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Tags

Archetype

Traits

Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
cost = 1

Operator Description

Bagpipe, former Victorian soldier, has come in search of the truth.

Operator Quote

Meticulous when it comes to fighting and farming, utterly clueless when it comes to electronics and trends.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 3/17/2020
Release Date (Global) 9/10/2020
Recruitment Pool Date (CN) 4/14/2022
Recruitment Pool Date (Global) 10/19/2022

Potentials

Potential Item

Bagpipe's Token A handful of quinoa. The land breeds life, and life returns to feed the land.

Talent

When attacking, has a 25% chance to increase ATK to 110% and strike an additional target
Info
When attacking, has a 28%(+3%) chance to increase ATK to 110% and strike an additional target
Info
When attacking, has a 25% chance to increase ATK to 130% and strike an additional target
Info
When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Info
When this unit is in the squad, all Vanguards gain +6 Initial SP
Info
When this unit is in the squad, all Vanguards gain +8(+2) Initial SP
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
11
Block
1
Attack Interval
1

Skills

SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
Skill Effect
ATK +20%; ASPD +20
ATK +22%; ASPD +20
ATK +24%; ASPD +20
ATK +27%; ASPD +25
ATK +29%; ASPD +25
ATK +31%; ASPD +25
ATK +34%; ASPD +35
ATK +37%; ASPD +35
ATK +40%; ASPD +35
ATK +45%; ASPD +45
Detailed Skill Info
atk 0.2
attack_speed 20
atk 0.22
attack_speed 20
atk 0.24
attack_speed 20
atk 0.27
attack_speed 25
atk 0.29
attack_speed 25
atk 0.31
attack_speed 25
atk 0.34
attack_speed 35
atk 0.37
attack_speed 35
atk 0.4
attack_speed 35
atk 0.45
attack_speed 45
SP Cost:
7
7
7
6
6
6
5
5
5
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Increases the ATK of the next attack to 130%, and strikes an additional time
Can store up to 1 charges
Increases the ATK of the next attack to 135%, and strikes an additional time
Can store up to 1 charges
Increases the ATK of the next attack to 140%, and strikes an additional time
Can store up to 1 charges
Increases the ATK of the next attack to 145%, and strikes an additional time
Can store up to 1 charges
Increases the ATK of the next attack to 150%, and strikes an additional time
Can store up to 1 charges
Increases the ATK of the next attack to 155%, and strikes an additional time
Can store up to 1 charges
Increases the ATK of the next attack to 160%, and strikes an additional time
Can store up to 2 charges
Increases the ATK of the next attack to 170%, and strikes an additional time
Can store up to 2 charges
Increases the ATK of the next attack to 180%, and strikes an additional time
Can store up to 3 charges
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
Detailed Skill Info
atk_scale (Attack Scale) 1.3
cnt 1
atk_scale (Attack Scale) 1.35
cnt 1
atk_scale (Attack Scale) 1.4
cnt 1
atk_scale (Attack Scale) 1.45
cnt 1
atk_scale (Attack Scale) 1.5
cnt 1
atk_scale (Attack Scale) 1.55
cnt 1
atk_scale (Attack Scale) 1.6
cnt 2
atk_scale (Attack Scale) 1.7
cnt 2
atk_scale (Attack Scale) 1.8
cnt 3
atk_scale (Attack Scale) 2
cnt 3
SP Cost:
40
40
40
40
40
40
40
40
40
40
Initial SP:
9
10
11
12
13
14
15
18
21
25
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
ATK interval increases, Block +1, ATK and DEF +30%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +40%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +50%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +70%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +80%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +100%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +110%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
Detailed Skill Info
atk 0.3
def 0.3
base_attack_time 0.7
block_cnt 1
atk 0.4
def 0.4
base_attack_time 0.7
block_cnt 1
atk 0.5
def 0.5
base_attack_time 0.7
block_cnt 1
atk 0.6
def 0.6
base_attack_time 0.7
block_cnt 1
atk 0.7
def 0.7
base_attack_time 0.7
block_cnt 1
atk 0.8
def 0.8
base_attack_time 0.7
block_cnt 1
atk 0.9
def 0.9
base_attack_time 0.7
block_cnt 1
atk 1
def 1
base_attack_time 0.7
block_cnt 1
atk 1.1
def 1.1
base_attack_time 0.7
block_cnt 1
atk 1.2
def 1.2
base_attack_time 0.7
block_cnt 1

