 1 | 50 | |
![]() | Fire Breath+ | 8 | 1 | 100 | |
![]() | Firelight Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 15% of foe's Atk, and also, if unit's Spd ≥ foe's Spd-4, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit and allies within 4 spaces of unit after combat. | 400 |
![]() | Fireman's Hook | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Firesweep Axe | 11 | 1 | Unit and foe cannot counterattack. | 200 |
![]() | Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. | 300 |
![]() | Firesweep Bow | 7 | 2 | Effective against flying units. Unit and enemies cannot use counterattacks. | 200 |
![]() | Firesweep Bow+ | 11 | 2 | Effective against flying units. Unit and enemies cannot use counterattacks. | 300 |
![]() | Firesweep Lance | 11 | 1 | Unit and enemies cannot use counterattacks. | 200 |
![]() | Firesweep Lance+ | 15 | 1 | Unit and enemies cannot use counterattacks. | 300 |
![]() | Firesweep Sword | 11 | 1 | Unit and foes cannot counterattack. | 200 |
![]() | Firesweep Sword+ | 15 | 1 | Unit and foes cannot counterattack. | 300 |
![]() | First Bite | 10 | 1 | Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. | 200 |
![]() | First Bite+ | 14 | 1 | Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. | 300 |
![]() | First Bite+ (+Atk) | 16 | 1 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | First Bite+ (+Def) | 14 | 1 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | First Bite+ (+Res) | 14 | 1 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | First Bite+ (+Spd) | 14 | 1 | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 |
![]() | First-Dream Bow | 14 | 2 | Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat. | 400 |
![]() | Fishie Bow | 8 | 2 | Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 |
![]() | Fishie Bow+ | 12 | 2 | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 |
![]() | Fishie Bow+ (+Atk) | 13 | 2 | Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 |
![]() | Fishie Bow+ (+Def) | 12 | 2 | Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 |
![]() | Fishie Bow+ (+Res) | 12 | 2 | Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 |
![]() | Fishie Bow+ (+Spd) | 12 | 2 | Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 |
![]() | Flame Gunbai | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 200 |
![]() | Flame Gunbai+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 300 |
![]() | Flame Gunbai+ (+Atk) | 16 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 350 |
![]() | Flame Gunbai+ (+Def) | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 300 |
![]() | Flame Gunbai+ (+Res) | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 350 |
![]() | Flame Gunbai+ (+Spd) | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 350 |
![]() | Flame Lance | 16 | 1 | Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. | 400 |
![]() | Flame Siegmund | 16 | 1 | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 |
![]() | Flame Siegmund (+Eff) | 16 | 1 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.} At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
| 400 |
![]() | Flame of Múspell | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also, if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 |
![]() | Flamefrost Bow | 8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value among the total bonuses of target and the total bonuses of an ally within 2 spaces of unit. | 400 |
![]() | Flamelick Breath | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 400 |
![]() | Flametongue | 11 | 1 | 200 | |
![]() | Flametongue+ | 15 | 1 | 300 | |
![]() | Flametongue+ (+Atk) | 18 | 1 | If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Flametongue+ (+Def) | 16 | 1 | If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Flametongue+ (+Res) | 16 | 1 | If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Flametongue+ (+Spd) | 16 | 1 | If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 350 |
![]() | Flash | 7 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | 150 |
![]() | Flash+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 |
![]() | Flashing Carrot | 10 | 1 | At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 200 |
![]() | Flashing Carrot+ | 14 | 1 | At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. | 300 |
![]() | Flashing Carrot+ (+Atk) | 16 | 1 | At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Flashing Carrot+ (+Def) | 14 | 1 | At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Flashing Carrot+ (+Res) | 14 | 1 | At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Flashing Carrot+ (+Spd) | 14 | 1 | At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. | 350 |
![]() | Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 100 |
