RIIC Base Skills
RIIC Base Skills are bonuses that an Operator provides when stationed within certain types of facilities/buildings. This feature is only in the "Base" (Rhodes Island Infrastructure Complex) section of the game.
This list is meant to help a player decide the best Operators to assign to each facility.
RIIC Base Skill List
Facility |
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Elite Level | Non-Elite | Elite 1 | Elite 2 |
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Server | NA | CN |
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RIIC Base Skill | Facility | Operator | Elite | Server |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | ![]() | ![]() Lancet-2 | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Lancet-2 | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | ![]() | ![]() Shamare | 0 | NA |
When this Operator is assigned to a Trading Post, the order acquisition efficiency contributed by all other Operators assigned to that Trading Post becomes 0, but each Operator increases the order acquisition efficiency of this Operator by +45%, while total Morale consumed is increased by +0.25 per hour. | ![]() | ![]() Shamare | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Bagpipe | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80% | ![]() | ![]() Bagpipe | 2 | NA |
When this Operator is assigned to a Dormitory, the recovered Morale of an Operator whose Morale is not full +0.7 per hour (only the most effective one will take effect when assigned Operators have the same skill effect) | ![]() | ![]() Conviction | 0 | CN |
When this Operator is assigned to a Factory, Battle Record formula related productivity +35% | ![]() | ![]() Conviction | 1 | CN |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% | ![]() | ![]() Cutter | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | ![]() | ![]() Cutter | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | ![]() | ![]() Sideroca | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45% | ![]() | ![]() Sideroca | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% | ![]() | ![]() Phantom | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60% | ![]() | ![]() Phantom | 2 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | ![]() | ![]() Bibeak | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | ![]() | ![]() Bibeak | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | ![]() | ![]() THRM-EX | 0 | NA |
When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.52 | ![]() | ![]() THRM-EX | 0 | NA |
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) (Clue 7) | ![]() | ![]() Elysium | 0 | NA |
When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) (Clue 7) | ![]() | ![]() Elysium | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | ![]() | ![]() W | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% | ![]() | ![]() W | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is decreased by +1 when training a Sniper Operator’s skill to Specialization Level 3 | ![]() | ![]() W | 2 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0, but each Power Plant increases that Factory’s productivity by +10% | ![]() | ![]() Weedy | 0 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0, but each Power Plant increases that Factory’s productivity by +15% | ![]() | ![]() Weedy | 2 | NA |
When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 | ![]() | ![]() Asbestos | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25 | ![]() | ![]() Asbestos | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30% | ![]() | ![]() Tsukinogi | 0 | NA |
When this Operator is assigned to the HR Office, increases HR contacting speed by +30%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | ![]() | ![]() Tsukinogi | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | ![]() | ![]() Jackie | 0 | CN |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() Jackie | 1 | CN |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Podenco | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Podenco | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Podenco | 1 | NA |
When this Operator is assigned to the Reception Room, the likelihood of obtaining Ursus Student Self-government Group clues is increased (working time improves the likelihood). (Clue 4) | ![]() | ![]() Absinthe | 0 | NA |
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Ursus Student Self-government Group clues for every newly-obtained Clue that is not from Ursus Student Self-government Group (working time improves this likelihood). (Clue 4) | ![]() | ![]() Absinthe | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 | ![]() | ![]() Sesa | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Sesa | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | ![]() | ![]() Utage | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() Utage | 1 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 for each Ursus Student Self-Government Group Operator assigned to the Control Center. | ![]() | ![]() Rosa (Poca) | 0 | NA |
When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Ursus Student Self-Government Group clues (working time and recruitment slots improves the likelihood) (Clue 4) | ![]() | ![]() Rosa (Poca) | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Mostima | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Penguin Logistics (Clue 2) | ![]() | ![]() Mostima | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | ![]() | ![]() Magallan | 0 | NA |
