Attr. |
Weapon |
Mt. |
Rng. |
Effect |
SP |
 |
Absorb
|
4
|
2
| Recover 50% of damage dealt. |
150
|
 |
Absorb+
|
7
|
2
| Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. |
300
|
 |
Adult (Armored)
|
9
|
1
| At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
200
|
 |
Adult (Cavalry)
|
9
|
1
| At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
200
|
 |
Adult (Flier)
|
9
|
1
| At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
200
|
 |
Adult (Infantry)
|
9
|
1
| At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
200
|
 |
Alondite
|
16
|
1
| Enables counterattack regardless of distance if this unit is attacked. |
400
|
 |
Amatsu
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. |
400
|
 |
Amiti
|
11
|
1
| Spd-2. Attack twice when initiating combat. |
400
|
 |
Amiti (+Atk)
|
12
|
1
| Spd-2. Attack twice when initiating combat. |
400
|
 |
Amiti (+Def)
|
11
|
1
| Spd-2. Attack twice when initiating combat. |
400
|
 |
Amiti (+Eff)
|
11
|
1
| Spd-2. Attack twice when initiating combat.
If unit initiates combat, grants Atk/Spd+4 during combat. |
400
|
 |
Amiti (+Res)
|
11
|
1
| Spd-2. Attack twice when initiating combat. |
400
|
 |
Amiti (+Spd)
|
11
|
1
| Spd-2. Attack twice when initiating combat. |
400
|
 |
Amity Blooms
|
8
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
200
|
 |
Amity Blooms+
|
12
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
300
|
 |
Amity Blooms+ (+Atk)
|
13
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
300
|
 |
Amity Blooms+ (+Def)
|
12
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
300
|
 |
Amity Blooms+ (+Res)
|
12
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
300
|
 |
Amity Blooms+ (+Spd)
|
12
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
300
|
 |
Apotheosis Spear
|
16
|
1
| Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. |
400
|
 |
Arden's Blade
|
10
|
1
| Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
400
|
 |
Arden's Blade (+Eff)
|
10
|
1
| Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
400
|
 |
Ardent Durandal
|
16
|
1
| Grants Atk+3. At start of turn, grants [Bonus Doubler] to ally with the highest Atk.
[Bonus Doubler] Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn.
Calculates each stat bonus independently. |
400
|
 |
Ardent Service
|
10
|
1
| At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
200
|
 |
Ardent Service+
|
14
|
1
| At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
300
|
 |
Ardent Service+ (+Atk)
|
16
|
1
| At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
350
|
 |
Ardent Service+ (+Def)
|
14
|
1
| At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
350
|
 |
Ardent Service+ (+Res)
|
14
|
1
| At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
350
|
 |
Ardent Service+ (+Spd)
|
14
|
1
| At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
350
|
 |
Areadbhar
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400
|
 |
Argent Bow
|
8
|
2
| Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Argent Bow (+Atk)
|
9
|
2
| Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Argent Bow (+Def)
|
8
|
2
| Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Argent Bow (+Eff)
|
8
|
2
| Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action. |
400
|
 |
Argent Bow (+Res)
|
8
|
2
| Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Argent Bow (+Spd)
|
8
|
2
| Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Armads
|
16
|
1
| Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%. |
400
|
 |
Armorslayer
|
8
|
1
| Effective against armored units. |
200
|
 |
Armorslayer+
|
12
|
1
| Effective against armored units. |
300
|
 |
Armorsmasher
|
10
|
1
| Effective against armored foes. |
200
|
 |
Armorsmasher+
|
14
|
1
| Effective against armored units. |
300
|
 |
Armorsmasher+ (+Atk)
|
16
|
1
| Effective against armored units. |
350
|
 |
Armorsmasher+ (+Def)
|
14
|
1
| Effective against armored units. |
350
|
 |
Armorsmasher+ (+Eff)
|
14
|
1
| Effective against armored foes.
If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Armorsmasher+ (+Res)
|
14
|
1
| Effective against armored units. |
350
|
 |
Armorsmasher+ (+Spd)
|
14
|
1
| Effective against armored units. |
350
|
 |
Arthur's Axe
|
16
|
1
| If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Arthur's Axe (+ Def)
|
16
|
1
| If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Arthur's Axe (+Atk)
|
18
|
1
| If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Arthur's Axe (+Eff)
|
16
|
1
| If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400
|
 |
Arthur's Axe (+Res)
|
16
|
1
| If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Arthur's Axe (+Spd)
|
16
|
1
| If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Assassin's Bow
|
7
|
2
| Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. |
200
|
 |
Assassin's Bow+
|
11
|
2
| Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. |
300
|
 |
Assault
|
10
|
2
| |
50
|
 |
Astra Blade
|
16
|
1
| Grants Atk+3. If unit's Atk > foe's Def, boosts damage by 50% of unit's Atk minus foe's Def. |
400
|
 |
Astral Breath
|
16
|
1
| Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res +5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Athame
|
14
|
2
| Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Atlas
|
9
|
2
| |
200
|
 |
Atlas+
|
13
|
2
| |
300
|
 |
Audhulma
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Res+5. |
400
|
 |
Audhulma (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Res+5 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.). |
400
|
 |
Aura
|
14
|
2
| Restores 5 HP to adjacent allies after any combat this unit initiates |
400
|
 |
Aura (+Atk)
|
15
|
2
| At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
400
|
 |
Aura (+Def)
|
14
|
2
| At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
400
|
 |
Aura (+Eff)
|
14
|
2
| At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.
If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat |
400
|
 |
Aura (+Res)
|
14
|
2
| At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
400
|
 |
Aura (+Spd)
|
14
|
2
| At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
400
|
 |
Aureola
|
14
|
2
| Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat, and also restores 7 HP to unit and allies within 2 spaces after combat. |
400
|
 |
Aurora Breath
|
16
|
1
| Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Aversa's Night
|
14
|
2
| Grants Res+3. At start of turn, if any foe's HP ≤ unit’s HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. |
400
|
 |
Axe Fighter's Axe
|
16
|
1
| Unit takes 0 damage and deals 99 damage per attack. |
500
|
 |
Axe of Virility
|
16
|
1
| Effective against armored foes. |
400
|
 |
Axe of Virility (+Atk)
|
18
|
1
| Effective against armored foes. |
400
|
 |
Axe of Virility (+Def)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Axe of Virility (+Eff)
|
16
|
1
| Effective against armored foes.
Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. |
400
|
 |
Axe of Virility (+Res)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Axe of Virility (+Spd)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Aymr
|
16
|
1
| Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Def -6 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Ayra's Blade
|
16
|
1
| Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.) |
400
|
 |
Ayra's Blade (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3. During combat, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat and reduces damage from foe's first attack by 20%. |
400
|
 |
Balmung
|
16
|
1
| Grants Spd+3.
If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. |
400
|
 |
Banshee Θ
|
14
|
2
| At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400
|
 |
Barb Shuriken
|
8
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Barb Shuriken+
|
12
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
300
|
 |
Barb Shuriken+ (+Atk)
|
13
|
2
| Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Barb Shuriken+ (+Def)
|
12
|
2
| Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Barb Shuriken+ (+Res)
|
12
|
2
| Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Barb Shuriken+ (+Spd)
|
12
|
2
| Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Barrier Axe
|
10
|
1
| If foe initiates combat, grants Res +7 during combat. |
200
|
 |
Barrier Axe+
|
14
|
1
| If foe initiates combat, grants Res +7 during combat. |
300
|
 |
Barrier Blade
|
10
|
1
| If foe initiates combat, grants Res+4 during combat. |
200
|
 |
Barrier Blade+
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
300
|
 |
Barrier Blade+ (+Atk)
|
16
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Barrier Blade+ (+Def)
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Barrier Blade+ (+Res)
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Barrier Blade+ (+Spd)
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Barrier Lance
|
9
|
1
| If foe initiates combat, grants Res+7 during combat. |
200
|
 |
Barrier Lance+
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
300
|
 |
Barrier Lance+ (+Atk)
|
16
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Barrier Lance+ (+Def)
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Barrier Lance+ (+Res)
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Barrier Lance+ (+Spd)
|
14
|
1
| If foe initiates combat, grants Res+7 during combat. |
350
|
 |
Basilikos
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Basilikos (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Basilikos (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Basilikos (+Eff)
|
16
|
1
| Accelerates Special triger
(cooldown count-1).
Grants Atk/Spd+5. Inflicts Def/Res-5 |
400
|
 |
Basilikos (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Basilikos (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Beach Banner
|
10
|
1
| If unit initiates combat, grants Atk/Spd/Def/ Res+2 during combat. |
200
|
 |
Beach Banner+
|
14
|
1
| If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat. |
300
|
 |
Beach Banner+ (+Atk)
|
16
|
1
| If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Beach Banner+ (+Def)
|
14
|
1
| If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Beach Banner+ (+Res)
|
14
|
1
| If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Beach Banner+ (+Spd)
|
14
|
1
| If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Beguiling Bow
|
8
|
2
| Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
200
|
 |
Beguiling Bow+
|
12
|
2
| Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
300
|
 |
Beguiling Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Beguiling Bow+ (+Def)
|
12
|
2
| Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Beguiling Bow+ (+Res)
|
12
|
2
| Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Beguiling Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Bellringer
|
10
|
1
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
200
|
 |
Bellringer+
|
14
|
1
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
300
|
 |
Bellringer+ (+Atk)
|
16
|
1
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
350
|
 |
Bellringer+ (+Def)
|
14
|
1
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
350
|
 |
Bellringer+ (+Res)
|
14
|
1
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
350
|
 |
Bellringer+ (+Spd)
|
14
|
1
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
350
|
 |
Beloved Zofia
|
16
|
1
| Grants Def+3. If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4, but if unit attacked, unit takes 4 damage after combat. |
400
|
 |
Beloved Zofia (+Atk)
|
18
|
1
| Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
400
|
 |
Beloved Zofia (+Def)
|
16
|
1
| Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
400
|
 |
Beloved Zofia (+Eff)
|
16
|
1
| Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
|
400
|
 |
Beloved Zofia (+Res)
|
16
|
1
| Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
400
|
 |
Beloved Zofia (+Spd)
|
16
|
1
| Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
400
|
 |
Berkut's Lance
|
10
|
1
| Grants Res+4 when the unit is under attack. |
200
|
 |
Berkut's Lance+
|
14
|
1
| Grants Res+4 when the unit is under attack. |
300
|
 |
Berkut’s Lance+ (+Atk)
|
16
|
1
| Grants Res+7 when the unit is under attack. |
350
|
 |
Berkut’s Lance+ (+Def)
|
14
|
1
| Grants Res+7 when the unit is under attack. |
350
|
 |
Berkut’s Lance+ (+Res)
|
14
|
1
| Grants Res+7 when the unit is under attack. |
350
|
 |
Berkut’s Lance+ (+Spd)
|
14
|
1
| Grants Res+7 when the unit is under attack. |
350
|
 |
Berserk Armads
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 75% and Special triggers by attacking, Special cooldown count-1 at start of turn. Deals +10 damage when Special triggers. |
400
|
 |
Beruka's Axe
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Beruka's Axe (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Beruka's Axe (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Beruka's Axe (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe
during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied.
