GamePress
Analysis by GamePress
Cyril - Rhea's Attendant

Hero Stats

Max Avg Total Stats at Lvl 40
193
HP 46
ATK 42
SPD 44
DEF 35
RES 26

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 8 8 4 3
Middle 18 9 9 5 4
High 19 10 10 6 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 43 38 41 32 22
Middle 46 42 44 35 26
High 49 45 47 39 29

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Iron Bow

Effective against flying units.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
50 2 4
Aptitude Arrows

Effective against flying foes. Grants Spd+3.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X (X = 25% of unit's level; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes unit's penalties during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Retribution

Boosts damage dealt to foe by 30% of damage dealt to unit.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Vengeance

Boosts damage dealt to foe by 50% of damage dealt to unit.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Sudden Panic 1

At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】

Converts bonuses on target into penalties through its next action.

Infantry & Flying Units Only
Unlocks at 3 ★
60
B
Sudden Panic 2

At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】

Converts bonuses on target into penalties through its next action.

Infantry & Flying Units Only
Unlocks at 4 ★
120
B
Sudden Panic 3

At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】

Converts bonuses on target into penalties through its next action.

Infantry & Flying Units Only
Unlocks at 5 ★
240
B
Threaten Spd 1

At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 1 ★
50
C
Threat. Spd/Def 1

At start of turn, inflicts Spd/Def-3 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 2 ★
100
C
Threat. Spd/Def 2

At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem: Three Houses

Banners Featured In

None