When this Operator is assigned to the Workshop to process any material, reduces the Morale consumed by all formulas that cost 4 Morale or more by -2 | ![]() | ![]() Magallan | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | ![]() | ![]() Dur-nar | 0 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() Dur-nar | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | ![]() | ![]() Ethan | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.75 per hour | ![]() | ![]() Ethan | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Breeze | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow (Clue 5) | ![]() | ![]() Breeze | 2 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% | ![]() | ![]() Flamebringer | 0 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | ![]() | ![]() Flamebringer | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | ![]() | ![]() Ceylon | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | ![]() | ![]() Ceylon | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() May | 0 | NA |
When this Operator is assigned to the Reception Room, the likelihood of obtaining Penguin Logistics clues is increased (working time improves the likelihood). (Clue 2) | ![]() | ![]() May | 1 | NA |
When this Operator is assigned to a Factory, any effects that increase the Morale consumption of any Operators in that Factory are ignored | ![]() | ![]() Waai Fu | 0 | NA |
When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory, up to a maximum of 40% productivity. | ![]() | ![]() Waai Fu | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | ![]() | ![]() Bison | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | ![]() | ![]() Bison | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() Reed | 0 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() Reed | 2 | NA |
When assigned to a Power Plant, drone recovery per hour +15% | ![]() | ![]() Purestream | 0 | CN |
In the Factory, for each existing Trading Post, increase Pure Gold production by +20% | ![]() | ![]() Purestream | 1 | CN |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | ![]() | ![]() Broca | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +50% | ![]() | ![]() Broca | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Ambriel | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | ![]() | ![]() Ambriel | 1 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() GreyThroat | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() GreyThroat | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | ![]() | ![]() Blaze | 0 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 80% | ![]() | ![]() Blaze | 1 | NA |
When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 25% order acquisition efficiency. | ![]() | ![]() Snowsant | 0 | NA |
When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 35% order acquisition efficiency. | ![]() | ![]() Snowsant | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | ![]() | ![]() Hung | 0 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by (7), and further decreases the Morale consumed per hour based upon the number of Lei's Detective Agency Operators assigned to the Control Center, while additionally decreasing Morale Consumption for Operators of that faction. (Clarification: (7) means -0.05 Morale Consumption per hour). | ![]() | ![]() Hung | 2 | NA |
When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but greatly increases the Morale consumption of Operators assigned to the Control Center | ![]() | ![]() Aak | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60% | ![]() | ![]() Aak | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 100% | ![]() | ![]() Nian | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, increases the Morale consumed by all corresponding formulas by +2 | ![]() | ![]() Nian | 0 | NA |
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but slightly increases the Morale consumption of Operators assigned to the Control Center | ![]() | ![]() Leizi | 0 | NA |
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room | ![]() | ![]() Leizi | 2 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | ![]() | ![]() Ceobe | 0 | NA |
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% | ![]() | ![]() Ceobe | 2 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75% | ![]() | ![]() Leonhardt | 0 | NA |
When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | ![]() | ![]() Leonhardt | 2 | NA |
When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25 | ![]() | ![]() Click | 0 | NA |
When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records | ![]() | ![]() Click | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | ![]() | ![]() Vermeil | 0 | NA |
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity. (Clarification: When this Operator is assigned to a Factory, productivity is increased by 2% for every +1 increase in Capacity Limit provided by any Operators assigned to that Factory.) | ![]() | ![]() Vermeil | 1 | NA |
When assigned to the Training Room, increase the skill training speed of Specialist operatives by +30% | ![]() | ![]() Robin | 0 | CN |
When assigned to the Training Room, increase the skill training speed of Specialist operatives by +30%. If the current training is for Mastery 1, increase the skill training speed by an additional +45% | ![]() | ![]() Robin | 2 | CN |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | ![]() | ![]() Whislash | 0 | CN |
