Assumptions: Generally, a Friend being ranked low does not mean they are worthless - due to LostWord’s elemental system, even Friends who have otherwise lacking kits can still bring element attacks for a full break. A low ranking simply reflects that they lack damage, utility, or both compared to other Friends. Additionally, due to how ATK UP and DEF DOWN work, combined with easy access to the former on Story Cards, even most less damaging Friends can still work - it will take additional support, turns, or both, but even C or D Tier Friends can hit hard. Lower rated Friends are not irredeemable, they are simply worse than those rated above them.
For the purposes of farming, this tier list simply only cares if they can farm Lunatic or not for the purposes of evaluating them.
For the purposes of a baseline of comparison, all Friends are considered to be fully upgraded - this means skill level 10, max Rank, max Stats, max Limit Break, Level 100, with optimal Story Cards (with a warning if a Friend suffers dramatically for not having their optimal Story Cards). If the Friend in question has a Fantasy Rebirth, this will also affect their CQ rating. Fantasy Rebirth and Awakening are no longer considered in a unit's farm rating, for the most part - as such, many of the farm ratings skew a little lower than they would for fully upgraded units, and if you're willing to burn the extra SP, many units will perform better than listed.
"CQ" (short for Challenge Quest) refers to a character's ability to perform in harder content. This mainly refers to Scarlet Devil Tower and Elemental EX Battle Stages. As Elemental EX Battle Stages have much more use for characters with utility, both damage and team support/buffs will be considered for this tier placement. This is where most of a Friend's tier rating will come from.
In terms of damage, there is now a greater consideration for set up time, specifically how long it takes for maximum potential. The quicker a unit can take to set up their strongest attacks, the more valued they will likely be. Requiring a lot of support from outside sources like teamwide buffs or story cards can also cripple your CQ value.
There are 2 relevant areas in which a Friend farms: event stages and story card stages. Events are rather simple, tasking a Friend to be able to clear a one-wave event stage in about 1 or 2 turns by themselves. If the Friend cannot do that, their tiering is likely lower unless they can satisfy the second category.
Story card stages are what they sound like, stages (usually bosses) that have rare story card rewards to farm. Most of these cards, such as 2-7-1's (Or the end of Chapter 2 Act 2) Witch of Scarlet Dreams, is a very important, valued card. Naturally, if any Friend can farm one of these important stages by themselves, they can expect themselves to be higher tiered. 1-5-4 and B3 Hifuu LostWord do not count for this criteria, as many characters can easily farm these stages.
A * in a Friends' Tier List Explanation means that the Friend requires 12SP (MLB and fully Awakened) to farm the stage in question. These currently still count toward their tiering, but is something to be considered for low-SP farming. Being able to farm at lower SP is helpful, but as this tier list considers every Friend at maximum upgrades, it will not impact their tiering and just be noted for the sake of clarity.
EX Tier Friends are the cream of the crop, and can practically do anything you'd ever need. Insane damage potential, incredible team support, defensive walls, and more can be found up here.
SS Tier is the tier of Friends that are also solid with just little to no flaws. Why are they not up in EX Tier? Simple, EX Tier Friends are usually just that good or have even wider coverage than this tier.
S+ Tier is practically the golden standard for most units. Their role in battles are clear and they fulfill them very well. Most of their kit is flexible for many challenging battles and synergizes well with many other Friends.
S Tier is a drop below S+ Tier, in which the Friends are mainly solid with little else to say. They fill an important role and are very serviceable, but do not do much more than that. This is likely where Friends who just have very solid damage will land, as any tier greater than that requires something more, such as team utility or breaking.
A+ Tier is where Friends begin to become slightly more average, but they still have very solid purposes in battles. Many standard great attackers and decent support Friends can be found here.
A Tier is good, but their kits really limit what they can cover outside of what they were made to do. Usually, Friends that become outdated thanks to better and newer Friends end up around here or A+ Tier.
B Tier is when the Friend in question really only has one niche that keeps them relevant. They definitely still have their uses, but outside of the few they have, they are weak in comparison to the rest of the list. Most higher Friends can do what they already cover in a better way. In addition, this is practically where, even if a Friend can do good damage, their "setup" time is too long to be as good as A Tier or above.
E Tier is the "Not Relevant" Tier. Very outdated Friends or those who have little to no use are placed here. Sure, they might have one niche use factor, but it is so small and easily overlooked that they sadly cannot be ranked higher than here.
However, please remember that, especially for low-tier Friends, they can still have their moments of practicality! Many Friends are rather easy to set up for high damage, even if B and E Tier Friends will likely need a lot more support to be ready.
The only tier that is currently "ordered" in terms of ranking is EX Tier. Friends in that section are ordered from best to worst of the tier. Otherwise, the tiers remain unordered.
6/26/22: Minor Tier Revisions:
Hecatia from S+ to SS, R8 Youmu from S+ to SS, E9 Remilia from SS to EX.
6/24/22: The Tier List has been updated in context to F1 Reimu and the current ranking system. Tiering notes have been added above and many Friends have been moved. Expect a list of the changed Friends in the near future, as well as ordering for Friends outside of EX Tier.
6/23/22: SS-Tier has been officially added, although please wait warmly for F1 Reimu's release before most placements on the Tier List are solidified.
6/10/22: Everyone has been given a renewed Tier List Explanation that goes into their strengths and weaknesses and where they are present in the Friends' kits.
6/9/22: The current Update Log has been removed due to length and the Farming and CQ changes being irrelevant to the current tier list build.
5/20/22: The separate Tiering categories for Farming and CQ have been removed. These 2 factors still consider a Friend's tiering placement, but to assist in simplicity, every Friend has only one place in tiering to consider. Expect a revamp of the Tier List Explanation in the near future as well.
Note: The border on a Friend's tier placement reflects their type:
- Red: General Friends
- Gold/Yellow: Festival (FES) Friends
- Blue: Ultra Festival (UFES) Friends
- Purple: Epic Friends
- Green: Relic Friends
Click on a Friend's icon or name to access their character page, and "Explanation" gives a brief overview of their strengths and weaknesses.
The Yukari Yakumo of C3, just like her Friend Type suggests, is quite an Epic unit, which may even be an understatement to her abilities. She is extremely valuable in battle when it comes to keeping the team healthy with HP recovery, Barrier restoration and even multiple Bind Cleanses. She also boasts teamwide offensive utility including Yang ATK, CRIT ATK, and Spirit Power. And from a more individual standpoint, her access to Water and Sun breaks is quite immense, backed up with Freeze anomaly inflictions and breaking, with a powerful Last Word containing 6 lines of Water and Hard Scaling which is off the chain, this Sage of Eternal Summer’s boundaries for her potential greatness in Touhou LostWord are almost limitless!
+ Abundance in Water and Sun Elemental breaks, including 0P Sun and Water in Spread and Focus Shots.
+ Able to inflict and break Freeze Anomalies.
+ Massive damage output in general, especially with her Last Word.
+ Provides valuable offensive utility, such as teamwide Yang ATK, CRIT ATK and Spirit Power.
+ Unrivaled with teamwide HP recovery, Barrier restoration and multiple Bind Cleanses.
As a Friend who has assumedly explored and gone through multiple worlds, Reimu Hakurei from the F1 Universe has certainly proved her title as an Epic Friend. All of her attacks, be it normal shot or spell, have ridiculous power backing them up, she has insane coverage of Wood and Sun elemental bullets, can quickly build up insane early-turn damage, and has the usual defensive utility that any Reimu is expected to have. Doing almost everything perfectly, she currently stands as the best Friend in Touhou LostWord Global.
+ Insane overall damage with her shots, spell cards, and Last Word
+ Power generation is no problem with her Spell Cards and skills
+ Tanky due to her passives and 2nd skill
- Her barrier anomalies can serve to be a detriment to the team
While she may have lost everything in the L80 universe, Remilia continues to resolve the incident to claim back her fate. As the game’s first Relic character, she certainly holds up. With the ability to do great damage and support both Yin and Yang attackers, it’s no wonder why Remilia can hold her own against the best of the bunch.
+ Amazing damage with her Last Word
+Good team utility with skills and Spell Cards
- Self Inflicting anomalies can create awkward usage
At first glance, E1 Flandre may appear to be similar to L1 Flandre in the sense that she is all about letting out the heavy damage numbers. However, with her Ultra Festival status and a newfound drive to protect her older sister, the E1 variant goes a very long way to improve the original's damage output with much better consistency along with some teamwide support.
+ One of the best T1 damage caps. Setup still manages to improve her peak damage.
+ Good CRIT support with some Spirit Power support to the party.
+ Decent access to both Star and Water elements.
- Low durations on buffs.
Story Card farms: 2-7-1*, 3-3-3, 3-11-1, Hifuu E9*, and future story card farms.
Toyohime, as the one entrusted by Lady Yagokoro with the Plentiful Temple of Wealth and Equality, does her role as a healer well. However, her role goes beyond plentifully strong heals and barrier restoration, and provides team attack buffs to carry on and defeat the enemy with power befitting the Lunarians. She does every role phenomenally, is useful in a large variety of current content, and will almost certainly stay useful in fights to come.
+ 0P Wood on Focus shot
+ High T1 damage and potential damage
+ Tanky due to characteristics and her skills
+ Bind cleanse for the team helps bypass mechanics which the stage has
- Breaks are mediocre against multiple enemies
- Bind cleanse is random if there are multiple locks/debuffs
Solo Stage Farms: 2-7-1 (slow), 3-3-3, 3-6-3 (slow), 3-11-1, and Hifuu Code E9
Sagume is best for her team utility, nearly unmatched in terms of how generalized the support is. With good barrier breaks and great damage to boot, Sagume can help the team out tremendously.
+ 0P Moon on Focus shot
+ High and versatile utility.
+ Great damage all around.
- Cooldown on her 2nd skill makes it more of a one time use than a skill that actively supports the team.
- Team can become more fragile with self-inflicted Focus down on spell cards.
Story card solo farms: 2-7-1*, 3-3-3, 3-11-1, and Hifuu Code E9.
B5 Reisen Udongein Inaba is your definition of an incredible Yin tank, capable of buffing her Yin DEF to the max while still hitting high damage numbers thanks to huge Hard scaling. Most of her Yin DEF buffs are teamwide as well, and along with the Focus UP she applies to keep the damage on her, Reisen can stay in the battle long while keeping her allies alive as well. If that wasn’t enough, she has great Moon and Star breaking potential on all of her spells, along with possible Blind anomaly breaks on her first spell card and Last Word.
