Assumptions: Generally, a Friend being ranked low does not mean they are worthless - due to LostWord’s elemental system, even Friends who have otherwise lacking kits can still bring element attacks for a full break. A low ranking simply reflects that they lack damage, utility, or both compared to other Friends. Additionally, due to how ATK UP and DEF DOWN work, combined with easy access to the former on Story Cards, even most less damaging Friends can still work - it will take additional support, turns, or both, but even C or D Tier Friends can hit hard. Lower rated Friends are not irredeemable, they are simply worse than those rated above them.
For the purposes of farming, even for Friends with low damage, due to how level scaling works they can still farm Hard event stages if they have an All Last Word (Solo-possible event stages won’t come out for awhile). It’ll just take about roughly 15%~ more farming alongside obtaining fewer gold rarity material drops. This tier list simply only cares if they can farm Lunatic or not for the purposes of evaluating them.
For the purposes of a baseline of comparison, all Friends are considered to be fully upgraded - this means skill level 10, max Rank, max Awakening, max Stats, max Limit Break, Level 100, with optimal Story Cards (with a warning if a Friend suffers dramatically for not having their optimal Story Cards). If the Friend in question has a Fantasy Rebirth, this will also affect their rating. Friends who are rated S or above for farming purposes may be able to get away with having a lower Rank if you care about saving Spirit Points, for the sake of event farming.
The "CQ" (short for Challenge Quest) rating refers to a character's ability to perform in harder content.
9/24 mini update! Remilia Scarlet Farm S- ---> A- she's kinda been hurting by enemy HP going up.
9/22 Rebirth is here, and that means some Friends are getting tiering adjustments! Additionally, some housecleaning to reflect the increased difficulty of Events and the Scarlet Devil Tower. You can check out the full changelog here due to the sheer length.
9/11: Ran Yakumo's Farm S+ ---> S, as she isn't quite as useful as the top tier event farmers who can also farm story stages.
Suika Ibuki is a remarkably powerful unit - so powerful, in fact, she was Global LostWord’s first S+ Tier Friend. She possesses a tremendous amount of team support - Yin & Yang DEF Down, Yin ATK Up, and Accuracy Up. If that’s not enough, her All Last Word deals fantastic damage at 1 Power, and scales very well with additional Spirit Power. She’s also got pretty solid Barrier Breaks, with a spammable Basic Shot that deals 1 Fire Break at 0 Power. Farming, hard fights, damage, team support - the oni simply does it all, and is one of the strongest units in the game.
Tewi Inaba is an extremely powerful DEF Down support, with a powerful nuke of a last word to boot. She requires a bit of a careful hand to get the maximum value out of her though, as a lot of her utility comes from skills, which must be carefully used for maximum value. Additionally, whilst she excels at one boss event farms, as well as enabling some main story boss farms, she can struggle with two or three boss stages. Still, those are minor flaws, and any player would be more than happy to have her.
Marisa Kirisame, the Witch of Scarlet Dreams, is an incredibly powerful and versatile unit, and may well be the unit with the highest long-term value in the game. With a mixture of a devastatingly powerful All targeting Last Word that deals incredible damage for farming and harder fights alike, two All targeting Spell Cards, an abundance of team support, and Elemental Break access second to none, the Witch of Scarlet Dreams does it all.
As expected of Lunarian nobility, Toyohime is extremely powerful. She hits incredibly hard in shorter, scales well in longer fights, serves as a useful farmer in both Events and for Chapter 1, 2 Act 2, and 3 Act 1's Story Cards, and completely invalidates any fight that relies on Evasion to provide a challenge. She's entirely a selfish damage dealer and her Barrier Break abilities are unusually abysmal, but those don't really undermine her overwhelming strengths.
The Mysterious Sword Master, Youmu Konpaku is a devastatingly powerful nuker, with outrageously high Slicing and a Last Word that's amongst the highest of damage dealers for both farming and harder fights. She has no team utility besides breaks, but she hits so hard it doesn't really matter, cutting down even time itself.