When stationed at the Training Room, operative skill training speed +25% | ![]() | ![]() Whislash | 2 | CN |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | ![]() | ![]() Aosta | 0 | CN |
When stationed at the Workshop and producing polyester-type elite materials, increase the rate of by-products by 90% | ![]() | ![]() Aosta | 2 | CN |
When stationed at the Workshop and producing Elite materials, remove LMD expenditure | ![]() | ![]() Blemishine | 0 | CN |
When stationed at the Workshop and producing elite materials, increase the rate of by-products by 40%. Additionally, recipes which consume 8 morale and above will have -4 morale consumed | ![]() | ![]() Blemishine | 2 | CN |
When assigned to a Factory, gain +1 Sensory Information for every 1 Operator assigned to the Dormitories. Additionally, every 1 Sensory Information is converted into 1 Chain of Thought | ![]() | ![]() Rosmontis | 0 | CN |
When assigned to a Factory, production +1% for every 2 Chains of Thought | ![]() | ![]() Rosmontis | 0 | CN |
When assigned to a Factory, production +1% for every 1 Chain of Thought | ![]() | ![]() Rosmontis | 2 | CN |
When assigned to the Workshope and producing Elite materials, all corresponding recipes will only consume 2 Morale | ![]() | ![]() Mudrock | 0 | CN |
When assigned to the Workshop and producing Orirock-type Elite materials, increase the rate of by-products by 90% | ![]() | ![]() Mudrock | 2 | CN |
When assigned to the HR Office, accumulation of networking resources +20%. Additionally, gain +10 Memory Fragments for every Recruitment slot (excluding the initial slots) | ![]() | ![]() Whisperain | 0 | CN |
When assigned to the HR Office, every 1 Memory Fragment is converted into 1 Sensory Information. When morale reaches 0, remove all Memory Fragments and Sensory Information | ![]() | ![]() Whisperain | 2 | CN |
![]() Amiya (Guard) | CN | |||
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70% | ![]() | ![]() Pinecone | 0 | CN |
When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | ![]() | ![]() Pinecone | 1 | CN |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | ![]() | ![]() Kafka | 0 | CN |
When assigned to a Trading Post, increase the appearance rate of high volume orders of precious metals (affected by work duration) and morale reduction per hour -0.25 | ![]() | ![]() Kafka | 2 | CN |
When assigned to the HR Office, accumulation of networking resources +20%. Whenever a refresh count is gained, increase the chance of obtaining clues from Blacksteel (affected by work duration and Open Recruitment slots) | ![]() | ![]() Mountain | 0 | CN |
When assigned to the Reception Room, whenever a newly obtained clue is not from Rhine Labs, further increase the chance of obtaining clues from Rhine Labs (affected by work duration) (Clue 1) | ![]() | ![]() Mountain | 2 | CN |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | ![]() | ![]() Surtr | 0 | CN |
When assigned to the Training Room, increase the Skill training speed of Guard operatives by +60% | ![]() | ![]() Surtr | 2 | CN |
When assigned to a Factory, production +15% | ![]() | ![]() Beanstalk | 0 | CN |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | ![]() | ![]() Beanstalk | 1 | CN |
When assigned to a Dormitory, increase morale recovery of all Operators within that dorm by +0.1 per hour (When stacked, only the highest effect becomes active). Additionally, gain 1 Dream for every level of the current Dormitory | ![]() | ![]() Iris | 0 | CN |
When assigned to a Dormitory, every 1 Dream is converted into 1 Sensory Information | ![]() | ![]() Iris | 2 | CN |
When assigned to a Trading Post, order acquisition efficiency +1% for each level of every Dormitory | ![]() | ![]() Archetto | 0 | CN |
When assigned to a Trading Post, order acquisition efficiency +2% for each level of every Dorm | ![]() | ![]() Archetto | 2 | CN |
When assigned to a Trading Post, order acquisition efficiency +5%. Additionally, further increase order acquisition efficiency by +15% for every 4 Factory producing precious metals | ![]() | ![]() Tuye | 0 | CN |
When assigned to a Trading Post, order acquisition efficiency +5%. Additionally, further increase order acquisition efficiency by +15% for every 2 Factories producing precious metals | ![]() | ![]() Tuye | 2 | CN |
When assigned to the Control Center, for every Alter Operator in the Command Center, morale reduction per hour of all Operators in the Control Center -0.05 | ![]() | ![]() Purgatory | 0 | CN |
When assigned to a Power Plant, drone recovery per hour +20% | ![]() | ![]() Purgatory | 2 | CN |
When assigned to the HR Office, accumulation of networking resources +30%. Additionally, further increase clue collection speed by +5% for every Recruitment slot (excluding the initial slots) | ![]() | ![]() Mr.Nothing | 0 | CN |
When assigned to a Trading Post, gain +1 Worldly Plight for every 1 Operator stationed in the Dormitories. Additionally, order acquisition efficiency +1% for every 1 Worldly Plight | ![]() | ![]() Mr.Nothing | 2 | CN |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | ![]() | ![]() Saga | 0 | CN |
When assigned to the Training Room, increase the skill training speed of Vanguard operatives by +60% | ![]() | ![]() Saga | 2 | CN |
When assigned to the Control Center, morale reduction per hour of all operatives in the Control Center -0.05. Additionally, when self morale is 12 or below, gain +15 Worldly Plight | ![]() | ![]() Dusk | 0 | CN |