+ 0P Star Focus shot
+ Devastating setup damage potential thanks to heavy Hard scaling
+ Amazing Yin tank with 10+ levels of Yin DEF UP; with for herself and party
- As a DEF Unit, she lacks in team-wide ATK buffs
Solo Story Card Farms: 3-3-3, 3-6-3, 3-11-1, Future Story Card Stage
Reimu is an incredibly good tank, nuker, and breaker for harder fights, having a strong argument for being one of the best Friends in the game for them. Between her Focus UP, high firepower, P0 access to Wood and Sun on basic shots, and incredible self-sustain, she'll stay alive for a long while and blast away your foes. She's merely great instead in shorter fights and for farming purposes, but being merely 'great' at your worst areas isn't a bad deal.
+ Great Breaks, including P0 Sun and Wood on her basic shots
+ Great Killer bullet types and amazing damage when at full Spirit Power boost
+ Fantastic team support, among the best if not the best in keeping a team alive
- 1-1-3 Bullet layout makes her 1-Turn damage mediocre without Spirit Power support
- Really wants accuracy support for consistency
Solo Stage Farms: 2-7-1 (slow), 3-3-3, Future Story Card Stage
E9 Remilia, boasting power befitting the Mistress of the Scarlet Devil Mansion, hits extremely hard. With having amazing support capabilities for Yin nukers and a good amount of barrier breaks, Remilia can do it all.
+ 0P Moon on Spread shot
+ Amazing damage all around
+ One of the best Yin supporters in the game
- Barrier Replenish RNG with her 2nd skill can be annoying
- Poison conflicts with her role as a Yin nuker
Story card farms: 3-3-3, 3-6-3, Hifuu E9*, a Future story card stage.
Don’t let her looks deceive you. Junko’s hatred for Chang’e still runs deep and she shows this with versatile anomaly breaks, good team utility, and great damage to boot. With a powerful kit and the potential to go further beyond, it’s no wonder why she was a threat to the Lunar Capital.
+ Amazing anomaly breaks
+ 6/6 Star Spread shot
+ High turn 1 and potential damage
+ Decent utility with her skills
+ Cannot be full broken
- Very Spirit Power hungry
- Needs team support to bring out full potential
Solo story card farms: 2-7-1, 3-3-3, 3-6-3*, 3-11-1, and a future story card.
Marisa Kirisame, the Witch of Scarlet Dreams, is an incredibly powerful and versatile unit, and may well be the unit with the highest long-term value in the game. With a mixture of a devastatingly powerful All targeting Last Word that deals incredible damage for farming and harder fights alike, two All targeting Spell Cards, an abundance of team support, and Elemental Break access second to none, the Witch of Scarlet Dreams does it all.
+ Abundant access to elements - P0 Fire and Water on basic shots, and All targeting Spell Cards are loaded with a mix of Star, Earth, and Fire
+ Extremely high damage
+ Provides Evasion DOWN, CRIT Def & Evasion DOWN, and Burn Barriers to support her and her teammates
- Weak Spirit Power generation on her shots
- Bad Killer Bullet types make CRIT Accuracy support usually necessary for maximum damage
Solo Stage Farms: 2-7-1 (slow), 3-3-3
The Mysterious Sword Master, Youmu Konpaku is a devastatingly powerful nuker, with outrageously high Slicing and a Last Word that's amongst the highest of damage dealers for both farming and harder fights. She has no team utility besides breaks, but she hits so hard it doesn't really matter, cutting down even time itself.
+ Great Elemental Break density and diversity throughout her Shots and Spell Cards
+ Extremely high damage
- Little team utility
Solo Story Card Farms: 2-7-1, 3-3-3, 3-6-3, Future Story Card Stage
Reimu’s a bit of everything - solid All targeting damage, good Spell Cards for Arena, Accuracy support, and good Breaks. She lags a bit behind the highest tier of attackers, but she’s definitely great all the same.
+Solid Breaks, including P0 Solo-targeting Wood on her Spread Shot
+Very high damage, in farming and hard fights alike
+Provides Accuracy support
-Doesn’t have quite the scaling of other top tier units for harder fights
Solo Stage Farms: 2-7-1, 3-3-3, 3-6-3, Future Story Card Stages
Featuring very high damage, reasonably solid Breaks, and fantastic support for CRIT & Killer units, this scarlet mist fighting witch is a very potent Friend. About the worst you can say about her is that she can’t hit the highs that the most damaging Friends can, and that CRIT & Killer support is perhaps somewhat narrow.
+ P0 Fire on a Basic Shot
+ Extremely damaging and frontloaded All-targeting Last Word
+ Fantastic CRIT and Killer Support
Solo Stage Farms: 2-7-1, 3-3-3, Future Story Card Stages
The Lunar War version of Youmu simply does utterly unreal damage in short and hard fights alike, thanks to her dual scaling combined with a 1-2-2 All targeting Last Word and Spirit Power UP on turn 1. She also packs solid teamwide buffs for Yang ATK, Yang DEF, Agility, and Accuracy, and can do some Paralyze infliction for further accuracy support (though it’s not quite enough to use for Breaking purposes).
+Great Breaking ability, including P0 Water and Sun on basic shots
+Utterly incredible damage in both short and hard fights, both on her Last Word and Spell Cards
+Solid teamwide buffs, including Yang DEF, Yang ATK, Agility, Accuracy support
-Bad Killer bullet types, making CRIT support necessary for maximum damage
Solo Stage Farms: 3-3-3, Future Story Card Stage
Yorihime Peace Temple has everything that an outstanding offensive nuke needs: Spirit Power gain, CRIT ATK buffs and CRIT DEF debuffs to back up her Killers, Yang ATK buffs, Accuracy support, and more. Even better is the fact that either most of these buffs are applied to the entire party or the debuffs can be taken advantage of by other Friends. That combined with her large assortment of elemental and anomaly breaks makes Yorihime worthy of the highest tier in the game.
+ 0P Metal on Focus shot
+ Insane damage output on Moon-only Last Word
+ Supports self and party with offensive buffs and defensive debuffs
- 1-1-3 Spell Card spread can work against you without some Spirit Power support
Solo Stage Farms: 2-7-1, 3-3-3, 3-6-3, Future Story Card Stage
The Goddess of Hell is an absolute force to be reckoned with. With hard hitting Spell Cards, a good Elemental layout, and bending the power of anomalies for her own benefit, and In terms of raw stats, she has the one of the highest Yin attacks, only beaten by some Ultra Festival Friends. So if you're ever in a pinch, relying on her is the right thing to do.
Lunar War Soldier, like her Gardener comrade, is a more balanced fighter of the six Lunar War fighters; not outright excelling in one field of combat but instead doing very well in most of them. Offense from a powerful turn 1 All-target Last Word, defense from healing and barrier restoration, and further support from Charging herself and Evasion debuffs. Topped with being able to stay out for long periods with self-healing each turn and no elemental weaknesses, Reisen can guide everyone well in the front lines of battle.
+ Above-average mix of Earth and Moon breaks, with 0P shots for both
+ Very good turn 1 Last Word damage
+ Provides good attack and defense support
- Accuracy debuffs are situational
- Mediocre Killer bullet types
Solo Stage Farms: 2-7-1, 3-3-3, Hifuu Code E9, and Future Story Card Stage
As with the rest of the Temple Friends of the Lunar Capital, B3 Kaguya Houraisan, codenamed Nayotake, is an extremely powerful Friend who is an easy pick for any meta-focused player. Unlike other top tiers who just try to heavily increase their Agility for Slice scaling, Kaguya goes for a more evasive approach in...increasing Evasion. While other Friends may have random Evasion buffs or Accuracy debuffs as downsides, B3 Kaguya can keep up the Evasion for so long that it can be a viable option! It also helps to be Ultra Festival, granting her very high Yang ATK and Agility stats.
+ Solid elemental breaks mainly from Spread Shot and Spell Card 2.
+ Very high damage potential on Last Word.
+ Extremely high P collection rate. Her self inflicted Paralyze and Blind barriers contribute to this.
+ Defensive niche is very good when used in a proper situation.
Solo Story Card Farms: 3-3-3, 3-11-1, Hifuu Code E9
Keiki Haniyasushin may be a god capable of creation, but her abilities in LostWord give her a lot of destructive capabilities as well. With a Last Word that is powerful with setup time without even needing Killers, plentiful amount of elemental and anomaly breaks, and a good range of support on top of that, there is almost nothing inherently wrong with what Keiki has to offer. Even her slight downsides, mainly backloaded damage and some short-lasting buffs, can be worked around to create a nearly flawless figure.
+ 0P Earth on Focus shot
+ Incredible setup damage via Last Word
+ Team utility in the form of CRIT and Yang support
Meiling from the E1 universe is a master of guarding, be it concerning gates or even other party members. She will heavily buff her own Yin DEF as well as her team, which helps protect them all while she keeps her own Focus high and even goes back to doing heavy damage thanks to her hefty Hard scaling. She gets to hit hard thanks to Gensokyo-Killer and Youkai-killer bullets, and while her elemental access is a bit flawed, she more than makes up for it with Burn anomaly casting and breaking on her first spell. There’s almost no obstacle that can bypass this gatekeeper when she does her job right.
+ 0P Earth and Metal on basic shots
+ Burn anomaly breaks at 1P of first spell, which also inflicts them
+ Last Word packs a punch with Gensokyo-Killer and Hard scaling
+ Insane defensive utility for self and allies
The steed of Prince Shoutoku serves to provide plentiful barrier breaks and a strong hitting single-targeting Last Word. While her utility may not be the best for most characters to take advantage of, the other aspects of her kit compensate for this downside and help make her useful in nearly any piece of challenging content.
+ Amazing Elemental access rivaling the best in terms of barrier breaks.
+ High Turn 1 damage which can be increased with CRIT support.
- Main sources of team utility are locked to her 2nd Spell Card and Last Word.
She may be small, but Yuyuko brings big damage. For farming or harder fights alike, she's your girl, with some Water Breaks as well, and a tiiiny amount of Agility support for her teammates. But since she kind of suffers in longer fights due to how her character ability works, you're really just bringing her to do a bunch of damage when the time is right - which she'll do extremely well. And perhaps cook you up some delicious food while she's at it.
+ Solid access to Water Breaks, including Solo targeting P0 Water on her Focus Shot
+ Very high 1-Turn damage
- Low team utility
- Damage suffers if she needs to use Barrier
Solo Stage Farms: 3-3-3, 3-11-1
Sagume Kishin is the ultimate in Yang attacker support. Featuring an incredible 5 levels of Yang DEF DOWN against all targets in total, combined with some accuracy support, she gives Yang teams effectively half a Full Break - which is more than enough to take down any fight. Otherwise, she’s got great personal damage, and she’s a fine farmer to boot, if limited mostly to event stages and needing 2 or 3 turns to handle single-target stages.
