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Sekibanki (Beach Dullahan)

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Beach Dullahan

Stats

Health
5000
Agility
1740
Yang ATK
1940
Yang DEF
1040
Yin ATK
1040
Yin DEF
1040

Races

Element Type Chart

Natsu-gumo
Expand
Natsu-gumo (a Touhou LW original) refers to clouds that form in the summer sky, such as cumulus and cumulonimbus clouds. This is an apt temperament for a rokurokubi like Sekibanki, who, even in the world of eternal summer, refuses to be easily swayed by others.

Summer magical creatures are strong against harsh summer weather conditions, which is to say they're strong against the Sun (Sun Essence), the heat (Fire Phase), and the sky (Metal Phase). Perhaps the only thing that could cancel a baseball match is strong winds (Wood Phase).

It turns out baseball-loving girls want to play it themselves, and while Sekibanki plays, Kagerou and Wakasagihime cheer her on at the top of their lungs from the stands. ...Huh? Are Sekibanki's cheeks turning red from embarrassment? Or is that the fault of the midsummer Sun?
sun_weak
Sun
moon_neutral
Moon
fire_weak
Fire
water_neutral
Water
wood_strong
Wood
metal_weak
Metal
earth_neutral
Earth
star_neutral
Star

Character Shots

The Spread Shot of Sekibanki from the world delirious with eternal summer (a Touhou LW original). She pitches with an incredible underarm throw, and the ball hurtles forward beneath the waves. Considering arm length and the distance from the mound to the home plate, it's possible for a pitch's angle to confuse whoever's in the batter's box. But Sekibanki can take it one step further by pitching so that the ball travels underwater (or underground when she's not playing on the beach)!
Solo
Coastal Submarine Pitch
x9 Yang
Solo
Cruiser Submarine Pitch
x2 Yang 1
Solo
Minelayer Submarine Pitch
x2 Yang 1
Solo
Merchant Submarine Pitch
x1 Yang 1
Solo
Monitor Submarine Pitch
x1 Yin 2
Solo
Submarine Aircraft Carrier Pitch
x1 Yin 3
The Focus Shot of Sekibanki from the world delirious with eternal summer (a Touhou LW original). She unleashes what's clearly not an ordinary magical baseball pitch. The home of human baseball supposedly lies far east of Japan, across the sea, but even there, Great Magic Ball pitching techniques are quite effective. However, it seems ordinary magical pitches aren't enough to phase the humans playing there. Humans really are something!
Solo
Great Magic Ball No.66
x4 Yang
Solo
High-Mobility Great Magic Ball No.66
x2 Yang 1
Solo
Prototype Great Magic Ball No.66
x2 Yin 1
Solo
Reconnaissance Great Magic Ball No.66
x2 Yang 2
Solo
Aerial-Assault Great Magic Ball No.66
x2 Yang 2
Solo
Ground-Assault Great Magic Ball No.66
x2 Yin 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Sekibanki from the world delirious with eternal summer (a Touhou LW original). She forms a baseball team by herself in this attack. Nine adorable Banki-heads (name TBC) assemble on the beach to play a baseball match. Whether there are more than nine in total is unclear, but there may be many more out there hiding somewhere. On the other hand, perhaps there are only a few, with Sekibanki simply making it appear as if there are nine when using this Spell Card. After all, you do occasionally come across Spell Cards with duplicating effects.

What's really unnerving about this attack, though, is the fact that nine players aren't enough to form a baseball team... You still need substitutes and a coach!
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Agility 3 level(s) UP (4 turns).
All targets' Yang DEF 2 level(s) DOWN (4 turns).
Inflicts 3 layer(s) of Barrier Status: Freeze to all targets (3 turns).
Post-Attack Spell Card Effects
Own Spirit Power 1.40 UP.
All
Nukekubi Pitcher & Catcher
x18 Yang
All
Nukekubi Right Fielder
x4 Yin 1
All
Nukekubi Center Fielder
x4 Yang 1
All
Nukekubi Left Fielder
x3 Yin 1
All
Nukekubi First Base & Second Base
x2 Yang 2
All
Nukekubi Shortstop & Third Base
x1 Yin 3
A Spell Card of Sekibanki from the world delirious with eternal summer (a Touhou LW original). She unleashes her special Great Magic Ball pitching technique in this attack. It's thought that this is Great Magic Ball No.6, which Sekibanki also seems to confirm.