A tank with an above-average All Last Word that also scales very well with Power, Reimu Hakurei is one of the best Def Friends in the game. Offensively, on top of her LW, she also has access to the Sun element on a basic shot and unusually high accuracy on all of her attacks. Defensively, her ability to buff her team’s evasion, Yang Def, and Yin Def combine to allow her to circumvent the usual weakness of a tank against All attacks. She isn’t perfect: her damage outside of her Last Word is lacking, and her access to Focus is rather low for a tank, meaning she won’t always intercept Solo attacks. Overall though, she’s a fantastic tank, and a top-tier Friend especially as all players get her for free.
Youmu Konpaku has one job - hit very hard with her All Last Word. Her access to elemental attacks is average at best, her utility is somewhat situational, and she hits so hard that none of that matters. Her only weakness in this role is that she doesn’t quite hit as hard as the other top tier attackers when it comes to hard content, but a new, farmable Story Card eventually comes along that provides her a massive buff to damage and remedies this.
The closest thing this game has to a wild card, Medicine Melancholy excels in two areas: boss farming, and difficult fights. Due to her abundance of Poison barriers, and a Last Word with a lot of Toxic on it, she can easily Full Break any enemy who isn’t immune to Poison - of which barely any exist. Whilst this is the only thing she can do due to her otherwise low damage and lack of any other utility, it’s such a valuable niche that she’s unquestionably an extremely powerful asset.
Once, Meiling was the weakest friend in the game. Now, she has been buffed to the point of being one of the strongest. For event farming, she's among the strongest candidates, she is also capable of farming chapter 3 act 1 in conjunction with Tewi. For harder fights, she packs amazing damage, good team support, and above average element access, including P0 Earth on her Focus Shot. You can't go wrong with this gatekeeper, and she's absolutely deserving of being called one of LostWord's strongest Friends
Yuyuko Saigyouji is a great farmer, and is no slouch for difficult fights either. Her All Last Word’s damage output is very high, starting off strong at P1 and becoming ludicrously powerful at P3. She also has a great 3 turn accuracy buff, freeing up her Story Card choices, alongside access to the powerful Charge, letting her synergize well with any source of Yang Def down for powerful LW burst turns. Perhaps her only flaw is that, since she won’t be using her LW to break, she has somewhat lackluster access to elements, having only Solo Spell Cards with 1 Wood break each for P0. However, this ghostly princess does so much damage it simply does not matter.
A damage dealer with good Yin DEF Down support and a powerful All Last Word that hits hard at both 1 Power and scales higher at 3 Power, Remilia Scarlet is good at both farming and challenge quests. Her Breaking ability is somewhat below average, but her damage and offensive utility both more than make up for it.
Due to her sheer amount of Hard, Kaguya Houraisan punches harder than you might expect from a princess. As a selfish attacker, she’s a rather above average farmer, and a fantastic candidate for harder fights, thanks to her ability to generate a ton of Spirit P on demand combined with average access to Metal and Fire on top of her highly damaging All targeting Last Word. She’s got no utility on account of being a selfish princess, but what more can you ask for?
Watatsuki no Yorihime is here to do one job - hit extremely, extremely hard with her 1-1-3 All targeting Last Word. She's not a great farmer, she has no team utility, her Element access isn't great, she needs time to set up, and she hits so hard none of that matters. Just make sure she has time to set up.
Doremy is a selfish attacker with a powerful All targeting Last Word that does good damage both in short fights, and scales immensely in harder fights. She also provides some Earth and Star breaks, alongside Yang DEF DOWN support. With that said, she's very reliant on landing a Killer in order to do her damage - whilst very wide ranging, there are some targets she doesn't have a Killer against, so watch out for those, as her damage will suffer immensely when she cannot get the automatic critical hits that a Killer provides.
As a purely support-focused Friend, Alice Margatroid excels at bringing Accuracy and Atk Up support to her allies. Due to her rather low personal damage and complete lack of elemental attacks, she is essentially only brought to difficult fights where you require as much damage as possible. However, due to the sheer power of her buffs, she is well worth bringing to said fights, just don’t expect her to do any farming on Lunatic.
