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Arknights: New Modules for Ep 12 [All Quiet Under the Thunder]

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Article by Daniel O'Brien

New Modules for Ep 12 [All Quiet Under the Thunder]

Credits: wewechoo

Official image can be found below

OperatorStageStat BuffSpecial Buff
Carnelian1HP, ATKTrait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage
2HP+, ATK+Talent Upgrade: Increases max HP during skill duration. Restores 40% Max HP when skill is activated; Effect is doubled when Charged
3HP++, ATK++Talent Upgrade: Further increases max HP during skill duration. Restores a larger percentage of Max HP when skill is activated; Effect is doubled when Charged
Lin1ATK, DEFTrait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage
2ATK+, DEF+Talent Upgrade: When attacked, has 50% chance to recover more SP
3ATK++, DEF++Talent Upgrade: When attacked, has a greater chance to recover more SP
Mint1HP, ATK, DEFTrait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage
2HP+, ATK+, DEF+Talent Upgrade: When this unit's skill is not active, adjacent allies gain more DEF; When this unit's skill is active, become less likely to be targeted by enemies
3HP++, ATK++, DEF++Talent Upgrade: When this unit's skill is not active, adjacent allies gain even more DEF; When this unit's skill is active, become less likely to be targeted by enemies
Beeswax1HP, ATKTrait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage
2HP+, ATK+Talent Upgrade: When this unit's skill is not active, increases max HP and restores 4% Max HP per second
3HP++, ATK++Talent Upgrade: When this unit's skill is not active, further increases max HP and restores 4% Max HP per second
Dorothy1HP, ATKTrait Upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy. There is a 20% chance of deploying traps that deal twice the damage.
2HP+, ATK+Talent Upgrade: After a trap activates, Dorothy gains more ATK, stacking up to 10 times
3HP++, ATK++Talent Upgrade: After a trap activates, Dorothy gains even more ATK, stacking up to 10 times
Frost1ATK, DEFTrait Upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy. There is a 20% chance of deploying traps that deal twice the damage.
2ATK+, DEF+Talent Upgrade: Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mat ignores a portion of the enemy's DEF
3ATK++, DEF++Talent Upgrade: Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mat ignores a larger portion of the enemy's DEF
Robin1HP, ATKTrait Upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy. There is a 20% chance of deploying traps that deal twice the damage.
2HP+, ATK+New Talent: After being attacked, gains [Camouflage] for several seconds
3HP++, ATK++New Talent: After being attacked, gains [Camouflage] for a longer period of time
Cement1ATK, DEFTrait Upgrade: SP recovery is slowed except when blocking enemies.
2ATK+, DEF+Talent Upgrade: Cement gains a greater amount of Physical Damage reduction; after being deployed for 35 seconds, this effect is doubled.
3ATK++, DEF++Talent Upgrade: Cement gains an even greater amount of Physical Damage reduction; after being deployed for 35 seconds, this effect is doubled.
Morgan1HP, ATKTrait Upgrade: Blocks 1 enemy. Increases ATK to 115% when attacking blocked enemies
2HP+, ATK+Talent Upgrade: While Morgan is deployed, she gains [Fortitude] which increases her ATK by a greater amount (this effect reaches its maximum effect upon losing 70% health)
3HP++, ATK++Talent Upgrade: While Morgan is deployed, she gains [Fortitude] which increases her ATK by an even greater amount (this effect reaches its maximum effect upon losing 70% health)
Nian (Module 2)1HP, ATK, DEFTrait Upgrade: Blocks 4 enemies
2HP+, ATK+, DEF+Talent Upgrade: When this unit is in the squad, all Defenders gain a greater amount of max HP; for every Defender deployed, self max HP and healing received are increased, with a maximum amount of stacks
3HP++, ATK++, DEF++Talent Upgrade: When this unit is in the squad, all Defenders gain an even greater amount of max HP; for every Defender deployed, self max HP and healing received are further increased, with a maximum amount of stacks
Ceobe (Module 2)1HP, ATK, DEFTrait Upgrade: Deals Arts damage. Gains 1 SP when a normal attack hits an Elite or Leader enemy
2HP+, ATK+, DEF+Talent Upgrade: When there are no other friendly units in the surrounding 4 tiles on deployment, ATK and ASPD increases further
3HP++, ATK++, DEF++Talent Upgrade: When there are no other friendly units in the surrounding 4 tiles on deployment, ATK and ASPD increases even further
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Arknights: Alyeska#2654

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