+ Great damage in short and long fights alike
+ Incredible support for Yang attackers
- Slightly lacking break potential
Solo farm: 3-3-3
The maid with a hint of scarlet mist has a wide variety of abilities to make herself stick out, primarily from lowering the Yin DEF and Evasion of every opponent or increasing the Yin ATK of herself as well as her allies. Even with a Solo-target Last Word, Sakuya makes up for that with an array of All-target spell cards that have a great amount of Fire and Moon breaks along with basic spread and focus shots that have 0P Metal breaks.
+ Every spell card bullet is elemental; plentiful Fire, Metal, or Moon breaks
+ Support through Yin ATK buffs and Yin DEF/Evasion debuffs
+ Powerful Yin/Fire-only Last Word
Solo Story Card Farms: 3-6-3
Under the codename of Oracle, Sanae boasts great power from her amazing spread of Star and Wood breaks, plentiful debuffs on the enemies’ CRIT DEF and Evasion, and overall general support in the form of offensive buffs and healing. With a passive that heals 20% of her HP every turn, Oracle is a Friend who refuses to fall down until the job is done.
+ 0P Star and Wood breaks on basic shots
+ Good Slice scaling values
+Large amounts of healing on Last Word and skills
+ Amazing CRIT DEF and Evasion debuffs
Solo Stage Farms: 2-7-1, 3-3-3
Flower Aya is very potent in terms of utility and breaking. To be more specific, she provides unseen accuracy support to her team and a solid array of debuffs in addition to 2 Blind anomalies. In terms of breaking she excels due to her P0 break shot and a wide variety of breaks.
+P0 Wood shot and a host of other elements for breaking
+Good turn 1 damage
+Plentiful debuffs to Evasion, Accuracy, and Yang DEF.
Solo Story Card Farms: 3-3-3
Eternal Reisen fixates herself on her ability that allows her to deal a lot of damage in a very short amount of time to enemies weak against the elements she applies. Because of this, she is very useful for farming and at the same time, harder fights that could make use of her breaks and high damage output.
+ Solid Moon breaks
+ Very high damage for both hard levels and farming
+ Great team-wide Agility buffs
Solo Story Card Farms: 3-6-3, 3-11-1, Future Story Card Stage
There’s not much to go wrong with using Servant from the Lunar War; as she proves her worth through maxing her Agility UP by herself and following up with heavy Slice damage as well as elementally breaking foes with a 0P Moon shot and more Moon and Metal breaks. She can also give a helpful boost to Agility and Accuracy to other Friends in need, along with applying Freeze barriers on opponents for the chance of Friends to follow-up with anomaly breaks.
+ 0P Moon break on Focus shot
+ Heavy amount of Agility and Accuracy buffs for self and allies
+ Solo-target Last Word can unleash devastating damage
+ Good All-target spells with Freeze anomaly potential
- Mediocre farming capability
Shion's got two jobs: saddle your opponent with a ton of Yin & Yang DEF DOWN and some Burn Barriers, and delete one opponent from existence with a extremely potent Solo Last Word. She's good at hard fights, she's good for farming, the only thing she's not stellar at is that her Break ability is just kinda average. Still, she's so good at everything else it's hard to care, especially since DEF DOWN doesn't work with Full Breaks.
+Extremely strong Solo-target Last Word that's also frontloaded, making her good for farming and hard fights alike
+Devastatingly powerful DEF DOWN debuffs
- Breaks are merely average
Iku Nagae transfers over to LostWord quite well. She is able to apply a multitude of buffs to herself using her skills quickly and deals a ton of AoE damage. In addition, she can also serve as a Water/Wood breaker with very little drawbacks. She also has incredible farm ability. This makes her an overall S+ Tier Friend.
+P0 Wood/Water breaks on her shots.
+Powerful AoE and Yang damage
+Can inflict up to a total of 7 Paralyze Barriers on all foes
-Weaker in longer fights, where she must spend Barriers to survive and thus cannot benefit from her character ability
Solo Stage Farms: 2-7-1, 3-3-3, 3-11-1
Reisen, as the Peacekeeper of the Capital, shows her power as a supporter to her team. With good access to elements and utility all around, Reisen can help the team out through a variety of ways. Her CRI ACC and CRI ATK support helps critical reliant teams who would like to boost their critical damage.
+ Decent Breakings throughout shots and spells
+ Boost Based Teamwide P
- Her 3rd skill, while spammable, has low buff durations
Solo Story Card Farms: 3-3-3, 3-6-3, and E9.
While you may not notice her, being wary of Koishi's existence is in your best interest as she’s a Friend that will make your journey much easier with her absolutely massive 1880 Yin ATK, great breaking and damage.
+Is very fast and will almost always go first
+Almost completely Yin focused with extremely high Yin attack
+Water & Fire, and Anomaly Breaks
+Minor Extra Survivability in the form of her 1 Barrier regen on her 1st Spell Card, and her Passive Skill Recovering 1 Barrier 50% of the time at the start of every turn.
-Doesn’t support her team much
-Still needs a little amount of buffs to reach her full potential
A6 Patchouli Knowledge’s primary role will be to quickly nuke the competition, especially when hitting her Human-Killer bullets on her Last Word. She can pretty easily buff her own Yin ATK via skills and even extend Accuracy, CRIT Accuracy, and Yang ATK buffs to her allies. While her elemental access is very expensive, making it difficult to focus on one element, her spells apply Burn and Poison for either more debuffs or anomaly breaks on the same spells that inflict the anomalies. These factors combined give her good synergy with many teams and make her a very valued Friend.
+ 0P All-target Water on Focus shot
+ Practical anomaly inflictions and breaks on spells
+ Heavy-damage capability with her Last Word at 3P
+ Teamwide Accuracy and Yang ATK support on skills
Misumaru Tamatsukuri takes full advantage of creating the yin-yang orbs by mixing up Yin and Yang within her attacks. While at times this can hurt the way her Last Word is only Yang, she still comes through as a great Friend in terms of a variety of buffs, debuffs, and barrier breaks via Earth and Star or Blind anomalies.
+ 0P All-target Earth break on Focus shot
+ Buffs herself a decent bit for a strong Last Word
+ Variety of Yin, Yang, and CRIT-related buffs and debuffs
The Vampire Hunter arrives at the scene and befitting her title, she comes with tools to dispose of anyone who tries to fight against her. E1 Sakuya goes above and beyond to complete her mission to eradicate the Scarlet sisters and she proves this with her CRIT buffs.
+ Amazing power generation with her Spell Cards and skills.
These two go hand in hand as Sakuya can use the power generation that she has with her skills and Spell Cards to break multiple barriers that her enemies would have. Sakuya’s 3/3 spread of Sun and Metal on both her 1st and 2nd Spell Card break multiple enemies with ease.
+ Last Word has great damage setup
Her Last Word, while not necessarily capable of insane damage on the 1st turn, can deal some great damage with setup. With a high peak due to her Last Word’s backloaded scaling of 1-1-3, Sakuya can make use of Yang ATK buffs to pump up her damage, as her Last Word only provides her with 2 levels of Yang ATK. However, thanks to her skills and pre-effects on her Spell Cards and Last Word, CRIT buffs are easily capped.
- Selfish character with little utility
Ultimately, what holds Sakuya back would be her lack of utility outside of CRIT buffs. While the CRIT buffs that she provides can be really powerful in the right hands, these buffs may not impact the field as much as other buffs due to who can possibly take advantage of these buffs.
Solo farms: 3-3-3, 3-6-3, 3-11-1, 3-18-3, Hifuu E9.
Suika Ibuki is a remarkably powerful unit - so powerful, in fact, she was Global LostWord’s first S+ Tier Friend. She possesses a tremendous amount of team support - Yin & Yang DEF Down, Yin ATK Up, and Accuracy Up. If that’s not enough, her All Last Word deals fantastic damage at 1 Power, and scales very well with additional Spirit Power. She’s also got pretty solid Barrier Breaks, with a spammable Basic Shot that deals 1 Fire Break at 0 Power. Farming, hard fights, damage, team support - the oni simply does it all, and is one of the strongest units in the game.
+ Extremely damaging All-targeting Last Word at 1 Power that scales well with additional Spirit Power.
+ Graze provides 1 Level of Yin ATK UP for 1 Turn for entire team
- Very low on focused elemental breaks
- Outside of Accuracy buffs, Last Word's debuffs are only team support
Nue Houjuu is a powerful Yin Attacker with great break potential among Star, Fire and Water Elements. Not only does her ability allow immunity to Burn, Freeze and Blind but she also gains Spirit P from them upon self infliction. With plentiful access to Yin ATK buffs, this mysterious being should not be taken lightly.
+ 0P Water and Fire on Basic shots
+ Lots of Yin ATK UP and Accuracy UP for herself and also her team
+ Immune to Burn, Freeze and Blind and gains Spirit P for being inflicted with them
Yukari (A7) can farm multiple current Story Card Stages, has a ton of elements and high tier Last Word damage, ranking up there with some UFES. Not to mention how well she utilizes all types of support from ATK buffs to DEF buffs (due to her large amount of Hard scaling) to everything else. As such, she fits into a lot of CQ teams easily. She also provides a lot of good teamwide support herself through her Spell Cards and Skills, with powerful effects like Party 2 ACC UP (1T) that you'd usually have to use Story Cards for. Very well rounded Friend with good farming to boot.
+ Incredible element density on Spell Cards and Shots alike
+ Great overall damage
+ Very flexible due to ease of supporting
Story Card Stage farms: 2-7-1, 3-3-3, 3-11-1, Future Story Card Stage
Alice Margatroid fresh from the Spring Snow Incident can be seen as a mix of a speedy yet strong attacker and a fantastic breaker. She uses her rainbow magic to decently break 5 of the elements: Water, Fire, Wood, Earth, and Metal, and can break even more barriers thanks to Paralyze and Burn anomaly breaks on her All-targeting first spell card. Follow that up with a large amount of Yin ATK UP for more damage, Agility UP and heavy Slice scaling for even more damage, and even a few Yin DEF debuffs on her second spell, and you get a magician who can do almost everything.
+ 0P Metal shot
+ Covers Water, Fire, Wood, Earth, and Metal breaks decently on her spells
+ Heavy Yin ATK and Agility buffs for very high damage
Solo Story Card Farms: 2-7-1, 3-3-3, 3-6-3*, 3-11-1*, E9, Future Story Card Stages
The Matriarch of the Kiketsu Family is a formidable unit with access to Water and Wood breaks, and a Last Word consisting of 6 Wood Breaks. With it also consisting of 6 lines of Energy, it pairs up perfectly with certain Story Cards in the game. While Yachie's utility isn't the most impressive thing about her, her Yin ATK boosts and Scaling for Hard and Slice are not to be overlooked.
+ P0 Water on Focus Shot.
+ Powerful Last Word, especially when paired with her best story card.
+ Very solid Yin DEF and Agility Support for the team.