![]() | Flora Guide | 8 | 2 | Inflicts Spd/Res -5 on foes within 2 spaces during combat. | 200 |
![]() | Flora Guide+ | 12 | 2 | Inflicts Spd/Res -5 on foes within 2 spaces during combat. | 300 |
![]() | Flora Guide+ (+Atk) | 13 | 2 | Inflicts Spd/Res -5 on foes within 2 spaces during combat. | 350 |
![]() | Flora Guide+ (+Def) | 12 | 2 | Inflicts Spd/Res -5 on foes within 2 spaces during combat. | 350 |
![]() | Flora Guide+ (+Res) | 12 | 2 | Inflicts Spd/Res -5 on foes within 2 spaces during combat. | 350 |
![]() | Flora Guide+ (+Spd) | 12 | 2 | Inflicts Spd/Res -5 on foes within 2 spaces during combat. | 350 |
![]() | Florid Cane | 10 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | 200 |
![]() | Florid Cane+ | 14 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | 300 |
![]() | Florid Cane+ (+Atk) | 16 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | 350 |
![]() | Florid Cane+ (+Def) | 14 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | 350 |
![]() | Florid Cane+ (+Res) | 14 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | 350 |
![]() | Florid Cane+ (+Spd) | 14 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) | 350 |
![]() | Florid Knife | 8 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 5】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Florid Knife+ | 12 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Florid Knife+ (+Atk) | 13 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Florid Knife+ (+Def) | 12 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Florid Knife+ (+Res) | 12 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Florid Knife+ (+Spd) | 12 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Florina's Lance | 16 | 1 | Effective against armored foes. | 400 |
![]() | Florina's Lance (+Atk) | 18 | 1 | Effective against armored foes. | 400 |
![]() | Florina's Lance (+Def) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Florina's Lance (+Eff) | 16 | 1 | Effective against armored foes. If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | 400 |
![]() | Florina's Lance (+Res) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Florina's Lance (+Spd) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Flower Hauteclere | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. | 400 |
![]() | Flower Hauteclere (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res during combat = X × 2, + 3 (X = number of spaces moved by whoever initiated combat; max 3), inflicts Atk/Def-6 on foe during combat, restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt), and also, if X ≥ 1, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
| 400 |
![]() | Flower Lance | 16 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 |
![]() | Flower Lance (+Eff) | 16 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. Enables【Canto (2)】. If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
| 400 |
![]() | Flower of Ease | 16 | 1 | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 |
![]() | Flower of Joy | 14 | 2 | Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. | 400 |
![]() | Flower of Plenty | 14 | 2 | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. | 400 |
![]() | Flower of Sorrow | 14 | 2 | Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. | 400 |
![]() | Flowery Scroll | 8 | 2 | Accelerates Special trigger (cooldown count-1). Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) If foe initiates combat and unit's Res > foe's Res, unit can counterattack before foe's first attack. | 400 |
![]() | Flowing Lance | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 |
![]() | Flowing Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Flowing Lance+ (+Atk) | 16 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Flowing Lance+ (+Def) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Flowing Lance+ (+Res) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Flowing Lance+ (+Spd) | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Flux | 4 | 2 | 50 | |
![]() | Forblaze | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 |
![]() | Forblaze (+Atk) | 15 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 |
![]() | Forblaze (+Def) | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 |
![]() | Forblaze (+Eff) | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. If unit initiates combat, grants Atk+6 during combat. | 400 |
![]() | Forblaze (+Res) | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 |
![]() | Forblaze (+Spd) | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 |
![]() | Forseti | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 |
![]() | Forseti (+Eff) | 14 | 2 | Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd. | 400 |
![]() | Fortune Bow | 8 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 200 |
