- Default
- Attack
- Special
- Injured




Heiðr (Unit) - Innocent Goddess |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 15 | 14 | 9 | 4 | 4 |
Middle | 16 | 15 | 10 | 5 | 5 |
High | 17 | 16 | 11 | 6 | 6 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 34 | 42 | 42 | 26 | 17 |
Middle | 38 | 45 | 45 | 29 | 20 |
High | 41 | 49 | 48 | 32 | 23 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Green Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Green Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Green Tome Users Only
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200 | 2 | 9 |
![]() Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Grants Atk+4 to an adjacent ally until the end of the turn. Learns by default at 4 ★ |
1 | 150 |
![]() Grants Atk/Spd +3 to an adjacent ally until the end of the turn. |
1 | 300 |
![]() Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) |
1 | 300 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() If unit initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
![]() If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
![]() If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
![]() If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.
Ranged Weapon Users Only
Unlocks at 5 ★ |
300 | A |
![]() At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 2 ★ |
60 | B |
![]() At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 3 ★ |
120 | B |
![]() Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 4 ★ |
240 | B |
![]() Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). Can only be inherited by Infantry Tome and Infantry Dragon (Breath) units.
Unlocks at 5 ★ |
300 | B |
![]() If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
60 | C |
![]() If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | C |
![]() Inflicts【Panic】on target and foes within 2 spaces of target after combat. Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | C |
![]() After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Heroes
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