Tags
Archetype
Traits
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: No |
Release Date (CN) | 7/6/2023 |
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Release Date (Global) | N/A |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
- Skill 3
atk | 0.2 |
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attack_speed | 20 |
atk | 0.22 |
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attack_speed | 20 |
atk | 0.24 |
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attack_speed | 20 |
atk | 0.27 |
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attack_speed | 25 |
atk | 0.29 |
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attack_speed | 25 |
atk | 0.31 |
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attack_speed | 25 |
atk | 0.34 |
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attack_speed | 35 |
atk | 0.37 |
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attack_speed | 35 |
atk | 0.4 |
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attack_speed | 35 |
atk | 0.45 |
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attack_speed | 45 |
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
On the 2nd cast and onwards, duration becomes infinite
atk | 0.17 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.2 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.23 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.26 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.29 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.32 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.35 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.4 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.45 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
atk | 0.5 |
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attack@prob | 0.4 |
attack@stun | 1 |
first_duration | 20 |
Upon skill activation, Typhon gains 6 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 6 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 6 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 7 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 7 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 7 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 8 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 8 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 9 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
Upon skill activation, Typhon gains 10 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
* This Skill modifies the Attack Interval by 3.1
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.3 |
attack@s3_trigger_time | 6 |
attack@s3_max_hit_num | 4 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.35 |
attack@s3_trigger_time | 6 |
attack@s3_max_hit_num | 4 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.4 |
attack@s3_trigger_time | 6 |
attack@s3_max_hit_num | 4 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.45 |
attack@s3_trigger_time | 7 |
attack@s3_max_hit_num | 4 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.5 |
attack@s3_trigger_time | 7 |
attack@s3_max_hit_num | 4 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.55 |
attack@s3_trigger_time | 7 |
attack@s3_max_hit_num | 4 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.6 |
attack@s3_trigger_time | 8 |
attack@s3_max_hit_num | 4 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.65 |
attack@s3_trigger_time | 8 |
attack@s3_max_hit_num | 5 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.7 |
attack@s3_trigger_time | 9 |
attack@s3_max_hit_num | 5 |
base_attack_time | 3.1 |
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attack@s3_stun | 0.4 |
attack@s3_atk_scale | 1.75 |
attack@s3_trigger_time | 10 |
attack@s3_max_hit_num | 5 |
Modules
Stat | Value |
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max_hp | 120 |
atk | 60 |
Materials |
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Missions |
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由非助战提丰累计造成120000点伤害 |
3星通关主题曲S2-1;必须编入非助战提丰并上场,其他成员仅可编入近战位干员 |
RIIC Base Skills






Operator Overview
Credits: Jetroyz, Setsura
"If you encounter any anomalies when we are working together, I will handle it for you. ... Code name? My name is Typhon! This is the name I found on the horn ornaments left behind by my mother, although some people say it sounds very scary."
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Accident Report
Location: South Sami
Operator Present: Magallan, Typhon (not an operator of Rhodes Island when the accident happened, but now has passed the test and completed the registration), Mike
Casualties: No casualties
Detailed Report:
When I was driving a vehicle to pick up the operator in Sami, the vehicle was knocked over by a large Sami special beast called the Rockhorn Beast. Because Typhon discovered the out-of-control Rockhorn Beast in advance and issued an early warning, all three got out of the vehicle in time to escape, and were not injured in the accident. However, the vehicle was completely deformed under the trampling of the Rockhorn Beast and it was difficult to be repaired, so they gave up fixing it. With words from Typhon, the shaman of the nearby tribe used the Originium Arts to direct the branches to support the vehicle and help us take out the supplies.
Subsequently, we arrived at the target location on foot, and the arrival time was 15 days later than the scheduled date. Typhon was responsible for the navigation, food supply, and team security during the period, and Magallan provided technical support from what I could understand.