![]() | Fortune Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 |
![]() | Fortune Bow+ (+Atk) | 13 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 |
![]() | Fortune Bow+ (+Def) | 12 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 |
![]() | Fortune Bow+ (+Res) | 12 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 |
![]() | Fortune Bow+ (+Spd) | 12 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 |
![]() | Foxkit Fang | 14 | 1 | Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Foxkit Fang (+Eff) | 14 | 1 | Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks. | 400 |
![]() | Frederick's Axe | 16 | 1 | Effective against armored foes. | 400 |
![]() | Frederick's Axe (+Atk) | 18 | 1 | Effective against armored foes. | 400 |
![]() | Frederick's Axe (+Def) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Frederick's Axe (+Eff) | 16 | 1 | Effective against armored foes. If unit initiates combat, grants Atk+6 during combat. | 400 |
![]() | Frederick's Axe (+Res) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Frederick's Axe (+Spd) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Freikugel | 16 | 1 | Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. | 400 |
![]() | Freikugel (+Eff) | 16 | 1 | Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+4 to those allies during combat and foe cannot make a follow-up attack. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and deals damage = 10% of unit's Spd (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and reduces damage from foe's first attack by 40% during combat. | 400 |
![]() | Fresh Bouquet | 8 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. | 200 |
![]() | Fresh Bouquet+ | 12 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 300 |
![]() | Fresh Bouquet+ (+Atk) | 13 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. | 350 |
![]() | Fresh Bouquet+ (+Def) | 12 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. | 350 |
![]() | Fresh Bouquet+ (+Res) | 12 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. | 350 |
![]() | Fresh Bouquet+ (+Spd) | 12 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. | 350 |
![]() | Frost Breath | 16 | 1 | Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res -4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Frostbite Breath | 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Frostfire Breath | 16 | 1 | Effective against dragon foes. Grants Atk+3. If [Bonus] is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res x 1.5 during combat. If foe's Range = 2, calcultes damage using the lower of foe's Def or Res. | 400 |
![]() | Frozen Delight | 14 | 2 | Enables【Canto (Rem.)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and total bonuses on unit + total penalties on foe ≥ 12, unit attacks twice. Effect:【Dagger 7】 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 |
![]() | Fruit of Iðunn | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. | 400 |
![]() | Fruit of Iðunn (+Atk) | 15 | 2 | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fruit of Iðunn (+Def) | 14 | 2 | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fruit of Iðunn (+Eff) | 14 | 2 | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | 400 |
![]() | Fruit of Iðunn (+Res) | 14 | 2 | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fruit of Iðunn (+Spd) | 14 | 2 | Grants Spd+3. Allies within 2 spaces can move to a space within 2 spaces of unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 |
![]() | Fujin Yumi | 14 | 2 | Effective against flying units. Unit can pass though foes if own HP ≥ 50%. | 400 |
![]() | Fujin Yumi (+Atk) | 15 | 2 | Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) | 400 |
![]() | Fujin Yumi (+Def) | 14 | 2 | Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) | 400 |
![]() | Fujin Yumi (+Eff) | 14 | 2 | Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) If unit's HP ≥ 50%, unit can move adjacent to any ally within 2 spaces. | 400 |
![]() | Fujin Yumi (+Res) | 14 | 2 | Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) | 400 |
![]() | Fujin Yumi (+Spd) | 14 | 2 | Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) | 400 |
![]() | Fuming Freikugel | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+3 and "reduces damage from foe's first attack by 20%" to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40% during combat, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20; excludes area-of-effect Specials). | 400 |
![]() | Fólkvangr | 16 | 1 | Grants Atk+5 at start of turn if HP<=50% | 400 |
![]() | Fólkvangr (+Atk) | 18 | 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 400 |
![]() | Fólkvangr (+Def) | 16 | 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 400 |