Only magical pitches that would likely be effective in baseball's homeland are labeled as Great Magic Balls, but this pitch utilizes Sekibanki's magic, so it may well be against the rules. Then again, just like the true nature of youkai, the mechanisms underlying magical pitches are unknown. So for now, she's allowed to use it.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Accuracy 3 level(s) UP (4 turns).
All targets' Yang DEF 3 level(s) DOWN (4 turns).
All targets' CRIT DEF 3 level(s) DOWN (4 turns).
Post-Attack Spell Card Effects
Own Spirit Power 1.40 UP.
Solo
String-Attached Duplicating Magic Ball
x18 Yang
Solo
High-Mobility Duplicating Magic Ball
x4 Yang 1
Solo
Prototype Duplicating Magic Ball
x4 Yang 2
Solo
Reconnaissance Duplicating Magic Ball
x4 Yang 2
Solo
Aerial-Assault Duplicating Magic Ball
x4 Yang 3
Solo
Ground-Assault Duplicating Magic Ball
x4 Yang 3
The Last Word of Sekibanki from the world delirious with eternal summer (a Touhou LW original). She unveils her secret pitching technique in this attack. Sekibanki and her ancestors may be a type of youkai known as hitouban. Hitouban supposedly come from Southeast Asia, although their specific points of origin tend to vary.

Their heads are said to detach from their bodies and fly around for prolonged periods before returning, a characteristic they share with rokurokubi. However, one theory suggests this is simply a metaphor for dreaming.

For Sekibanki, perhaps the tropical Gensokyo stirs in her a feeling of having returned to her homeland. That's right. This Gensokyo may be the key to unlocking her full potential...Or maybe not! Today, she's once again pitching while Kagerou and Wakasagihime cheer her on.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Agility 3 level(s) UP (5 turns).
Party's CRIT ATK 2 level(s) UP (5 turns).
All targets' Yang DEF 2 level(s) DOWN (5 turns).
All targets' CRIT DEF 2 level(s) DOWN (5 turns).
Inflicts 3 layer(s) of Barrier Status: Freeze to all targets (3 turns).
Post-Attack Spell Card Effects
None
All
Ultra-Dipping Orbital Fork
x21 Yang
All
Ultra-Dipping Knuckleball
x4 Yang 1
All
Ultra-Dipping Curveball
x4 Yang 2
All
Ultra-Dipping Sinker
x4 Yang 2
All
Ultra-Dipping Gyroball
x4 Yang 3
All
Ultra-Dipping Split-Finger Fastball
x4 Yang 3

Character Ability

Capable of making her head fly (Beach)
Expand
The ability of Sekibanki from the world delirious with eternal summer (a Touhou LW original). This Sekibanki's ability is not all that different to the Sekibankis from other worlds. And in this world, too, she ranks among the weakest youkai. However, since discovering baseball, she's become determined to show everyone what she's made of. (Ah, to be young and full of life.)

The Occult Bowl is a bullet battle ball sports bonanza. Technically speaking, ''Occult Bowl'' is both the name of the ball-sports competition and of the arena in which it will take place. The competition and its preliminary rounds are also known as the Yin-Yang League. So, in order to take part in the main competition as an Occult Bowler, you first have to accumulate victories in the preliminaries as a Yin-Yang Leaguer. When Sekibanki was first told all of this, she didn't quite understand but figured getting good at baseball would give her a shot at winning.

However, things didn't go quite as smoothly as she imagined. She'd assumed that baseball matches would be played against other baseball players, but that wasn't the case. The Yin-Yang League was a chaotic mix of all kinds of ball sports, the likes of which made mixed martial arts competitions seem mundane and predictable. There were soccer shots being batted into the sky and volleyball spikes being overhead kicked back over the net. Sekibanki could do nothing but wonder what on earth the rules were!

''You can do it, Sekibanki!'' ''Take me and Wakasagihime straight to the Occult Bowl!'' With high-pitched wails of support coming from the stands, the red pitcher approached the mound. With nine Banki-heads, covering the entire field alone was more than possible. But that wouldn't be enough to come out on top in the Yin-Yang League! ''I need teammates,'' thought Sekibanki as she took one step closer to the Occult Bowl. She knew if she could find the right players and develop strong synergy with them, the sandy path she walked would surely lead to victory.
For every layer of Barrier Status: Burn or Freeze, Agility, Accuracy, and Evasion 1 level UP.
Immune to Barrier Status: Paralyze. When attacked with Paralyze, Spirit Power 0.20 UP.
When using Boost, party's Agility 1 level UP (1 turn).
DMG to resisted elements 55% UP.