During the walk, I noticed some abnormal phenomena, but luckily no other accidents happened. Typhon asked everyone to act according to her arrangements throughout the whole process, and guaranteed as a professional that the Rockhorn Beast collision was a complete accident and had nothing to do with "Catastrophes".
…
Reporter: Mike
Annotation:
Is this what Typhon meant with "it's easy to solve", and Magellan meant with "the journey is smooth"?
———————————————
Illustrator: LM7
CV: Naomi Oozora
Talents and Skills
Rarity: 6★
Archetype: Sniper [Heavyweight / Besieger]
Trait: Attacks the heaviest enemy first
Talent 1: When attacking continuously, gradually increase the amount of enemy DEF ignored, up to 50% (every attack increases enemy DEF ignored by 10%). This effect is lost if Typhon stops attacking for 8 seconds
Skill 1: When skill is activated, increase ATK and Attack Speed
Skill 2: When skill is activated, increase ATK. Attacks fire 2 arrows (prioritizes separate targets) and have a chance to Stun the target for a short duration On the second cast and onwards, skill duration is infinite
Skill 3: When skill is activated, Typhon immediately marks a target within Attack Range. Greatly increase Attack Interval and attacks change to firing rounds of arrows on the targeted enemy. The arrows will target random enemies around the targeted enemy, dealing multiple hits of Physical damage with a certain Attack Power and Stunning the target for a short duration. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
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1 ➝ 2 |
Lv1
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2 ➝ 3 |
Lv1
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3 ➝ 4 |
Lv1
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4 ➝ 5 |
Lv1
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5 ➝ 6 |
Lv1
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6 ➝ 7 |
Lv1
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Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
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Lv1
8h
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Lv1
16h
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Lv1
24h
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2 |
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Lv1
8h
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Lv1
16h
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Lv1
24h
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3 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
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LM7 |
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Gender | Female |
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Place of Birth | 萨米 |
Birthday | 2月1日 |
Race | Sarkaz |
Height | 155cm |
Combat Experience |
九年
|
Infection Status | 体表有源石结晶分布,参照医学检测报告,确认为感染者。 |
Nation |
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Physical Strength | Excellent |
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Mobility | Standard |
Physiological Endurance | Excellent |
Tactical Planning | Normal |
Combat Skill | Excellent |
Originium Adaptability | Standard |
Profile
Clinical Analysis
【体细胞与源石融合率】3%
干员提丰体表可见极少量源石结晶。
【血液源石结晶密度】0.19u/L
虽然长期在荒野奔波,但提丰的感染状况相当稳定,似乎有人传授了她较为完善的防护措施。
她居然是感染者......不,就像她自己说的一样,“萨卡兹是感染者很正常”,更让医疗部众人心情复杂的是她说这句话时平静的语气。
Archive File 1
她配合弓箭使用的是一种相当古典的萨卡兹法术,我们在与她同行的干员凛视那里见到了相近的源石技艺,只不过干员凛视对源石技艺的本质有更加清晰的认知,而提丰则主要利用这种源石技艺的特性来强化自己弓箭的威力。随后,我们在测试记录中发现了一些极为异常的数据。经过控制了条件的反复测试,在场记录员最终确认,即使不辅以源石技艺,她使用那把惹人注目的巨弓时射出的箭矢本身就会让周遭空间发生微小的波动,尽管肉眼难以辨别,但仪器敏锐地捕捉到了这些异常。
在后续交谈中我们了解到,干员提丰不仅狩猎野兽,也狩猎萨米人口中的“灾异”,并协助部族居民应对“灾异”引发的一系列异常现象。由于“灾异”本身的行为逻辑异于泰拉大陆上通常所见的生命体,干员提丰自然也习得了非常规的战斗手段。不过,根据她的叙述,这种对我们来说十分陌生的异常现象,只不过是每个萨米战士都要面对的敌人。
当然啦,工程部对她的武器非常感兴趣,尤其她自己反复强调不能碰,那不就更让人好奇了吗?可是她盯得实在太紧了,趁她打盹的时候悄悄潜入休息室结果在黑暗中被抓住脚腕也太恐怖了......还有,骗她测试前要先做身体检查,想趁武器不在她身边时下手结果被凯尔希从背后拍肩就更恐怖了!
