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Longitudinal Strain - 32 1812 Overture - UX (e3-6ux)

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Missions and Clear Conditions

Mission: Kill all KCCO

Clear Guide:

Team Recommendations: 

Combat team:

  • 1 Echelon with Grape, Suomod and M4A1

OR

  • 1 Very Strong ARSMG with Shield Fairy and Suomod

OR

  • SCAR twins echelon, preferably with Suomod or Shield Fairy

Support:

  • 1 Dummy
  • 1 Parachute Dummy
  • 1 Scarecrow dummy with Phantom Step and Night Vision Range chips

Clear Steps

This is the final map! The objective says "Eliminate All Enemies", Paradeus are technically neutral on this map so they don't count.

Again EVERYTHING is on Random here, so you will need to adjust accordingly. Turn 1 should be copy-pasted but anything further will need adjustment based on enemy positioning. Just try to set the woods ablaze on turn 2 if possible.

All you have to do here is capture the left side helipads on turn 1 and it becomes super easy. The helipads on the upper left side of the map are full RNG (they can spawn something, they can not) and let's just not deal with them.
There is a Hydra Deathstack on the lower right helis, but it's safely ignored. On turn 3, Kar will come in and obliterate it, leaving us to mop up the last few KCCO enemies.

Make sure to repair repeatedly if need be, after you cap the left Helis nothing more will spawn there, and on turn 3 you can also capture the bottom two Helis if you can't wipe everything on that turn.

For Grape to work I highly recommend:
Retargeting her after Cyclops MGs get in range (wiggle her) so that she doesn't damage the second Minotaurus too much, and then DELAYING her second skill activation by ~1s so that the Minotaurus doesn't have it's massive damage reduction active (it puts it down while attacking).

I am using a Grape with Suomod here as well as Shield fairy to protect Suomi from early damage (Taunt or Twin fairy will not work, they die in 0.1 seconds vs Cyclops MG). I am also uzing ZIP .22 to prevent Suomi from taking too much damage, debuffing the enemies and the echelon leader (which is P22 here, make sure that P22 is the leader, or w/e other HG you use with ZIP). ZIP is replacable with RO and using RO to tank up to when Suomi gets her shield and then swapping them.

The AR is there purely to kill the Orthrus, but this can also be completely skipped with well-timed Grape skills. As such I'm just showing off an incredibly weak AR. I hihgly recommend using M4A1 mod2+ because then you can retreat the HGs while fighting Chariots and have M4 go Cannon mode on them, taking them out much quicker.

Obviously this is all irrelevant if you have SCARs... Use SCARs if you have them.

The old version of this video, using a very strong ARSMG is here:
https://youtu.be/8dJLLnOY5gM
This also works but requires some much stronger AR choices such as Ribeymod and preferably some very strong FP self-buffers to get through enemy Armor.

Video Guides:

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