Does not stack.) |
400
|
 |
Beruka's Axe (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Beruka's Axe (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Big-Catch Bow
|
8
|
2
| Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
200
|
 |
Big-Catch Bow+
|
12
|
2
| Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
300
|
 |
Big-Catch Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
350
|
 |
Big-Catch Bow+ (+Def)
|
12
|
2
| Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
350
|
 |
Big-Catch Bow+ (+Res)
|
12
|
2
| Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
350
|
 |
Big-Catch Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
350
|
 |
Binding Blade
|
16
|
1
| Grants Def/Res+2 when this unit is attacked. |
400
|
 |
Binding Blade (+Atk)
|
18
|
1
| Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. |
400
|
 |
Binding Blade (+Def)
|
16
|
1
| Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. |
400
|
 |
Binding Blade (+Eff)
|
16
|
1
| Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. If unit's HP >= 50% and foe initiates combat, unit makes a guaranteed follow-up attack. |
400
|
 |
Binding Blade (+Res)
|
16
|
1
| Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. |
400
|
 |
Binding Blade (+Spd)
|
16
|
1
| Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. |
400
|
 |
Blackfire Breath
|
10
|
1
| If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
200
|
 |
Blackfire Breath+
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
300
|
 |
Blackfire Breath+ (+Atk)
|
16
|
1
| If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Blackfire Breath+ (+Def)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Blackfire Breath+ (+Res)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Blackfire Breath+ (+Spd)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Blade of Shadows
|
16
|
1
| Accelerates Special trigger (cooldown count -1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. |
400
|
 |
Blazing Durandal
|
16
|
1
| Grants Atk+3. If unit's Atk > foe's, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.) |
400
|
 |
Blazing Durandal (+Atk)
|
18
|
1
| Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
400
|
 |
Blazing Durandal (+Def)
|
16
|
1
| Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. |
400
|
 |
Blazing Durandal (+Eff)
|
16
|
1
| Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. |
400
|
 |
Blazing Durandal (+Res)
|
16
|
1
| Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. |
400
|
 |
Blazing Durandal (+Spd)
|
16
|
1
| Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. |
400
|
 |
Blessed Bouquet
|
9
|
2
| Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. |
200
|
 |
Blessed Bouquet+
|
12
|
2
| Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. |
300
|
 |
Blessed Bouquet+ (+Atk)
|
13
|
2
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Blessed Bouquet+ (+Def)
|
12
|
2
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Blessed Bouquet+ (+Res)
|
12
|
2
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Blessed Bouquet+ (+Spd)
|
12
|
2
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Blizzard
|
14
|
2
| Grants Res+3. Grants bonus to unit's Atk equal to total penalties on foe during combat. |
400
|
 |
Blood Tome
|
14
|
2
| Grants Atk +3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. |
400
|
 |
Blue Egg
|
7
|
2
| If unit initiates attack, unit recovers 4 HP after the battle. |
200
|
 |
Blue Egg+
|
11
|
2
| If unit initiates attack, unit recovers 4 HP after the battle. |
300
|
 |
Blue Egg+ (+Atk)
|
13
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Blue Egg+ (+Def)
|
12
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Blue Egg+ (+Res)
|
12
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Blue Egg+ (+Spd)
|
12
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Blue Gift
|
8
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
200
|
 |
Blue Gift+
|
12
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Blue Gift+ (+Atk)
|
13
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Blue Gift+ (+Def)
|
12
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Blue Gift+ (+Res)
|
12
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Blue Gift+ (+Spd)
|
12
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Blue-Crow Tome
|
14
|
2
| Effective against cavalry foes. |
400
|
 |
Blue-Crow Tome (+Eff)
|
14
|
2
| Effective against cavalry foes. Grants bonus to unit's Atk = total penalties on foe during combat. |
400
|
 |
Blárblade
|
9
|
2
| Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200
|
 |
Blárblade+
|
13
|
2
| Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300
|
 |
Blárblooms
|
9
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
200
|
 |
Blárblooms+
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
300
|
 |
Blárblooms+ (+Atk)
|
13
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Blárblooms+ (+Def)
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Blárblooms+ (+Res)
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Blárblooms+ (+Spd)
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Blárfox
|
8
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
200
|
 |
Blárfox+
|
12
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
300
|
 |
Blárfox+ (+Atk)
|
13
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Blárfox+ (+Def)
|
12
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Blárfox+ (+Res)
|
12
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Blárfox+ (+Spd)
|
12
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Blárowl
|
6
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
200
|
 |
Blárowl+
|
10
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
300
|
 |
Blárowl+ (+Atk)
|
12
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Blárowl+ (+Def)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Blárowl+ (+Res)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Blárowl+ (+Spd)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Blárraven
|
7
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
200
|
 |
Blárraven+
|
11
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
300
|
 |
Blárserpent
|
8
|
2
| Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. |
200
|
 |
Blárserpent+
|
12
|
2
| Grants Def/Res +6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. |
300
|
 |
Blárserpent+ (+Atk)
|
13
|
2
| Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. |
350
|
 |
Blárserpent+ (+Def)
|
12
|
2
| Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. |
350
|
 |
Blárserpent+ (+Res)
|
12
|
2
| Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. |
350
|
 |
Blárserpent+ (+Spd)
|
12
|
2
| Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff. |
350
|
 |
Blárwolf
|
6
|
2
| Effective against cavalry units. |
200
|
 |
Blárwolf+
|
10
|
2
| Effective against cavalry units. |
300
|
 |
Bolganone
|
9
|
2
| |
200
|
 |
Bolganone+
|
13
|
2
| |
400
|
 |
Bolganone+ (+Atk)
|
15
|
2
| |
350
|
 |
Bolganone+ (+Def)
|
14
|
2
| |
350
|
 |
Bolganone+ (+Res)
|
14
|
2
| |
350
|
 |
Bolganone+ (+Spd)
|
14
|
2
| |
350
|
 |
Bond of the Álfar
|
14
|
2
| Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat. |
400
|
 |
Book of Dreams
|
14
|
2
| Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
400
|
 |
Book of Orchids
|
14
|
2
| If unit initiates combat, grants +6 Atk during combat. |
400
|
 |
Book of Orchids (+Atk)
|
15
|
2
| If unit initiates combat, grants +6 Atk during combat. |
400
|
 |
Book of Orchids (+Def)
|
14
|
2
| If unit initiates combat, grants +6 Atk during combat. |
400
|
 |
Book of Orchids (+Eff)
|
14
|
2
| If unit initiates combat, grants +6 Atk during combat. If a movement Assist Skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. |
400
|
 |
Book of Orchids (+Res)
|
14
|
2
| If unit initiates combat, grants +6 Atk during combat. |
400
|
 |
Book of Orchids (+Spd)
|
14
|
2
| If unit initiates combat, grants +6 Atk during combat. |
400
|
 |
Book of Shadows
|
14
|
2
| Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
400
|
 |
Bottled Juice
|
8
|
2
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Bottled Juice+
|
12
|
2
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Bottled Juice+ (+Atk)
|
13
|
2
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Bottled Juice+ (+Def)
|
12
|
2
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Bottled Juice+ (+Res)
|
12
|
2
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Bottled Juice+ (+Spd)
|
12
|
2
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Bouquet Bow
|
8
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
200
|
 |
Bouquet Bow+
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
300
|
 |
Bouquet Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Bouquet Bow+ (+Def)
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Bouquet Bow+ (+Res)
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Bouquet Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Bow of Beauty
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
400
|
 |
Bow of Beauty (+Atk)
|
15
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
400
|
 |
Bow of Beauty (+Def)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
400
|
 |
Bow of Beauty (+Eff)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. |
400
|
 |
Bow of Beauty (+Res)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
400
|
 |
Bow of Beauty (+Spd)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
400
|
 |
Bow of Devotion
|
14
|
2
| Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Bow of Devotion (+Atk)
|
15
|
2
| Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Bow of Devotion (+Def)
|
14
|
2
| Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Bow of Devotion (+Eff)
|
14
|
2
| Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit's HP ≥ 50% and foe initiates combat, unit's make a guaranteed follow-up attack. |
400
|
 |
Bow of Devotion (+Res)
|
14
|
2
| Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Bow of Devotion (+Spd)
|
14
|
2
| Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Brave Axe
|
5
|
1
| Spd-5. Attack twice when initiating combat. |
200
|
 |
Brave Axe+
|
8
|
1
| Spd-5. Attack twice when initiating combat. |
300
|
 |
Brave Bow
|
4
|
2
| Spd-5. Effective against flying units. Attacks twice if unit initiates combat. |
200
|
 |
Brave Bow+
|
7
|
2
| Spd-5. Effective against flying units. Attacks twice if unit initiates combat. |
300
|
 |
Brave Lance
|
5
|
1
| Spd-5. Attack twice when initiating combat. |
200
|
 |
Brave Lance+
|
8
|
1
| Spd-5. Attack twice when initiating combat. |
300
|
 |
Brave Sword
|
5
|
1
| Spd-5. Attack twice when initiating combat. |
200
|
 |
Brave Sword+
|
8
|
1
| Spd-5. Attack twice when initiating combat. |
300
|
 |
Brazen Cat Fang
|
14
|
1
| Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Breath of Blight
|
16
|
1
| Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Breath of Fog
|
16
|
1
| Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Breath of Fog (+Atk)
|
18
|
1
| Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Breath of Fog (+Def)
|
16
|
1
| Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Breath of Fog (+Eff)
|
16
|
1
| Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 2 spaces of a sword or dragon ally, grants Atk/Def+5 during combat. |
400
|
 |
Breath of Fog (+Res)
|
16
|
1
| Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Breath of Fog (+Spd)
|
16
|
1
| Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Bride's Fang
|
14
|
1
| Accelerates Special trigger (cooldown count -1). At start of combat, if foe's HP >= 75, inflicts Atk/Spd/Def -5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count -1 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to an ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk +2 and deals +10 damage when Special triggers.
|
400
|
 |
Bright Naginata
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat |
400
|
 |
Bright Naginata (+Atk)
|
18
|
1
| If foe initiates combat, grants Atk/Def+4 during combat |
400
|
 |
Bright Naginata (+Def)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat |
400
|
 |
Bright Naginata (+Eff)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat. |
400
|
 |
Bright Naginata (+Res)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat |
400
|
 |
Bright Naginata (+Spd)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat |
400
|
 |
Broadleaf Fan
|
8
|
2
| Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Broadleaf Fan+
|
12
|
2
| Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Broadleaf Fan+ (+Atk)
|
13
|
2
| Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Broadleaf Fan+ (+Def)
|
12
|
2
| Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Broadleaf Fan+ (+Res)
|
12
|
2
| Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Broadleaf Fan+ (+Spd)
|
12
|
2
| Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Brutal Breath
|
16
|
1
| Grants Spd +3. Grants Atk/Spd/Def/Res +X during combat. (Calculates X based on the number of allies whitin 2 spaces of unit; 0 allies grant +5; 1 grants +3; 2 grants
+1; >=3 allies grants +0) If the number of allies whitin 2 spaces is <= 1, inflicts Special cooldown charge -1 on foe per attack during combat (Only highest value applied. Does not stack) If foe's Range = 2, calculates damage using the lower foe's Def or Res. |
400
|
 |
Brynhildr
|
14
|
2
| If unit initiates attack, restricts foe's next-turn movement to 1 space or less. |
400
|
 |
Brynhildr (+Atk)
|
15
|
2
| If in combat against magic foe, reduces damage from foe's first attack by 30%. |
400
|
 |
Brynhildr (+Def)
|
14
|
2
| If in combat against magic foe, reduces damage from foe's first attack by 30%. |
400
|
 |
Brynhildr (+Eff)
|
14
|
2
| If in combat against magic foe, reduces damage from foe's first attack by 30%.
If foe uses bow, dagger, magic, or staff and unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. |
400
|
 |
Brynhildr (+Res)
|
14
|
2
| If in combat against magic foe, reduces damage from foe's first attack by 30%. |
400
|
 |
Brynhildr (+Spd)
|
14
|
2
| If in combat against magic foe, reduces damage from foe's first attack by 30%. |
400
|
 |
Budding Bow
|
8
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
200
|
 |
Budding Bow+
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
300
|
 |
Bull Blade
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Bull Blade (+Atk)
|
18
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Bull Blade (+Def)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Bull Blade (+Eff)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. |
400
|
 |
Bull Blade (+Res)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Bull Blade (+Spd)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Bull Spear
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Bull Spear (+Atk)
|
18
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Bull Spear (+Def)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Bull Spear (+Eff)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If cavalry allies within 2 spaces use sword, lance or axe and foe initiates combat, unit attacks twice. |
400
|
 |
Bull Spear (+Res)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Bull Spear (+Spd)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Bun-Bun Baton
|
16
|
1
| Accelerates Special trigger (cooldown count -1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
|
400
|
 |
Bunny Fang
|
14
|
1
| Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP <=75% grants Special cooldown count-2. Effect [Beast(Cavalry)]
[Beast (Cavalry)] At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up Attack. |
400
|
 |
Buoyboard
|
8
|
2
| If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. |
200
|
 |
Buoyboard+
|
12
|
2
| If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. |
300
|
 |
Buoyboard+ (+Atk)
|
13
|
2
| If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. |
350
|
 |
Buoyboard+ (+Def)
|
12
|
2
| If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. |
350
|
 |
Buoyboard+ (+Res)
|
12
|
2
| If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. |
350
|
 |
Buoyboard+ (+Spd)
|
12
|
2
| If a bonus granted by a skill like Rally or Hone is active on unit grants Atk/Res+4 during combat. |
350
|
 |
Býleistr
|
16
|
1
| At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.) |
400
|
 |
Caduceus Staff
|
14
|
2
| Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%.
|
400
|
 |
Cake Cutter
|
10
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
200
|
 |
Cake Cutter+
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
300
|
 |
Cake Cutter+ (+Atk)
|
16
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Cake Cutter+ (+Def)
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Cake Cutter+ (+Res)
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Cake Cutter+ (+Spd)
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Caltrop Dagger
|
8
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Caltrop Dagger+
|
12
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Camilla's Axe
|
16
|
1
| If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. |
400
|
 |
Camilla's Axe (+Atk)
|
18
|
1
| If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. |
400
|
 |
Camilla's Axe (+Def)
|
16
|
1
| If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. |
400
|
 |
Camilla's Axe (+Eff)
|
16
|
1
| If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat.
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. |
400
|
 |
Camilla's Axe (+Res)
|
16
|
1
| If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. |
400
|
 |
Camilla's Axe (+Spd)
|
16
|
1
| If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd +4 during combat. |
400
|
 |
Candelabra
|
9
|
2
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
200
|
 |
Candelabra+
|
12
|
2
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
300
|
 |
Candelabra+ (+Atk)
|
13
|
2
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Candelabra+ (+Def)
|
12
|
2
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Candelabra+ (+Res)
|
12
|
2
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Candelabra+ (+Spd)
|
12
|
2
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Candied Dagger
|
14
|
2
| If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
400
|
 |
Candied Dagger (+Eff)
|
14
|
2
| If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat. |
400
|
 |
Candlelight
|
7
|
2
| After combat, foe inflicted with status preventing them from counterattacking. |
150
|
 |
Candlelight+
|
11
|
2
| After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
300
|
 |
Candlewax Bow
|
8
|
2
| Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
200
|
 |
Candlewax Bow+
|
12
|
2
| Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
300
|
 |
Candlewax Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Candlewax Bow+ (+Def)
|
12
|
2
| Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Candlewax Bow+ (+Res)
|
12
|
2
| Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Candlewax Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Candy Cane
|
10
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
200
|
 |
Candy Cane+
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300
|
 |
Carrot Axe
|
9
|
1
| If unit initiates attack, unit recovers 4 HP after the battle. |
200
|
 |
Carrot Axe+
|
13
|
1
| If unit initiates attack, unit recovers 4 HP after the battle. |
300
|
 |
Carrot Axe+ (+Atk)
|
16
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Carrot Axe+ (+Def)
|
14
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Carrot Axe+ (+Res)
|
14
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Carrot Axe+ (+Spd)
|
14
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Carrot Cudgel
|
10
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
200
|
 |
Carrot Cudgel+
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
300
|
 |
Carrot Cudgel+ (+Atk)
|
16
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Carrot Cudgel+ (+Def)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Carrot Cudgel+ (+Res)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Carrot Cudgel+ (+Spd)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Carrot Lance
|
9
|
1
| If unit initiates attack, unit recovers 4 HP after the battle. |
200
|
 |
Carrot Lance+
|
13
|
1
| If unit initiates attack, unit recovers 4 HP after the battle. |
300
|
 |
Carrot Lance+ (+Atk)
|
16
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Carrot Lance+ (+Def)
|
14
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Carrot Lance+ (+Res)
|
14
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Carrot Lance+ (+Spd)
|
14
|
1
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Casa Blanca
|
10
|
1
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
200
|
 |
Casa Blanca+
|
14
|
1
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Casa Blanca+ (+Atk)
|
16
|
1
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Casa Blanca+ (+Def)
|
14
|
1
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Casa Blanca+ (+Res)
|
14
|
1
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Casa Blanca+ (+Spd)
|
14
|
1
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Chaos Manifest
|
14
|
2
| Grants Res. +3. If a penalty inflicted by a skill like Panic or Threathen and/or a a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. |
400
|
 |
Chaos Ragnell
|
16
|
1
| Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x2 (Example: if unit has -7 penalty to Atk, grants Atk +14, for a net bonus of Atk +7.) Calculates each stat bonus independently |
400
|
 |
Cherche's Axe
|
11
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
400
|
 |
Cherche's Axe (+Atk)
|
12
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
400
|
 |
Cherche's Axe (+Def)
|
11
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
400
|
 |
Cherche's Axe (+Eff)
|
11
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice.