When assigned to the Control Center, self morale reduction per hour +0.5. Additionally, when self morale is above 12, gain +10 Sensory Information | ![]() | ![]() Dusk | 0 | CN |
![]() Tachanka | CN | |||
![]() Blitz | CN | |||
When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25 | ![]() | ![]() Bubble | 0 | CN |
When stationed at a Factory, operators in the current Factory increase production based on the storage capacity they provide. Operators with 18 or less storage capacity gain 1% production per storage capacity; Operators with more than 18 storage capacity gain 3% production per storage capacity (Does not stack with [Recycling], and takes priority over it) | ![]() | ![]() Bubble | 1 | CN |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2 | ![]() | ![]() April | 0 | CN |
When assigned to a Trading Post, order acquisition efficiency +10% and order limit +4 | ![]() | ![]() April | 2 | CN |
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() April | 0 | CN |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Folinic | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | ![]() | ![]() Folinic | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Gavial, further increases Morale restored by +0.45 | ![]() | ![]() Tomimi | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Rank 1 | ![]() | ![]() Tomimi | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Ayerscarpe | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() Ayerscarpe | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30% | ![]() | ![]() Suzuran | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +60% | ![]() | ![]() Suzuran | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% | ![]() | ![]() Scene | 0 | NA |
When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records | ![]() | ![]() Scene | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | ![]() | ![]() Beeswax | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +50% | ![]() | ![]() Beeswax | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | ![]() | ![]() Chiave | 0 | NA |
When this Operator is assigned to the Workshop to process Device-type materials, increases the byproduct production rate by 90% | ![]() | ![]() Chiave | 2 | NA |
When this Operator is assigned to a Trading Post, increases order acquisition efficiency by +4% for every difference of 1 orders between the current number of orders and the maximum number of orders | ![]() | ![]() Jaye | 0 | NA |
When this Operator is assigned to a Trading Post, reduces the order limit by -1 for every 10% order acquisition efficiency provided by all other Operators stationed at that Trading Post; furthermore, increases order acquisition efficiency by +4% per every 1 orders | ![]() | ![]() Jaye | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() Andreana | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour | ![]() | ![]() Andreana | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | ![]() | ![]() Thorns | 0 | NA |
When this Operator is assigned to the Workshop to process any material, this Operator’s Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed) | ![]() | ![]() Thorns | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | ![]() | ![]() Aciddrop | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | ![]() | ![]() Aciddrop | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | ![]() | ![]() Flint | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45% | ![]() | ![]() Flint | 2 | NA |
When assigned to the Training Room, increase the Skill training speed of Caster Operators by +30% | ![]() | ![]() Mint | 0 | CN |
When assigned to the Training Room, increase the Skill training speed of Caster Operators by +30%. If the current training is for Mastery 2, increase the skill training speed by an additional +45% | ![]() | ![]() Mint | 2 | CN |
When this Operator is assigned to a Factory, Originium formula related productivity +30% | ![]() | ![]() Mint | 1 | CN |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0, but each Power Plant increases that Factory’s productivity by +5% | ![]() | ![]() Eunectes | 0 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0, but each Power Plant increases that Factory’s productivity by +10% | ![]() | ![]() Eunectes | 2 | NA |
When this Operator is assigned to the Control Center, if Lancet-2 is assigned to a Power Plant, it will count as an additional 2Power Plants (only affects the facility count) | ![]() | ![]() Eunectes | 2 | NA |
![]() Reserve Operator - Melee | NA | |||
![]() Reserve Operator - Sniper | NA | |||
![]() Reserve Operator - Logistics | NA | |||
![]() Reserve Operator - Caster | NA | |||
![]() Sharp | NA | |||
![]() Stormeye | NA | |||
![]() Pith | NA | |||
![]() Touch | NA | |||
When assigned to the Workshop and producing elite materials, for every 1 Operator with 4 or less morale stationed in the Dorms, increase the rate of by-products by 5% | ![]() | ![]() Arene | 0 | CN |
When assigned to the Workshop and producing elite materials, for every 1 Operator with 20 or less morale stationed in the Dorms, increase the rate of by-products by 5% | ![]() | ![]() Arene | 1 | CN |
When stationed at a Dorm, self morale recovery per hour +0.7. If there are other Operators in the same dorm, further increase self morale recovery per hour by +0.05 per Operator | ![]() | ![]() Arene | 1 | CN |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | ![]() | ![]() Executor | 0 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() Executor | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55 | ![]() | ![]() Hellagur | 0 | NA |
