Stats
Non-Ringleader stats are determined by Rarity and Growth Factor. The stat range from XS to XL will be shown below.
Level 100 5★ XS -> Level 100 5★ XL
HP | 917→976 | Evasion | 46→49 |
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Damage | 185→201 | Rate of Fire | 67→71 |
Accuracy | 115→123 | Armor | 20→22 |
Critical Rate | 20% | Critical Damage | 150% |
Armor Pen | 100 | Move Speed | 8 |
Rank Up Cost
Level | Petri Dish | Rarity |
---|---|---|
30 | 100 | ★★★ |
70 | 150 | ★★★★ |
90 | 300 | ★★★★★ |
Tags:
Skills
Mark of Brutality Passive |
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Normal attack will mark the target, stacking up to 10 times. When attacking units with Mark, increase own Critical Hite Rate by 5% per layer of Mark. Marks last for 5 seconds. | ||
Flaying Strike Passive |
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Each Attack will deal 0.5% of targets Maximum Health, up to twice the Nemeum's Damage. |
Analysis
Nemeum arrives to compete with the Jaeger as a backline Damage dealer. Nemeum's have an odd stat spread, with relatively high HP, some Armor, but one of the worst Evasions amongst Coalition Units, moderate but underwhelming Rate of Fire, and one of the higher Damage stats amongst non-Ringleader Coalition units. Finally, they have a bizarre Armor Penetration stat of 100. Despite the confusing stat line, Nemeums are a strong unit, although they do appreciate Rate of Fire Tiles more than a usual Coalition Unit.
Mark of Tyranny is already an interesting Skill, giving the Nemeum a way to compensate for their lower Critical Hit Rate, if they are able to sit and lay down enough hits on a single target. While they are unlikely to reliably get the full 10 stacks for a 50% boost to Crit Rate, it is nonetheless a nice boost to DPS out of the gate.
Exploitative Strike increases damage dealt by a percentage of the Targets HP, provided it doesn't exceed double the damage of the Nemeum (between 350-450 Damage in general). This is most effective against targets even when you are pushing up against the Damage limit, as it always kills targets faster, which is a very good thing.
Skill Priority
Mark of Brutality Passive |
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Medium-Low |
Boosting Crit Rate is a proven method of increasing DPS in GFL, so it is hard to argue against investing in this Skill, but the returns per level are not amazing. If you manage to reach the full 10 stacks, the boost to Crit Rate is quite high, but reaching and maintaining that is difficult, so one can get away with minimal investment here. | |
Flaying Strike Passive |
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Medium-High Priority |
While the scaling Value isn't that high, only gaining 0.2% over five levels, they are none the less a strong boost to DPS, thanks to being based upon enemy HP. Interestingly, limit of 2x the Nemeum's damage isn't scaled to Skill level. |
Peak Value Analysis
Dummy Link | Effect |
---|---|
1 | Extra Link |
2 | Extra LInk |
3 | Extra Link |
4 | Extra LInk |