Non-Ringleader stats are determined by Rarity and Growth Factor. The stat range from XS to XL will be shown below.
Level 100 5★ XS -> Level 100 5★ XL
|Damage||66→72||Rate of Fire||86→95|
|Critical Rate||10%||Critical Damage||150%|
|Armor Pen||180||Move Speed||20|
Rank Up Cost
|Normal Attacks inflict two instances of 0.6x melee Damage. Every 4 seconds, one attack reduces enemy Armor by 20% of the Brutes AP for 4 seconds, up to 3 stacks. .|
|In Destroy and Charge Mode, each attack increases own Evasion by 25%, for 3 seconds, up to 6 stacks. Additionally, melee attacks increase Damage taken by enemies by 7 points for 3 seconds, up to 3 stacks.|
The problems for Brutes start right out of the gates, with a low HP stat, only moderate Evasion, and no Armor, or Shield Skill to patch up this weakness. Worse, Brutes have low base Damage, and a Skill that divides that Damage yet further. A high Armor Penetration does little to patch up the Brutes' issues, as rushing forwards simply shortens the time to their inevitable deaths.
Skill-wise, Brutes are in a confusing place. Their normal attacks deal two hits, each inflicting a portion of their Damage (between 80% and 120%) depending on Skill level. Due to a low Base Damage this can hinder the DPS of a Brute quite a bit, and the secondary Effect is poor. Reducing enemy Armor sounds good in theory, in cases where this Skill might matter, the enemy is likely to have killed the Brute long before this debuff becomes relevant. Their second Skill is more impressive, in Charge and Destroy AI states, they gain a stacking Evasion Buff, and stacking flat Damage increases to Melee attacks. The Flat Damage increase is lackluster, but the Evasion boost will give the Brute a fighting chance at survival when fully leveled.
|MediumPriority||If you wish to use Brutes, you will want to level this skill to at least SL3 as soon as possible, to at least match their output up to the number listed on the card.|
|Medium-High Priority||Also a high leveling priority for Brutes as they need every bit of help surviving that they can get. Stopping at mid levels can be a compromise position, but this should be maxed relatively quickly.|
Peak Value Analysis