- Low barrier restoration is problematic, especially when using Graze for Yin ATK.
Solo Story Card Farms: 2-7-1.
Marisa's simply among the strongest units in the game's history, Possessing superior firepower (in more ways than one), and a ton of support to boot (mainly for Yin and CRIT, and to a lesser extent Yang), she'll obliterate anything in her path, and singlehandedly farm every fight in the game to boot with some manual play.
+ Good Element access, including P0 Fire and Star on her basic shots.
+ Incredible damage output.
+ Great support for Yin & CRIT attackers, with decent support for Yang attackers.
- Bad Spirit Power generation on her shots.
- CRIT DEF support is situational.
Solo Stage Farms: 2-7-1, 3-3-3, 3-6-3
Suwako proves to be the best out of the other A10 Friends, suiting her well for being her source game’s Extra boss. She holds a great front in the Metal-element department and an even greater one when it comes to Spirit Power restoration. On top of that, she holds great finishing power in her fully-metal Last Word and some anomaly breaks on her normal spells.
+ Able to spam out barrier breaks with her Spell Cards and skills generating power.
Suwako might not have a 0P break option, but the Metal breaks on her spell cards are just great. Both of her normal spells have 3 Metal along with 3 of another element, while her Last Word is entirely made up of Metal. On top of that, her first spell can break Freeze anomalies at 3P and her second spell can do the same to Poison anomalies, which she inflicts when using the spell, at 2P. These may sound like hefty Boost values, but Suwako has so much Spirit Power generation on her spells and two of her skills that this is an easy bar to reach.
+ Good damage potential with her Last Word
- High damage variance
Suwako has a Yang-only Last Word that has good damage potential after setup. However, this damage will rely a good bit on critical hits, a factor that her Killer bullets are not that great at ensuring on their own. She has secondary effects to increase CRIT chance based on the foe’s stats, but this is still putting faith into the enemy she is facing over guaranteeing great damage by herself.
+ Okay team utility
Suwako achieves decent team utility from her skills and ability. Her second skill provides partywide Yang ATK UP and her third skill grants the team CRIT ATK UP, something her Last Word provides to the whole team as well. Topped with the CRIT Accuracy UP given to the party everytime Suwako Boosts, something that is easy with her quick Spirit Power gain, Suwako is a decent support option when it comes to offensive buffing.
A tank with an above-average All Last Word that also scales very well with Power, Reimu Hakurei is one of the best Def Friends in the game. Offensively, on top of her LW, she also has access to the Sun element on a basic shot and unusually high accuracy on all of her attacks. Defensively, her ability to buff her team’s evasion, Yang Def, and Yin Def combine to allow her to circumvent the usual weakness of a tank against All attacks. She isn’t perfect: her damage outside of her Last Word is lacking, and her access to Focus is rather low for a tank, meaning she won’t always intercept Solo attacks. Overall though, she’s a fantastic tank, and a top-tier Friend especially as all players get her for free.
+ Highly spammable 0P Sun on a shot
+ Powerful All-target Last Word which scales at 3 Power
+ Powerful defensive utility, having large amounts of Yin & Yang DEF, and Evasion UP on both skills and her passive
Aunn Komano is your shining definition of a Support Friend, doing everything in her power to back up the rest of her team. Her skills basically cover everything: offense support, defense support, and accuracy support (at most, she is lacking CRIT support if you really need it). Outside of that, Aunn provides some Wood and Earth breaks on her spells followed up by an impressive Sun-only Last Word for some additional damage if the team utility wasn’t enough for you.
+ Last Word comprised entirely of Sun and Energy bullets
+ All-around supporter: Accuracy, Yin ATK, and defensive buffs
Takane Yamashiro is a Technical Friend that actually does a lot for the rest of the team as well as herself. While she can buff her own Yang ATK and CRIT ATK to very serviceable levels, she also debuffs all opponents’ Yang DEF and CRIT DEF for a similar outcome for the entire team. Combined with her great Wood breaking and decent Metal/Paralyze breaking as well as great Last Word for damage and Human-killer purposes, Takane is one of the better Yang attackers to bring out to battle, benefitting herself and other Friends.
+ 0P All-target Wood on Focus shot
- Can’t really take full advantage of Paralyze anomaly breaks on shots
+ Sets up good damage all by herself
+ Includes partywide offense buffs and enemy debuffs for utility
Yamame Kurodani, an earth spider living in the underworld. She doesn't use her ability to control illness but she still deals big damage, has amazing access to Earth, and is overall a selfish Speed type nuker with great Slice scaling.
-Lack of team utility
Story Card Stages: 3-3-3, 3-18-3
Eirin Yagokoro from the Eternal Night Incident is still on the defensive, leading her to go all-out in terms of damage and offensive medicine. Instead of healing her allies, you can bet this doctor will steel herself with defensive buffs via applying Poison and Blind on herself while applying the same anomalies on foes to keep them unhealthy. To finish them off, Eirin goes for a Yin-based Last Word filled with Human and Youkai Killers to make sure they will never solve the mystery of Eientei!
+ 0P All-target Moon on Focus shot
+ Niche in Poison and Blind anomaly breaks
+ Good Yin nuking potential on Last Word thanks to Killers
+ Slight CRIT and Yin support
Kanako (Faith) is a powerhouse, dealing incredible damage and even providing some buffs to CRIT ATK and Yin ATK to the team, as well as debuffing the enemies' CRIT DEF. Her breaks are average, and strong in the Metal department.
+Amazing damage due to self buffs, Hard Scaling and Killer Bullets.
+Good metal breaks, decent breaks in general.
-Team utility is alright, nothing outstanding.
The Sanae from the incident involving the mountain gods fills a very clear role: offensive Speed-type Nuking. With high a Agility stat, Agility buffs, and a heavy Yang ATK stat to coincide with her Yang-only, Slice-heavy Last Word, she will certainly give the foes a run for their money (or faith?). Outside of this, Sanae can provide some Yang ATK and Agility buffs for the party, but her team utility is still low and her elemental breaks can be rather mixed.
+ All-target 0P Star on Spread Shot
+ High Yang ATK
+ Lots of Barrier restore for longer fights
- Unfocused team support, with only a couple levels of Party's Agility, Evasion and Yang ATK UP throughout skills
This little commander packs a lot of support in her arsenal, including Yang ATK, Agility, and Spirit Power for the party. Not only does she do a fantastic job at her role, but her elemental breaks for Water and Metal are very plentiful, and for General Friend standards, Nazrin is definitely one of the best.
+ 0P Water Spread Shot
+ Surprisingly good Killer bullets
+ Tons of stat and Spirit P buffs across all Spell Cards and Skills
- Low base Yang DEF
The second in command, Mayumi Joutouguu, bolsters her might as a haniwa soldier by having good access to the Earth and Metal elements. Her Last Word has a 4:2 ratio of Slash to Sharp bullets as well as its Earth to Metal elements, allowing her to be a potent Earth nuker. Mayumi’s team utility is YANG oriented and falls a bit short due to the duration of the buffs from her second skill.
+ P0 Earth on Focus Shot.
+ Very good Last Word, especially when paired with her best story card.
+ Decent Yang-oriented support for the team.
Story Card Farms: 3-3-3, Future Story Card stage
Shinmyoumaru is your everyday (though definitely not unimpressive) Yang nuker, doing well in increasing both her own Yang ATK and her party’s through the use of her spells. Along with some Yang DEF buffs to optimize her Hard scaling and accuracy support, Shinmyoumaru does not need much from other Friends to hit hard. However, she does somewhat lack in team utility outside of her Yang support and is rather unimpressive in terms of barrier breaks.
+ 0P Star on Focus shot
+ Fully Star Last Word hits hard with set up
+ Comes with her own Accuracy support
- Rather fragile; little Yang DEF buffs
Byakuren’s A12 self serves as a much better Friend, deciding to abandon the attempt to protect youkai and instead shooting first and asking questions later. She can easily rack up Yin ATK buffs with pre-attack spell effects, both directly and indirectly through Burn anomalies. She can even spam Burn anomalies and cast Burn on opponents, making her breaking potential above average. Finally, with a All-target Yin Last Word composed entirely of Sun, Byakuren is definitely one of the better Yin nukes with a bit of team utility as well.
+ 0P All-target Sun Focus Shot
+ 6/6 Sun on All-target Last Word with great damage potential
- Little team utility outside of Accuracy support and Yin DEF debuffs
Solo Story Card Farms: 3-3-3, 3-6-3, 3-11-1, Hifuu Code E9, and a future story card stage.
Youmu is a powerful CRIT and Killer enabler with a potent All targeting Last Word, fantastic for harder fights and solid for event farming. She also packs a plethora of Water and Metal Breaks. Finally, she’s capable of farming the Witch of Scarlet Dreams Story Card by herself.
+ Good access to Water and Metal Breaks, including P0 All targeting Metal on a Basic Shot
+ High All-targeting damage on Last Word
+ Fantastic support for CRIT and Killer attackers
Solo Stage Farm: 2-7-1
Once, Meiling was the weakest friend in the game. Now, she has been buffed to the point of being one of the strongest. For event farming, she's among the strongest candidates, she is also capable of farming chapter 3 act 1 in conjunction with Tewi. For harder fights, she packs amazing damage, good team support, and above average element access, including P0 Earth on her Focus Shot. You can't go wrong with this gatekeeper, and she's absolutely deserving of being called one of LostWord's stronger Friends.
+ Above average Element access, including P0 Earth on a Basic Shot
+ Extremely strong Last Word that scales well into longer fights
+ Good team support
Tenshi Hinanawi brings a lot of damage to the table, and quickly - she doesn't really do much in the way of utility, with only P0 Earth on a Basic Shot being notable, but she hits so hard it's hard to care too much.
+P0 Earth on her Focus Shot
+Incredible damage output, including an All-targeting Last Word
-Selfish attacker, brings no utility
Solo Stage Farms: 2-7-1, 3-3-3, Future Story Card Stages
Yuuka Kazami does two things for you - she hits extremely hard with her All-targeting Last Word, and she comes packed with a suite of All-targeting Spell Cards for Arena, farming, and mashing through events for Seal Crystal first time clear bonuses. She has no utility to speak of, and her Breaks are rather poor, but she hits hard enough to be valuable all the same.
+ Very high and front-loaded damage which partially ignores elemental resistances
- Minimal utility
Solo Stage Farms: 2-7-1, 3-3-3
A purrfect Friend, Orin may just well be the ultimate in Yin attacker support. Between her abundance of Burn barriers and Yin DEF DOWN, there's no defense she can't kasha off guard. She may be lacking in personal attack power, but you can sharpen her claws with some Story Cards or Friend support to help her cat-ch up to her allies.