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. |
400
|
 |
Cherche's Axe (+Res)
|
11
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
400
|
 |
Cherche's Axe (+Spd)
|
11
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
400
|
 |
Clarisse's Bow
|
7
|
2
| After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Effective against flying units. |
200
|
 |
Clarisse's Bow+
|
11
|
2
| After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Effective against flying units. |
300
|
 |
Clarisse’s Bow+ (+Atk)
|
12
|
2
| Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Clarisse’s Bow+ (+Def)
|
11
|
2
| Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Clarisse’s Bow+ (+Res)
|
11
|
2
| Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Clarisse’s Bow+ (+Spd)
|
11
|
2
| Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Cloud Maiougi
|
8
|
2
| Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Cloud Maiougi+
|
12
|
2
| Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Cloud Maiougi+ (+Atk)
|
13
|
2
| Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Cloud Maiougi+ (+Def)
|
12
|
2
| Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Cloud Maiougi+ (+Res)
|
12
|
2
| Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Cloud Maiougi+ (+Spd)
|
12
|
2
| Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Cocobow
|
8
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
200
|
 |
Cocobow+
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res +2 during combat. |
300
|
 |
Cocobow+ (+Atk)
|
14
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Cocobow+ (+Def)
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Cocobow+ (+Res)
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Cocobow+ (+Spd)
|
12
|
2
| Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Concealed Blade
|
16
|
1
| Deals +10 damage when Special triggers. |
400
|
 |
Concealed Blade (+Atk)
|
18
|
1
| Deals +10 damage when Special triggers. |
400
|
 |
Concealed Blade (+Def)
|
16
|
1
| Deals +10 damage when Special triggers. |
400
|
 |
Concealed Blade (+Eff)
|
16
|
1
| Deals +10 damage when Special triggers. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
400
|
 |
Concealed Blade (+Res)
|
16
|
1
| Deals +10 damage when Special triggers. |
400
|
 |
Concealed Blade (+Spd)
|
16
|
1
| Deals +10 damage when Special triggers. |
400
|
 |
Conch Bouquet
|
8
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
200
|
 |
Conch Bouquet+
|
12
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
300
|
 |
Conjurer Curios
|
16
|
1
| Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Constant Dagger
|
14
|
2
| Grants Spd +3. If unit initiates combat, grants Atk/Spd +5 during combat. If unit initiates combat and is whitin 2 spaces of support partner, foe cannot counterattack and unit and support swap spaces after combat. (If unit is whitin 2 spaces of more than one support partner, swap does not occur.) Effect: [Dagger 7] [Dagger 7] After combat, if unit is attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through
their next actions. |
400
|
 |
Coral Bow
|
8
|
2
| Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. |
200
|
 |
Coral Bow+
|
12
|
2
| Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. |
300
|
 |
Coral Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. |
350
|
 |
Coral Bow+ (+Def)
|
12
|
2
| Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. |
350
|
 |
Coral Bow+ (+Res)
|
12
|
2
| Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. |
350
|
 |
Coral Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. Inflicts Spd/Def -5 on foes within 2 sapces during combat. |
350
|
 |
Cordelia's Lance
|
10
|
1
| Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Cordelia's Lance (+Atk)
|
11
|
1
| Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Cordelia's Lance (+Def)
|
10
|
1
| Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Cordelia's Lance (+Eff)
|
10
|
1
| Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat. |
400
|
 |
Cordelia's Lance (+Res)
|
10
|
1
| Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Cordelia's Lance (+Spd)
|
10
|
1
| Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Corvus Tome
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Corvus Tome (+Atk)
|
15
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Corvus Tome (+Def)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Corvus Tome (+Eff)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
400
|
 |
Corvus Tome (+Res)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Corvus Tome (+Spd)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Courtly Bow
|
8
|
2
| Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
200
|
 |
Courtly Bow+
|
12
|
2
| Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
300
|
 |
Courtly Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Bow+ (+Def)
|
12
|
2
| Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Bow+ (+Res)
|
12
|
2
| Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Candle
|
10
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
200
|
 |
Courtly Candle+
|
14
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
300
|
 |
Courtly Candle+ (+Atk)
|
16
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Candle+ (+Def)
|
14
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Candle+ (+Res)
|
14
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Candle+ (+Spd)
|
14
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
350
|
 |
Courtly Fan
|
8
|
2
| If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
|
200
|
 |
Courtly Fan+
|
12
|
2
| If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
300
|
 |
Courtly Fan+ (+Atk)
|
13
|
2
| If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
350
|
 |
Courtly Fan+ (+Def)
|
12
|
2
| If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
350
|
 |
Courtly Fan+ (+Res)
|
12
|
2
| If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
350
|
 |
Courtly Fan+ (+Spd)
|
12
|
2
| If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
350
|
 |
Courtly Mask
|
8
|
2
| At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
|
300
|
 |
Courtly Mask+
|
12
|
2
| At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Courtly Mask+ (+Atk)
|
13
|
2
| At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Courtly Mask+ (+Def)
|
12
|
2
| At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Courtly Mask+ (+Res)
|
12
|
2
| At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Courtly Mask+ (+Spd)
|
12
|
2
| At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Covert Cat Fang
|
14
|
1
| Grants Def +3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies withing 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Creator Sword
|
16
|
1
| Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. |
400
|
 |
Crimson Axe
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Crimson Axe (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Crimson Axe (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Crimson Axe (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
|
400
|
 |
Crimson Axe (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Crimson Axe (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Crusher
|
16
|
1
| Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is use by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) |
400
|
 |
Cunning Bow
|
14
|
2
| Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe >= 10, inflicts Atk/Spd/Def/Res-5 on foe during combat.
(Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) |
400
|
 |
Cupid Arrow
|
8
|
2
| Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
Effective against fliers. |
200
|
 |
Cupid Arrow+
|
12
|
2
| Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
Effective against fliers. |
300
|
 |
Cupid Arrow+ (+Atk)
|
13
|
2
| Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Cupid Arrow+ (+Def)
|
12
|
2
| Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Cupid Arrow+ (+Res)
|
12
|
2
| Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Cupid Arrow+ (+Spd)
|
12
|
2
| Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
Cursed Lance
|
16
|
1
| Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat. |
400
|
 |
Cursed Lance (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
400
|
 |
Cursed Lance (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
400
|
 |
Cursed Lance (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if【Penalty】is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
400
|
 |
Cursed Lance (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
400
|
 |
Cursed Lance (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
400
|
 |
Cymbeline
|
14
|
2
| Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates. |
400
|
 |
Cymbeline (+Atk)
|
15
|
2
| Grants allies within 2 spaces Atk+3 during combat. |
400
|
 |
Cymbeline (+Def)
|
14
|
2
| Grants allies within 2 spaces Atk+3 during combat. |
400
|
 |
Cymbeline (+Eff)
|
14
|
2
| Grants allies within 2 spaces Atk+3 during combat.
Grants Atk/Res+5 during combat if within 2 spaces of a flying ally. |
400
|
 |
Cymbeline (+Res)
|
14
|
2
| Grants allies within 2 spaces Atk+3 during combat. |
400
|
 |
Cymbeline (+Spd)
|
14
|
2
| Grants allies within 2 spaces Atk+3 during combat. |
400
|
 |
Dancer's Fan
|
7
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res-5 after combat until the end of foe's next action. |
200
|
 |
Dancer's Fan+
|
10
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat.
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
300
|
 |
Dancer's Ring
|
8
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. |
200
|
 |
Dancer's Ring+
|
12
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. |
300
|
 |
Dancer's Ring+ (+Atk)
|
13
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. |
350
|
 |
Dancer's Ring+ (+Def)
|
12
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. |
350
|
 |
Dancer's Ring+ (+Res)
|
12
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. |
350
|
 |
Dancer's Ring+ (+Spd)
|
12
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. |
350
|
 |
Dancer's Score
|
8
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. |
200
|
 |
Dancer's Score+
|
12
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. |
300
|
 |
Dancer’s Fan+ (+Atk)
|
13
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dancer’s Fan+ (+Def)
|
12
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dancer’s Fan+ (+Res)
|
12
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dancer’s Fan+ (+Spd)
|
12
|
2
| If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dancer’s Score+ (+Atk)
|
13
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. |
350
|
 |
Dancer’s Score+ (+Def)
|
12
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. |
350
|
 |
Dancer’s Score+ (+Res)
|
12
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. |
350
|
 |
Dancer’s Score+ (+Spd)
|
12
|
2
| If unit initiates attack, adjacent allies recover 7 HP after combat. |
350
|
 |
Daniel-Made Bow
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. |
400
|
 |
Dark Aura
|
14
|
2
| Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. |
400
|
 |
Dark Aura (+Atk)
|
15
|
2
| Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. |
400
|
 |
Dark Aura (+Def)
|
14
|
2
| Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. |
400
|
 |
Dark Aura (+Eff)
|
14
|
2
| Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn.
If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
|
400
|
 |
Dark Aura (+Res)
|
14
|
2
| Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. |
400
|
 |
Dark Aura (+Spd)
|
14
|
2
| Grants adjacent allies who use sword, axes, lances, dragonstones, or beast damage, Atk +6 through their next actions at the start of each turn. |
400
|
 |
Dark Breath
|
9
|
1
| After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. |
200
|
 |
Dark Breath+
|
13
|
1
| After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. |
300
|
 |
Dark Breath+ (+Atk)
|
16
|
1
| After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Dark Breath+ (+Def)
|
14
|
1
| After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Dark Breath+ (+Res)
|
14
|
1
| After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Dark Breath+ (+Spd)
|
14
|
1
| After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Dark Creator S
|
16
|
1
| Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). |
400
|
 |
Dark Excalibur
|
14
|
2
| Grants +10 to damage when Special triggers. |
400
|
 |
Dark Excalibur (+Atk)
|
15
|
2
| Grants +10 to damage when Special triggers. |
400
|
 |
Dark Excalibur (+Eff)
|
14
|
2
| Grants +10 to damage when Special triggers.
At the start of turn 1, grants Special Cooldown count-2. |
400
|
 |
Dark Excalibur (Def+)
|
14
|
2
| Grants +10 to damage when Special triggers. |
400
|
 |
Dark Excalibur (Res+)
|
14
|
2
| Grants +10 to damage when Special triggers. |
400
|
 |
Dark Excalibur (Spd+)
|
14
|
2
| Grants +10 to damage when Special triggers. |
400
|
 |
Dark Greatsword
|
16
|
1
| Grants Atk/Spd+4 during combat if unit initiates combat. |
400
|
 |
Dark Greatsword (+Atk)
|
18
|
1
| Grants Atk/Spd+4 during combat if unit initiates combat. |
400
|
 |
Dark Greatsword (+Def)
|
16
|
1
| Grants Atk/Spd+4 during combat if unit initiates combat. |
400
|
 |
Dark Greatsword (+Eff)
|
16
|
1
| Grants Atk/Spd+4 during combat if unit initiates combat. If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Dark Greatsword (+Res)
|
16
|
1
| Grants Atk/Spd+4 during combat if unit initiates combat. |
400
|
 |
Dark Greatsword (+Spd)
|
16
|
1
| Grants Atk/Spd+4 during combat if unit initiates combat. |
400
|
 |
Dark Mystletainn
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. |
400
|
 |
Dark Royal Spear
|
16
|
1
| If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. |
400
|
 |
Dark Royal Spear (+Atk)
|
18
|
1
| If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. |
400
|
 |
Dark Royal Spear (+Def)
|
16
|
1
| If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. |
400
|
 |
Dark Royal Spear (+Eff)
|
16
|
1
| If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Dark Royal Spear (+Res)
|
16
|
1
| If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. |
400
|
 |
Dark Royal Spear (+Spd)
|
16
|
1
| If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. |
400
|
 |
Dark Scripture
|
14
|
2
| Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Res -6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. |
400
|
 |
Dark Spikes T
|
14
|
2
| Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. |
400
|
 |
Dauntless Lance
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
400
|
 |
Dauntless Lance (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
400
|
 |
Dauntless Lance (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
400
|
 |
Dauntless Lance (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Effective against armored foes.
If foe initiates combat, grants Spd/Def+4 during combat. |
400
|
 |
Dauntless Lance (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
400
|
 |
Dauntless Lance (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
400
|
 |
Dawn Suzu
|
14
|
2
| Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. |
400
|
 |
Daybreak Lance
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Daybreak Lance (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Daybreak Lance (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Daybreak Lance (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
If foe initiates combat, grants Atk/Def +4 during combat |
400
|
 |
Daybreak Lance (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Daybreak Lance (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Dazzling Absorb+
|
7
|
2
| Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
The enemy cannot counterattack. |
350
|
 |
Dazzling Candlelight+
|
11
|
2
| After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
The enemy cannot counterattack. |
350
|
 |
Dazzling Fear+
|
12
|
2
| After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
The enemy cannot counterattack. |
350
|
 |
Dazzling Flash+
|
11
|
2
| After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. The enemy cannot counterattack. |
350
|
 |
Dazzling Grandscratcher+
|
12
|
2
| At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) The enemy cannot counterattack. |
350
|
 |
Dazzling Gravity+
|
10
|
2
| After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions.
The enemy cannot counterattack. |
350
|
 |
Dazzling Joyous Lantern+
|
12
|
2
| At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.)
Foe cannot counterattack. |
350
|
 |
Dazzling Kumade+
|
12
|
2
| At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action.
Foe cannot counterattack. |
350
|
 |
Dazzling Melancholy+
|
12
|
2
| After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Foe cannot counterattack. |
350
|
 |
Dazzling Ovoid Staff+
|
12
|
2
| At start of turn, restores 7 HP to unit and adjacent allies.
Foe cannot counterattack. |
350
|
 |
Dazzling Pain+
|
10
|
2
| After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target.
The enemy cannot counterattack. |
350
|
 |
Dazzling Palm Staff+
|
12
|
2
| Inflicts Atk/Spd-5 on foes within 2 spaces during combat. |
350
|
 |
Dazzling Panic+
|
11
|
2
| After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.
The enemy cannot counterattack. |
350
|
 |
Dazzling Slow+
|
12
|
2
| After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
The enemy cannot counterattack. |
350
|
 |
Dazzling Toasty Skewer+
|
12
|
1
| If a foe initiates combat against any ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. Foe cannot counterattack. |
350
|
 |
Dazzling Trilemma+
|
12
|
2
| After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
The enemy cannot counterattack. |
350
|
 |
Dazzling Witchy Wand+
|
12
|
2
| After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) The enemy cannot counterattack. |
350
|
 |
Death
|
14
|
2
| Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
400
|
 |
Deathly Dagger
|
11
|
2
| After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiated combat, deals 7 damage to foe after combat. |
400
|
 |
Deathly Dagger (+Atk)
|
15
|
2
| After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
400
|
 |
Deathly Dagger (+Def)
|
14
|
2
| After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
400
|
 |
Deathly Dagger (+Eff)
|
14
|
2
| After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Foes using magic cannot counterattack. |
400
|
 |
Deathly Dagger (+Res)
|
14
|
2
| After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
400
|
 |
Deathly Dagger (+Spd)
|
14
|
2
| After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
400
|
 |
Deck Swabber
|
10
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
200
|
 |
Deck Swabber+
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
300
|
 |
Deck Swabber+ (+Atk)
|
16
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
350
|
 |
Deck Swabber+ (+Def)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
350
|
 |
Deck Swabber+ (+Res)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
350
|
 |
Deck Swabber+ (+Spd)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
350
|
 |
Deep-Blue Bow
|
14
|
2
| Grants Spd+3.
Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Deft Harpoon
|
10
|
1
| At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
200
|
 |
Deft Harpoon+
|
14
|
1
| At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
300
|
 |
Deft Harpoon+ (+Atk)
|
16
|
1
| At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
350
|
 |
Deft Harpoon+ (+Def)
|
14
|
1
| At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
350
|
 |
Deft Harpoon+ (+Res)
|
14
|
1
| At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
350
|
 |
Deft Harpoon+ (+Spd)
|
14
|
1
| At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
350
|
 |
Demonic Breath
|
16
|
1
| Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or unit's HP <100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range=2, calculates damage using the lower of foe's Def and Res. |
400
|
 |
Devil Axe
|
16
|
1
| Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. |
400
|
 |
Devil Axe (+Atk)
|
18
|
1
| Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. |
400
|
 |
Devil Axe (+Def)
|
16
|
1
| Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. |
400
|
 |
Devil Axe (+Eff)
|
16
|
1
| Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. At start of turn, if unit's HP <= 75% and unit's attack triggers Special, grants cooldown countdown-1, and deals +10 damage when Special triggers. |
400
|
 |
Devil Axe (+Res)
|
16
|
1
| Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. |
400
|
 |
Devil Axe (+Spd)
|
16
|
1
| Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. |
400
|
 |
Devilish Bow
|
8
|
2
| Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
200
|
 |
Devilish Bow+
|
12
|
2
| Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
300
|
 |
Devilish Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Devilish Bow+ (+Def)
|
12
|
2
| Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Devilish Bow+ (+Res)
|
12
|
2
| Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Devilish Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Dignified Bow
|
14
|
2
| Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.
|
400
|
 |
Dignified Bow (+Atk)
|
15
|
2
| Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.
|
400
|
 |
Dignified Bow (+Def)
|
14
|
2
| Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.
|
400
|
 |
Dignified Bow (+Eff)
|
14
|
2
| Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Dignified Bow (+Res)
|
14
|
2
| Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.
|
400
|
 |
Dignified Bow (+Spd)
|
14
|
2
| Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.
|
400
|
 |
Dire Breidablik
|
14
|
2
| Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat.