When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place) | ![]() | ![]() Hellagur | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Hellagur | 2 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | ![]() | ![]() Hellagur | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | ![]() | ![]() Castle-3 | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | ![]() | ![]() Castle-3 | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Gavial | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | ![]() | ![]() Gavial | 1 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | ![]() | ![]() Vigna | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +50% | ![]() | ![]() Vigna | 1 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() Dobermann | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% | ![]() | ![]() Dobermann | 1 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% | ![]() | ![]() Matoimaru | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | ![]() | ![]() Matoimaru | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() Frostleaf | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | ![]() | ![]() Frostleaf | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% | ![]() | ![]() Estelle | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() Estelle | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | ![]() | ![]() Mousse | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.3 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.3 | ![]() | ![]() Mousse | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40% | ![]() | ![]() Gravel | 0 | NA |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +35% | ![]() | ![]() Gravel | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() Rope | 0 | NA |
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 | ![]() | ![]() Rope | 1 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Myrrh | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Myrrh | 1 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Perfumer | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | ![]() | ![]() Perfumer | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2 | ![]() | ![]() Courier | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Karlan Commercial (Clue 6) | ![]() | ![]() Courier | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2 | ![]() | ![]() Matterhorn | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +50% | ![]() | ![]() Matterhorn | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +10 and productivity +10% | ![]() | ![]() Cuora | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | ![]() | ![]() Cuora | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25 | ![]() | ![]() Gummy | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | ![]() | ![]() Gummy | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | ![]() | ![]() Deepcolor | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% | ![]() | ![]() Deepcolor | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30% | ![]() | ![]() Earthspirit | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | ![]() | ![]() Earthspirit | 1 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70% | ![]() | ![]() Shaw | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | ![]() | ![]() Shaw | 1 | NA |
When this Operator is assigned to a Factory, productivity +15% | ![]() | ![]() Ptilopsis | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | ![]() | ![]() Ptilopsis | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Zima | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Zima | 2 | NA |
When this Operator is assigned to the same Trading Post as Lappland, Morale consumed each hour +0.3, and order acquisition efficiency +65% | ![]() | ![]() Texas | 0 | NA |
When this Operator is assigned to the same Trading Post as Exusiai, Morale consumed each hour -0.3 | ![]() | ![]() Texas | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | ![]() | ![]() Franka | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +50% | ![]() | ![]() Franka | 2 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() Scavenger | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | ![]() | ![]() Scavenger | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() Shirayuki | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | ![]() | ![]() Shirayuki | 1 | NA |
When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +2 | ![]() | ![]() Lappland | 0 | NA |
When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +4 | ![]() | ![]() Lappland | 2 | NA |
When this Operator is assigned to a Factory, capacity limit +6 and productivity +10% | ![]() | ![]() Cardigan | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | ![]() | ![]() Cardigan | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | ![]() | ![]() Yato | 0 | NA |
When this Operator is assigned to a Factory, productivity +15% | ![]() | ![]() Yato | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +10 and productivity +10% | ![]() | ![]() Noir Corne | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2 | ![]() | ![]() Noir Corne | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +20% | ![]() | ![]() Rangers | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | ![]() | ![]() Rangers | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Durin | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.25 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Durin | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() 12F | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% | ![]() | ![]() 12F | 0 | NA |