+ Solid Breaks, including P0 Solo targeting Moon on a basic shot
+ Great levels of Yin DEF DOWN & Burn Barriers
- No Accuracy UP
Packing fire power on the level of an atomic bomb, Utsuho Reiuji is an incredibly powerful All targeting Last Word nuker useful both for farming and harder fights, with some party-wide Agility support to boot alongside 0P Sun on a Basic Shot. Her Breaks are otherwise fairly average, but when that's the worst you can say about a Friend, they're unquestionably top tier.
+ 0P All-targeting Sun Breaks on a Basic Shot
+Extremely strong All-targeting Last Word, for farming or longer fights alike.
+Can provide Yang DEF DOWN on a priority target or two.
Minamitsu Murasa is an extremely powerful unit - so powerful in fact that she is one of the better units in the game,. Her ability to ramp up damage and speed as quickly as she does using her skills combined with her good Slice values makes her a force to be reckoned with. She also has very good Barrier breaks and can provide the rest of her allies the same speeds she gives herself using her skills.
+ Plenty of Water breaks.
+ Remarkable Agility which translates into more damage using her Slice
- Very little supportive utility
Solo Stage Farms: 3-3-3
Doremy is a selfish attacker with a powerful All targeting Last Word that does good damage both in short fights, and scales immensely in harder fights. She also provides some Earth and Star breaks, alongside Yang DEF DOWN support. With that said, she's very reliant on landing a Killer in order to do her damage - whilst very wide ranging, there are some targets she doesn't have a Killer against, so watch out for those, as her damage will suffer immensely when she cannot get the automatic critical hits that a Killer provides.
+ P0 Star on a basic shot for spammable Star Breaks
+ Very damaging All-targeting Last Word both for farming and longer fights
+ Provides some DEF Down support for Yang teammates
Tewi Inaba is an extremely powerful DEF Down support, with a powerful nuke of a last word to boot. She requires a bit of a careful hand to get the maximum value out of her though, as a lot of her utility comes from skills, which must be carefully used for maximum value. Additionally, whilst she excels at one boss event farms, as well as enabling some main story boss farms, she can struggle with two or three boss stages. Still, those are minor flaws, and any player would be more than happy to have her.
+ Great defensive debuff potential on single targets
+ Great access to Freeze, Burn, and Poison
- Below average elemental access
Kasen Ibaraki is a selfish damage dealer with a Solo Last Word designed around doing one thing: hitting hard. Either hitting pretty hard turn 1, making her a good farmer (if limited to Solo friendly stages), or hitting extremely hard if given prep time. She has no team utility otherwise, and her access to Barrier Breaks is merely average, but if you need a single enemy knocked cold out, there aren’t many who do it better than Kasen.
+ Access to both Water and Earth element on spells
+ Powerful Solo-target Last Word that deals high damage in 1 turn and an incredible amount at 3P
- Entirely selfish damage dealer with no utility
A tank with an All Last Word that starts off weak but scales well with Power and unparalleled access to Barrier recovery, Yukari Yakumo is better at keeping a team alive than any other Friend in the game. She’s not very well suited to farming, due to the lack of punch on her Last Word at 1 Power, and for shorter fights her defensive utility is mostly meaningless. But for any harder fight that goes on for multiple turns, between her team-wide Barrier recovery, Yang DEF Up, and her own personal exceptional access to Focus, Yukari is a tank who can babysit just about any team, buying you valuable turns to ensure victory. She’s no slouch offensively either, packing an All Last Word that deals tremendous damage at 3 Power, as well as slightly above average access to Barrier Breaks.
+ Access to Earth on a Basic Shot at 0 Power
+ Very solid damage on All Last Word at 3 Power
+ Unparalleled team-wide Barrier restoration, restoring 2 Barriers every 5 turns team-wide
- Utility is entirely defensive, leaving her somewhat lacking for shorter fights
If Ichirin Kumoi had to enter a fistfight, then she definitely knows what to bring with her: the cloud spirit Unzan! This nyuudou is an excellent offensive tool, not only hitting very hard when using Ichirin’s Last Word, but even bringing her to 3P after enlarging himself! Ichirin supports her ally through CRIT ATK buffs, although these are mainly for herself and not other Friends. At the very least, she has a small amount of teamwide buffs and some elemental breaks to make her a nice and strong Friend on her own merits.
+ 0P Metal on Spread shot
+ Very high CRIT ATK buffing
+ Reaches 3P immediately due to third skill
- Selfish attacker with very little team buffs
Youmu Konpaku has one job - hit very hard with her All-target Last Word. Her access to elemental attacks is average at best, but she hits super hard and she has access to the potent DEF DOWN in both Yin and Yang flavors. Unfortunately she does have some RNG so it may take a few attempts to make the most of it, but at a 80% chance for a bonus level of each type of DEF DOWN, it's easy to fish for and well worth the effort - and for many fights, even 1 level of each alone will suffice to massively amplify your team's output.
+ Extremely damaging Last Word both at 1 and 3 Power
- Purely a selfish buffer and attacker
- Below average access to Metal and Moon element attacks
Packing Yin & CRIT DEF DOWN support, a ton of damage herself, and some solid Break potential, Koakuma's name may mean Little Devil, but she's actually extremely strong. A competent farmer and a great unit for harder fights, her only real failings are not being quite as good as the top shelf farmers, not quite doing as much damage as the top shelf attackers, and not being able to support Yang attackers who don't CRIT - but she's still very good.
+ Overall good Break potential
+ Strong All-targeting Last Word that gets very powerful in longer fights
+ Team support in the form of Yin & CRIT DEF DOWN
Eiki, as one of the Yama who judges the dead, comes to Lost Word with a decent array of elements and decent damage. While she may lack utility and may not hit as hard as some of the other characters, Eiki can still give her enemies a rough lecture.
+ 0P Fire on Spread Shot
- Little utility to speak of
Story Card farms: 3-3-3*, 3-6-3*
Seija is mainly on the team for pure damage, setting herself up with Blind anomalies on her skills to heavily increase her offensive stats. With Specular on every single bullet, she will aim to confuse the enemies by attacking their flipped defensive stats, mainly being Yin attacks targeting Yang DEF instead of Yin DEF. Outside of this, Seija doesn’t provide a whole lot for her team (and can even detriment them by giving everyone Blind anomalies), but she still pulls through with decent synergy and Blind anomaly breaks, one even being on a normal shot.
+ 0P Moon break on Spread
+ Last Word can hit hard after setting up from self-Blind buffs
- Very low team synergy
+ Specular bullets makes her Yin attacks target Yang DEF (more battle-dependent than a strength)
Even as way back as her original appearance, Cirno proves that she is stronger than her L1 alternative- but only slightly. She boasts a minimum of 4 Freeze anomalies on all targets in a single turn, as well as a good amount of Yin DEF, CRIT DEF, and Evasion debuffs between her spells and skills. However, there are many detriments to her kit, such as requiring heavy Spirit Power to pull off her Freeze anomaly breaks and other bullet lines but lacking Spirit Power restoration to make up for it. Still, Cirno can definitely have her moments to shine in battle, just not when it comes to farming.
+ 0P All-target Water on spread shot
+ 4 to 5 easy Freeze anomalies in a single turn
+ A good amount of debuffs: Yin DEF, CRIT DEF, and Evasion
- Needs a lot of Spirit Power to function and just cannot make that herself
- Damage is underwhelming in general
Mononobe no Futo is your example of a good Yang nuker, buffing her own Yang ATK for more damage off of her Last Word as well as Agility for better Slice scaling. Outside of this, though, she somewhat lacks a purpose. She can spam Fire and Earth breaks on her basic shots in extended battles, but otherwise her elemental breaks are low and team utility even lower.
+ 0P Fire and Earth on basic shots
+ Can get good damage off of her Yang-only Last Word
+ Good amount of Agility buffs from whole kit; helps Slice scaling
- Rather lacking in defensive stats
Sekibanki can be described as a glass cannon. She is a good nuker but her HP is extremely low which makes her vulnerable to being wiped out if you are not careful. However, she provides decent Fire elemental breaks which are essential for Challenge Quest.
+ Good set of Fire elements
+ Human and Fairy Killer on Last Word
- Extremely low HP stats
- Lack of team utility
Solo Stage Farms: 3-6-3
A strong Solo-targeting burst nuker, the Crown Prince also brings a solid amount of Breaks to the table, alongside All targeting P0 Sun on a Basic Shot, and some Accuracy support. Outside of that though her other primary team support, that being some Yin ATK UP on a Spell Card, is only really useful in the Arena (and does not benefit herself), and she can’t hit quite as hard as the top tier nukers.
+ P0 All-targeting Sun on a Basic Shot
+ Great burst damage to singular targets
+ Self Charge makes her easy to support
A solid Solo-targeting frontloaded nuker with strong Yang DEF DOWN & Accuracy support, Merlin's only real flaws are mixed damage (leaving her with a lower ceiling than other Solo nukers), as well as merely average Breaks.
+ Can apply a decent amount of Freeze Barriers
+ Very strong, front-loaded Solo-targeting Last Word
+ Solid amount of Yang DEF DOWN to all enemies
Shou's a selfish attacker with P0 Sun and a Pagoda Tank here to blast at your enemies. She's not a super great All farmer, though she can be a good Solo farmer on some one- boss stages due to her Human killer. Where she shines is harder fights, bringing a powerful backloaded Last Word to the table.
+ P0 Sun on Basic Shot
+ Powerful All-targeting Last Word if given time to set up
+ Self Charge makes her easy to support
One of closest things this game has to a wild card, Medicine Melancholy excels in two areas: boss farming, and difficult fights. Due to her abundance of Poison barriers, and a Last Word with a lot of Toxic on it, she can easily Full Break any enemy who isn’t immune to Poison - of which rarely any exist. Whilst this is the only thing she can do due to her otherwise low damage and lack of any other utility, it’s such a valuable niche that she’s unquestionably an extremely powerful asset.
+ Wonderful Poison breaker, practically able to break almost any opponent
- Below average elemental breaks
+ Quick farmer for early game content
+ Poison anomalies can serve as Yang support
- Low Damage
Solo Story Card Farms: 2-7-1
Keine is a very good Hard attack support, providing loads of Yang DEF team-wide. In addition, and as a result of her own scaling, Keine's overall damage without much external Yang ATK support matches that of some other S-Tier contenders.
+ Rather high damage All targeting Last Word that can farm
+ Extremely high levels of Yang DEF UP support
- Element access is below average, unless willing to use Last Word for Breaking.
Okina combines a abundance of Barrier Breaks (especially fire!), CRIT heavy damage, and support for CRIT attackers and units with relevant Killers into one godly package. Do keep in mind her rating is particularly reliant on the farmable 5* Story Card from Chapter 3 Act 2, and she takes a larger than average hit for having to use a different Story Card.