![]() | Fólkvangr (+Eff) | 16 | 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 |
![]() | Fólkvangr (+Res) | 16 | 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 400 |
![]() | Fólkvangr (+Spd) | 16 | 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 400 |
![]() | Garm | 16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. | 400 |
![]() | Garm (+Eff) | 16 | 1 | Grants Atk+3. If [Bonus] is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. [Bonus] All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 |
![]() | Gate-Anchor Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. | 400 |
![]() | Geirdriful | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【 Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
| 400 |
![]() | Geirskögul | 16 | 1 | Grants Def+3. Grants allies with sword, lance, axe, bow, dagger, or beast damage, within 2 spaces Atk/Spd +3 during combat. | 400 |
![]() | Geirskögul (+Atk) | 18 | 1 | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | 400 |
![]() | Geirskögul (+Def) | 16 | 1 | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | 400 |
![]() | Geirskögul (+Eff) | 16 | 1 | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | 400 |
![]() | Geirskögul (+Res) | 16 | 1 | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | 400 |
![]() | Geirskögul (+Spd) | 16 | 1 | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | 400 |
![]() | Geishun | 10 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 200 |
![]() | Geishun+ | 14 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 300 |
![]() | Geishun+ (+Atk) | 16 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 350 |
![]() | Geishun+ (+Def) | 14 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 350 |
![]() | Geishun+ (+Res) | 16 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 350 |
![]() | Geishun+ (+Spd) | 14 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 350 |
![]() | Genesis Falchion | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. | 40 |
![]() | Gerbera Axe | 16 | 1 | Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "neutralizes foe's bonuses during combat" to unit and target ally or unit and targeting ally for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from foe's first attack during combat by 40%. | 400 |
![]() | Ghostly Lanterns | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, neutralizes effects that guarantee foe's follow-up attacks, foe cannot make a follow-up attack, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Giant Spoon | 9 | 1 | Grants +10 damage when Special triggers. | 200 |
![]() | Giant Spoon+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 |
![]() | Giant Spoon+ (Atk) | 16 | 1 | Grants +10 damage when Special triggers. | 350 |
![]() | Giant Spoon+ (Def) | 14 | 1 | Grants +10 damage when Special triggers. | 350 |
![]() | Giant Spoon+ (Res) | 14 | 1 | Grants +10 damage when Special triggers. | 350 |
![]() | Giant Spoon+ (Spd) | 14 | 1 | Grants +10 damage when Special triggers. | 350 |
![]() | Giga Excalibur | 14 | 2 | Grants Spd+3. If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 |
![]() | Giga Excalibur (+Eff) | 14 | 2 | Grants Spd+3. Deals damage = 20% of unit's Spd. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. | 400 |
![]() | Gilt Fork | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 |
![]() | Gilt Fork+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 |
![]() | Gilt Fork+ (+Atk) | 16 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Gilt Fork+ (+Def) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Gilt Fork+ (+Res) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Gilt Fork+ (+Spd) | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 350 |
![]() | Gilt Goblet | 14 | 2 | Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 400 |
![]() | Ginnungagap | 14 | 2 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat. | 400 |
![]() | Gjallarbrú | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if foe's HP<= unit's HP-3 and foe is in cardinal directions, inflicts [Isolation] on foe. [Isolation] Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 400 |
![]() | Gjallarbrú (+Eff) | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-1 and foe is in cardinal directions, inflicts【Isolation】 on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) Grants Atk/Spd+4 and neutralizes penalties to allies within 2 spaces of unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat. | 400 |
![]() | Gjöll | 16 | 1 | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | 400 |
![]() | Gjöll (+Eff) | 16 | 1 | Grants Atk+3. If【Penalty】is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if unit has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently.