Character Skills

CD 4
Party's Agility 3 level(s) UP (4 turns).
Party's Accuracy 4 level(s) UP (4 turns).
Own Spirit Power 2.00 UP.
Info
A shutout occurs when a pitcher pitches a complete game without letting the opposing team score a run. Even just pitching a complete game is quite the feat.
Skill Level 1 2 3 4 5 6 7 8 9 10
Agility Level Up
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Accuracy Level Up
Value 2 2 2 2 2 3 3 3 3 4
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Spirit Power Up
Value 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 2
Rate 0 0 0 0 0 0 0 0 0 0
Add 0 1 1 1 1 1 1 1 1 0
CD 4 4 4 4 4 4 4 4 4 4
CD 2
All targets' Yang DEF 2 level(s) DOWN (2 turns).
All targets' CRIT DEF 3 level(s) DOWN (2 turns).
Inflicts 3 layer(s) of Barrier Status: Freeze to all targets (2 turns).
Info
A no-hit, no-run game is one that ends without a single hit of the ball or run scored.
Skill Level 1 2 3 4 5 6 7 8 9 10
Yang Defense Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Critical Defense Level Down
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
Barrier Freeze
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 80 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 3 3 3 3 3 3 3 3 2 2
CD 6
Own Agility II 2 level(s) UP (2 turns).
Adds 3 layer(s) to own Barrier.
All targets' CRIT DEF 2 level(s) DOWN (5 turns).
Info
A perfect game doesn't allow any hits, walks, or fielding errors!
Skill Level 1 2 3 4 5 6 7 8 9 10
Agility II Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Adds Layer to Barrier
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 40 60 0
Add 0 1 1 1 1 0 1 1 1 0
Critical Defense Level Down
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 6 6 6 6 6 6 6 6 6 6

Character Characteristics

Red Ace
When attacked, DMG from humans 50% DOWN. [Success rate 80%.]
Strikeout Master
When wave starts, target's Yang DEF 1 level DOWN (3 turns). [Success rate 100%.]
Rookie From Under the Sea
When turn starts, own Spirit Power 0.40 UP. [Success rate 100%.]

Character Change Effect

Speed Link
When switching places with a rear-guard unit, other unit's Agility, Accuracy, & Evasion UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Agility, Accuracy, & Evasion buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

Sekibanki (Beach Dullahan) was released on February 15th 2024 on Epic Prayer "Scary Summer Strikeout". For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

The Rokurokubi Horror that aspires to give those around her quite the scare has not only found her way into a world of Eternal Summer, but she also has a knack for the pitcher role in baseball games while creating a whole team consisting of her own heads! Coincidentally, she has also found herself playing baseball against a surprising karakasa-obake who is looking to be a surprising smashing success! Can this version of Sekibanki prove she has what it takes to throw down and strike success?

C3 Sekibanki is a Speed-Class Friend who throws down with lots of Spirit Power, multiple means of Yang DEF/CRIT DEF debuffing, Freeze anomaly inflict/break potential and great Slice Scaling with the help of a high 1740 Agility and a Agility II buff.

As an Attacker / Supporter / Debuffer

  • Very high Yang ATK/Agility stats at 1940 and 1740 respectively.
  • Increases her bullet lines’ damage by 55% if they are resisted against the enemy, including Metal, Sun and most commonly Fire elemental bullets.
  • Lots of Spirit Power buffs for herself, including through her Skill 1 (2.00), Spell Card 1 and 2’s Post-ATKs (Both 1.40), Passive 3 (0.40) and some very slight Spirit Power gain via self-inflicted Paralyze anomalies.
  • Small Yang ATK buff on 2 Spread Shot bullet lines.
  • Slight CRIT ATK buff for the team on Last Word’s Pre-ATK.
  • A myriad of Yang DEF debuffs against all enemies across her entire kit, included in Skill 2, Spell Card 1 and 2’s Pre-ATKs and Last Word Pre-ATKs. Also has 2 Focus Shot bullet lines that debuff an enemy’s Yang DEF as well as a Passive 2 that does just this.
  • A good amount of CRIT DEF debuffs on all enemies with Skills 2 and 3, Spell Card 2 Pre-ATK and Last Word Pre-ATK.
  • Accuracy buffs for the team with Skill 1 and Spell Card 2 Pre-ATK. Also has a slight Accuracy buff for herself with a Spread Shot bullet line.
  • Agility buffs for the team with Skill 1, Spell Card 1 Pre-ATK, Last Word Pre-ATK and when Boosting.
  • Agility II buff of 2 Stages for herself with Skill 3.
  • The above Agility/Agility II buffs can also contribute to C3 Sekibanki’s Slice Scaling, with 188% on her Last Word and 88% on the rest.
  • C3 Sekibanki’s Killer Range includes Aquatic, Swimsuit, Summer, Beast, Beast Youkai, Kaiju, Human Village, Misty Lake and Bamboo Forest of the Lost.