+ Abundance of Barrier Breaks, including P0 Fire on a Basic Shot
+ Very high damage potential in longer fights
Watatsuki no Yorihime is here to do one job - hit extremely, extremely hard with her 1-1-3 All targeting Last Word. She has no team utility, her Element access isn't great, she needs time to set up, and she hits so hard none of that matters. Just make sure she has time to set up, both for hard fights and farming.
+ Incredible damage when properly set up
+ Varied elemental coverage on Last Word at P3
- Purely selfish attacker
Solo Stage Farms: 3-3-3
Minoriko brings plenty of healing, Barrier recovery, Barrier Breaks, and a kit of only All targeting Spell Cards (and Last Word). She's got rather low damage, no offensive team support, but her strengths certainly outweigh her flaws. Even without the ability to cast the anomalies she breaks, the correct team set-up will allow for her to easily Full Break multiple opponents at once.
+ Average access to both Metal and Wood
- Low damage & mixed scaling
+ Solid healing and Barrier recovery support
As expected of Lunarian nobility, Toyohime is very powerful. She hits incredibly hard in shorter, scales well in longer fights, serves as a useful farmer in both Events and for Chapter 1, 2 Act 2, and 3 Act 1's Story Cards, and completely invalidates any fight that relies on Evasion to provide a challenge. She's entirely a selfish damage dealer and her Barrier Break abilities are unusually abysmal, but those don't really undermine her overwhelming strengths.
+ Great Turn 1 Damage
- Almost no Breaks
- No utility
Due to her sheer amount of Hard, Kaguya Houraisan punches harder than you might expect from a princess. As a selfish attacker, she’s a rather above average farmer, and a solid candidate for harder fights, thanks to her ability to generate a ton of Spirit P on demand combined with average access to Metal and Fire on top of her highly damaging All targeting Last Word. She’s got no utility on account of being a selfish princess, but what more can you ask for?
+ Average access to two elements, Fire and Metal, as well as Wood on Last Word
+ Highly damaging All-targeting Last Word with potential on turn 1 and with setup
+ Gains a lot of Spirit Power
- Selfish attacker with no utility outside of Breaks
A damage dealer with good Yin DEF Down support and a powerful All Last Word that hits hard at both 1 Power and scales higher at 3 Power, Remilia Scarlet is good at both farming and challenge quests. Her Breaking ability is somewhat below average, but her damage and offensive utility both more than make up for it.
+ 2 Solo Fire Breaks for 1P from her second Spell Card.
+ Powerful All-target Last Word that deals a lot of damage at 1 Power and nearly double at 3 Power
+ Brings a fair amount of Yin DEF DOWN, especially against a single target
Mystia Lorelei is here to inflict night-blindness on all of her foes, ranging from decreasing their Accuracy and (the more practical effect) causing actual Blind via anomalies. Once inflicted, she can break these anomalies at 3P of her second spell, which can lead to 5 breaks with proper set up and without even considering her decent elemental coverage! Afterwards, Mystia has a good way to set up a strong Yin Last Word finisher, although she is one of the Friends that unfortunately needs some sort of Spirit Power booster if she wants to set up quickly.
+ 0P All-target Moon on Spread shot and serviceable Moon/Wood on spells
+ Stacks up Blind anomalies for breaks on 2nd spell
- Lacks Spirit Power restoration to quickly apply breaks to perform strongest attacks
- Very situational debuffs
Although she has fallen off rather far from the game's release and cannot farm any significant content, Yuyuko Saigyouji's All-target Last Word’s damage output is still high, starting off strong at P1 and becoming notably powerful at P3. She also has a great 3 turn accuracy buff, freeing up her Story Card choices, alongside access to the powerful Charge, letting her synergize well with any source of Yang Def down for powerful LW burst turns. Her major flaws are lackluster access to elements, no secondary scaling which leaves her lagging behind the top tiers, and no team support.
+ Powerful Last Word, dealing quite high damage at 1 Power and scaling tremendously at 3.
+ Self Charge on Skill 3 means she works well with any supporter
- Only brings Wood element and lacks many elemental bullets nowadays
- Fell off hard with the introduction of many stronger Friends
Ran Yakumo is a fairly powerful farmer, due to her rather powerful All-target Last Word. When it comes to harder fights, her access to elements is sorely lacking. However, she's still good - her damage is on the higher end of things, albeit with a low ceiling, she has Charge to make her synergize well with debuffers, and she brings powerful team Accuracy support, if somewhat let down by it being on a Spell Card and not a Skill.
+ Powerful All-target Last Word at 1 Power
- Only has Earth element on Last Word
- Selfish buffer
Due to the extreme inconsistency in her kit, and a high theoretical damage output, one could be forgiven for assuming Chen is an attacker meant for difficult fights. However, with a 3 Stage Accuracy Story Card boosting her All Last Word accuracy to 100% 4/5ths of the time and 90% otherwise, she actually makes for a reasonably powerful event farmer, especially as she doesn’t have to worry about resistances. The main issue for her is difficult fights - all she brings to the table is damage, not even elements, and this combined with her lower stand-alone damage that’s difficult to practically scale leaves her somewhat lacking compared to the competition. If you are willing to pair her up with Support-type Friends, her damage will skyrocket, but for most team compositions she will simply be an average All-target attacker with no elements.
+ Strong All-target Last Word
+ Above-average chances of Critical Hits
- Zero elemental bullets
- Lacking Accuracy without buffs or story cards
Fujiwara no Mokou is a Solo Last Word damage dealer who can provide some decent team support and above average Break potential, as she can both generate and Break Burn Barriers on any opponent not immune to them. Additionally her Spell Cards provide her with a massive amount of Yang ATK Up, allowing Mokou to build up to a extremely potent nuke. However, she has some major flaws - her Spell Cards inflict a ton of self damage (that cannot kill her, but at 1 HP she probably won't survive for long), and are extremely Spirit Power hungry. Additionally, she has rather low turn 1 damage, meaning she can't solo many one wave one boss event stages. Overall though, her strengths are rather solid, and for most fights lasting longer than a single turn, Mokou is a valuable asset.
+ Good access to Burn barriers, which she can Break with her All-targeting Spread shot
+ Solo-target Last Word has incredible damage potential, even without team support
+ 2 levels of Yang DEF DOWN on 1 foe is decent offensive support
- Unusually frail, as both of her Spell Cards consume a lot of HP - will likely require healing support
A powerful healer who packs a punch alongside some potent Poison Barriers, Eirin Yagokoro is a great candidate for harder fights. Her ability to farm is somewhat average, healing can be a bit niche, and her Barrier Break ability is rather poor, but she’s overall a powerful Friend anyone would be happy to have.
+ Last Word can deal a lot of damage if given a turn to set up
+ Fantastic amount of Healing and Barrier restoration
+ Great Poison Barrier support, for either Anomaly Breaks or supporting Yang Attackers
- Hard to support due to mixed attacks
Suwako Moriya’s here to do three things: curse your enemies with Yin DEF Down, destroy them with a powerful Solo Last Word, and party. Both a capable farmer and a powerful challenge unit, with some Barrier Break potential on the side, she’s a Friend you just can’t go wrong with.
+ Average Break potential
+ Deals high Solo damage both immediately and at 3 Spirit Power
+ Fantastic Yin DEF DOWN support
Koishi hits extremely hard in fights she's given a chance to set up with her Solo-targeting Last Word, and that's about it. Her team utility is very lacking, and she's an average farmer for Solo friendly stages. Still, if you ever need a single, beefy target dead, or just need Water Breaks, Koishi's your girl.
+ Slightly above average access to Water breaks
+ Has a respectably powerful Solo-targeting Last Word that deals tremendous damage if given time to set up.
Rumia's a Solo-targeting nuker with some support for teammates who benefit from Blind Barriers being applied to them. It's a bit narrow, but decent support when a unit benefits. Otherwise, she hits single targets hard, and brings some Breaks (including Blind Breaks) along the way.
+Blind anomaly break on All-target Focus Shot
+Decently strong Solo-target Last Word
-Primarily self-buff focused
Yuugi has two jobs - provide your Killer friends with CRIT ATK UP, and hit a single target hard. In addition, she also provides some decent breaks, including notably All targeting Star at P0 on a basic shot. She doesn't hit as hard as the friends rated above her, and she needs setup time which isn't ideal for Solo attackers, who want to take out a priority target ASAP, but she's solid and will do well in fights where you need one or more of what she brings to the table.
+ P0 Star on a Basic Shot
+ High damage on a single target with setup time
+ CRIT support for the party
Featuring extremely high levels of Focus UP, Evasion UP, and Yin DEF UP, Mamizou is the premier anti-Yin tank. Combine this with some rather stellar Breaks, including a P0 solo targeting Earth Break on a spammable basic shot, and the tanuki has plenty of tricks up her (lack of) sleeves to keep those pesky Yin attackers at bay. However, her complete lack of Yang DEF UP as well as a lack of Barrier restorations means that not only is she fairly vulnerable to Yang attackers, but she is also on a harsher time limit against All-targeting attacks than other tanks with Barrier restoration. She also has rather lackluster damage, due to unimpressive Hard scaling, leaving her overall average.
+ 0P Solo-target Earth Spread shot to spam breaks
+ Good amount of Yin DEF buffs for herself and the party
+ Focus UP emphasis to keep damage off teammates
- Spirit Power-hungry for her 1-1-3 spell card spreads
Hata no Kokoro is a solid, well-rounded healer who is able to dish out some surprisingly, strong damage. In addition, she has 12 Earth Breaks, one of which being a P0 Break on her Focus Shot. She’s an overall strong friend who covers a lot on the table.
+ Amazing Earth breaking capabilities, including a 0P shot break
+ Solid damage
+ Great healing on spells and skills
Satono Nishida brings out the mental energy of anyone she dances behind, translating to Yin-focused buffs in the world of Touhou LostWord. She is able to give 3 levels of Yin ATK UP and 6 levels of Yin DEF UP from her kit, which may be lower than other supports but is still a nice help for Yin-based fighters. She also comes with a 0P Fire break on her focus shot and a decent amount of other Fire breaks to make her a decent addition to a team.
+0P Fire Focus shot
+Yin ATK and DEF buffs
+Minor amount of Spirit Power and Barrier restoration
-Solo-target Last Word with mediocre strength
-CRIT buffs only particularly helps Friends with high CRIT chance
As a strong supporter, Mai brings Yang ATK and CRIT ATK UP to her party, alongside an extremely solid amount of Barrier Recovery on her Spell Cards, and spamable Star Breaks on her Spread Shot. She has otherwise somewhat average damage however, and her Barrier restoration is a one-time thing each fight.