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Equip Attribute Bonuses
Stat Value
max_hp 150
atk 50
Additional Information
Unlock Information
Materials
x4
x2
x80000
Missions
Defeat a total of 80 enemies with Bagpipe (excluding Support Units)
Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Bagpipe, and have Bagpipe defeat at least 4 Arts Guards
Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
Equip Attribute Bonuses
Stat Value
atk 65
def 13
Unlock Information
Materials
x4
x2
x80000
Missions
完成5次战斗;必须编入非助战风笛并上场,且使用风笛歼灭至少3个敌人
3星通关主题曲9-5标准实战环境;必须编入非助战风笛并上场,且使用风笛至少歼灭8个敌人

RIIC Base Skills

Madrigal Lvl: 1
(牧歌)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Well-Trained Lvl: 1
(训练有素)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80%

Botzu's Quick Evaluation

+ Archetype: Gain +1 DP on kills and full DP refund on retreat
+ Talent: Every attack has a chance to "crit" and hit another target
+ Talent 2: When in team, all Vanguard operators deploy with extra initial SP, enabling some Vanguards to use their skills almost right after deployment
+ Extremely high DPS that outclasses the DPS of all other Vanguards
+ Great with buffs as she does multiple hits and has good ATK multipliers.
= S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay deployed
- S3 is powerful but it has poor uptime
- Block-1 at base makes it more difficult to capitalize on her multi-attacking Talent

Operator Overview

Bagpipe is many things: a farmgirl by upbringing, a soldier by training, a master at fighting, a friend to everyone, and a complete disaster to her combat equipment. First and foremost at this point, however, she is a Rhodes Island Operator: a 6 DP-on-Kill Vanguard who packs incredible DPS into multiple hits and accelerates Vanguard DP gain.

The Precise Reloading Talent gives you a great idea of what Bagpipe is here to do: murder everything. It gives Bagpipe’s next attack a chance to strike with increased ATK and hit an extra enemy within range. Her Skill 2, High-Impact Assault, is an automatic Skill that holds multiple charges. In addition to its damage boost, this Skill causes Bagpipe to attack twice simultaneously, giving her two shots to activate her Talent. If that’s not enough for you, take it up to eleven with her Skill 3, Locked Breech Burst. This increases Bagpipe’s ATK, DEF, and Block count, and it causes her attacks to deal three hits at once! It even has a surprisingly low cooldown for such a powerful Skill! Be aware, however, that Locked Breech Burst doesn’t last very long, and it can actually do less damage than her S2 in single-target situations.

In addition to being an amazing fighter, Bagpipe redefines the DP-gaining meta with her E2 Talent, Martial Tradition. At first glance, giving all Vanguards on the team extra initial SP may not sound like much. In practice, however, this Talent accelerates DP gain at the start of a map to insane levels. Being able to use Vanguard Skills earlier than usual means getting your entire team on the field earlier than usual, giving them additional time to charge Skills and snowballing maps with the early numbers lead.

Bagpipe’s main flaws are those typical to DP-on-Kill Vanguards. Having Block-1 is a downside for the entire archetype, but it’s especially annoying for Bagpipe because it limits the scope of her Talent. She won’t often have a second target around for her Talent to hit unless A) another Operator is Blocking for her or B) Locked Breech Burst is active. (She’ll still get the attack buff when her Talent procs, but missing out on the extra hit is unfortunate.)

DP-on-Kill Vanguards are also the least reliable Vanguards for gaining DP, since they have to land killing blows to do so. However, having Martial Tradition alone would make up for this; if anything, the fact that Bagpipe is also a killing machine is just icing on the cake. She may not generate much DP herself, but take her own DP gain as a bonus and let her focus on what she’s best at: mowing her enemies down like wheat!

Newbie Tier List Explanation

Explosive DPS. The combination of her E2 talent and Standard Bearer Vanguards creates the end game DP generation meta.