As a Utility / Breaker

  • Has Sun, Metal and mostly Fire elemental bullets. Sun appears in the lesser parts of both Shots and Spell Card 1, Metal appears in mainly her Spread Shot, Spell Card 1 and even in some of her Last Word. As for Fire, it appears 6 times in Spell Card 2, and commonly in her Focus Shot and Last Word.
  • Gains Agility, Accuracy and Evasion buffs through Burn/Freeze anomaly inflictions. Can inflict Burn anomalies onto herself with some Spell Card 2 Bullet Lines.
  • Gains 0.20 Spirit Power when inflicted with Paralyze anomalies. There are few ways to do this on some bullet lines.
  • Freeze anomaly inflictions on enemies achieved with Skill 2, Spell Card 1 Pre-ATK and Last Word Pre-ATK. Can Freeze anomaly break with Solo-Targeting Focus Shot (1P), All-Targeting Spell Card 1 (2P) and All-Targeting Last Word (3P). Can also potentially inflict 6 Freeze anomalies on enemies that can be broken all on her own.
  • Grants herself 3 Barriers with Skill 3.

Story Card Recommendations

(Card recommendations last updated on February 15, 2024)

Spell Card

C3 Sekibanki will definitely benefit from Yang ATK and CRIT ATK buffing Story Cards to make up for her lack of it already. If you want to support allies with Spirit Power though, that’s always an option too, as well as adding to the already large pile of Yang DEF and CRIT DEF debuffs. If you aren’t worried about those buffs though, or you are already covered with her, you can then look to Spell Card damage, such as Fire element and/or Light bullet boosting cards for Spell Card 2, and for the other Spell Card, you can head to Heavy-Boosting Cards and Metal elemental Boosting Cards too.

Yang ATK UP: Nameless Adventurers, Geidontei Girl, How Irrational…, Kasen’s Senkai, Ordinary Magician, Members of the Yakumo Family, Professional Douser

CRIT ATK UP: Divine Spirit Tajikarao, Worlds in Hand, At the Usual Cafe Terrace, New Year’s Shrine Visit VI, Standing Behind You, Miracle Mallet, Bloody Order, 19th Hakurei Shrine Reitaisai, Ordinary Magician

Team Spirit Power UP: Divine Spirit Tajikarao, Myouren Temple Anniversary, Dancers Take the Stage!, Pseudo-Shikigami, Bibliophile on Duty, Utopia Tea Time

Spirit Power UP: Summer Monster, Mountain of Faith, The Witch of Scarlet Dreams, Geidontei Girl, Endless Summer Maiden, Let the Oil Money Flow, Post-Training Kinako Milk, Taking a Breather in Spring, Youkai Mountain Anniversary, Our Dream, Dancer in the Puddle

Accuracy UP: Ability Cards?, Picaresque Kitties, Taking a Breather in Spring, 20th Hakurei Shrine Reitaisai

Agility UP: Post-Training Kinako Milk, Mega Flare, Ability Cards?

CRIT DEF DOWN: Little Laplace’s Demon, Magic of Light and Dreams, Moriya Anniversary, Underworld Party Night

Yang DEF DOWN: Beach Sanshoku Geidontei, Tropical Netherworld Sushi, Running Late, Myouren Temple Anniversary, Summer Monster, Fear the Tropical Nine!

Light Bullet Power UP: Silver Gale, Makai God’s Descent, Hand in Hand with a Miracle, Evil Spirit Possession, Mountain of Faith, Congress of Sages, Puppeteer and Necromancer, Kaguya’s Moonlit Festival!, Reisen’s Moonlit Festival!

Fire Bullet Power UP: Silver Gale, Worlds in Hand, Bonds of Blood, Bloody Order, Mega Flare, Fear the Tropical Nine!, Summer Rocket

Heavy Bullet Power UP: Fear the Tropical Nine!, The Secret God of the Sky, Summer God Fantasy Sea, Picaresque Kitties, Incident Shrine

Metal Bullet Power UP: Endless Summer Maiden, Myouren Temple Anniversary, Break Time in Yomi, Disillusion, Two Girl Rock Band, Our Dream, Shikigami Detectives, Professional Douser, It’s Just Like I Heard

Top Yang ATK Stat Sticks: Gaze Upon the Flowers, Myouren Temple Anniversary, Serene Sage, Summer God Fantasy Sea, Two Girl Rock Band, Tropical Netherworld Sushi, Congress of Sages, Silver Gale, Lunar Capital Stasis Plan, Karma Speed, Moriya Anniversary, The Moon and Izayoi, Boundary of Time, Night Splitting Light, Little Sister and Sweets, Hand in Hand with a Miracle, Fear the Tropical Nine!, Sisters’ Endless Sightseeing, Shooting Star Magician, Mountain of Faith, Fleeting Spring Dream