+ P0 Solo-targeting Star on a Basic Shot, with sure-hit to boot
+ Solid offensive support, with good levels of Yang ATK and CRIT ATK UP
+ Incredible Barrier restoration in shorter fights due to restoring 2 Barriers with a Spell Card
- Average, backloaded damage
Seiga Kaku’s main purpose is to dash around the enemies, constantly debuff their Evasion and Yin DEF, and then circle around her Agility buffs for an All-target Last Word finisher. The backloaded nature of her spells get in the way of this at times, but the low cooldown on her skills and heavy amount of self-Accuracy support make for a rather reliable offensive pick. Also, 6 Star on a single Last Word is still pretty crazy.
+ Decent Earth and Water coverage
+ All-target, Energy and Star-only Last Word
+ Small debuffs on skills that quickly recharge
- All spells are backloaded (1-1-3)
- Risks health of teammates due to Focus DOWN and Poison anomalies
Kutaka is a through and through healer and barrier restoring Friend. She's got a little bit of other stuff, like Speed support and Melting, but overall not too complicated of a Friend. As such, she's not gonna be blowing apart the battlefield with ridiculous damage or anything like that, so as long as you temper your expectations for nuking or lots of buffs, she does the job she sets out to do.
+0P Wood Focus Shot
+Some party wide speed buffs, and personally benefits from Slice scaling
+Immune to poison, freeze and burn
-Middling damage without speed support
-Weak passive skills
A selfish damage dealer with four All Spell Cards, Marisa Kirisame carries new players hard with her extremely powerful Spell Card, Master Spark. Unfortunately after the early game ends and players begin to Max Limit Break their Friends, Marisa falls off somewhat Her Solo Last Word deals average damage for a Solo LW, she has no utility, and her access to only Star element attacks is merely acceptable. However, still has some uses in a few 3-wave stages and harder fights due to having two rather strong All Spell Cards, and her All access to Star will still be relevant at times in difficult content.
+ First spell deals high All damage for a Spell Card
- Mixed Yin and Yang damage makes her hard to scale
- Overall low access to elements
+ Very powerful early-game
Marisa is a B-Tier Friend when considering all of her Fantasy Rebirth 2.0 upgrades, specifically her Last Word upgrade. This upgrade nearly quadruples her Last Word's damage, making her once again a very good and fast nuker depending on the situation. However, due to the minor changes with her other 2.0 upgrades and the how lackluster she is at base, she is only E-Tier without the Last Word buffs.
The fastest in Gensokyo, Aya brings a fairly damaging Solo targeting Last Word that can scale well in longer fights to the table, alongside some Wood Breaks and teamwide Accuracy support. She's not particularly strong or weak - just simply average
+ Above average access to Wood breaks on all of her spell cards
+ Decent Turn 1 Solo-targeting Last Word
+ Evasion debuff on all enemies
- Low turn count on buffs forces her to choose between Breaks or more damage
Letty Whiterock is a decent Solo-target Yin nuker who has some Yin DEF buffs and self-inflicted Freeze. Struggling to farm most event stages, she can show her strong side in some harder challenge content. Her identity is a bit muddled, however, and she cannot excel as either a defensive unit or nuker.
+ Solo-target Yin nuker
+ Some Yin DEF up
- Does not provide any utility to the rest of the team besides Accuracy DOWN on targets
- No Focus UP as a defensive unit
Even though Hina Kagiyama could not avoid her own misfortune of only having Solo-targeting spell cards, she still has fairly situational use with a Yin-based Last Word and being able to lower the evasion of every opponent. Her second spell card serves as an anomaly breaker for any barriers inflicted with Poison, Paralyze, or Burn, meaning Hina can synergize with quite a good amount of other Friends and still break barriers, even without an impressive element spread.
+ Poison, Paralyze, and Burn anomaly breaks on second spell card
+ Decent Solo-target Last Word Yin nuke
+ Lowers the Evasion of all enemies
Lunasa is simply average - she has an average amount of Break potential (with the noteworthy P0 Water on a basic shot), with a backloaded (and unfortunately mixed) Solo targeting Last Word and decent but not spectacular healing capabilities let down by a lack of Barrier restoration.
+P0 access to Water on a Basic Shot
+ Backloaded Solo-target nuke with reasonably solid potential damage
-Entirely lacking in offensive support
Clownpiece has two major jobs - hit hard with a backloaded Solo targeting Last Word, and inflict Blind Barriers on all your foes. She's not really capable of farming relevant story card stages, and she's nothing special, but she's a solid enough unit.
+ P0 access to Solo-targeting Fire on Focus shot
+ Rather strong backloaded Solo-targeting Last Word
+ Inflicts a lot of Blind Barriers
As a unit, Joon Yorigami is a mixed bag that shapes her up to a decent unit overall. Her damage output is just about average, even with her rather selfish buffing. In terms of utility Joon does have a supportive Spell Card that provides some nice buffs to the entire team. These tools, while useful, are outshined in almost every aspect by some other unit out there.
+ Can be used as a Metal Breaker
+ Provides team-wide buffs using her second Spell Card
- Average damage overall
- Both offensive Spell Cards are Solo
- Greedy buffer outside of Aid spell
Nemuno's a simple youkai, with simple jobs. Applying 2 Paralyze Barriers to all foes, and hitting one foe hard with a backloaded Solo targeting Last Word. She isn't a very fast farmer, and the backloaded nature of her kit makes her less desirable than the competition, but she'll get the job done.
+ Slightly above average access to Metal Breaks
+ Her Solo-target Last Word can hit pretty hard in longer fights
+ One of her skills inflicts 2 Paralyze barriers to all foes, fantastic for Discharge support
Lyrica is a solid enough Support Friend, offering a wide array of supportive capabilities via her Skills and Ability -- however that’s about it. She has an overall poor performance when it comes to breaking and her Solo-targeting Last Word is also nothing special.
+ Wide array of buffs
- Poor breaking capabilities
- Weak, Solo-targeting Last Word
Satori Komeiji is essentially defined by her Solo targeting Last Word dealing respectably high damage without much setup. She also brings a slightly above average access to Fire Breaks. The rest of her kit is lacking, and she can't reach the heights that other Solo nukers can in extended fights, so she's essentially average on the whole.
+ Slightly above average access to Fire breaks
+ Respectable damage turn 1 on a Solo-targeting Last Word
- No party utility
Shizuha's a pretty alright supporter. She brings a unique teamwide Spirit Power support, Accuracy support, can apply Paralyze Barriers, and has solid access to Wood and Metal. Unfortunately she's saddled by low overall damage, which is a big detriment in LostWord, but she's overall solid and a boon to have on your side.
+Access to Wood and Metal element attacks
+Provides team-wide accuracy support
+Applies Paralyze on her first Spell Card
-Low overall damage, and not much use beyond the above
Patchouli Knowledge’s main claim to fame is her extreme spread of elements - Having access to every element, including the very powerful Sun and Moon elements, means she can break at least two if not three barriers on virtually every enemy in the game. Unfortunately her Sun and Moon element attacks are both single target, and the somewhat awkward distribution of her elements means it may take her a few turns and/or heavy amounts of Power support to accomplish those breaks. Her damage output is also relatively lacking, with little team support outside of elements. Still, her sheer flexibility and elemental access means she's a Friend well worth having.
+ Nearly unparalleled Element access
- Low damage
- Requires Spirit Power and Accuracy support
A somewhat situational unit, Akyuu is usually hard to fit on a team, as the buffs she provides only affect a somewhat small subset of units - CRIT attackers, and attackers with a fight-relevant Killer. However, when she is useful, Akyuu tends to be incredibly powerful, due to the strength of CRIT ATK combined with how hard it can be to get. Additionally, she can also serve as a Chapter 2-7-1 farmer when combined with Toyohime and Kosuzu, though don't expect her to farm any events.
+Provides useful buffs in the form of CRIT ATK, CRIT Accuracy, Yin ATK, and Accuracy UP
+Can apply Blind barriers
-Below average Barrier Break potential
Ringo has a pretty simple job: provide lots of Yang ATK, Yang DEF, and Agility UP for the party, which makes her excel with weaker teammates and falter with stronger ones. Outside of that, her Solo-targeting Last Word doesn’t hit very hard, and her Break potential is rather lacking. She’s just here to provide buffs and dango.
+ Good access to Yang ATK & DEF UP, plus solid access to Agility UP
- Below average Break potential
- Somewhat low damage
Kosuzu’s main selling point is the Piercing (defense buff ignoring) damage on her Last Word. This makes her an attractive teammate to farm 2-7-1. Do keep in mind that her Farm rating is heavily affected by this - her damage is rather low and she’ll have problems farming Event stages on Lunatic by herself. The Piercing is also not as good as you’d think in most fights too, for reasons covered in her analysis. Outside of that, she packs an average amount of Water and Wood Breaks, alongside some CRIT support, making her overall an above average Friend.
+ Average access to Water and Wood Breaks
+ Last Word deals a lot of Piercing damage
+ Some CRIT Evasion DOWN Support for teammates
- Second Spell Card deals self-damage to Kosuzu
Flandre Scarlet is a Friend with a devastatingly powerful Solo Last Word, and some offensive utility as well, but with a lot of caveats. Her Last Word is exceptionally inaccurate and thus requires heavy Accuracy Up support, her Break potential is very lacking, and her support is only against a single target. Additionally, she’s completely unsuited to farming by herself, as even when Solo friendly stages show up again, Flandre’s extremely poor Accuracy means she’ll always have consistency issues. However, keep these caveats in mind, provide her with the support she needs, and she can do some devastating damage in harder fights.
+ Devastatingly powerful Solo Last Word - at max potential.
+ Reasonably solid team support for Yin attackers with 3 Yin DEF Down against a single target.
- Poor access to elements
- Due to brutally low accuracy, she requires heavy accuracy support.
Luna Child's primary job is to hit somewhat hard with a Solo Last Word, and her secondary job is to provide you with some okay but decidedly below average access to Moon Breaks. Unfortunately she falls somewhat shy of the real power houses, leaving her in a decidedly average position.
+ Access to Moon breaks
+ Solo-target Last Word can hit somewhat strong
+ Power Link
- Low support
As a purely support-focused Friend, Alice Margatroid excels at bringing Accuracy and ATK Up support to her allies. Due to her rather low personal damage and complete lack of elemental attacks, and her necessity for turns to setup for farming purposes, she shines more in harder fights where, weaker allies are brought in - unfortunately, powercreep means her worth is primarily with less potent friends, whom lack ATK UP in their kit. Even with a farmable story card built just for her, Alice is really just no more than average.