NOTE: ONLY FOR [MY AVATAR] UNIT. |
400
|
 |
Dire Thunder
|
9
|
2
| Spd-5. Attack twice when initiating combat. |
400
|
 |
Divine Breath
|
16
|
1
| Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Divine Mist
|
16
|
1
| Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Divine Naga
|
14
|
2
| Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. |
400
|
 |
Divine Naga (+Atk)
|
15
|
2
| Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." |
400
|
 |
Divine Naga (+Def)
|
14
|
2
| Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." |
400
|
 |
Divine Naga (+Eff)
|
14
|
2
| Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res."
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Divine Naga (+Res)
|
14
|
2
| Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." |
400
|
 |
Divine Naga (+Spd)
|
14
|
2
| Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." |
400
|
 |
Divine Tyrfing
|
16
|
1
| Grants Res+3. If in combat against foe using magic, unit receives 50% less damage from the first attack. |
400
|
 |
Divine Tyrfing (+Atk)
|
18
|
1
| Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
400
|
 |
Divine Tyrfing (+Def)
|
16
|
1
| Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
400
|
 |
Divine Tyrfing (+Eff)
|
16
|
1
| Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 during combat and unit makes a guaranteed follow-up attack. |
400
|
 |
Divine Tyrfing (+Res)
|
16
|
1
| Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
400
|
 |
Divine Tyrfing (+Spd)
|
16
|
1
| Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
400
|
 |
Double Bow
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. |
400
|
 |
Dracofalchion
|
16
|
1
| Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) >= the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. |
400
|
 |
Draconic Poleax
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Draconic Poleax (+Atk)
|
18
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Draconic Poleax (+Def)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Draconic Poleax (+Eff)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
400
|
 |
Draconic Poleax (+Res)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Draconic Poleax (+Spd)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20% |
400
|
 |
Draconic Rage
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Dragonbind
|
16
|
1
| Effective against dragon foes. Unit can counterattack regardless of foe's range. |
400
|
 |
Dragonslasher
|
8
|
2
| Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Dragonslasher+
|
12
|
2
| Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Dragonslasher+ (+Atk)
|
13
|
2
| Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dragonslasher+ (+Def)
|
12
|
2
| Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dragonslasher+ (+Res)
|
12
|
2
| Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Dragonslasher+ (+Spd)
|
12
|
2
| Effective against dragon foes. Disables unit'ss and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dragoon Axe
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
400
|
 |
Durandal
|
16
|
1
| Grants Atk+4 during combat if unit initiates attack. |
400
|
 |
Durandal (+Atk)
|
18
|
1
| Grants Atk+6 during combat if unit initiates attack. |
400
|
 |
Durandal (+Def)
|
16
|
1
| Grants Atk+6 during combat if unit initiates attack. |
400
|
 |
Durandal (+Eff)
|
16
|
1
| Grants Atk+6 during combat if unit initiates attack.
If unit initiates combat, grants Atk/Spd+4 during combat. |
400
|
 |
Durandal (+Res)
|
16
|
1
| Grants Atk+6 during combat if unit initiates attack. |
400
|
 |
Durandal (+Spd)
|
16
|
1
| Grants Atk+6 during combat if unit initiates attack. |
400
|
 |
Dusk Uchiwa
|
8
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Dusk Uchiwa+
|
12
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Dusk Uchiwa+ (+Atk)
|
13
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dusk Uchiwa+ (+Def)
|
12
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dusk Uchiwa+ (+Res)
|
12
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Dusk Uchiwa+ (+Spd)
|
12
|
2
| Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Eagle's Egg
|
14
|
2
| Grants Atk +3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res +5 to unit and neutralizes unit's penalties during combat. |
400
|
 |
Earthly Gáe Bolg
|
16
|
1
| Grants Def+3.
In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat |
400
|
 |
Eckesachs
|
16
|
1
| Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. |
400
|
 |
Eckesachs (+Atk)
|
18
|
1
| Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. |
400
|
 |
Eckesachs (+Def)
|
16
|
1
| Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. |
400
|
 |
Eckesachs (+Eff)
|
16
|
1
| Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions.
If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat. |
400
|
 |
Eckesachs (+Res)
|
16
|
1
| Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. |
400
|
 |
Eckesachs (+Spd)
|
16
|
1
| Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. |
400
|
 |
Effie's Lance
|
16
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
400
|
 |
Effie's Lance (+Atk)
|
18
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
400
|
 |
Effie's Lance (+Def)
|
16
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
400
|
 |
Effie's Lance (+Eff)
|
16
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. During unit's first combat in player phase or enemy phase, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Effie's Lance (+Res)
|
16
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
400
|
 |
Effie's Lance (+Spd)
|
16
|
1
| At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
400
|
 |
Eldhrímnir
|
16
|
1
| Effective against beast foes. Grants Spd+3. At start of combat, If unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.)
|
400
|
 |
Elena's Staff
|
14
|
2
| Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Elena's Staff (+Eff)
|
14
|
2
| Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target through their next actions. 【Panic】 Converts bonuses on target into penalties through its next action. |
400
|
 |
Elfire
|
6
|
2
| |
100
|
 |
Elise's Staff
|
14
|
2
| Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400
|
 |
Elise's Staff (+Eff)
|
14
|
2
| Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. |
400
|
 |
Ellight
|
6
|
2
| |
100
|
 |
Elstone
|
6
|
2
| |
100
|
 |
Elthunder
|
6
|
2
| |
100
|
 |
Elwind
|
6
|
2
| |
100
|
 |
Emerald Axe
|
8
|
1
| Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. |
200
|
 |
Emerald Axe+
|
12
|
1
| Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. |
300
|
 |
Eternal Breath
|
16
|
1
| At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Eternal Breath (+Atk)
|
18
|
1
| At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Eternal Breath (+Def)
|
16
|
1
| At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Eternal Breath (+Eff)
|
16
|
1
| At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
400
|
 |
Eternal Breath (+Res)
|
16
|
1
| At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Eternal Breath (+Spd)
|
16
|
1
| At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Eternal Tome
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Eternal Tome (+Atk)
|
15
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Eternal Tome (+Def)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Eternal Tome (+Eff)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
If foe initiates combat, grants Def/Res+4 during combat. |
400
|
 |
Eternal Tome (+Res)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Eternal Tome (+Spd)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Ethereal Breath
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon- triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
|
400
|
 |
Exalted Falchion
|
16
|
1
| Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
400
|
 |
Excalibur
|
14
|
2
| Effective against flying units. |
400
|
 |
Excalibur (+Atk)
|
15
|
2
| Effective against flying units. Accelerates Special trigger (cooldown count-1) |
400
|
 |
Excalibur (+Def)
|
14
|
2
| Effective against flying units. Accelerates Special trigger (cooldown count-1) |
400
|
 |
Excalibur (+Eff)
|
14
|
2
| Effective against flying units. Accelerates Special trigger (cooldown count-1)
If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat |
400
|
 |
Excalibur (+Res)
|
14
|
2
| Effective against flying units. Accelerates Special trigger (cooldown count-1) |
400
|
 |
Excalibur (+Spd)
|
14
|
2
| Effective against flying units. Accelerates Special trigger (cooldown count-1) |
400
|
 |
Exotic Fruit Juice
|
14
|
2
| Grants Atk +3. Inflicts Spd/Res -6 on foes within 2 spaces during combat. |
400
|
 |
Expiration
|
16
|
1
| If attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res |
400
|
 |
Failnaught
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
400
|
 |
Faithful Axe
|
10
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
200
|
 |
Faithful Axe+
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
300
|
 |
Faithful Axe+ (+Atk)
|
16
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Faithful Axe+ (+Def)
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Faithful Axe+ (+Res)
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Faithful Axe+ (+Spd)
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Falchion
|
16
|
1
| Effective against dragons. At the start of every third turn, unit recovers 10 HP. |
400
|
 |
Falchion (+Atk)
|
18
|
1
| Effective against dragon foes. Restores 10 HP at the start of every second turn. |
400
|
 |
Falchion (+Def)
|
16
|
1
| Effective against dragon foes. Restores 10 HP at the start of every second turn. |
400
|
 |
Falchion (+Res)
|
16
|
1
| Effective against dragon foes. Restores 10 HP at the start of every second turn. |
400
|
 |
Falchion (+Spd)
|
16
|
1
| Effective against dragon foes. Restores 10 HP at the start of every second turn. |
400
|
 |
Falchion (Awakening) (Refined)
|
16
|
1
| Effective against dragon foes. Restores 10 HP at the start of every second turn.
Grants Atk/Spd/Def/Res+4 during combat if unit is adjacent to an ally. (Chrom, Marth (Masked), Lucina) |
400
|
 |
Falchion (Echoes) (Refined)
|
16
|
1
| Effective against dragon foes. Restores 10 HP at the start of every second turn. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice then takes 5 damage after combat. (Alm) |
400
|
 |
Falchion (Refined)
|
16
|
1
| Effective against dragon foes. Restores 10 HP at the start of every second turn.
Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. (Marth) |
400
|
 |
Father's Tactics
|
14
|
2
| At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Father's Tactics (+Atk)
|
15
|
2
| At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Father's Tactics (+Def)
|
14
|
2
| At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Father's Tactics (+Eff)
|
14
|
2
| At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
400
|
 |
Father's Tactics (+Res)
|
14
|
2
| At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Father's Tactics (+Spd)
|
14
|
2
| At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Fear
|
5
|
2
| After combat, inflicts Atk-6 on targeted foe through its next action. |
150
|
 |
Fear+
|
12
|
2
| After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Feather Sword
|
16
|
1
| Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. |
400
|
 |
Felicia's Plate
|
14
|
2
| After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Damage calculated using the lower of foe's Def or Res. |
400
|
 |
Felicia's Plate (+Atk)
|
15
|
2
| After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Damage calculated using the lower of foe's Def or Res. |
400
|
 |
Felicia's Plate (+Def)
|
14
|
2
| After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Damage calculated using the lower of foe's Def or Res. |
400
|
 |
Felicia's Plate (+Eff)
|
14
|
2
| After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Damage calculated using the lower of foe's Def or Res.
Grants Special cooldown charge +1 if foe uses magic. (Only highest value applied. Does not stack.) |
400
|
 |
Felicia's Plate (+Res)
|
14
|
2
| After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Damage calculated using the lower of foe's Def or Res. |
400
|
 |
Felicia's Plate (+Spd)
|
14
|
2
| After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Damage calculated using the lower of foe's Def or Res. |
400
|
 |
Fell Breath
|
16
|
1
| Grants Atk+3. At the start of combat, if foe's HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Fell Candelabra
|
14
|
2
| Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. |
400
|
 |
Fell Flambeau
|
14
|
2
| Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
400
|
 |
Fenrir
|
9
|
2
| |
200
|
 |
Fenrir+
|
13
|
2
| |
300
|
 |
Fenrir+ (+Atk)
|
15
|
2
| |
350
|
 |
Fenrir+ (+Def)
|
14
|
2
| |
350
|
 |
Fenrir+ (+Res)
|
14
|
2
| |
350
|
 |
Fenrir+ (+Spd)
|
14
|
2
| |
350
|
 |
Fensalir
|
16
|
1
| Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. |
400
|
 |
Fensalir (+Atk)
|
18
|
1
| Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Fensalir (+Def)
|
16
|
1
| Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Fensalir (+Eff)
|
16
|
1
| Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat.
If unit is adjacent to an ally, grants Spd/Def+5 during combat. |
400
|
 |
Fensalir (+Res)
|
16
|
1
| Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Fensalir (+Spd)
|
16
|
1
| Neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Festive Siegmund
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Fiddlestick Bow
|
8
|
2
| Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
200
|
 |
Fiddlestick Bow+
|
12
|
2
| Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
300
|
 |
Fiddlestick Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
350
|
 |
Fiddlestick Bow+ (+Def)
|
12
|
2
| Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
350
|
 |
Fiddlestick Bow+ (+Res)
|
12
|
2
| Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
350
|
 |
Fiddlestick Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
350
|
 |
Fimbulvetr
|
14
|
2
| Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400
|
 |
Fire
|
4
|
2
| |
50
|
 |
Fire Breath
|
6
|
1
| |
50
|
 |
Fire Breath+
|
8
|
1
| |
100
|
 |
Firesweep Axe
|
11
|
1
| Unit and foe cannot counterattack. |
200
|
 |
Firesweep Axe+
|
15
|
1
| Unit and foe cannot counterattack. |
300
|
 |
Firesweep Bow
|
7
|
2
| Effective against flying units.
Unit and enemies cannot use counterattacks. |
200
|
 |
Firesweep Bow+
|
11
|
2
| Effective against flying units.
Unit and enemies cannot use counterattacks. |
300
|
 |
Firesweep Lance
|
11
|
1
| Unit and enemies cannot use counterattacks. |
200
|
 |
Firesweep Lance+
|
15
|
1
| Unit and enemies cannot use counterattacks. |
300
|
 |
Firesweep Sword
|
11
|
1
| Unit and foes cannot counterattack. |
200
|
 |
Firesweep Sword+
|
15
|
1
| Unit and foes cannot counterattack. |
300
|
 |
First Bite
|
10
|
1
| Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. |
200
|
 |
First Bite+
|
14
|
1
| Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. |
300
|
 |
First Bite+ (+Atk)
|
16
|
1
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
First Bite+ (+Def)
|
14
|
1
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
First Bite+ (+Res)
|
14
|
1
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
First Bite+ (+Spd)
|
14
|
1
| After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350
|
 |
First-Dream Bow
|
14
|
2
| Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat. |
400
|
 |
Fishie Bow
|
8
|
2
| Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
200
|
 |
Fishie Bow+
|
12
|
2
| Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
300
|
 |
Fishie Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Fishie Bow+ (+Def)
|
12
|
2
| Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Fishie Bow+ (+Res)
|
12
|
2
| Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Fishie Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Flame Lance
|
16
|
1
| Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. |
400
|
 |
Flame Siegmund
|
16
|
1
| Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. |
400
|
 |
Flametongue
|
11
|
1
| |
200
|
 |
Flametongue+
|
15
|
1
| |
300
|
 |
Flametongue+ (+Atk)
|
18
|
1
| If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Flametongue+ (+Def)
|
16
|
1
| If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Flametongue+ (+Res)
|
16
|
1
| If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Flametongue+ (+Spd)
|
16
|
1
| If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Flash
|
7
|
2
| After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. |
150
|
 |
Flash+
|
11
|
2
| After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
300
|
 |
Flashing Carrot
|
10
|
1
| At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
200
|
 |
Flashing Carrot+
|
14
|
1
| At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. |
300
|
 |
Flashing Carrot+ (+Atk)
|
16
|
1
| At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Flashing Carrot+ (+Def)
|
14
|
1
| At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Flashing Carrot+ (+Res)
|
14
|
1
| At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Flashing Carrot+ (+Spd)
|
14
|
1
| At start of combat, if foe's HP=100%, grants Atk/Spd/Def/Res+2 during combat. |
350
|
 |
Fledgling (Flier)
|
6
|
1
| At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
100
|
 |
Flora Guide
|
8
|
2
| Inflicts Spd/Res -5 on foes within 2 spaces during combat. |
200
|
 |
Flora Guide+
|
12
|
2
| Inflicts Spd/Res -5 on foes within 2 spaces during combat. |
300
|
 |
Flora Guide+ (+Atk)
|
13
|
2
| Inflicts Spd/Res -5 on foes within 2 spaces during combat. |
350
|
 |
Flora Guide+ (+Def)
|
12
|
2
| Inflicts Spd/Res -5 on foes within 2 spaces during combat. |
350
|
 |
Flora Guide+ (+Res)
|
12
|
2
| Inflicts Spd/Res -5 on foes within 2 spaces during combat. |
350
|
 |
Flora Guide+ (+Spd)
|
12
|
2
| Inflicts Spd/Res -5 on foes within 2 spaces during combat. |
350
|
 |
Florina's Lance
|
16
|
1
| Effective against armored foes. |
400
|
 |
Florina's Lance (+Atk)
|
18
|
1
| Effective against armored foes. |
400
|
 |
Florina's Lance (+Def)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Florina's Lance (+Eff)
|
16
|
1
| Effective against armored foes.
