- Default
- Attack
- Special
- Injured
Cyril - Rhea's Attendant |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 8 | 8 | 4 | 3 |
Middle | 18 | 9 | 9 | 5 | 4 |
High | 19 | 10 | 10 | 6 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 43 | 38 | 41 | 32 | 22 |
Middle | 46 | 42 | 44 | 35 | 26 |
High | 49 | 45 | 47 | 39 | 29 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Bow Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Bow users.
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50 | 2 | 4 |
Steel Bow Effective against flying units. Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Bow users.
|
100 | 2 | 6 |
Iron Bow Effective against flying units. Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Bow users.
|
50 | 2 | 4 |
Aptitude Arrows Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X (X = 25% of unit's level; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes unit's penalties during combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Retribution Boosts damage dealt to foe by 30% of damage dealt to unit. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
|
100 | 3 |
Vengeance Boosts damage dealt to foe by 50% of damage dealt to unit. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Sudden Panic 1 At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. Infantry & Flying Units Only
Unlocks at 3 ★ |
60 | B |
Sudden Panic 2 At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. Infantry & Flying Units Only
Unlocks at 4 ★ |
120 | B |
Sudden Panic 3 At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. Infantry & Flying Units Only
Unlocks at 5 ★ |
240 | B |
Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 1 ★ |
50 | C |
Threat. Spd/Def 1 At start of turn, inflicts Spd/Def-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 2 ★ |
100 | C |
Threat. Spd/Def 2 At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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Banners Featured In
None