- Default
- Attack
- Special
- Injured
Mauvier - Penitent Knight |
---|
|
Hero Stats
Stat Variations
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
|
50 | 1 | 6 |
Steel Lance Learns by default at 2 ★ Unlocks at 2 ★
Lance Users Only
|
100 | 1 | 8 |
Silver Lance Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
|
200 | 1 | 11 |
Penitent Lance Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 1 | 16 |
Available Rearmed Weapons |
---|
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Glowing Ember Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
|
100 | 4 |
Ignis Boosts damage dealt by 80% of unit's Def. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Seal Atk 1 Inflicts Atk-3 on foe through its next action after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
40 | B |
Seal Atk 2 Inflicts Atk-5 on foe through its next action after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
80 | B |
Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
160 | B |
Rouse Atk/Def 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 1 ★ |
60 | C |
Rouse Atk/Def 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 2 ★ |
120 | C |
Rouse Atk/Def 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Engage
|
---|
Banners Featured In
None