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Florina's Lance (+Res)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Florina's Lance (+Spd)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Flower Hauteclere
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. |
400
|
 |
Flower of Ease
|
16
|
1
| Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400
|
 |
Flower of Joy
|
14
|
2
| Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. |
400
|
 |
Flower of Plenty
|
14
|
2
| Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. |
400
|
 |
Flower of Sorrow
|
14
|
2
| Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. |
400
|
 |
Flowing Lance
|
10
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
200
|
 |
Flowing Lance+
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Flowing Lance+ (+Atk)
|
16
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Flowing Lance+ (+Def)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Flowing Lance+ (+Res)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Flowing Lance+ (+Spd)
|
14
|
1
| If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Flux
|
4
|
2
| |
50
|
 |
Forblaze
|
14
|
2
| At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. |
400
|
 |
Forblaze (+Atk)
|
15
|
2
| At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. |
400
|
 |
Forblaze (+Def)
|
14
|
2
| At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. |
400
|
 |
Forblaze (+Eff)
|
14
|
2
| At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
If unit initiates combat, grants Atk+6 during combat. |
400
|
 |
Forblaze (+Res)
|
14
|
2
| At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. |
400
|
 |
Forblaze (+Spd)
|
14
|
2
| At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. |
400
|
 |
Forseti
|
14
|
2
| Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
400
|
 |
Forseti (+Eff)
|
14
|
2
| Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd.
|
400
|
 |
Fortune Bow
|
8
|
2
| Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
200
|
 |
Fortune Bow+
|
12
|
2
| Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
300
|
 |
Fortune Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
300
|
 |
Fortune Bow+ (+Def)
|
12
|
2
| Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
300
|
 |
Fortune Bow+ (+Res)
|
12
|
2
| Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
300
|
 |
Fortune Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
300
|
 |
Foxkit Fang
|
14
|
1
| Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Frederick's Axe
|
16
|
1
| Effective against armored foes. |
400
|
 |
Frederick's Axe (+Atk)
|
18
|
1
| Effective against armored foes. |
400
|
 |
Frederick's Axe (+Def)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Frederick's Axe (+Eff)
|
16
|
1
| Effective against armored foes. If unit initiates combat, grants Atk+6 during combat. |
400
|
 |
Frederick's Axe (+Res)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Frederick's Axe (+Spd)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Freikugel
|
16
|
1
| Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. |
400
|
 |
Fresh Bouquet
|
8
|
2
| At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. |
200
|
 |
Fresh Bouquet+
|
12
|
2
| At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. |
300
|
 |
Fresh Bouquet+ (+Atk)
|
13
|
2
| At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. |
350
|
 |
Fresh Bouquet+ (+Def)
|
12
|
2
| At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. |
350
|
 |
Fresh Bouquet+ (+Res)
|
12
|
2
| At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. |
350
|
 |
Fresh Bouquet+ (+Spd)
|
12
|
2
| At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn. |
350
|
 |
Frost Breath
|
16
|
1
| Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res -4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Frostfire Breath
|
16
|
1
| Effective against dragon foes. Grants Atk+3. If [Bonus] is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res x 1.5 during combat. If foe's Range = 2, calcultes damage using the lower of foe's Def or Res. |
400
|
 |
Fruit of Iðunn
|
14
|
2
| Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. |
400
|
 |
Fujin Yumi
|
14
|
2
| Effective against flying units.
Unit can pass though foes if own HP ≥ 50%. |
400
|
 |
Fujin Yumi (+Atk)
|
15
|
2
| Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) |
400
|
 |
Fujin Yumi (+Def)
|
14
|
2
| Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) |
400
|
 |
Fujin Yumi (+Eff)
|
14
|
2
| Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.)
If unit's HP ≥ 50%, unit can move adjacent to any ally within 2 spaces. |
400
|
 |
Fujin Yumi (+Res)
|
14
|
2
| Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) |
400
|
 |
Fujin Yumi (+Spd)
|
14
|
2
| Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) |
400
|
 |
Fólkvangr
|
16
|
1
| Grants Atk+5 at start of turn if HP<=50% |
400
|
 |
Fólkvangr (+Atk)
|
18
|
1
| At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
400
|
 |
Fólkvangr (+Def)
|
16
|
1
| At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
400
|
 |
Fólkvangr (+Eff)
|
16
|
1
| At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.
If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Fólkvangr (+Res)
|
16
|
1
| At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
400
|
 |
Fólkvangr (+Spd)
|
16
|
1
| At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
400
|
 |
Garm
|
16
|
1
| Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. |
400
|
 |
Garm (+Eff)
|
16
|
1
| Grants Atk+3. If [Bonus] is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. [Bonus] All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
400
|
 |
Gate-Anchor Axe
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. |
400
|
 |
Geirskögul
|
16
|
1
| Grants Def+3. Grants allies with sword, lance, axe, bow, dagger, or beast damage, within 2 spaces Atk/Spd +3 during combat. |
400
|
 |
Geirskögul (+Atk)
|
18
|
1
| Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
|
400
|
 |
Geirskögul (+Def)
|
16
|
1
| Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
|
400
|
 |
Geirskögul (+Eff)
|
16
|
1
| Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)
|
400
|
 |
Geirskögul (+Res)
|
16
|
1
| Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
|
400
|
 |
Geirskögul (+Spd)
|
16
|
1
| Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat.
|
400
|
 |
Geishun
|
10
|
1
| At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
200
|
 |
Geishun+
|
14
|
1
| At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
300
|
 |
Geishun+ (+Atk)
|
16
|
1
| At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
350
|
 |
Geishun+ (+Def)
|
14
|
1
| At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
350
|
 |
Geishun+ (+Res)
|
16
|
1
| At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
350
|
 |
Geishun+ (+Spd)
|
14
|
1
| At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
350
|
 |
Giant Spoon
|
9
|
1
| Grants +10 damage when Special triggers. |
200
|
 |
Giant Spoon+
|
13
|
1
| Deals +10 damage when Special triggers. |
300
|
 |
Giant Spoon+ (Atk)
|
16
|
1
| Grants +10 damage when Special triggers. |
350
|
 |
Giant Spoon+ (Def)
|
14
|
1
| Grants +10 damage when Special triggers. |
350
|
 |
Giant Spoon+ (Res)
|
14
|
1
| Grants +10 damage when Special triggers. |
350
|
 |
Giant Spoon+ (Spd)
|
14
|
1
| Grants +10 damage when Special triggers. |
350
|
 |
Giga Excalibur
|
14
|
2
| Grants Spd+3. If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) |
400
|
 |
Giga Excalibur (+Eff)
|
14
|
2
| Grants Spd+3. Deals damage = 20% of unit's Spd. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. |
400
|
 |
Gilt Fork
|
10
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
200
|
 |
Gilt Fork+
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
300
|
 |
Gilt Fork+ (+Atk)
|
16
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Gilt Fork+ (+Def)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Gilt Fork+ (+Res)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Gilt Fork+ (+Spd)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def +5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
350
|
 |
Gilt Goblet
|
14
|
2
| Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). |
400
|
 |
Gjallarbrú
|
14
|
2
| Calculates damage from staff like other weapons. At start of turn, if foe's HP<= unit's HP-3 and foe is in cardinal directions, inflicts [Isolation] on foe.
[Isolation] Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
400
|
 |
Gjöll
|
16
|
1
| Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. |
400
|
 |
Gladiator's Blade
|
16
|
1
| If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400
|
 |
Gladiator's Blade (+Atk)
|
18
|
1
| If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400
|
 |
Gladiator's Blade (+Def)
|
16
|
1
| If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400
|
 |
Gladiator's Blade (+Eff)
|
16
|
1
| If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
400
|
 |
Gladiator's Blade (+Res)
|
16
|
1
| If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400
|
 |
Gladiator's Blade (+Spd)
|
16
|
1
| If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400
|
 |
Gleipnir
|
14
|
2
| Grants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+3 during combat. |
400
|
 |
Gleipnir (+Eff)
|
14
|
2
| Grants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+4 during combat.
At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. |
400
|
 |
Glitnir
|
16
|
1
| Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack. |
400
|
 |
Glittering Breath
|
11
|
1
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
200
|
 |
Glittering Breath+
|
14
|
1
| During combat, boosts unit's Def/Res by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
300
|
 |
Glittering Breath+ (+Atk)
|
16
|
1
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Glittering Breath+ (+Def)
|
14
|
1
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Glittering Breath+ (+Res)
|
14
|
1
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Glittering Breath+ (+Spd)
|
14
|
1
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Gloom Breath
|
16
|
1
| At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Gloom Breath (+Atk)
|
18
|
1
| At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Gloom Breath (+Def)
|
16
|
1
| At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Gloom Breath (+Eff)
|
16
|
1
| At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonu independently |
400
|
 |
Gloom Breath (+Res)
|
16
|
1
| At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Gloom Breath (+Spd)
|
16
|
1
| At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Goddess Axe
|
11
|
1
| Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
|
400
|
 |
Golden Dagger
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Golden Dagger (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Golden Dagger (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Golden Dagger (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. |
400
|
 |
Golden Dagger (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Golden Dagger (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Golden Naginata
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Golden Naginata (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Golden Naginata (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Golden Naginata (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. At the start of combat, if unit's HP ≥ 70%, deals +7 damage. |
400
|
 |
Golden Naginata (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Golden Naginata (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Goodie Boot
|
8
|
2
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Goodie Boot+
|
12
|
2
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Goodie Boot+ (+Atk)
|
13
|
2
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Goodie Boot+ (+Def)
|
12
|
2
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Goodie Boot+ (+Res)
|
12
|
2
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Goodie Boot+ (+Spd)
|
12
|
2
| During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Gradivus
|
16
|
1
| Enables counterattack regardless of distance if this unit is attacked. |
400
|
 |
Grado Poleax
|
16
|
1
| Accelerates Special trigger (cooldown count -1) |
400
|
 |
Grado Poleax (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count -1) |
400
|
 |
Grado Poleax (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count -1) |
400
|
 |
Grado Poleax (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count -1)
If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. |
400
|
 |
Grado Poleax (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count -1) |
400
|
 |
Grado Poleax (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count -1) |
400
|
 |
Grafcalibur
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Grandscratcher
|
8
|
2
| At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) |
200
|
 |
Grandscratcher+
|
12
|
2
| At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) |
300
|
 |
Gratia
|
8
|
2
| Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
200
|
 |
Gratia+
|
12
|
2
| Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Gratia+ (+Atk)
|
13
|
2
| Effective against flying foes.
If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Gratia+ (+Def)
|
12
|
2
| Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Gratia+ (+Res)
|
12
|
2
| Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Gratia+ (+Spd)
|
12
|
2
| Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Gravity
|
6
|
2
| After any combat, prevents foe from moving more than 1 space through its next action |
150
|
 |
Gravity+
|
10
|
2
| After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions. |
300
|
 |
Great Flame
|
16
|
1
| Grants Atk+3. If unit's Def - foe's Def ≥ 5, foe can't make a follow-up attack. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
400
|
 |
Great Flame (+Eff)
|
16
|
1
| Grants Atk+3. If unit's Def ≥ foe's Def+1, foe can't make a follow-up attack. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat.
|
400
|
 |
Green Egg
|
7
|
2
| If unit initiates attack, unit recovers 4 HP after the battle. |
200
|
 |
Green Egg+
|
11
|
2
| If unit initiates attack, unit recovers 4 HP after the battle. |
300
|
 |
Green Egg+ (+Atk)
|
13
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Green Egg+ (+Def)
|
12
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Green Egg+ (+Res)
|
12
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Green Egg+ (+Spd)
|
12
|
2
| After combat, if unit attacked, restores 4 HP. |
350
|
 |
Green Gift
|
8
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
200
|
 |
Green Gift+
|
12
|
2
| If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300
|
 |
Grima's Truth
|
14
|
2
| Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. |
400
|
 |
Grimoire
|
14
|
2
| If unit has ≥ 50% HP, unit can move to a space adjacent to an ally within 2 spaces. |
400
|
 |
Grimoire (+Eff)
|
14
|
2
| Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit is within 2 spaces of an ally, grants Atk/Spd+4 during combat. Inflicts Atk/Spd/Res-4 on foes within 3 spaces during combat. |
400
|
 |
Gronnblade
|
9
|
2
| Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200
|
 |
Gronnblade+
|
13
|
2
| Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300
|
 |
Gronnblooms
|
8
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
200
|
 |
Gronnblooms+
|
12
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
300
|
 |
Gronnblooms+ (+Atk)
|
13
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Gronnblooms+ (+Def)
|
12
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Gronnblooms+ (+Res)
|
12
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Gronnblooms+ (+Spd)
|
12
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Gronnowl
|
6
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
200
|
 |
Gronnowl+
|
10
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
300
|
 |
Gronnowl+ (+Atk)
|
12
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Gronnowl+ (+Def)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Gronnowl+ (+Res)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Gronnowl+ (+Spd)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Gronnraven
|
7
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
200
|
 |
Gronnraven+
|
11
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
300
|
 |
Gronnserpent
|
8
|
2
| If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
200
|
 |
Gronnserpent+
|
12
|
2
| If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
300
|
 |
Gronnserpent+ (+Atk)
|
13
|
2
| If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Gronnserpent+ (+Def)
|
12
|
2
| If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Gronnserpent+ (+Res)
|
12
|
2
| If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Gronnserpent+ (+Spd)
|
12
|
2
| If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Gronnwolf
|
6
|
2
| Effective against cavalry units. |
200
|
 |
Gronnwolf+
|
10
|
2
| Effective against cavalry units. |
300
|
 |
Groom's Wings
|
14
|
1
| Grants Res +3. At start of turn 1, grants Special cooldown count -1 to unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to an ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk +2 and deals +10 damage when Special triggers.
|
400
|
 |
Guard Axe
|
10
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
200
|
 |
Guard Axe+
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
300
|
 |
Guard Axe+ (+Atk)
|
16
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Axe+ (+Def)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Axe+ (+Res)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Axe+ (+Spd)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Bow
|
8
|
2
| Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
200
|
 |
Guard Bow+
|
12
|
2
| Effective against flying foes.
Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. |
300
|
 |
Guard Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. |
350
|
 |
Guard Bow+ (+Def)
|
12
|
2
| Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. |
350
|
 |
Guard Bow+ (+Res)
|
12
|
2
| Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. |
350
|
 |
Guard Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. Grants Def/Res+6 during combat if unit is attacked by foe using bow, daggers, magic, or staff. |
350
|
 |
Guard Lance
|
10
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
200
|
 |
Guard Lance+
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
300
|
 |
Guard Lance+ (+Atk)
|
16
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Lance+ (+Def)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
300
|
 |
Guard Lance+ (+Res)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
300
|
 |
Guard Lance+ (+Spd)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Sword
|
10
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
200
|
 |
Guard Sword+
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
300
|
 |
Guard Sword+ (+Atk)
|
16
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Sword+ (+Def)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Sword+ (+Res)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guard Sword+ (+Spd)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Guardian Fang
|
14
|
1
| Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%) . At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Guardian's Axe
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Guardian's Axe (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Guardian's Axe (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Guardian's Axe (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Guardian's Axe (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Guardian's Axe (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Guardian's Bow
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd, inflicts Atk/Spd/Def-5 on foe during combat. |
400
|
 |
Gurgurant
|
16
|
1
| Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. |
400
|
 |
Gáe Bolg
|
16
|
1
| In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. |
400
|
 |
Hack-o'-Lantern
|
10
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
200
|
 |
Hack-o'-Lantern+
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
300
|
 |
Hack-o'-Lantern+ (+Atk)
|
16
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Hack-o'-Lantern+ (+Def)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Hack-o'-Lantern+ (+Res)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Hack-o'-Lantern+ (+Spd)
|
14
|
1
| Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
350
|
 |
Hades Ω
|
14
|
2
| Accelerates Special Trigger (cooldown count -1) If unit initiates combat, grants Atk/Spd +4 during combat, and if unit's Special is ready, grants an additional Atk +6 during combat. | |
 |
Hagoita
|
10
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
200
|
 |
Hagoita+
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
300
|
 |
Hagoita+ (+Atk)
|
16
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hagoita+ (+Def)
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hagoita+ (+Res)
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hagoita+ (+Spd)
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hama Ya
|
8
|
2
| Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. |
200
|
 |
Hama Ya+
|
12
|
2
| Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. |
300
|
 |
Hama Ya+ (+Atk)
|
13
|
2
| Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hama Ya+ (+Def)
|
12
|
2
| Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hama Ya+ (+Res)
|
12
|
2
| Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hama Ya+ (+Spd)
|
12
|
2
| Effective against flying foes. Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Hammer
|
8
|
1
| Effective against armored units. |
200
|
 |
Hammer+
|
12
|
1
| Effective against armored units. |
300
|
 |
Hana's Katana
|
16
|
1
| Effective against armored foes. |
400
|
 |
Hana's Katana (+Atk)
|
18
|
1
| Effective against armored foes. |
400
|
 |
Hana's Katana (+Def)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Hana's Katana (+Eff)
|
16
|
1
| Effective against armored foes.
If unit initiates combat, unit granted Atk/Spd+4 during battle. |
400
|
 |
Hana's Katana (+Res)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Hana's Katana (+Spd)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Handbell
|
10
|
1
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
200
|
 |
Handbell+
|
14
|
1
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
300
|
 |
Handbell+ (+Atk)
|
16
|
1
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Handbell+ (+Def)
|
14
|
1
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Handbell+ (+Res)
|
14
|
1
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Handbell+ (+Spd)
|
14
|
1
| Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. |
350
|
 |
Harmonic Lance
|
9
|
1
| Deals +10 damage when Special triggers. |
200
|
 |
Harmonic Lance+
|
13
|
1
| Deals +10 damage when Special triggers. |
300
|
 |
Harmonic Lance+ (+Atk)
|
16
|
1
| Deals +10 damage when Special triggers. |
350
|
 |
Harmonic Lance+ (+Def)
|
14
|
1
| Deals +10 damage when Special triggers. |
350
|
 |
Harmonic Lance+ (+Res)
|
14
|
1
| Deals +10 damage when Special triggers. |
350
|
 |
Harmonic Lance+ (+Spd)
|
14
|
1
| Deals +10 damage when Special triggers. |
350
|
 |
Hatchling (Flier)
|
4
|
1
| At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
50
|
 |
Hauteclere
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Hauteclere (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Hauteclere (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Hauteclere (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
Deals +10 damage when Special triggers. |
400
|
 |
Hauteclere (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Hauteclere (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Hawk King Claw
|
14
|
1
| Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. |
400
|
 |
Heart's Blade
|
10
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
200
|
 |
Heart's Blade+
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
300
|
 |
Heart's Blade+ (+Atk)
|
16
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Heart's Blade+ (+Def)
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Heart's Blade+ (+Res)
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Heart's Blade+ (+Spd)
|
14
|
1
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Heavy Spear
|
8
|
1
| Effective against armored units. |
200
|
 |
Heavy Spear+
|
12
|
1
| Effective against armored units. |
300
|
 |
Hel Scythe
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) |
400
|
 |
Hel's Reaper
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) |
400
|
 |
Helm Bow
|
8
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat |
200
|
 |
Helm Bow+
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat |
300
|
 |
Helm Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat |
350
|
 |
Helm Bow+ (+Def)
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat |
350
|
 |
Helm Bow+ (+Res)
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat |
350
|
 |
Helm Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify. Rally, etc.) during combat |
350
|
 |
Hermit's Tome
|
14
|
2
| Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Hermit's Tome (+Atk)
|
15
|
2
| Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Hermit's Tome (+Def)
|
14
|
2
| Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Hermit's Tome (+Eff)
|
14
|
2
| Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies x 2. |
400
|
 |
Hermit's Tome (+Res)
|
14
|
2
| Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Hermit's Tome (+Spd)
|
14
|
2
| Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Heron Wing
|
14
|
1
| Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. |
400
|
 |
Hewn Lance
|
11
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
400
|
 |
Hewn Lance (+Eff)
|
11
|
1
| Inflicts Spd-5. If unit initiates combat, unit attacks twice. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
400
|
 |
Hibiscus Tome
|
8
|
2
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
200
|
 |
Hibiscus Tome+
|
12
|
2
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
300
|
 |
Hibiscus Tome+ (+Atk)
|
13
|
2
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Hibiscus Tome+ (+Def)
|
12
|
2
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Hibiscus Tome+ (+Res)
|
12
|
2
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Hibiscus Tome+ (+Spd)
|
12
|
2
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Hidden Thorns
|
8
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Hidden Thorns+
|
12
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Hikami
|
16
|
1
| Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. |
400
|
 |
Hinata's Katana
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
400
|
 |
Hinata's Katana (+Atk)
|
18
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
400
|
 |
Hinata's Katana (+Def)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
400
|
 |
Hinata's Katana (+Eff)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat.
Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. |
400
|
 |
Hinata's Katana (+Res)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
400
|
 |
Hinata's Katana (+Spd)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
400
|
 |
Hinoka's Spear
|
16
|
1
| Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit. |
400
|
 |
Hinoka's Spear (+Atk)
|
18
|
1
| Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit. |
400
|
 |
Hinoka's Spear (+Def)
|
16
|
1
| Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit. |
400
|
 |
Hinoka's Spear (+Eff)
|
16
|
1
| Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit.
Infantry and flying allies within 2 spaces can move to a space adjacent to unit. |
400
|
 |
Hinoka's Spear (+Res)
|
16
|
1
| Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit. |
400
|
 |
Hinoka's Spear (+Spd)
|
16
|
1
| Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit. |
400
|
 |
Hliðskjálf
|
14
|
2
| Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. |
400
|
 |
Hliðskjálf (+Eff)
|
14
|
2
| Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat. |
400
|
 |
Hoarfrost Knife
|
14
|
2
| Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Hreiðmarr
|
16
|
1
| Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
|
400
|
 |
Hrist
|
14
|
2
| Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. |
400
|
 |
Huge Fan
|
10
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
200
|
 |
Huge Fan+
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
300
|
 |
Huge Fan+ (+Atk)
|
16
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Huge Fan+ (+Def)
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Huge Fan+ (+Res)
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Huge Fan+ (+Spd)
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Huginn's Egg
|
14
|
2
| Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. |
400
|
 |
Hunting Blade
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Iago's Tome
|
14
|
2
| Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and 【Guard】on that foe. At start of even- numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
400
|
 |
Icy Fimbulvetr
|
14
|
2
| Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
400
|
 |
Imbued Koma
|
14
|
2
| Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack.
|
400
|
 |
Imhullu
|
14
|
2
| Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. |
400
|
 |
Indignant Bow
|
14
|
2
| Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Inscribed Tome
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle
disadvantage on colorless foes during combat |
400
|
 |
Inscribed Tome (+Atk)
|
15
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle
disadvantage on colorless foes during combat |
400
|
 |
Inscribed Tome (+Def)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle
disadvantage on colorless foes during combat |
400
|
 |
Inscribed Tome (+Eff)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle
disadvantage on colorless foes during combat If foe initiates combat and used sword, lance, axe, or beast damage, unit can counterattack
regarless of foe's range. |
400
|
 |
Inscribed Tome (+Res)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle
disadvantage on colorless foes during combat |
400
|
 |
Inscribed Tome (+Spd)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle
disadvantage on colorless foes during combat |
400
|
 |
Instant Lance
|
10
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
200
|
 |
Instant Lance+
|
14
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
300
|
 |
Inveterate Axe
|
16
|
1
| At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. |
400
|
 |
Inveterate Axe (+Eff)
|
16
|
1
| At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.
Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat.
If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat. |
400
|
 |
Iris's Tome
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Iris's Tome (+Atk)
|
15
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Iris's Tome (+Def)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Iris's Tome (+Eff)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400
|
 |
Iris's Tome (+Res)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Iris's Tome (+Spd)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Iron Axe
|
6
|
1
| |
50
|
 |
Iron Bow
|
4
|
2
| Effective against flying units. |
50
|
 |
Iron Dagger
|
3
|
2
| After combat, inflicts Def/Res-3 on foe through its next action. |
50
|
 |
Iron Lance
|
6
|
1
| |
50
|
 |
Iron Sword
|
6
|
1
| |
50
|
 |
It's Curtains...
|
10
|
1
| At the start of turn 1, grants Special cooldown count-2. |
200
|
 |
It's Curtains...+
|
14
|
1
| At the start of turn 1, grants Special cooldown count-2. |
300
|
 |
It's Curtains...+ (+Atk)
|
16
|
1
| At the start of turn 1, grants Special cooldown count-2. |
350
|
 |
It's Curtains...+ (+Def)
|
14
|
1
| At the start of turn 1, grants Special cooldown count-2. |
350
|
 |
It's Curtains...+ (+Res)
|
14
|
1
| At the start of turn 1, grants Special cooldown count-2. |
350
|
 |
It's Curtains...+ (+Spd)
|
14
|
1
| At the start of turn 1, grants Special cooldown count-2. |
350
|
 |
Ivaldi
|
14
|
2
| Grants Def+3. If foe's HP=100% at start of combat, grants Atk/Spd+3 during combat. |
400
|
 |
Ivaldi (+Eff)
|
14
|
2
| Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Res-5 on foe during combat and restores 7 HP to unit after combat. |
400
|
 |
Jakob's Tray
|
14
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Jakob's Tray (+Atk)
|
15
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Jakob's Tray (+Def)
|
14
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Jakob's Tray (+Eff)
|
14
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Jakob's Tray (+Res)
|
14
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Jakob's Tray (+Spd)
|
14
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Jokers Wild
|
14
|
2
| Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 sapces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stats will decrease.)
|
400
|
 |
Joyful Vows
|
14
|
2
| Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400
|
 |
Joyous Lantern
|
8
|
2
| At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.) |
200
|
 |
Joyous Lantern+
|
12
|
2
| At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) |
300
|
 |
Jubilant Blade
|
16
|
1
| Effective against armored foes. |
400
|
 |
Jubilant Blade (+Atk)
|
18
|
1
| Effective against armored foes. |
400
|
 |
Jubilant Blade (+Def)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Jubilant Blade (+Eff)
|
16
|
1
| Effective against armored foes. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. |
400
|
 |
Jubilant Blade (+Res)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Jubilant Blade (+Spd)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Juicy Wave
|
8
|
2
| If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
200
|
 |
Juicy Wave+
|
12
|
2
| If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
300
|
 |
Juicy Wave+ (+Atk)
|
14
|
2
| If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Juicy Wave+ (+Def)
|
13
|
2
| If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Juicy Wave+ (+Res)
|
13
|
2
| If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Juicy Wave+ (+Spd)
|
13
|
2
| If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
350
|
 |
Kabura Ya
|
8
|
2
| Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
200
|
 |
Kabura Ya+
|
12
|
2
| Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
300
|
 |
Kabura Ya+ (+Atk)
|
13
|
2
| Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
350
|
 |
Kabura Ya+ (+Def)
|
12
|
2
| Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
350
|
 |
Kabura Ya+ (+Res)
|
12
|
2
| Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
350
|
 |
Kabura Ya+ (+Spd)
|
12
|
2
| Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
350
|
 |
Kadomatsu
|
10
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
200
|
 |
Kadomatsu+
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
300
|
 |
Kadomatsu+ (+Atk)
|
16
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Kadomatsu+ (+Def)
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Kadomatsu+ (+Res)
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Kadomatsu+ (+Spd)
|
14
|
1
| Grants Def/Res+2 during combat to allies within 2 spaces. |
350
|
 |
Kagami Mochi
|
8
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Kagami Mochi+
|
12
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
300
|
 |
Kagami Mochi+ (+Atk)
|
13
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Kagami Mochi+ (+Def)
|
12
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Kagami Mochi+ (+Res)
|
12
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Kagami Mochi+ (+Spd)
|
12
|
2
| Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Kagero's Dart
|
14
|
2
| At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Kagero's Dart (+Atk)
|
15
|
2
| At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Kagero's Dart (+Def)
|
14
|
2
| At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Kagero's Dart (+Eff)
|
14
|
2
| At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
If unit initiates combat, reduces damage from foe's first attack by 50%. |
400
|
 |
Kagero's Dart (+Res)
|
14
|
2
| At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Kagero's Dart (+Spd)
|
14
|
2
| At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400
|
 |
Keen Blarwolf+
|
12
|
2
| Effective against cavalry foes. |
300
|
 |
Keen Blárwolf
|
8
|
2
| Effective against cavalry foes. |
200
|
 |
Keen Blárwolf+ (+Atk)
|
13
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Blárwolf+ (+Def)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Blárwolf+ (+Eff)
|
12
|
2
| Effective against cavalry foes.
If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Keen Blárwolf+ (+Res)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Blárwolf+ (+Spd)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Gronnwolf
|
8
|
2
| Effective against cavalry foes. |
200
|
 |
Keen Gronnwolf+
|
12
|
2
| Effective against cavalry foes. |
300
|
 |
Keen Gronnwolf+ (+Atk)
|
13
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Gronnwolf+ (+Def)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Gronnwolf+ (+Eff)
|
12
|
2
| Effective against cavalry foes.
If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Keen Gronnwolf+ (+Res)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Gronnwolf+ (+Spd)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Rauðrwolf+
|
12
|
2
| Effective against cavalry foes. |
300
|
 |
Keen Rauðrwolf+ (+Atk)
|
13
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Rauðrwolf+ (+Def)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Rauðrwolf+ (+Eff)
|
12
|
2
| Effective against cavalry foes.
If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Keen Rauðrwolf+ (+Res)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Keen Rauðrwolf+ (+Spd)
|
12
|
2
| Effective against cavalry foes. |
350
|
 |
Kia Staff
|
14
|
2
| Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally. (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400
|
 |
Killer Axe
|
7
|
1
| Accelerates Special trigger (cooldown count-1). |
200
|
 |
Killer Axe+
|
11
|
1
| Accelerates Special trigger (cooldown count-1). |
300
|
 |
Killer Bow
|
5
|
2
| Effective against flying units. Accelerates Special trigger (cooldown count-1). |
200
|
 |
Killer Bow+
|
9
|
2
| Effective against flying units. Accelerates Special trigger (cooldown count-1). |
300
|
 |
Killer Lance
|
7
|
1
| Accelerates Special trigger (cooldown count-1). |
200
|
 |
Killer Lance+
|
11
|
1
| Accelerates Special trigger (cooldown count-1). |
300
|
 |
Killing Edge
|
7
|
1
| Accelerates Special trigger (cooldown count-1). |
200
|
 |
Killing Edge+
|
11
|
1
| Accelerates Special trigger (cooldown count-1). |
300
|
 |
Kitsune Fang
|
14
|
1
| Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Kitty Paddle
|
5
|
2
| Effective against foe using magic.
