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Should You Pull? Lunar Princess of Sword & Spirits

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Should You Pull?

This banner is advised if you’re looking for a damage dealer who primarily specializes in longer fights. Watatsuki no Yorihime is very focused around fights which provide her the setup time required to unleash her full potential. However, if you are able to give her the time she needs, she can unleash a devastating amount of damage, with All targeting no less. Just don't expect any support or farming potential from her, she's here to do one thing only, and that's hit really, really hard.

Quick Overview

+Devastatingly high All targeting damage when given time to set up

-No utility
-Poor damage in 1 turn scenarios (such as event farming)
-Damage is somewhat reliant on Gensokyo Killer
-Lacking elemental access

Watatsuki no Yorihime

The Moon Princess Possessed by Divine Spirits, Watatsuki no Yorihime is one of the two Lunarian princesses in charge of the Lunarian Defense Corps alongside her sister, Watasuki no Toyohime. In many ways, one could consider Yorihime the moon’s equivalent to Reimu Hakurei - as she invokes gods, defends her home, and prefers a more hands on solution to problems. Unlike Reimu, however, Yorihime prefers the sword to any sort of miko tools, and is far more adept at invoking gods. A patriot and a staunch defender of her home, Yorihime mercilessly cuts down any who would threaten the moon. She can be a harsh drill sergeant as well to the rabbits who train under her, but only to push them to be their very best. Ultimately though, even though she does have a soft side, you still don’t want to be on the other end of her blade.

In LostWord, Yorihime is a Friend with a very clear goal in mind - setting up to unleash a devastating blow from her All targeting Last Word, Yamata no Orochi Install. It is backloaded to the point of being extremely weak for farming purposes, so it’s not advised to bring her to farming content. But for harder fights, it has a lot going for it - not only is it 1-1-3, making it devastating at 3 boosts, the last 4 bullets of it also possess the extremely potent Gensokyo Killer, meaning that Yorihime will Crit more often than not. Additionally, every bullet on it is tagged with Body, with very potent options to boost it in the Story Cards Hoshiguma Dish and Eating Contest. Complimenting this further is a solid amount of Slicing, ranging from 25% on the first bullet, to 35% on the last three (and most powerful) bullets. 

The rest of her kit is built around enabling her Last Word to hit as hard as possible. Her first Spell Card, Divine Banishment: Paradise Lost gives her 2 Levels of Yin ATK UP for 3 Turns with a 60% chance for 1 more Level. Complimenting this, her second skill, Amatsumara's Aid, provides her with 2 additional Levels of Yin ATK UP for 2 turns alongside 2 Levels of Agility UP for 2 turns. Lastly, her third skill, Evil-Slaying Arrow, provides her with 2 Levels of Accuracy UP for 2 turns with a negligible 80% chance for 1 more Level, meaning she does not need any Accuracy support (alongside another 2 levels of Agility UP for 2 turns with a 80% chance for 1 more Level). All of this together means that with two turns of setup, Yorihime will be ready to fire off her Last Word with at least 8 Levels of Yin ATK UP, on top of any other buffs she might get from Story Cards or allies. 

However, Yorihime does have two major drawbacks, outside of needing time to set up. She also brings no utility to the team, and her elemental access is far below average - don't let the number of elements she has access to fool you, they're in small, awkward to get amounts. Still, Yorihime hits like a dump truck (if a dump truck were shaped like a sword), and will obliterate anything standing in her way, so these downsides hardly matter. She’s a Friend that’ll serve anyone looking for a bunch of extra firepower well.

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