Ran Yakumo is an incredibly powerful farmer, due to her extremely powerful All Last Word. When it comes to harder fights, her access to elements is sorely lacking. However, she's still good - her damage is on the higher end of things, albiet with a low ceiling, she has Charge to make her synergize well with debuffers, and she brings powerful team Accuracy support, if somewhat let down by it being on a Spell Card and not a Skill.
Due to the extreme inconsistency in her kit, and a high theoretical damage output, one could be forgiven for assuming Chen is an attacker meant for difficult fights. However, with a 3 Stage Accuracy Story Card boosting her All Last Word accuracy to 100% 4/5ths of the time and 90% otherwise, she actually makes for a reasonably powerful event farmer, especially as she doesn’t have to worry about resistances. The main issue for her is difficult fights - all she brings to the table is damage, not even elements, and this combined with her lower stand-alone damage that’s difficult to practically scale leaves her somewhat lacking compared to the competition. If you are willing to pair her up with support such as Alice, her damage will skyrocket, but for most team compositions she will simply be an average All attacker with no elements.
A tank with an All Last Word that starts off weak but scales well with Power and unparalleled access to Barrier recovery, Yukari Yakumo is better at keeping a team alive than any other Friend in the game. She’s not very well suited to farming, due to the lack of punch on her Last Word at 1 Power, and for shorter fights her defensive utility is mostly meaningless. But for any harder fight that goes on for multiple turns, between her team-wide Barrier recovery, Yang DEF Up, and her own personal exceptional access to Focus, Yukari is a tank who can babysit just about any team, buying you valuable turns to ensure victory. She’s no slouch offensively either, packing an All Last Word that deals tremendous damage at 3 Power, as well as slightly above average access to Barrier Breaks.
Kasen Ibaraki is a selfish damage dealer with a Solo Last Word designed around doing one thing: hitting hard. Either hitting pretty hard turn 1, making her a good farmer (if limited to Solo friendly stages), or hitting extremely hard if given prep time. She has no team utility otherwise, and her access to Barrier Breaks is merely average, but if you need a single enemy knocked cold out, there aren’t many who do it better than Kasen.
Fujiwara no Mokou is a Solo Last Word damage dealer who can provide some decent team support and above average Break potential, as she can both generate and Break Burn Barriers on any opponent not immune to them. Additionally her Spell Cards provide her with a massive amount of Yang ATK Up, allowing Mokou to build up to a extremely potent nuke. However, she has some major flaws - her Spell Cards inflict a ton of self damage (that cannot kill her, but at 1 HP she probably won't survive for long), and are extremely Spirit Power hungry. Additionally, she has rather low turn 1 damage, meaning she can't solo many one wave one boss event stages. Overall though, her strengths are rather solid, and for most fights lasting longer than a single turn, Mokou is a valuable asset.
A powerful healer who packs a punch alongside some potent Poison Barriers, Eirin Yagokoro is a great candidate for harder fights. Her ability to farm is somewhat average, healing can be a bit niche, and her Barrier Break ability is rather poor, but she’s overall a powerful Friend anyone would be happy to have.
Kosuzu’s main selling point is the Piercing (defense buff ignoring) damage on her Last Word. This makes her an attractive teammate to farm Chapter 2-7. Do keep in mind that her Farm rating is heavily affected by this - her damage is rather low and she’ll have problems farming Event stages on Lunatic by herself. The Piercing is also not as good as you’d think in most fights too, for reasons covered in her analysis. Outside of that, she packs an average amount of Water and Wood Breaks, alongside some Crit support, making her overall an above average Friend.
Ringo has a pretty simple job: provide lots of Yang ATK, Yang DEF, and Agility UP for the party. Outside of that, her Solo targeting Last Word doesn’t hit very hard, and her Break potential is rather lacking. She’s just here to provide buffs and dango.
Suwako Moriya’s here to do three things: curse your enemies with Yin DEF Down, destroy them with a powerful Solo Last Word, and party. Both a capable farmer and a powerful challenge unit, with some Barrier Break potential on the side, she’s a Friend you just can’t go wrong with.