After combat, if foe uses magic, foe suffers Def/Res-7 through foe's next action. |
200
|
 |
Kitty Paddle+
|
8
|
2
| Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res -7 through foe's next action. |
300
|
 |
Knightly Lance
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Knightly Lance (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Knightly Lance (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Knightly Lance (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. |
400
|
 |
Knightly Lance (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Knightly Lance (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Kriemhild
|
16
|
1
| If a bow, dagger, magic or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. |
400
|
 |
Kumade
|
8
|
2
| At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action. |
200
|
 |
Kumade+
|
12
|
2
| At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. |
300
|
 |
Laevatein
|
16
|
1
| Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Laid-Back Blade
|
16
|
1
| Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Laid-Back Blade (+Atk)
|
18
|
1
| Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Laid-Back Blade (+Def)
|
16
|
1
| Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Laid-Back Blade (+Eff)
|
16
|
1
| Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat. |
400
|
 |
Laid-Back Blade (+Res)
|
16
|
1
| Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Laid-Back Blade (+Spd)
|
16
|
1
| Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. |
400
|
 |
Larcei's Edge
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Laslow's Blade
|
16
|
1
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) |
400
|
 |
Laslow's Blade (+Atk)
|
18
|
1
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) |
400
|
 |
Laslow's Blade (+Def)
|
16
|
1
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) |
400
|
 |
Laslow's Blade (+Eff)
|
16
|
1
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice. |
400
|
 |
Laslow's Blade (+Res)
|
16
|
1
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) |
400
|
 |
Laslow's Blade (+Spd)
|
16
|
1
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) |
400
|
 |
Legion's Axe
|
10
|
1
| After combat, bonuses on targeted foe become penalties through its next action. |
200
|
 |
Legion's Axe+
|
14
|
1
| After combat, bonuses on targeted foe become penalties through its next action. |
300
|
 |
Legion’s Axe+ (+Atk)
|
16
|
1
| After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Legion’s Axe+ (+Def)
|
14
|
1
| After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Legion’s Axe+ (+Res)
|
14
|
1
| After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Legion’s Axe+ (+Spd)
|
14
|
1
| After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Leiptr
|
16
|
1
| Enables counterattack regardless of distance if this unit is attacked. |
400
|
 |
Lethal Carrot
|
8
|
2
| Grants +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
300
|
 |
Lethal Carrot+
|
12
|
2
| Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Lethal Carrot+ (+Atk)
|
13
|
2
| Grants +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Lethal Carrot+ (+Def)
|
12
|
2
| Grants +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Lethal Carrot+ (+Res)
|
12
|
2
| Grants +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Lethal Carrot+ (+Spd)
|
12
|
2
| Grants +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. |
350
|
 |
Levin Dagger
|
14
|
2
| Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
400
|
 |
Light
|
4
|
2
| |
50
|
 |
Light Brand
|
16
|
1
| Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Light Brand (+Atk)
|
18
|
1
| Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Light Brand (+Def)
|
16
|
1
| Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Light Brand (+Eff)
|
16
|
1
| Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat. |
400
|
 |
Light Brand (+Res)
|
16
|
1
| Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Light Brand (+Spd)
|
16
|
1
| Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Light Breath
|
9
|
1
| Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. |
300
|
 |
Light Breath+
|
13
|
1
| Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. |
300
|
 |
Light Breath+ (+Atk)
|
16
|
1
| After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Light Breath+ (+Def)
|
14
|
1
| After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Light Breath+ (+Res)
|
14
|
1
| After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Light Breath+ (+Spd)
|
14
|
1
| After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Light of Dawn
|
14
|
2
| Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each target's stats. Calculates each stat bonus independently. |
400
|
 |
Lightning Breath
|
7
|
1
| Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). |
200
|
 |
Lightning Breath+
|
11
|
1
| Enables counterattack regardless of attacker's range.
Slows Special trigger (cooldown count+1). |
300
|
 |
Lightning Breath+ (+Atk)
|
14
|
1
| Slows Special trigger (cooldown count+1). If attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Lightning Breath+ (+Def)
|
12
|
1
| Slows Special trigger (cooldown count+1). If attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Lightning Breath+ (+Res)
|
12
|
1
| Slows Special trigger (cooldown count+1). If attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Lightning Breath+ (+Spd)
|
12
|
1
| Slows Special trigger (cooldown count+1). If attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. |
350
|
 |
Lilith Floatie
|
10
|
1
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
200
|
 |
Lilith Floatie+
|
14
|
1
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
300
|
 |
Lilith Floatie+ (+Atk)
|
16
|
1
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Lilith Floatie+ (+Def)
|
14
|
1
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Lilith Floatie+ (+Res)
|
14
|
1
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Lilith Floatie+ (+Spd)
|
14
|
1
| Grants allies within 2 spaces Atk/Spd+1 during combat. |
350
|
 |
Lion King Fang
|
14
|
1
| Grants Atk+3 . If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally unit, unit transforms (otherwise, unit reverts). If unit transforms grants Atk+2, and unit can counterattack regardless of foe's range. |
400
|
 |
Lofnheiðr
|
16
|
1
| Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
|
400
|
 |
Lofty Blossoms
|
10
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
200
|
 |
Lofty Blossoms+
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
300
|
 |
Lofty Blossoms+ (+Atk)
|
16
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Lofty Blossoms+ (+Def)
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Lofty Blossoms+ (+Res)
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Lofty Blossoms+ (+Spd)
|
14
|
1
| If unit initiates combat, grants Atk/Spd+4 during combat. |
350
|
 |
Loptous
|
14
|
2
| Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. |
400
|
 |
Lordly Lance
|
16
|
1
| Effective against armored foes. |
400
|
 |
Lordly Lance (+Atk)
|
18
|
1
| Effective against armored foes. |
400
|
 |
Lordly Lance (+Def)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Lordly Lance (+Eff)
|
16
|
1
| Effective against armored foes. If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. |
400
|
 |
Lordly Lance (+Res)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Lordly Lance (+Spd)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Loyal Greatlance
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Loyal Greatlance (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Loyal Greatlance (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Loyal Greatlance (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat. |
400
|
 |
Loyal Greatlance (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Loyal Greatlance (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Loyal Wreath
|
8
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
200
|
 |
Loyal Wreath+
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
300
|
 |
Loyal Wreath+ (+Atk)
|
13
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Loyal Wreath+ (+Def)
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Loyal Wreath+ (+Res)
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Loyal Wreath+ (+Spd)
|
12
|
2
| If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
350
|
 |
Loyalist Axe
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%. |
400
|
 |
Luna Arc
|
14
|
2
| Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash) |
400
|
 |
Luncheon Lance
|
10
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
200
|
 |
Luncheon Lance+
|
14
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
300
|
 |
Luncheon Lance+ (+Atk)
|
16
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
350
|
 |
Luncheon Lance+ (+Def)
|
14
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
350
|
 |
Luncheon Lance+ (+Res)
|
14
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
350
|
 |
Luncheon Lance+ (+Spd)
|
14
|
1
| If foe initiates combat, grants Atk/Def+4 during combat. |
350
|
 |
Lyfjaberg
|
14
|
2
| Grants Res+3. At start of combat, if unit's HP is greater than or equal to 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflict Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. |
400
|
 |
Lyngheiðr
|
16
|
1
| Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) |
400
|
 |
Lúin
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack. |
400
|
 |
Madness Flask
|
8
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
200
|
 |
Madness Flask+
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
300
|
 |
Madness Flask+ (+Atk)
|
13
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Madness Flask+ (+Def)
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Madness Flask+ (+Res)
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Madness Flask+ (+Spd)
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
350
|
 |
Maltet
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. |
400
|
 |
Maltet (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties and unit makes a guaranteed follow-up attack. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Mareeta's Sword
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
400
|
 |
Meisterbogen
|
9
|
2
| Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." |
400
|
 |
Meisterschwert
|
11
|
1
| Inflicts Spd-5. Unit attacks twice. (Event if foe initiates combat, unit attacks twice.) |
300
|
 |
Meisterschwert (+Eff)
|
11
|
1
| Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
At start of combat, if foe's HP >= 50%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if unit initiates combat, foe cannot make a follow-up attack. |
400
|
 |
Melancholy
|
8
|
2
| After combat, if unit attacked, resets Special cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
|
200
|
 |
Melancholy+
|
12
|
2
| After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
300
|
 |
Melee Bouquet
|
10
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
200
|
 |
Melee Bouquet+
|
14
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
300
|
 |
Melee Bouquet+ (+Atk)
|
16
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
300
|
 |
Melee Bouquet+ (+Def)
|
14
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
300
|
 |
Melee Bouquet+ (+Res)
|
14
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
300
|
 |
Melee Bouquet+ (+Spd)
|
14
|
1
| If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
300
|
 |
Melon Crusher
|
10
|
1
| If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat |
200
|
 |
Melon Crusher+
|
14
|
1
| If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat. |
300
|
 |
Melon Crusher+ (+Atk)
|
16
|
1
| If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat. |
350
|
 |
Melon Crusher+ (+Def)
|
14
|
1
| If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat. |
350
|
 |
Melon Crusher+ (+Res)
|
14
|
1
| If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat. |
350
|
 |
Melon Crusher+ (+Spd)
|
14
|
1
| If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2.
If attacking, unit will take 2 damage after combat. |
350
|
 |
Melon Float
|
8
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
200
|
 |
Melon Float+
|
12
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
300
|
 |
Melon Float+ (+Atk)
|
13
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
300
|
 |
Melon Float+ (+Def)
|
12
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
300
|
 |
Melon Float+ (+Res)
|
12
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
300
|
 |
Melon Float+ (+Spd)
|
12
|
2
| During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
300
|
 |
Mercurius
|
16
|
1
| Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.)
|
400
|
 |
Minty Cane
|
8
|
2
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Minty Cane+
|
12
|
2
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Minty Cane+ (+Atk)
|
13
|
2
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Minty Cane+ (+Def)
|
12
|
2
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Minty Cane+ (+Res)
|
12
|
2
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Minty Cane+ (+Spd)
|
12
|
2
| When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Mirage Axe
|
16
|
1
| Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. |
400
|
 |
Mirage Falchion
|
16
|
1
| Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). |
400
|
 |
Mirage Feather
|
16
|
1
| Effective against armored and cavalry foes.
Grants Spd+3
If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. |
400
|
 |
Mirage Longbow
|
14
|
2
| Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. |
400
|
 |
Mirage Rod
|
14
|
2
| Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. |
400
|
 |
Missiletainn
|
14
|
2
| Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 for each magic ally on your team (including unit). |
400
|
 |
Missiletainn(Sword)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage). |
400
|
 |
Mjölnir
|
14
|
2
| Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat. |
400
|
 |
Mjölnir (+Eff)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat. If unit initiates combat or if unit is not adjacent to an ally, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks. |
400
|
 |
Monstrous Bow
|
8
|
2
| Effective against fliers.
After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. |
200
|
 |
Monstrous Bow+
|
12
|
2
| Effective against flying foes.
After combat, if unit attacked, bonuses on all foes within 2 spaces of target become penalties through foes' next actions. |
300
|
 |
Monstrous Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. After combat, if unit attacked, bonuses on target and all foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Monstrous Bow+ (+Def)
|
12
|
2
| Effective against flying foes. After combat, if unit attacked, bonuses on target and all foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Monstrous Bow+ (+Res)
|
12
|
2
| Effective against flying foes. After combat, if unit attacked, bonuses on target and all foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Monstrous Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. After combat, if unit attacked, bonuses on target and all foes within 2 spaces of target become penalties through their next actions. |
350
|
 |
Moon Gradivus
|
16
|
1
| Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) |
400
|
 |
Moonless Breath
|
16
|
1
| Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage unit the lower of foe's Def or Res. |
400
|
 |
Mulagir
|
14
|
2
| Effective against flying units. Grants Spd+3. If foe is magic user, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. |
400
|
 |
Mulagir (+Atk)
|
15
|
2
| Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Mulagir (+Def)
|
14
|
2
| Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Mulagir (+Eff)
|
14
|
2
| Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Mulagir (+Res)
|
14
|
2
| Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Mulagir (+Spd)
|
14
|
2
| Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400
|
 |
Muninn's Egg
|
14
|
2
| Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. |
400
|
 |
Mystletainn
|
16
|
1
| Accelerates Special trigger (cooldown count -1) |
400
|
 |
Mystletainn (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Mystletainn (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Mystletainn (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. |
400
|
 |
Mystletainn (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Mystletainn (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Mögþrasir
|
8
|
2
| Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
400
|
 |
Múspell Fireposy
|
14
|
2
| Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Naga
|
14
|
2
| Effective against dragons.
Grants Def/Res+2 when this unit is attacked. |
400
|
 |
Naga (+Atk)
|
15
|
2
| Effective against dragon foes.
If foe initiates combat, grants Def/Res+2 during combat. |
400
|
 |
Naga (+Def)
|
14
|
2
| Effective against dragon foes.
If foe initiates combat, grants Def/Res+2 during combat. |
400
|
 |
Naga (+Eff)
|
14
|
2
| Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range. |
400
|
 |
Naga (+Res)
|
14
|
2
| Effective against dragon foes.
If foe initiates combat, grants Def/Res+2 during combat. |
400
|
 |
Naga (+Spd)
|
14
|
2
| Effective against dragon foes.
If foe initiates combat, grants Def/Res+2 during combat. |
400
|
 |
Naglfar
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
400
|
 |
Naglfar (+Eff)
|
14
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if unit's HP ≥ 50%, inflicts Atk/Res-4 on foe during combat, and if unit's HP ≥ 70%, unit makes a guaranteed follow-up attack. |
400
|
 |
Nameless Blade
|
16
|
1
| Accelerates Special trigger (cooldown count -1) |
400
|
 |
Nameless Blade (+Atk)
|
18
|
1
| |
400
|
 |
Nameless Blade (+Def)
|
16
|
1
| |
400
|
 |
Nameless Blade (+Eff)
|
16
|
1
| Grants HP+3. Accelerates Special trigger (cooldown count -1).
Grants +10 to damage when Special triggers. |
400
|
 |
Nameless Blade (+Res)
|
16
|
1
| |
400
|
 |
Nameless Blade (+Spd)
|
16
|
1
| |
400
|
 |
New Foxkit Fang
|
14
|
1
| Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Nidhogg
|
14
|
2
| Effective against flying units.
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
400
|
 |
Nidhogg (+Atk)
|
15
|
2
| Effective against flying foes.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
400
|
 |
Nidhogg (+Def)
|
14
|
2
| Effective against flying foes.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
400
|
 |
Nidhogg (+Eff)
|
14
|
2
| Effective against flying foes.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Magic and dragon foes cannot counterattack. |
400
|
 |
Nidhogg (+Res)
|
14
|
2
| Effective against flying foes.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
400
|
 |
Nidhogg (+Spd)
|
14
|
2
| Effective against flying foes.