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% | ![]() | ![]() Fang | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | ![]() | ![]() Fang | 1 | NA |
When this Operator is assigned to a Factory, productivity +25% | ![]() | ![]() Vanilla | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | ![]() | ![]() Vanilla | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | ![]() | ![]() Plume | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2 | ![]() | ![]() Plume | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1 | ![]() | ![]() Melantha | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40% | ![]() | ![]() Melantha | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +6 and productivity +10% | ![]() | ![]() Beagle | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | ![]() | ![]() Beagle | 1 | NA |
When this Operator is assigned to a Factory, productivity +15% | ![]() | ![]() Meteor | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Meteor | 1 | NA |
When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% | ![]() | ![]() Kroos | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() Kroos | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | ![]() | ![]() Adnachiel | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | ![]() | ![]() Adnachiel | 1 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | ![]() | ![]() Lava | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | ![]() | ![]() Lava | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Hibiscus | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 70% | ![]() | ![]() Hibiscus | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Ansel | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Ansel | 1 | NA |
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 | ![]() | ![]() Steward | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | ![]() | ![]() Steward | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | ![]() | ![]() Orchid | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1 | ![]() | ![]() Orchid | 1 | NA |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% | ![]() | ![]() Haze | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | ![]() | ![]() Haze | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1 | ![]() | ![]() Gitano | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | ![]() | ![]() Gitano | 1 | NA |
When this Operator is assigned to a Factory, productivity +25% | ![]() | ![]() Jessica | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide (Clue 3) | ![]() | ![]() Jessica | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Indra | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow (Clue 5) | ![]() | ![]() Indra | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() Specter | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour | ![]() | ![]() Specter | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Astesia | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | ![]() | ![]() Astesia | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | ![]() | ![]() Nightmare | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | ![]() | ![]() Nightmare | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Shining | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.75 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | ![]() | ![]() Shining | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Nightingale | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Nightingale | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | ![]() | ![]() Hoshiguma | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +60% | ![]() | ![]() Hoshiguma | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Saria | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhine Lab(rate is influenced by length of worktime) (Clue 1) | ![]() | ![]() Saria | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2 | ![]() | ![]() SilverAsh | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% and the order limit +4 | ![]() | ![]() SilverAsh | 2 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% | ![]() | ![]() Savage | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | ![]() | ![]() Savage | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25 | ![]() | ![]() Catapult | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | ![]() | ![]() Catapult | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25 | ![]() | ![]() Midnight | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +30% | ![]() | ![]() Midnight | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | ![]() | ![]() Beehunter | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% | ![]() | ![]() Beehunter | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | ![]() | ![]() Grani | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +50% | ![]() | ![]() Grani | 2 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | ![]() | ![]() Eyjafjalla | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +45% | ![]() | ![]() Eyjafjalla | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | ![]() | ![]() Skadi | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +1 per hour | ![]() | ![]() Skadi | 2 | NA |
