Tareus (Protocol Assimilation)


Level 100 5★ -> Level 100 5★ Maximum Potential

HP 1748→2295 Evasion 79→79
Damage 429→470 Rate of Fire 74→74
Accuracy 196→196 Armor 44→50
Critical Rate 20% Critical Damage 150%
Armor Pen 180 Move Speed 10
Recovery 269

Rank Up Cost

Level Rarity Petri Dish
70 4 300
90 5 450

Tile and Formation Buff

Unlike G&K Dolls, Ringleaders provide their Buffs to any unit in the Echelon that is tagged appropriately, making positioning less important. Instead, they operate via a series of 'Tags'. 

Unit Type T-Doll
Effects Base Max Analysis
Damage 12% 20%
Accuracy 30% 50%
Critical Rate 15% 30%


Charged Force Field
ICD: 6 Seconds
Level 10 Effect

Deal 3 instances of Surehit, Armor-ignoring 5x non-linksplash Damage to the Boss or Highest-Threat enemy, as well as an additional 2x linksplash Damage to enemies within 4 units of the target.
Summon a shield with 1000 HP and Taunt in front of allies for 5 seconds. When the shield disappears, Tareus enters High-Energy Mode for 10 seconds.
While High-Energy Mode is active: - Railgun pierces enemies. - Charge Cannon's charge time is reduced to 3 seconds. - Sniper Rifle's HP threshold is increased to 25%.

Peak Value Analysis: Increase initial Surehit Damage to 6x, and extra AoE Damage to 3x Damage. (Cooldown: 20 seconds)
Corrosion Protocol
ICD: 0 Seconds
Level 10 Effect

Support friendly Echelons within 2 nodes.
At the start of battle, give the Highest Threat enemy unit and any enemy reinforcements Stunning Corrosion.
Stunning Corrosion:
- Deal 30 Damage every 0.33 seconds. When an enemy is first infected, Stun them for 1 second.
- Every 3 seconds, or when an enemy dies, spread to other enemies within 2 units.
- Lower the Damage of enemies infected by another enemy's death by 2% for 5 seconds. Up to 10 stacks.

Rotary Trigger
ICD: 0 Seconds
Level 5 Effect

Tareus attacks with 3 weapons: - Railgun: Deal 2x Damage to the furthest enemy within range.
- Charge Cannon: Charges for 4 seconds, then fires at the furthest enemy within range, dealing 3x linksplash Damage to all enemies within 2 units.
- Sniper Rifle: Executes non-boss single-link enemies with less than 10% HP. Can only activate once every 5 seconds.

Phase Revolution
Level 5 Effect

Changes the battlefield to a neural cloud, giving the Highest-Threat enemy unit Contagious Corrosion.
Contagious Corrosion:
- Every 3 seconds, or when an enemy dies, spread to other enemies within 2 units.
- Contagious Corrosion applies 5% Vulnerability and lowers Accuracy by 5% for 5 seconds. Up to 4 stacks.


Peak Value Analysis

Potential Level Effect
1 Tile Buff Improved
2 HP +250, Armor +6
3 HP +297, Damage +41
4 Skill 1 Improved, see Skill description.
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