- Default
- Attack
- Special
- Injured
Gullveig - Golden Seer |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 14 | 14 | 11 | 2 | 2 |
Middle | 15 | 15 | 12 | 3 | 3 |
High | 16 | 16 | 13 | 4 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 33 | 42 | 44 | 24 | 15 |
Middle | 37 | 45 | 47 | 27 | 18 |
High | 40 | 49 | 50 | 30 | 21 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Stone Learns by default at 1 ★ Unlocks at 1 ★ Colorless Tome Only
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50 | 2 | 4 |
Elstone Learns by default at 2 ★ Unlocks at 2 ★ Colorless Tome Only
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100 | 2 | 6 |
Atlas (Weapon) Learns by default at 4 ★ Unlocks at 3 ★ Colorless Tome Only
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200 | 2 | 9 |
Quietus Gullveig Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 15% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat, reduces damage from foe's first attack by 70% during combat and restores 7 HP to unit after combat. If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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Retribution Boosts damage dealt to foe by 30% of damage dealt to unit. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
Vengeance Boosts damage dealt to foe by 50% of damage dealt to unit. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Time Is Light Boosts damage by 45% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) Unlocks at 5 ★
Non-Inheritable skill.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Darting Blow 1 If unit initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
Swift Sparrow 1 If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
Swift Sparrow 2 If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
Flared Sparrow If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) Cavalry & Flying Only
Unlocks at 5 ★ |
300 | A |
Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
60 | B |
Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | B |
Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Occultist's Strike If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). Restricted to units that are Mages.
Unlocks at 5 ★ |
300 | B |
Res Smoke 1 Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
60 | C |
Res Smoke 2 Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | C |
Res Smoke 3 Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | C |
Def/Res Smoke 3 After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Heroes
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