| 400 |
![]() | Gladiator's Blade | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Gladiator's Blade (+Atk) | 18 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Gladiator's Blade (+Def) | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Gladiator's Blade (+Eff) | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | 400 |
![]() | Gladiator's Blade (+Res) | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Gladiator's Blade (+Spd) | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 |
![]() | Gleipnir | 14 | 2 | Grants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+3 during combat. | 400 |
![]() | Gleipnir (+Eff) | 14 | 2 | Grants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+4 during combat. At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | 400 |
![]() | Glitnir | 16 | 1 | Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack. | 400 |
![]() | Glittering Breath | 11 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 |
![]() | Glittering Breath+ | 14 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 |
![]() | Glittering Breath+ (+Atk) | 16 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Glittering Breath+ (+Def) | 14 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Glittering Breath+ (+Res) | 14 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Glittering Breath+ (+Spd) | 14 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 |
![]() | Gloom Breath | 16 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Gloom Breath (+Atk) | 18 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Gloom Breath (+Def) | 16 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Gloom Breath (+Eff) | 16 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonu independently | 400 |
![]() | Gloom Breath (+Res) | 16 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Gloom Breath (+Spd) | 16 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Goddess Axe | 11 | 1 | Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 400 |
![]() | Godly Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 |
![]() | Golden Dagger | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Golden Dagger (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Golden Dagger (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Golden Dagger (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. | 400 |
![]() | Golden Dagger (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Golden Dagger (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Golden Naginata | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Golden Naginata (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Golden Naginata (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Golden Naginata (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. At the start of combat, if unit's HP ≥ 70%, deals +7 damage. | 400 |
![]() | Golden Naginata (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Golden Naginata (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 |
![]() | Goodie Boot | 8 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Goodie Boot+ | 12 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Goodie Boot+ (+Atk) | 13 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Goodie Boot+ (+Def) | 12 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Goodie Boot+ (+Res) | 12 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Goodie Boot+ (+Spd) | 12 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |
![]() | Gradivus | 16 | 1 | Enables counterattack regardless of distance if this unit is attacked. | 400 |
![]() | Gradivus (+Eff) | 16 | 1 | Enables counterattack regardless of distance if this unit is attacked. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 |
![]() | Grado Poleax | 16 | 1 | Accelerates Special trigger (cooldown count -1) | 400 |
![]() | Grado Poleax (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count -1) | 400 |
![]() | Grado Poleax (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count -1) | 400 |
![]() | Grado Poleax (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count -1) If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. | 400 |
![]() | Grado Poleax (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count -1) | 400 |
![]() | Grado Poleax (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count -1) | 400 |
![]() | Grafcalibur | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Grandscratcher | 8 | 2 | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | 200 |
![]() | Grandscratcher+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | 300 |
![]() | Gratia | 8 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 |
![]() | Gratia+ | 12 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Gratia+ (+Atk) | 13 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Gratia+ (+Def) | 12 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Gratia+ (+Res) | 12 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Gratia+ (+Spd) | 12 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 |
![]() | Gravity | 6 | 2 | After any combat, prevents foe from moving more than 1 space through its next action | 150 |
![]() | Gravity+ | 10 | 2 | After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions. | 300 |
![]() | Great Flame | 16 | 1 | Grants Atk+3. If unit's Def - foe's Def ≥ 5, foe can't make a follow-up attack. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. | 400 |
![]() | Great Flame (+Eff) | 16 | 1 | Grants Atk+3. If unit's Def ≥ foe's Def+1, foe can't make a follow-up attack. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | 400 |
![]() | Green Egg | 7 | 2 | If unit initiates attack, unit recovers 4 HP after the battle. | 200 |