——工程部录音,可露希尔
【权限记录】
禁止触碰干员提丰的武器。其黑色外观的本质是邪魔在现实空间的投影对物体的覆写,或者,换个萨米人更常见的说法,“污染”。
正是这把武器的特殊性加上她所运用的萨卡兹古典法术,使得干员提丰能够有效遏制邪魔造成的污染,她对邪魔产生的驱退效果本质上与萨米的战士们进行的抵抗是截然不同的。
这条警告是写给能够看到它的人的,博士。在面对因非冰原上的此种威胁时,你需要的不是充分了解它以做好心理准备,而是先做好足够的心理准备再认知它。
——凯尔希
Archive File 2
考虑到干员雪绒这一前车之鉴,罗德岛在准备迎接新的萨米合作者时,谨慎地设计了一套特殊引导流程。结果,提丰和其他罗德岛干员,或者说所有她口中的“南方人”相处时,我们预想中剧烈的文化碰撞和摩擦并没有出现——比如说,她刚刚就这么逛进来,指着电子档案记录里的两张照片建议我换个位置,然后离开了。
很明显,这有一部分要归功于哥伦比亚对萨米的影响。许多泰拉大陆上最尖端的科技已经出现在萨米人的视野里。只不过,哥伦比亚人以旅游和探险为中心的开拓目前只辐射到了萨米南部极少数地区,若不是十分主动地接触,一个萨米人是不太可能像提丰一样掌握这些应用经验的。
当然,提丰也并非什么天赋异禀的“现代文明”学习者。她只是带着一些好奇心和某种应该广泛求知的信念,自然地接受了眼前发生的一切,并且套用了自己的现成经验进行理解。事实上,尽管主动接触外界者并不常见,但对外界抱有“顺其自然地接受”这一态度的萨米人倒是不在少数。哥伦比亚的工程师们经常以为自己给萨米人带去了光,但萨米人对科技表现出的喜悦可能与捡到好吃的果实等同。
当我们就这一话题询问提丰的看法时,她只回答“一切皆从自然中生长而来”。
说真的,最好还是听她的话,要是乱动的话,她会打你的手......挺疼的,我吃过亏了。所以被她反复提醒萨米人对树木有多崇敬之后,有一个星期我去疗养庭院帮忙修剪枝条都胆战心惊,害怕遇到她。
我怎么只担心了一个星期?呃,因为一个星期之后我发现她也来疗养庭院帮忙了,哈哈。
“这块小小的南方土壤上,树只能这么长,你们有这样的规矩也没办法”,她说得确实没错......后来我算是理解了,她将自己当成萨米的主人。我们去萨米,她就需要教我们规矩;她自己离开萨米去别的地方做客,就要学习别人的规矩。这就好比在萨米,每个部落的风俗都不太一样。她大概已经很习惯在这些差异中间生活了。
——一名曾前往萨米执行任务的外勤干员
Archive File 3
不过,二人的关系却并不似我们想象的那么亲近,至少依照提丰的自述,她和凛视相处的时间实际上并不多。或许因为凛视成为她的抚养人时她已经有一定的生存与战斗能力,所以从她有清晰记忆开始,凛视就总是不在,也从不交代自己的去向,而她独自在黑暗中摸清了独眼巨人岩窟的构造,又自己找到了岩洞的出口,走回了萨米的荒野。
对于猎人来说,整个萨米的自然环境才是她真正的归属,独眼巨人的洞窟只是她寻找到的庇护所之一,因此她从未用“家”来称呼凛视的居所,也不曾对凛视用过本名之外的称呼。日复一日,她与危机四伏的冻原搏斗,在摸爬滚打中积累生存知识与狩猎技巧,也积累大大小小的疑问。她带着这些问题回到洞窟,如果运气够好,凛视恰好没有外出,她就会得到这位博学的独眼巨人耐心而详尽的回答。
“嗯,她当然知道我也要来罗德岛跟你们合作。她还告诉我,我和麦麦在路上会遇到失控的岩角兽把我们乘的小车撞翻,还会有好事的哥伦比亚人缠着我们拍照。因为有她提醒,所以我们轻轻松松就把麻烦都解决了。她平时不会跟我说这么多的,这次应该是担心我吧。”