Minoriko brings plenty of healing, Barrier recovery, Barrier Breaks, and a kit of only All targeting Spell Cards (and Last Word). She's got rather low damage, no offensive team support, but her strengths certainly outweigh her flaws.
Koishi hits extremely hard in fights she's given a chance to set up with her Solo targeting Last Word, and that's about it. Her team utility is very lacking, and she's an average farmer for Solo friendly stages. Still, if you ever need a single, beefy target dead, or just need Water Breaks, Koishi's your girl.
Okina combines a abundance of Barrier Breaks (especially fire!), CRIT heavy damage, and support for CRIT attackers and units with relevant Killers into one godly package. At the moment, she's not as good as she will be in the future due to lacking her best in slot (and farmable) story card, leading to a rather large hit to her damage, but she's still a firmly above average Friend.
A selfish damage dealer with four All Spell Cards, Marisa Kirisame carries new players hard with her extremely powerful Spell Card, Master Spark. Unfortunately after the early game ends and players begin to Max Limit Break their Friends, Marisa falls off somewhat Her Solo Last Word deals average damage for a Solo LW, she has no utility, and her access to only Star element attacks is merely acceptable. However, still has some uses in a few 3-wave stages and harder fights due to having two rather strong All Spell Cards, and her All access to Star will still be relevant at times in difficult content.
Sakuya Izayoi is a Friend who excels in going as fast as possible. Unfortunately that’s a rather useless and actively detrimental niche in LostWord, as you want your debuffers to go first in difficult fights, and for farming you’ll always go first due to Last Word priority. Due to her low damage, mixed Yin & Yang scaling, and nonexistent utility otherwise, you’re pretty much only bringing Sakuya for her somewhat-lacking access to Metal element attacks.
Patchouli Knowledge’s main claim to fame is her extreme spread of elements - Having access to every element, including the very powerful Sun and Moon elements, means she can break at least two if not three barriers on virtually every enemy in the game. Unfortunately her Sun and Moon element attacks are both single target, and the somewhat awkward distribution of her elements means it may take her a few turns and/or heavy amounts of Power support to accomplish those breaks. Her damage output is also relatively lacking, with little team support outside of elements. Still, her sheer flexibility and elemental access means she's a Friend well worth having.
Reisen Udongein Inaba stands out for having access to Moon element attacks, and she can take down the first main story boss at a lower level than anyone else. She also can apply two Electrified barriers to all enemies, which is nice Accuracy support and can synergize well with Discharge attackers. That’s about all she has going for her - both of her Spell Cards and her Last Word are Solo, her damage is overall rather low, and she brings no utility outside of that.
Cirno serves as something of a budget wild card barrier breaker. Whilst it’s impractical to use for farming bosses due to a 10% failure rate on the second barrier, 90% of the time Cirno will apply 2 Freeze barriers to all foes, which she can then break with her Thawing All Last Word. This generally won’t be enough to get the job done by itself however, and her kit otherwise is heavily lacking in both utility and damage. However, if you can give her additional Freeze barrier support, she can break up to 4 Freeze barriers on all enemies, which can make her situationally very powerful, but even breaking 2 Freeze barriers is enough to justify bringing her along. Just watch out for Freeze immune enemies.
Luna Child's primary job is to hit somewhat hard with a Solo Last Word, and her secondary job is to provide you with some okay but decidedly below average access to Moon Breaks. Unfortunately she falls somewhat shy of the real power houses, leaving her in a decidedly average position.
Flandre Scarlet is a Friend with a devastatingly powerful Solo Last Word, and some offensive utility as well, but with a lot of caveats. Her Last Word is exceptionally inaccurate and thus requires heavy Accuracy Up support, her Break potential is very lacking, and her support is only against a single target. Additionally, she’s completely unsuited to farming by herself, as even when Solo friendly stages show up again, Flandre’s extremely poor Accuracy means she’ll always have consistency issues. However, keep these caveats in mind, provide her with the support she needs, and she can do some devastating damage in harder fights.