![]() | Green Egg+ | 11 | 2 | If unit initiates attack, unit recovers 4 HP after the battle. | 300 |
![]() | Green Egg+ (+Atk) | 13 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Green Egg+ (+Def) | 12 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Green Egg+ (+Res) | 12 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Green Egg+ (+Spd) | 12 | 2 | After combat, if unit attacked, restores 4 HP. | 350 |
![]() | Green Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 |
![]() | Green Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Grim Brokkr | 14 | 2 | Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) | 400 |
![]() | Grima's Truth | 14 | 2 | Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. | 400 |
![]() | Grima's Truth (+Eff) | 14 | 2 | Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next action and grants Atk/Spd/Res+5 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. | 400 |
![]() | Grimoire | 14 | 2 | If unit has ≥ 50% HP, unit can move to a space adjacent to an ally within 2 spaces. | 400 |
![]() | Grimoire (+Eff) | 14 | 2 | Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat. | 400 |
![]() | Gronnblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. | 200 |
![]() | Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. | 300 |
![]() | Gronnblooms | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 |
![]() | Gronnblooms+ | 12 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 |
![]() | Gronnblooms+ (+Atk) | 13 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Gronnblooms+ (+Def) | 12 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Gronnblooms+ (+Res) | 12 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Gronnblooms+ (+Spd) | 12 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Gronndeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 |
![]() | Gronndeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Gronndeer+ (+Atk) | 13 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Gronndeer+ (+Def) | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Gronndeer+ (+Res) | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Gronndeer+ (+Spd) | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Gronnfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 |
![]() | Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 |
![]() | Gronnfox+ (+Atk) | 13 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Gronnfox+ (+Def) | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Gronnfox+ (+Res) | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 |
![]() | Gronnfox+ (+Spd) | 13 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 |
![]() | Gronnowl | 6 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 200 |
![]() | Gronnowl+ | 10 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 300 |
![]() | Gronnowl+ (+Atk) | 12 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Gronnowl+ (+Def) | 11 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Gronnowl+ (+Res) | 11 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Gronnowl+ (+Spd) | 11 | 2 | During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. | 350 |
![]() | Gronnrabbit | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 |
![]() | Gronnrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 |
![]() | Gronnraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 |
![]() | Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 |
![]() | Gronnserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 |
![]() | Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 |
![]() | Gronnserpent+ (+Atk) | 13 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 350 |
![]() | Gronnserpent+ (+Def) | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 350 |
![]() | Gronnserpent+ (+Res) | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 350 |
![]() | Gronnserpent+ (+Spd) | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 350 |
![]() | Gronnvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 |
![]() | Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 |
![]() | Gronnvulture+ (+Atk) | 13 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 350 |
![]() | Gronnvulture+ (+Def) | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 350 |
![]() | Gronnvulture+ (+Res) | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 350 |
![]() | Gronnvulture+ (+Spd) | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 350 |
![]() | Gronnwolf | 6 | 2 | Effective against cavalry units. | 200 |
![]() | Gronnwolf+ | 10 | 2 | Effective against cavalry units. | 300 |
![]() | Groom's Wings | 14 | 1 | Grants Res +3. At start of turn 1, grants Special cooldown count -1 to unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to an ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk +2 and deals +10 damage when Special triggers. | 400 |
![]() | Guard Axe | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 |
![]() | Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Guard Axe+ (+Atk) | 16 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Axe+ (+Def) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Axe+ (+Res) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Axe+ (+Spd) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Bow | 8 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. | 200 |
![]() | Guard Bow+ | 12 | 2 | Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. | 300 |
![]() | Guard Bow+ (+Atk) | 13 | 2 | Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. | 350 |
![]() | Guard Bow+ (+Def) | 12 | 2 | Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. | 350 |
![]() | Guard Bow+ (+Res) | 12 | 2 | Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. | 350 |