“唔......她会担心我有什么好奇怪的?担心我也没必要跟我一起来罗德岛玩吧。
“她有她自己要遵循的预言,你们不用深究,习惯就好了。”
Archive File 4
时至今日,提丰仍然时不时做内容相同的噩梦。在梦里,她变成各种各样无助的小型野兽,被巨大得望不到边际的影子狩猎。她一次又一次地看见自己的巢穴被摧毁,亲人只剩下骸骨。一开始我们从现代医学的角度分析,认为她可能是由于创伤经历而选择性封闭了自己的一部分记忆,于是与她进行了沟通。提丰表示,出于对父母模糊的思念,她很乐意找回记忆,对揭开创伤可能带来的痛苦也并不畏惧。获得同意后,我们给她做了初步检查,遗憾的是,结果显示她并非选择性失忆,亦非常见脑部创伤导致记忆功能受损。几乎可以确定,“灾异”所造成的某种伤害是我们现有的医学仪器无法探测的。在凯尔希医生的要求下,我们停止了对她的进一步了解。
无论如何,提丰现在过得很好,她甚至从未想过自己的记忆缺失是不正常的,只是依然想念自己已经遗忘的父母的温度。与泰拉大陆上大多数地区的生死观不同,萨米人相信死者只是躯壳不再行动,经由一定的仪式后,灵魂便可自由地继续行走在世上,还能够见到先灵。这使得他们对死亡相对没有那么畏惧,也大大缓解了生离死别的悲痛。提丰正是以这样的心态在萨米的荒野上四处奔走的。她始终相信自己的父母在某处保护着她。
Promotion Record
提丰默默地为那一天准备了很久。她跟在最老练的猎人身后模仿技巧,躲在山岩的缝隙中间偷看北地战士的演练,也向艾尔启寻求知识——或许只有艾尔启看出了这个小孩子暗藏的巨大决心,而一如既往地,独眼巨人没有阻拦。
终于,提丰面前的问题只剩下一个:如何找到自己的仇敌。
她以为那会是很长很长的旅途,但实际上,只是念头诞生的那一刻。
准确来说,是她的仇敌找到了她,而她感觉到了背上黑弓异常的重量。
循着自己的“感觉”,提丰第一次跟踪到了被邪魔污染的野兽,随后开始将这种狩猎视作自己的职责。
而那场较量至今没有结束。
Voice Lines
Appointed as Assistant | 闭上眼睛。感觉有点热是正常的,别急着睁开......嗯?是一些揉碎的植物,能让你的眼睛放松一点。你肯定也在死死地盯着某种危险,这种事我很有经验,听我的。 |
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Talk 1 | 向导啊......好吧,西蒙娜确实更适合,她和我一样长期四处狩猎,我可以放心把你们交给她,而且由于误会,有些部族我没办法带你们进去......要是你听到有人说我会吃人,不要信。 |
Talk 2 | 别碰。我说过,谁都不能碰我的弓,那些铁匠不行,你也不行。你们没有反过来狩猎它的本领,就不要被萨米深处的影子发现。你这种人我见得可多了,没关系,我会再说一遍,再说一遍,再说一遍! |
Talk 3 | 你找找之前科考队的记录。这是幼小的角兽,是好朋友;这种雪要法术才能控制,遇到的话要向我求救。对,给这些照片做个笔记,你真聪明——你那是什么表情,难道我会用电子设备很奇怪吗? |
Talk after Promotion 1 | 你们真的和麦哲伦一样是怪人,硬要用另一种方式理解这片土地,这么努力,应该总有一天能梦见完整的萨米吧。但是现在的你们还不行,唉,我真的很不放心。既然是合作,你们一定要听我的。 |
Talk after Promotion 2 | 把导航仪器放下,你不是专业人员,背这个肯定很累。我带着你走就行了,以前艾尔启就是这么带着我的。她总说困境和死地也是命运的指引,但后来我发现,顺着风声和树的枝桠,自然就走到了。 |
