Stats
Non-Ringleader stats are determined by Rarity and Growth Factor. The stat range from XS to XL will be shown below.
Level 100 5★ XS -> Level 100 5★ XL
Cost: 4
HP | 790→843 | Evasion | 129→137 |
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Damage | 89→96 | Rate of Fire | 108→115 |
Accuracy | 109→116 | Armor | 0 |
Critical Rate | 20% | Critical Damage | 150% |
Armor Pen | 15 | Move Speed | 12 |
Rank Up Cost
Level | Petri Dish | Rarity | |
---|---|---|---|
10 | 50 | ★★ | |
30 | 70 | ★★★ | |
70 | 100 | ★★★★ | |
90 | 200 | ★★★★★ |
Tags:
Skills
Group Support ICD: 5 Seconds |
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Level 10 Effect
Raise Rate of Fire for all Ranged Units by 6%, and Accuracy by 20% for 5 seconds.Does not stack.(Cooldown: 8 seconds)
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Analysis
Vespids struggle with a few different problems. Statistically, they fail to stand out from the pack and lack any unique facets. They do average Damage, they have middling survivability if pushed onto the front lines, and a weak Skill.
A low multiplier, even when maxed out, means that Vespids can fail to push allies units into a faster frame for firing, even at SL5. The Accuracy boost is generally underwhelming as Coalition units tend to feature high Accuracy, and the poor Duration prior to high Skill levels puts Vespids in an awkward spot.
Finally, their SWAP counterparts will eventually be capturable, leaving Vespids even more useless than before.
Skill Priority
Group Support ICD: 6 Seconds |
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Even after leveling a low multiplier hinders the effectiveness of this Skill. |
Peak Value Analysis
Dummy Link | Effect |
---|---|
1 | Extra Link |
2 | Extra LInk |
3 | Extra Link |
4 | Extra LInk |