![]() | Guard Bow+ (+Spd) | 12 | 2 | Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. | 350 |
![]() | Guard Lance | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 |
![]() | Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Guard Lance+ (+Atk) | 16 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Lance+ (+Def) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Guard Lance+ (+Res) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Guard Lance+ (+Spd) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Sword | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 |
![]() | Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Guard Sword+ (+Atk) | 16 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Sword+ (+Def) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Sword+ (+Res) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guard Sword+ (+Spd) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Guardian Fang | 14 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%) . At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Guardian's Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Guardian's Axe (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Guardian's Axe (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Guardian's Axe (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Guardian's Axe (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Guardian's Axe (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Guardian's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd, inflicts Atk/Spd/Def-5 on foe during combat. | 400 |
![]() | Guide's Hourglass | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. If unit is within 2 spaces of any allies, grants Atk/Spd/Def/Res+4 to those allies during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
| 400 |
![]() | Gullinkambi Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice. | 400 |
![]() | Gullveig | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat and unit's Spd > foe's Spd, reduces damage from foe's first attack during combat by 60%. If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.) | 400 |
![]() | Gurgurant | 16 | 1 | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. | 400 |
![]() | Gáe Bolg | 16 | 1 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. | 400 |
![]() | Gáe Bolg (+Eff) | 16 | 1 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. If there is a sword, lance, axe, or cavalry ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and cavalry allies within 3 spaces of unit during combat. | 400 |
![]() | Hack-o'-Lantern | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 |
![]() | Hack-o'-Lantern+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 |
![]() | Hack-o'-Lantern+ (+Atk) | 16 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Hack-o'-Lantern+ (+Def) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Hack-o'-Lantern+ (+Res) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Hack-o'-Lantern+ (+Spd) | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 |
![]() | Hades Ω | 14 | 2 | Accelerates Special Trigger (cooldown count -1) If unit initiates combat, grants Atk/Spd +4 during combat, and if unit's Special is ready, grants an additional Atk +6 during combat. | |
![]() | Hagoita | 10 | 1 | Grants Def/Res+2 during combat to allies within 2 spaces. | 200 |
![]() | Hagoita+ | 14 | 1 | Grants Def/Res+2 during combat to allies within 2 spaces. | 300 |
![]() | Hagoita+ (+Atk) | 16 | 1 | Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hagoita+ (+Def) | 14 | 1 | Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hagoita+ (+Res) | 14 | 1 | Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hagoita+ (+Spd) | 14 | 1 | Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hallowed Tyrfing | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%.
| 400 |
![]() | Hama Ya | 8 | 2 | Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. | 200 |
![]() | Hama Ya+ | 12 | 2 | Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. | 300 |
![]() | Hama Ya+ (+Atk) | 13 | 2 | Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hama Ya+ (+Def) | 12 | 2 | Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hama Ya+ (+Res) | 12 | 2 | Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hama Ya+ (+Spd) | 12 | 2 | Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. | 350 |
![]() | Hammer | 8 | 1 | Effective against armored units. | 200 |
![]() | Hammer+ | 12 | 1 | Effective against armored units. | 300 |
![]() | Hana's Katana | 16 | 1 | Effective against armored foes. | 400 |
![]() | Hana's Katana (+Atk) | 18 | 1 | Effective against armored foes. | 400 |
![]() | Hana's Katana (+Def) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Hana's Katana (+Eff) | 16 | 1 | Effective against armored foes. If unit initiates combat, unit granted Atk/Spd+4 during battle. | 400 |
![]() | Hana's Katana (+Res) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Hana's Katana (+Spd) | 16 | 1 | Effective against armored foes. | 400 |
![]() | Handbell | 10 | 1 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 200 |
![]() | Handbell+ | 14 | 1 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 300 |
![]() | Handbell+ (+Atk) | 16 | 1 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Handbell+ (+Def) | 14 | 1 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Handbell+ (+Res) | 14 | 1 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Handbell+ (+Spd) | 14 | 1 | Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. | 350 |
![]() | Hare's Lance | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 200 |
![]() | Hare's Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 300 |