Talk after Trust Increase 1 | 你没试过睡在岩洞的地面上吗?藤床呢?你应该试试,我听不到萨米的心跳就会睡不好觉。要是异象发生时我不能立刻醒过来,我怎么可以闭上眼睛休息呢?......我是经常做噩梦,怎么了吗? |
Talk after Trust Increase 2 | ......你叫我了?遇到什么麻烦了吗?没事的话,让我再一个人坐会儿好吗?我在看那些死去的人。没有被污染的死者,会行走在森林和百兽间......我一直在找爸爸妈妈。 |
Talk after Trust Increase 3 | 迷路?或许有过。我离开家是打算报仇,到真的看见被污染的雪时,却只想着如何拉弓瞄准,想向那个影子证明,我才是猎人。你有本事做猎人吗?或者,你能做那个在我受伤时背我走的同伴吗? |
Idle | 这个人也会和我做一样的梦吗?唔,不太可能,这里不是萨米......真好,影子不会在梦里追着你。 |
Onboard | 合作时要是遇到了异常现象,我会替你们处理......代号?我就叫提丰呀!这可是我在妈妈留下的角饰上找到的名字,虽然有些人说听起来很可怕。 |
Watching Battle Record | 你想告诉我你们的拍照技术很厉害吗?不是?......但不靠自己亲身去感受的话,怎么能算作战经验呢? |
Promotion 1 | 唔,这个晋升徽章有什么用?如果对战斗没什么帮助,那就算了,等处理完眼前的危机,我再听你讲这东西的故事。 |
Promotion 2 | 有很多来访者死于傲慢,死于他们夸夸其谈引发的雪崩,根本没有机会看清萨米的阴影。你们不能犯那样的错误,我会陪着你们的。 |
Added to Squad | 快带上这些武器和工具,人手是次要的。 |
Appointed as Squad Leader | 好,我来领队。加油,不要紧张。 |
Depart | 别乱跑。 |
Begin Operation | 就算眼睛刺痛,也不能移开视线。 |
Selecting Operator 1 | 下决定时冷静一点,别着急,我一直在保护你。 |
Selecting Operator 2 | 要委托我做什么? |
Deployment 1 | 是时候决定谁是猎物了。 |
Deployment 2 | 好时机。 |
In Battle 1 | 我会钉住你的影子。 |
In Battle 2 | 胆小鬼才会先打破沉默。 |
In Battle 3 | 自然的秩序不容扰乱。 |
In Battle 4 | 从我家里出去! |
完成高难行动 | 每一支箭都能让萨米的雪晚一些染上黑色。 |
3-star Result | 我看到你完成了使命,没有让任何猎物承受多余的痛苦,嗯,很不错,做得很好,可以喝口热饮休息一下了。 |
Sub 3-star Result | 要是箭都用光了,还是让猎物跑掉了,你就不应该再追,因为你已经输给他们了。 |
Operation Failure | 这些种子,在手里捏紧,然后跑,别回头。这里我来处理。 |
Assigned to Facility | 能不能给我讲解一下这些机关的用途?我记性很好,麦哲伦上次解释过科考站的构造,我现在还没忘......唔,应该没忘吧。 |
Tap | 不对,你的动作要再快一点,才能装得像一次袭击。 |
Trust Tap | 有信得过的人在放哨吗?我想休息一下,你们的营地太温暖了。 |
Title | 明日方舟。 |
Greeting | 你好,博士。你去做什么了?应该没有迷路吧? |