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
400
|
 |
Nifl Frostflowers
|
14
|
2
| Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Nightmare Horn
|
14
|
1
| Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400
|
 |
Niles's Bow
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Niles's Bow (+Atk)
|
15
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Niles's Bow (+Def)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Niles's Bow (+Eff)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.
If unit’s Spd - foe’s Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.) |
400
|
 |
Niles's Bow (+Res)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Niles's Bow (+Spd)
|
14
|
2
| Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
400
|
 |
Ninis's Ice Lance
|
16
|
1
| Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Ninja Katana
|
6
|
1
| Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
200
|
 |
Ninja Katana+
|
9
|
1
| Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
300
|
 |
Ninja Masakari
|
6
|
1
| Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
200
|
 |
Ninja Masakari+
|
9
|
1
| Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
300
|
 |
Ninja Yari
|
6
|
1
| Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
200
|
 |
Ninja Yari+
|
9
|
1
| Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
300
|
 |
Noble Lance
|
16
|
1
| Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. |
400
|
 |
Nurturing Breath
|
16
|
1
| Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. |
400
|
 |
Níu
|
16
|
1
| Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. |
400
|
 |
Nóatún
|
16
|
1
| Unit may move adjacent to any ally when HP ≤ 40% |
400
|
 |
Nóatún (+Atk)
|
18
|
1
| If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. |
400
|
 |
Nóatún (+Def)
|
16
|
1
| If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. |
400
|
 |
Nóatún (+Eff)
|
16
|
1
| If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally.
If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
400
|
 |
Nóatún (+Res)
|
16
|
1
| If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. |
400
|
 |
Nóatún (+Spd)
|
16
|
1
| If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. |
400
|
 |
Oboro's Spear
|
16
|
1
| Effective against armored foes. |
400
|
 |
Oboro's Spear (+Atk)
|
18
|
1
| Effective against armored foes. |
400
|
 |
Oboro's Spear (+Def)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Oboro's Spear (+Eff)
|
16
|
1
| Effective against armored foes.
If unit is attacked by foe using sword, axe, lance, dragonstone, or beast damage, unit receives Def/Res+6 during combat. |
400
|
 |
Oboro's Spear (+Res)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Oboro's Spear (+Spd)
|
16
|
1
| Effective against armored foes. |
400
|
 |
Obsessive Curse
|
14
|
2
| Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
|
400
|
 |
Obsessive Curse (+Atk)
|
15
|
2
| Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
|
400
|
 |
Obsessive Curse (+Def)
|
14
|
2
| Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
|
400
|
 |
Obsessive Curse (+Eff)
|
14
|
2
| Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
|
400
|
 |
Obsessive Curse (+Res)
|
14
|
2
| Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
|
400
|
 |
Obsessive Curse (+Spd)
|
14
|
2
| Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat.
|
400
|
 |
Obsidian Lance
|
16
|
1
| Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. |
400
|
 |
Odin's Grimoire
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Odin's Grimoire (+Atk)
|
15
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Odin's Grimoire (+Def)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Odin's Grimoire (+Eff)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. |
400
|
 |
Odin's Grimoire (+Res)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Odin's Grimoire (+Spd)
|
14
|
2
| Grants bonus to unit’s Atk = total bonuses on unit during combat. |
400
|
 |
Oracle's Breath
|
16
|
1
| Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range =2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Ouch Pouch
|
8
|
2
| At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. |
200
|
 |
Ouch Pouch+
|
12
|
2
| At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
300
|
 |
Ouch Pouch+ (+Atk)
|
13
|
2
| At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
350
|
 |
Ouch Pouch+ (+Def)
|
12
|
2
| At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
350
|
 |
Ouch Pouch+ (+Res)
|
12
|
2
| At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
350
|
 |
Ouch Pouch+ (+Spd)
|
12
|
2
| At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
350
|
 |
Ovoid Staff
|
8
|
2
| At start of turn, restores 5 HP to unit and adjacent allies. |
200
|
 |
Ovoid Staff+
|
12
|
2
| At start of turn, restores 7 HP to unit and adjacent allies. |
300
|
 |
Pact Blooms
|
8
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
200
|
 |
Pact Blooms+
|
12
|
2
| If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) |
300
|
 |
Pain
|
3
|
2
| Inflicts 10 damage on targeted foe after combat. |
150
|
 |
Pain+
|
10
|
2
| After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target. |
300
|
 |
Pale Breath
|
10
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
200
|
 |
Pale Breath+
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
|
300
|
 |
Pale Breath+ (+Atk)
|
16
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Pale Breath+ (+Def)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
|
350
|
 |
Pale Breath+ (+Res)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
|
350
|
 |
Pale Breath+ (+Spd)
|
14
|
1
| If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
350
|
 |
Palm Staff
|
8
|
2
| Inflicts Atk/Spd-3 on foes within 2 spaces during combat. |
200
|
 |
Palm Staff+
|
12
|
2
| Inflicts Atk/Spd-5 on foes within 2 spaces during combat. |
300
|
 |
Panic
|
7
|
2
| After combat, bonuses on targeted foe become penalties through its next action. |
150
|
 |
Panic+
|
11
|
2
| After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. |
300
|
 |
Panther Lance
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Panther Lance (+Atk)
|
18
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Panther Lance (+Def)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Panther Lance (+Eff)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. |
400
|
 |
Panther Lance (+Res)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Panther Lance (+Spd)
|
16
|
1
| During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400
|
 |
Panther Sword
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Panther Sword (+Atk)
|
18
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Panther Sword (+Def)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Panther Sword (+Eff)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
If cavalry allies within 2 spaces use sword, lance or axe and foe initiates combat, unit attacks twice. |
400
|
 |
Panther Sword (+Res)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Panther Sword (+Spd)
|
16
|
1
| If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400
|
 |
Parthia
|
14
|
2
| Effective against flying units. Grants Res+4 during combat if initiating attack. |
400
|
 |
Parthia (+Atk)
|
15
|
2
| Effective against flying foes.
If foe uses magic, damage from first attack received by unit during combat reduced by 30%. |
400
|
 |
Parthia (+Def)
|
14
|
2
| Effective against flying foes.
If foe uses magic, damage from first attack received by unit during combat reduced by 30%. |
400
|
 |
Parthia (+Eff)
|
14
|
2
| Effective against flying foes.
If foe uses magic, damage from first attack received by unit during combat reduced by 30%.
Grants Atk+6 during combat if foe uses bow, dagger, magic, or staff. |
400
|
 |
Parthia (+Res)
|
14
|
2
| Effective against flying foes.
If foe uses magic, damage from first attack received by unit during combat reduced by 30%. |
400
|
 |
Parthia (+Spd)
|
14
|
2
| Effective against flying foes.
If foe uses magic, damage from first attack received by unit during combat reduced by 30%. |
400
|
 |
Pegasus Carrot
|
8
|
2
| Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200
|
 |
Pegasus Carrot+
|
12
|
2
| Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300
|
 |
Pegasus Carrot+ (+Atk)
|
13
|
2
| Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Pegasus Carrot+ (+Def)
|
12
|
2
| Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Pegasus Carrot+ (+Res)
|
12
|
2
| Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Pegasus Carrot+ (+Spd)
|
12
|
2
| Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350
|
 |
Peri's Lance
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Peri's Lance (+Atk)
|
18
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Peri's Lance (+Def)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Peri's Lance (+Eff)
|
16
|
1
| Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat. |
400
|
 |
Peri's Lance (+Res)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Peri's Lance (+Spd)
|
16
|
1
| Accelerates Special trigger (cooldown count-1). |
400
|
 |
Persecution Bow
|
14
|
2
| Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400
|
 |
Peshkatz
|
14
|
2
| After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. |
400
|
 |
Petal Parasol
|
10
|
1
| If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200
|
 |
Petal Parasol+
|
14
|
1
| If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300
|
 |
Petal Parasol+ (+Atk)
|
16
|
1
| If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350
|
 |
Petal Parasol+ (+Def)
|
14
|
1
| If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350
|
 |
Petal Parasol+ (+Res)
|
14
|
1
| If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350
|
 |
Petal Parasol+ (+Spd)
|
14
|
1
| If【Penalty】is active on foe, grants Atk/Spd+5 during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
350
|
 |
Petrify
|
14
|
2
| Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat (see below). (Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.) 【Gravity】 Restricts target's movement to 1 space through its next action. |
400
|
 |
Pledged Blade
|
10
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200
|
 |
Pledged Blade+
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
300
|
 |
Pledged Blade+ (+Atk)
|
16
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Pledged Blade+ (+Def)
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Pledged Blade+ (+Res)
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Pledged Blade+ (+Spd)
|
14
|
1
| If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
350
|
 |
Plegian Axe
|
10
|
1
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
200
|
 |
Plegian Axe+
|
14
|
1
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
300
|
 |
Plegian Axe+ (+Atk)
|
16
|
1
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Axe+ (+Def)
|
14
|
1
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Axe+ (+Res)
|
14
|
1
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Axe+ (+Spd)
|
14
|
1
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Bow
|
8
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
200
|
 |
Plegian Bow+
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
300
|
 |
Plegian Bow+ (+Atk)
|
13
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Bow+ (+Def)
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Bow+ (+Res)
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Bow+ (+Spd)
|
12
|
2
| Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Torch
|
8
|
2
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
200
|
 |
Plegian Torch+
|
12
|
2
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
300
|
 |
Plegian Torch+ (+Atk)
|
13
|
2
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Torch+ (+Def)
|
12
|
2
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Torch+ (+Res)
|
12
|
2
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Plegian Torch+ (+Spd)
|
12
|
2
| If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
350
|
 |
Poison Dagger
|
2
|
2
| Effective against infantry units. Infantry foes suffer Def/Res-4 after combat through their next actions. |
200
|
 |
Poison Dagger+
|
5
|
2
| Effective against infantry units. Infantry foes suffer Def/Res-6 after combat through their next actions. |
300
|
 |
Poleaxe
|
10
|
1
| Effective against cavalry foes. |
200
|
 |
Poleaxe+
|
14
|
1
| Effective against cavalry foes. |
300
|
 |
Poleaxe+ (+Atk)
|
16
|
1
| Effective against cavalry units. |
350
|
 |
Poleaxe+ (+Def)
|
14
|
1
| Effective against cavalry units. |
350
|
 |
Poleaxe+ (+Eff)
|
14
|
1
| Effective against cavalry units.
If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350
|
 |
Poleaxe+ (+Res)
|
14
|
1
| Effective against cavalry units. |
350
|
 |
Poleaxe+ (+Spd)
|
14
|
1
| Effective against cavalry units. |
350
|
 |
Prayer Wheel
|
14
|
2
| Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) |
400
|
 |
Primordial Breath
|
16
|
1
| Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
|
400
|
 |
Prized Lance
|
16
|
1
| Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
400
|
 |
Pumpkin-a-Box
|
8
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target
through their next actions.
|
200
|
 |
Pumpkin-a-Box+
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target
through their next actions.
|
300
|
 |
Pumpkin-a-Box+ (+Atk)
|
13
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target
through their next actions.
|
350
|
 |
Pumpkin-a-Box+ (+Def)
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target
through their next actions.
|
350
|
 |
Pumpkin-a-Box+ (+Res)
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target
through their next actions.
|
350
|
 |
Pumpkin-a-Box+ (+Spd)
|
12
|
2
| Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target
through their next actions.
|
350
|
 |
Purifying Breath
|
14
|
1
| Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Purifying Breath (+Eff)
|
14
|
1
| Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties.
|
400
|
 |
Ragnarok
|
14
|
2
| If unit has 100% HP at the start of combat, unit receives Atk/Spd+5. If attacking, unit will receive 5 damage after combat. |
400
|
 |
Ragnarok (+Atk)
|
15
|
2
| Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |
400
|
 |
Ragnarok (+Def)
|
14
|
2
| Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |
400
|
 |
Ragnarok (+Eff)
|
14
|
2
| Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. |
400
|
 |
Ragnarok (+Res)
|
14
|
2
| Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |
400
|
 |
Ragnarok (+Spd)
|
14
|
2
| Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |
400
|
 |
Ragnell
|
16
|
1
| Enables counterattack regardless of distance if this unit is attacked. |
400
|
 |
Ragnell·Alondite
|
10
|
1
| Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). |
400
|
 |
Raijinto
|
16
|
1
| Enables counterattack regardless of distance if this unit is attacked. |
400
|
 |
Randgríðr
|
14
|
2
| Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. |
400
|
 |
Rapier
|
16
|
1
| Effective against armored and cavalry foes. Grants Spd +3. If unit's HP <= 75% and foe initiates combat, unit can counterattack before foe's first attack. |
400
|
 |
Rapier
|
16
|
1
| Effective against armored and cavalry foes. Grants Spd+3. If unit's HP <= 75% and foe initiates combat, unit can counterattack before foe's first attack. |
400
|
 |
Rapport Wand
|
8
|
2
| At start of turn, grants Atk/Def+3 to ally with the highest Spd for 1 turn. (Excludes unit.) |
200
|
 |
Rapport Wand+
|
12
|
2
| At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) |
300
|
 |
Rauðrblade
|
9
|
2
| Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200
|
 |
Rauðrblade+
|
13
|
2
| Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300
|
 |
Rauðrfox
|
8
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
200
|
 |
Rauðrfox+
|
12
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
300
|
 |
Rauðrfox+ (+Atk)
|
13
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Rauðrfox+ (+Def)
|
12
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Rauðrfox+ (+Res)
|
13
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Rauðrfox+ (+Spd)
|
12
|
2
| If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
350
|
 |
Rauðrowl
|
6
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
200
|
 |
Rauðrowl+
|
10
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
300
|
 |
Rauðrowl+ (+Atk)
|
12
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Rauðrowl+ (+Def)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Rauðrowl+ (+Res)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Rauðrowl+ (+Spd)
|
11
|
2
| During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. |
350
|
 |
Rauðrraven
|
7
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
200
|
 |
Rauðrraven+
|
11
|
2
| Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
300
|
 |
Rauðrserpent
|
9
|
2
| If foe initiates combat, and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
200
|
 |
Rauðrserpent+
|
12
|
2
| If foe initiates combat, and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
300
|
 |
Rauðrserpent+ (+Atk)
|
13
|
2
| If foe initiates combat, and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Rauðrserpent+ (+Def)
|
12
|
2
| If foe initiates combat, and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Rauðrserpent+ (+Res)
|
12
|
2
| If foe initiates combat, and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Rauðrserpent+ (+Spd)
|
12
|
2
| If foe initiates combat, and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
350
|
 |
Rauðrwolf
|
6
|
2
| Effective against cavalry units. |
200
|
 |
Rauðrwolf+
|
10
|
2
| Effective against cavalry units. |
300
|
 |
Raven King Beak
|
14
|
1
| Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
400
|
 |
Razing Breath
|
16
|
1
| Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400
|
 |
Rearguard
|
10
|
1
| If foe initiates combat, grants Def+7 during combat. |
200
|
 |
Rearguard+
|
14
|
1
| If foe initiates combat, grants Def+7 during combat. |
300
|
 |
Rearguard+ (+Atk)
|
16
|
1
| If foe initiates combat, grants Def+7 during combat. |
350
|
 |
Rearguard+ (+Def)
|
14
|
1
| If foe initiates combat, grants Def+7 during combat. |
350
|
 |
Rearguard+ (+Res)
|
14
|
1
| If foe initiates combat, grants Def+7 during combat. |
350
|
 |
Rearguard+ (+Spd)
|
14
|
1
| |