When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 | ![]() | ![]() Popukar | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.2 | ![]() | ![]() Popukar | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | ![]() | ![]() Spot | 0 | NA |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% | ![]() | ![]() Spot | 1 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | ![]() | ![]() Greyy | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | ![]() | ![]() Greyy | 1 | NA |
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | ![]() | ![]() Swire | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% | ![]() | ![]() Swire | 2 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 for each L.G.D. Operator assigned to the Control Center. | ![]() | ![]() Ch'en | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | ![]() | ![]() Ch'en | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | ![]() | ![]() Sussurro | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | ![]() | ![]() Sussurro | 1 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | ![]() | ![]() Glaucus | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | ![]() | ![]() Glaucus | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Ceylon, further increases Morale restored by +0.45 | ![]() | ![]() Schwarz | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +60% | ![]() | ![]() Schwarz | 2 | NA |
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 | ![]() | ![]() Myrtle | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Myrtle | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Angelina | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhodes Island (Clue 7) | ![]() | ![]() Angelina | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | ![]() | ![]() Ifrit | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | ![]() | ![]() Ifrit | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Blue Poison | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | ![]() | ![]() Blue Poison | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | ![]() | ![]() Liskarm | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | ![]() | ![]() Liskarm | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | ![]() | ![]() Platinum | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +50% | ![]() | ![]() Platinum | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | ![]() | ![]() Meteorite | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | ![]() | ![]() Meteorite | 2 | NA |
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | ![]() | ![]() Amiya | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Amiya | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | ![]() | ![]() Skyfire | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +50% | ![]() | ![]() Skyfire | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% | ![]() | ![]() Mayer | 0 | NA |
When this Operator is assigned to a Factory, productivity +30% | ![]() | ![]() Mayer | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | ![]() | ![]() Silence | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | ![]() | ![]() Silence | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | ![]() | ![]() Warfarin | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50% | ![]() | ![]() Warfarin | 2 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() Nearl | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 | ![]() | ![]() Nearl | 2 | NA |
When this Operator is assigned to the Control Center, decreases the Morale consumed per hour of all Operators in the Control Center by -0.05 | ![]() | ![]() Projekt Red | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | ![]() | ![]() Projekt Red | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | ![]() | ![]() Croissant | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | ![]() | ![]() Croissant | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Siege | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Siege | 2 | NA |
When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15 | ![]() | ![]() Vulcan | 0 | NA |
When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25 | ![]() | ![]() Vulcan | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30% | ![]() | ![]() Provence | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +45% | ![]() | ![]() Provence | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | ![]() | ![]() Firewatch | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | ![]() | ![]() Firewatch | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.25 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.5 | ![]() | ![]() Cliffheart | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +4 | ![]() | ![]() Cliffheart | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 | ![]() | ![]() Pramanix | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +50% | ![]() | ![]() Pramanix | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30% | ![]() | ![]() Istina | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Ursus Student Self-Governing Group (Clue 4) | ![]() | ![]() Istina | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | ![]() | ![]() Sora | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | ![]() | ![]() Sora | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% | ![]() | ![]() Manticore | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +50% | ![]() | ![]() Manticore | 2 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | ![]() | ![]() FEater | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +35% | ![]() | ![]() FEater | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | ![]() | ![]() Exusiai | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +35% | ![]() | ![]() Exusiai | 2 | NA |
![]() Frost | CN |