![]() | Hare's Lance+ (+Atk) | 16 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 350 |
![]() | Hare's Lance+ (+Def) | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 350 |
![]() | Hare's Lance+ (+Res) | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 350 |
![]() | Hare's Lance+ (+Spd) | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 350 |
![]() | Harmonic Lance | 9 | 1 | Deals +10 damage when Special triggers. | 200 |
![]() | Harmonic Lance+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 |
![]() | Harmonic Lance+ (+Atk) | 16 | 1 | Deals +10 damage when Special triggers. | 350 |
![]() | Harmonic Lance+ (+Def) | 14 | 1 | Deals +10 damage when Special triggers. | 350 |
![]() | Harmonic Lance+ (+Res) | 14 | 1 | Deals +10 damage when Special triggers. | 350 |
![]() | Harmonic Lance+ (+Spd) | 14 | 1 | Deals +10 damage when Special triggers. | 350 |
![]() | Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 50 |
![]() | Hauteclere | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Hauteclere (+Atk) | 18 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Hauteclere (+Def) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Hauteclere (+Eff) | 16 | 1 | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 |
![]() | Hauteclere (+Res) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Hauteclere (+Spd) | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 |
![]() | Hawk King Claw | 14 | 1 | Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. | 400 |
![]() | Hawk King Claw (+Eff) | 14 | 1 | Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 400 |
![]() | Headsman Glitnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack. | 400 |
![]() | Heart's Blade | 10 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 |
![]() | Heart's Blade+ | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 |
![]() | Heart's Blade+ (+Atk) | 16 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Heart's Blade+ (+Def) | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Heart's Blade+ (+Res) | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Heart's Blade+ (+Spd) | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 350 |
![]() | Heartbeat Lance | 16 | 1 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 |
![]() | Heartbeat Lance (+Eff) | 16 | 1 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10). | 400 |
![]() | Heavy Spear | 8 | 1 | Effective against armored units. | 200 |
![]() | Heavy Spear+ | 12 | 1 | Effective against armored units. | 300 |
![]() | Hel Scythe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | 400 |
![]() | Hel's Reaper | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | 400 |
![]() | Helm Bow | 8 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat | 200 |
![]() | Helm Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat | 300 |
![]() | Helm Bow+ (+Atk) | 13 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat | 350 |
![]() | Helm Bow+ (+Def) | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat | 350 |
![]() | Helm Bow+ (+Res) | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat | 350 |
![]() | Helm Bow+ (+Spd) | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat | 350 |
![]() | Helmsman Axe | 10 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 |
![]() | Helmsman Axe+ | 14 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 |
![]() | Helmsman Axe+ (+Atk) | 16 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Helmsman Axe+ (+Def) | 14 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Helmsman Axe+ (+Res) | 14 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Helmsman Axe+ (+Spd) | 14 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 350 |
![]() | Heralding Horn | 14 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also grants the following effects based on the number of allies within 3 spaces: if ≥ 1 ally, if unit has weapon-triangle advantage or if foe initiates combat, unit attacks twice; and if ≥ 2 allies, reduces damage from foe's first attack during combat by 40%; and if ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 |
![]() | Hermit's Tome | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Hermit's Tome (+Atk) | 15 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Hermit's Tome (+Def) | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Hermit's Tome (+Eff) | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies x 2. | 400 |
![]() | Hermit's Tome (+Res) | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Hermit's Tome (+Spd) | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 |
![]() | Heron Wing | 14 | 1 | Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. | 400 |
![]() | Hewn Lance | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 |
![]() | Hewn Lance (+Eff) | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 400 |
![]() | Hibiscus Tome | 8 | 2 | Grants allies within 2 spaces Atk/Spd+1 during combat. | 200 |
![]() | Hibiscus Tome+ | 12 | 2 | Grants allies within 2 spaces Atk/Spd+1 during combat. | 300 |
![]() | Hibiscus Tome+ (+Atk) | 13 | 2 | Grants allies within 2 spaces Atk/Spd+1 during combat. | 350 |
![]() | Hibiscus Tome+ (+Def) | 12 | 2 | Grants allies within 2 spaces Atk/Spd+1 during combat. | 350 |
![]() | Hibiscus Tome+ (+Res) | 12 | 2 | Grants allies within 2 spaces Atk/Spd+1 during combat. | 350 |
![]() | Hibiscus Tome+ (+Spd) | 12 | 2 | Grants allies within 2 spaces Atk/Spd+1 during combat. | 350 |
![]() | Hidden Thorns | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 |
![]() | Hidden Thorns+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 |
![]() | Hidden Thorns+ (+Atk) | 13 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 |