Top Agility Stat Sticks: Thunder Beat, Summer Monster, Undercover Reporter, Protection of Cerpinus, Eat and Walk, My Favorites, I’ll Borrow This Until I’m Dead!, Heavenly Backup Dancers, Members of the Yakumo Family, Touhou LostWord

Yang ATK + Agility Stat Sticks: Summer Monster, Tropical Netherworld Sushi, Undercover Reporter, Two Girl Rock Band, Karma Speed, The Moon and Izayoi, Night-Splitting Light, Red Hot Polaris, Fear the Tropical Nine!, Shooting Star Magician, Makai God’s Descent, Resort Stars, Cleaning, Secret Sealing Club Girls, The Witch of Scarlet Dreams

Last Word

It’s no surprise that Fear the Tropical Nine! would end up being C3 Sekibanki’s best pick for her Last Word. Because of its Heavy + Fire boost by 45% and 50% respectively (and yet another stage of Yang DEF being debuffed), it’s somewhat unrivaled in that regard. However, other options for Heavy Bullet boosting Cards include Summer God Fantasy Sea, The Secret God of the Sky and Incident Shrine, boosting it by 50%. Meanwhile, it’s also possible to head to Fire element boosting bullets like Silver Gale, Red Hot Polaris and Bonds of Blood.

Character Skill Level Up Recommendations

The first Skill to pitch will have to be the first one, Red Shutout due to that Spirit Power buff going from 1.00 to 2.00, also coming with more Agility and Accuracy to the team. Next up will be the one in the middle, No Hits, No Runs. On top of more stages of CRIT DEF and Yang DEF debuffed and more Freeze anomalies, the cooldown of this Skill also goes from 3 Turns to 2. And let’s head to the last Skill, Last Perfect Game, which does actually increase her Agility II from 1 to 2 stages, but also her own Barrier count and doubles down further on CRIT DEF debuffing.

Character Strengths

Speedy Spirit Power Pitcher

C3 Sekibanki has great access to Spirit Power via multiple means, from 2.00 Spirit Power from Skill 1 (with a 4T cooldown), a Passive that gives her 0.40 every turn, her ability that gives her 0.20 Spirit Power when inflicted with a Paralyze anomaly, and both Spell Card Post-ATKs giving 1.40 Spirit Power to herself. While these buffs aren’t for the team, that’s where her Agility and Accuracy buffs in her kit come in. However, her great access to Spirit Power can also benefit the following icebreaker…

Cool Anomaly Breaker

When it comes to inflicting and breaking Freeze anomalies, C3 Sekibanki goes about it with a cool head, inflicting 3 Freeze anomalies on all enemies on her Skill 2 (which has a 2 Turn Cooldown) as well as another 3 Freeze anomalies with Spell Card 1’s Pre-ATK. Thanks to the same Spell Card’s Freeze break at 2P as well as the aforementioned great Spirit Power gain. With the potential to break 6 Freeze anomalies right away, you can count on C3 Sekibanki to have a ball throwing down with Freeze anomalies!

Having a Ball with Debuffs

C3 Sekibanki is able to consistently churn out Yang DEF and CRIT DEF debuffs, such as with Skill 2, which has a 2T Cooldown Skill. However, despite those debuffs also lasting 2 turns, Skill 3 can keep those CRIT DEF debuffs lasting longer and her Spell Cards double down further on these debuffs. These will mainly help a lot against enemies without Barriers to break on their last gauge.

Character Weaknesses

Needs a Banki’s Worth of Yang ATK and CRIT ATK Buffs

While C3 Sekibanki’s debuff potential is impressive and in some cases a potential band-aid for the lack of the following, it doesn’t change the fact that it is unfortunate to see C3 Sekibanki heavily lack Yang ATK buffs to get her damage up as well as CRIT ATK buffs, assuming those CRITs land…

Poor Pitch of Power

Speaking of CRIT damage, C3 Sekibanki also has to worry about her average range of Killers and surprisingly, a somewhat underwhelming overall damage output in the grand scheme of things. Her Killer range is mostly carried by Beast and Beast Youkai, as well as Summer and Swimsuit against other C3 enemies so it’s going to be very difficult for her to land guaranteed critical strikes, resulting in a lackluster damage output if those Killers don’t land, although the 55% boost on any resisted elemental damage is fairly helpful