Kanako’s main claim to fame is being able to take on the Chapter 3 Act 1 Story Card farming in 4 Turns with the right teammate. Other than that, she’s somewhat reliant on getting a Killer target to farm events, and her ability to tank is somewhat lackluster due to low access to Focus and a lack of team-wide damage mitigation. Her damage is also somewhat low in harder fights unless she hits a Killer target and she needs setup beforehand to match other Solo nukers.
A somewhat situational unit, Akyuu is usually hard to fit on a team, as the buffs she provides only affect a somewhat small subset of units - crit attackers, and attackers with a fight-relevant Killer. However, when she is useful, Akyuu tends to be incredibly powerful, due to the strength of CRIT ATK combined with how hard it can be to get. Additionally, she can also serve as a Chapter 2-7 farmer when combined with Toyohime and Kosuzu, though don't expect her to farm any events.
The fastest in Gensokyo, Aya brings a fairly damaging Solo targeting Last Word that can scale well in longer fights to the table, alongside some Wood Breaks and teamwide Accuracy support. She's not particularly strong or weak - just simply average
Satori Komeiji is essentially defined by her Solo targeting Last Word dealing respectably high damage without much setup. She also brings a slightly above average access to Fire Breaks. The rest of her kit is lacking, and she can't reach the heights that other Solo nukers can in extended fights, so she's essentially average on the whole.
As a Healer, Lily White provides the bare minimum required to be considered serviceable in the role, restoring 1 barrier to all allies upon using her Last Word, to help them go just the little extra mile to see a fight done. Her damage is otherwise low, she brings no offensive utility, and her access to elements is merely acceptable.
Daiyousei is unfortunately perhaps the worst healer in the game. The most powerful form of healing is Barrier restoration, which she has no access to. Her second spell card is completely worthless, her Last Word is the weakest in the game and provides no barrier breaks, and her ability to restore HP is the worst of the healers as well. That said, it isn’t all bad - she gives the team some Yang ATK Up, her 3 Power Spread Shot gives 2 All Wood breaks, and at P3 her first spell card gives a whopping six Metal breaks to a single foe.
The best of the healers at launch, Sanae Kochiya’s main selling point is Barrier restoration on a skill. It’s only 1 barrier with a 50% chance of another 1, and on a 8 turn cooldown, but it being on a skill means it doesn’t eat a turn to use. Her healing is also simply better than the other healers, with access to two healing skills. She has simply okay element access otherwise, with a Last Word that would seem theoretically very good for element breaks, but in practice due to how weaknesses are assigned will typically only be 2 breaks on a single target at P3. Her low damage and lack of offensive utility otherwise keeps her firmly as a weaker Friend.
With an overall lackluster kit, bringing no damage and minimal utility to the table, Nitori Kawashiro doesn’t have a lot going for her. She only brings Solo target Water and Metal element Spell Cards with only 1 break a piece at 0 Power, and only 1 more break at P2 and P3. However, she can apply 2 Electrified barriers to all foes, though the second barrier has a 10% failure rate. This grants her some small niche in providing team-wide Accuracy support that bypasses the normal 10 Stage Accuracy limit, which also goes well with Discharge attacks.
Packing a slightly below average Solo Last Word, Star Sapphire’s job is to smack one boss a bit shy of hard, and break some barriers along the way. Having one All Star 1 Break Spell Card and one Solo Star 1 Break Spell Card is a useful asset too, due to the general rarity of the Star element for a long time. Still, her damage is overall lackluster, and she brings no utility to the table outside of that, leaving her a still useful but somewhat lacking Friend.
Sunny Milk is a Friend you bring if you need Sun element attacks, and not much else. Her access to them isn’t great, her Last Word is Solo and deals low damage to boot, her overall damage output is poor, and her gimmick of lowering enemy Accuracy isn’t very useful.
Byakuren Hijiri is a tank who provides an adequate amount of Sun Breaks at 3 for 3 Power on her first Spell Card, some defensive utility to the team, and she can cheese some earlier floors of the Scarlet Devil Tower. Outside of that, her damage is low, she provides no offensive team utility, and she's unfortunately lacking in defensive utility compared to the other tanks.