- Default
- Attack
- Special
- Injured
Halloween Seadall - Misfortune-Teller |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 4 | 10 | 3 | 5 |
Middle | 18 | 5 | 11 | 4 | 6 |
High | 19 | 6 | 12 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 37 | 43 | 18 | 22 |
Middle | 40 | 40 | 46 | 21 | 25 |
High | 43 | 43 | 49 | 24 | 29 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Fire Learns by default at 1 ★ Unlocks at 1 ★
Red Tome Users Only
|
50 | 2 | 4 |
Elfire Learns by default at 2 ★ Unlocks at 2 ★
Red Tome Users Only
|
100 | 2 | 6 |
Pumpkin Stem At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). Learns by default at 4 ★ Unlocks at 3 ★
Red Tome Users Only
|
200 | 2 | 8 |
Pumpkin Stem+ At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). Learns by default at 5 ★ Unlocks at 5 ★
Red Tome Users Only
|
300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
Dance Grants another action to target ally. (Cannot target an ally with Sing or Dance.) Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Atk/Res Finish 1 If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 1 ★ |
60 | A |
Atk/Res Finish 2 If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 2 ★ |
120 | A |
Atk/Res Finish 3 If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 4 ★ |
240 | A |
Inf. Null Follow 1 At start of turn, if unit's HP ≥ 50%, grants 【Null Follow-Up】to adjacent infantry allies. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Excludes Armor, Cavalry, and Flying
Unlocks at 3 ★ |
60 | C |
Inf. Null Follow 2 At start of turn, grants【Null Follow-Up】 to adjacent infantry allies. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Excludes Armor, Cavalry, and Flying
Unlocks at 4 ★ |
120 | C |
Inf. Null Follow 3 At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Excludes Armor, Cavalry, and Flying
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Engage
|
---|