+ Skill 3 is enough to make her teammates very accurate, with some Yang ATK UP to boot
+ She also has additional Evasion DOWN , Yin ATK UP, and Yin / Yang DEF DOWN support
- No Barrier Break potential at all
- Low damage output
Cirno serves as something of a budget wild card barrier breaker. Whilst it’s impractical to use for farming bosses due to a 10% failure rate on the second barrier, 90% of the time Cirno will apply 2 Freeze barriers to all foes, which she can then break with her Melting All-target Last Word. This generally won’t be enough to get the job done by itself however, and her kit otherwise is heavily lacking in both utility and damage. However, if you can give her additional Freeze barrier support, she can break up to 4 Freeze barriers on all enemies, which can make her situationally very powerful, but even breaking 2 Freeze barriers is enough to justify bringing her along. Just watch out for Freeze immune enemies.
+ Decent Water breaker
+ Has the ability to cast Freeze anomalies and break them via spell 2 and Last Word
- Very low damage
- Low utility in the forms of healing, buffs, or debuffs
Reisen Udongein Inaba stands out for having access to Moon element attacks, and she can take down the first main story boss at a lower level than anyone else. She also can apply two Paralyze barriers to all enemies, which is nice Accuracy support and can synergize well with Discharge attackers. That’s about all she has going for her - both of her Spell Cards and her Last Word are Solo, her damage is overall rather low, and she brings no utility outside of that.
+ Access to Moon-element attacks
+ Applies 2 Paralyze anomalies with her Skill 2
+ Quite a bit of Evasion debuffs
- Low damage
With a surprisingly good amount of Water breaks, Kogasa can be very helpful with whittling down the enemy’s barrier count, provided they are weak to Water. That being said, she is somewhat disappointing compared to other recent units, from the lack of Killers she has, to the lack of team utility. There are a few silver linings, like a Last Word with some Paralyze and Blind break potential without even having to boost, as well as some helpful Hard and Slice scaling, but Kogasa is just simply outclassed by a lot of the competition.
+ Great Accessibility to Water Breaks including P0 Water on Spread Shot
+ Spirit P gain on both Spell Cards can be helpful
+ Potential to break both Paralyze and Blind Anomalies of an Enemy via P0 Last Word.
- Struggles to make much use of self-inflicted anomalies on her own
- Killers are almost not present at all
- No team support
Sakuya Izayoi is a Friend who excels in going as fast as possible. Unfortunately that’s a rather useless and actively detrimental niche in LostWord, as you want your debuffers to go first in difficult fights, and for farming you’ll always go first due to Last Word priority. Due to her low damage, mixed Yin & Yang scaling, and nonexistent utility otherwise, you’re pretty much only bringing Sakuya for her somewhat-lacking access to Metal element attacks.
+ Metal elemental access on two of her spell cards
+ Can do OK damage when applied in the right situation
- No utility whatsoever
Kanako’s main claim to fame is being able to take on the Chapter 3 Act 1 Story Card farming in 4 Turns with the right teammate. Other than that, she’s somewhat reliant on getting a Killer target to farm events, and her ability to tank is somewhat lackluster due to low access to Focus and a lack of team-wide damage mitigation. Her damage is also somewhat low in harder fights unless she hits a Killer target and she needs setup beforehand to match other Solo nukers.
+ First Spell Card provides 1 Spirit Power, which makes Kanako very flexible
+ Last Word deals solid damage if backed by a Killer, of which Kanako has a wide range (Humans, Dwellers of Water, and Gods)
- Below average Break access
- Fully selfish tank, has no way of keeping her tank alive outside of Focus
Junko simply doesn't have a ton to offer by modern unit standards - she's got P0 Water Breaks, a backloaded Solo targeting Last Word, and that's it. She'll get the job done if you give her time, but just don't expect anything amazing.
+ P0 Solo targeting Water Breaks on Spread Shot
+ Decently powerful Solo targeting Last Word if given time to setup
- No team support
Momiji Inubashiri is focused on increasing her own Focus while decreasing her allies’ so that she can defend everyone with her strong Yin DEF. Sadly she does not bring much else to fights, her defenses do not cover Yang attackers, and her damage output and breaks are pretty low.
+ Good amount of Yin DEF self-buffs
+ Evasion debuff on singular targets
- Underwhelming Wood breaks
- Low amount of Hard scaling on a low-power Last Word
- Rather specific Defense unit (Yin only + Focus UP can be harmful)
Hatate Himekaidou arrives as quickly as she can on the scene with a great amount of Agility buffs to herself to compliment her Slice bullets, along with an equally impressive amount of Accuracy buffs that can easily be shared with other Friends. She does not really provide much support outside of that, but can still unleash a rather damaging All-target Last Word if set up properly.
+ 8 levels of Agility UP works well with Slice scaling on Last Word
+ Up to 3 levels of party Accuracy support, as well as 2 levels of Evasion DOWN on all foes
- Mediocre, Wood-only breaks
- Rather selfish offensive buffer
Komachi Onozuka’s primary goal is to buff herself to get the most out of her Solo-target Last Word with not much else going for her afterwards. Her elemental breaks are lacking or expensive in Spirit Power to access and the rest of her kit does little to impress in general.
+ Spread shot contains Metal breaks
+ Self-buffs to Yin ATK and Accuracy
- Selfish attacker/buffs
Yatsuhashi can do okay damage, brings some lackluster, team buffs, and brings some Wood and Sun Breaks. That's about it. Her kit's very plain and ineffectual.
+ Decent teamwide ATK UP
- Below-average breaks
- Low damage
Benben's a simple but kind of weak attacker with some decent Breaks and not much else going for her.
+ Decent All-targeting Last Word with Fire and Wood breaks
+ Buffs own Yin ATK and debuffs one enemy’s Yin DEF
- Below average access to elemental breaks
- 1/3/1 scaling on 1/2/3 Spirit Power hurts damage output when farming
- Little team support outside of Yin DEF debuffs
Seiran provides you with a below average amount of Moon and Earth breaks and that’s about it. Her debuffs aren’t very helpful, her damage is low, and she just doesn’t really do anything else.
+ Earth and Moon Breaks
- Debuffs aren’t very helpful and have low values
- Low damage
As a Healer, Lily White provides the bare minimum required to be considered serviceable in the role, restoring 1 barrier to all allies upon using her Last Word, to help them go just the little extra mile to see a fight done. Her damage is otherwise low, she brings no offensive utility, her access to elements is merely acceptable, and her Focus DOWN actively gets her team killed.
+Cheap access to some Wood elements when needed
+Capable of slightly buffing Party’s Yang DEF
-Very lacking in offensive potential
-Low value on supportive skills (HP heals are based on the user’s max HP, not the % of each healed Friend)
Reisen has some potent buffs, unfortunately let down by their 2 Turn durations. Combined with very low personal damage output and no Barrier Break potential, and Reisen just isnt great.
+ Solid buffing potential, especially for teammates with Hard and/or Slicing scaling
- Cannot Barrier Break
- Last Word deals no damage
-Buffs are short, at 2 turns or less each
Byakuren Hijiri is a tank who provides an adequate amount of Sun Breaks at 3 for 3 Power on her first Spell Card, some defensive utility to the team, and she can cheese some earlier floors of the Scarlet Devil Tower. Outside of that, her damage is low, she provides no offensive team utility, and she's unfortunately lacking in defensive utility compared to the other tanks.
+ Average amount of Sun on first Spell Card at 0/1/2/3 Breaks for 0/1/2/3 Power
+ Buffs her team's DEF.
- Low damage
- No form of teamwide Barrier recovery or Healing
Packing a slightly below average Solo Last Word, Star Sapphire’s job is to smack one boss a bit shy of hard, and break some barriers along the way. Having one All Star 1 Break Spell Card and one Solo Star 1 Break Spell Card is a useful asset too, due to the general rarity of the Star element for a long time. Still, her damage is overall lackluster, and she brings no utility to the table outside of that, leaving her a still useful but somewhat lacking Friend.
+ Access to Star breaks
+ Accuracy buffs for self and whole party
- Mediocre Solo-target Last Word
Sunny Milk is a Friend you bring if you need Sun element attacks, and not much else. Her access to them isn’t great, her Last Word is Solo and deals low damage to boot, her overall damage output is poor, and her gimmick of lowering enemy Accuracy isn’t very useful.
+ Access to a few Sun breaks
+ Blind barrier access from a skill (and potentially Focus shot)
- Niche debuffs that does little to support a party
- Lacking in damage
With an overall lackluster kit, bringing no damage and minimal utility to the table, Nitori Kawashiro doesn’t have a lot going for her. She only brings Solo target Water and Metal element Spell Cards with only 1 break a piece at 0 Power, and only 1 more break at P2 and P3. However, she can apply 2 Electrified barriers to all foes, though the second barrier has a 10% failure rate. This grants her some small niche in providing team-wide Accuracy support that bypasses the normal 10 Stage Accuracy limit, which also goes well with Discharge attacks.
+ Access to Water and Metal element attacks
+ Provides team-wide accuracy support
+ Applies up to 2 Paralyze Barriers with her Skill 2
- Low utility
- Very low damage
The best of the healers at launch, Sanae Kochiya’s main selling point is Barrier restoration on a skill. It’s only 1 barrier with a 50% chance of another 1, and on a 8 turn cooldown, but it being on a skill means it doesn’t eat a turn to use. Her healing is also simply better than the other healers, with access to two healing skills. She has simply okay element access otherwise, with a Last Word that would seem theoretically very good for element breaks, but in practice due to how weaknesses are assigned will typically only be 2 breaks on a single target at P3. Her low damage and lack of offensive utility otherwise keeps her firmly as a weaker Friend.
+ Extremely versatile Element access, being able to provide Star, Wood, Earth, Water, and Metal breaks
+ Exceptionally powerful and flexible healing, alongside Barrier restoration
- Power hungry, her best breaks all require 3P and she has no Spirit Power boosters herself
- Low damage
Daiyousei is unfortunately perhaps the worst healer in the game. The most powerful form of healing is Barrier restoration, which she has no access to. Her second spell card is completely worthless, her Last Word is the weakest in the game and provides no barrier breaks, and her ability to restore HP is the worst of the healers as well. That said, it isn’t all bad - she gives the team some Yang ATK Up, her 3 Power Spread Shot gives 2 All Wood breaks, and at P3 her first spell card gives a whopping six Metal breaks to a single foe.
+ Unparalleled 6 Metal breaks on first Spell Card
+ Very slight heals
Well actually, her Last Word also gives a 40% heal but...having an Aid Last Word is an issue in its own right.
+ Provides Yang ATK & DEF UP on a skill
- Very low damage
Yoshika mainly serves as a Yin-based Defense Friend, who might get some good hits in with her Last Word. Unfortunately, outside of a fair amount of Water breaks, she will likely not serve much else to the party, and even endangers her own survivability thanks to the increased All-target damage she takes when heavily increasing her own Focus.
+ Average Water breaker
+ Good amount of self-Yin DEF buffs
- Unimpressive damage on LW
- Greedy buffer; little team utility
- Heavy Focus UP can heavily screw over Yoshika’s defenses