Elite Promotion Discussion

  • Talent 2 - Martial Tradition - When you need to start at Ludicrous Speed, this is the Talent that makes it happen.  It causes all Vanguards to start with extra SP on deployment when she is in the team (deployment not required), which allows them to more quickly achieve first Skill use.  It may not seem like much on paper, but in practice: buckle up.
  • Talent 1 Upgrade - Precise Reloading -  More than doubles the multiplicative ATK modifier she has a chance to gain each attack, bumping it to a 30% increase.
  • 3rd Skill Locked Breech Burst - This Skill has “Burst” in the name for good reason.  It amps up her ATK and DEF, causes each attack to hit 3 times, and gives her an extra +1 to Block (the better to erase an extra enemy with her Talent).  It does have the drawback of slowing her attack speed, but you’ll hardly care as enemies start disappearing 1 and 2 at a time.  Although this is a powerful Skill, it has a decently long cooldown, so Doctors that prefer to leave her on the field as a frontline Guard will usually be better off using her S2 for more consistent damage.
  • 2nd Skill - High-Impact Assault - Her consistent-damage-machine Skill gains an extra charge at M2 and costs 1 less SP at M3--well worth the upgrade costs if you like to leave Bags on the field to wreak havoc.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S++ S++ S++
S2M3 A- A+ A+

Bagpipe is one of the best units in the game. It can be easy to assume that is only because of her talent’s relevance to the Flagpipe meta, but her skills are every bit as important. Prioritization between S2 and S3 has long been a point of significant debate, with strong opinions on both sides. Notably, I used to grade her S2 very low to encourage people towards her much better S3. However, her Module upgrades force me to reconsider.

To be clear, you should still prioritize Bagpipe’s S3 over her S2, even when accounting for her Module. It is the better and more impactful skill and Mastery without question. With S3M3, she is one of the best early laneholding options because of her low DP cost, short wind-up, massive bulk, and incredible damage. That damage is then strong enough for her to double as a flexible late-game assassin.

S2 is a strong skill, but places it’s better than S3 are much more niche. Although her S3 already has a very short windup, the difference between "instant" and "almost instant" can matter for a unit as strong as Bagpipe. Notably, the SP cost is reduced at M3, which means that you start with more charges upon deployment. This is especially relevant with her Module upgrades, which provides a full additional charge at S2M3.

Integrated Strategies Tier List Explanation

General IS Notes

+ Incredibly high burst damage allows Bagpipe to excel as a key damage unit which no other Vanguard can do.
+ High bulk and her burst is available on heli-drop early on.
+ Although not as broken as in the base game, her talent is a welcome addition for the commonly picked Myrtle.

IS2 Specific Notes

Bagpipe is the second strongest Vanguard option in IS#2. Her damage and bulk are difficult to match on a ticket that is otherwise often a dead pick.

Good Relics

Blunt Claws - Proficiency
Blunt Claws - Mastery
Blunt Claws - Inspiration
Rusted Blade - No Man's Land

Relic Interactions

No relic is all that broken with Bagpipe, but her overall power is enough to compensate for that.

Recommended Promotion

E2 required. All of the good stuff for Bagpipe comes at E2, and S3 Masteries are strongly recommended.

Module Analysis

Operator Impact: Medium / Low

Meta Use: High

Explanation: The extra DP on kill can be a nice bonus, but it really won't make much difference most of the time since she will still need to be paired with a DP-generating Vanguard (typically Standard Bearer Vanguards).  The DP-generating Vanguards are usually able to generate enough DP on their own that the DP-on-Kill doesn't end up being a make-or-break factor.

The second bit of the Module can potentially represent a larger DP saving for players that like to redeploy Bagpipe later in stages as a heli-drop assassin, a role she is quite proficient at.  As part of their Trait, Charger Vanguards refund their base DP Cost on retreat.  Redeploying an Operator increases their DP Cost, but the normal Archetypal trait only refunds the base DP cost, not the higher redeploy DP cost.  This Module makes it so that the higher redeploy DP costs are fully refunded on retreat (not just the base costs).  This can mean up to 13 DP per retreat for Potential-1 Bagpipe.  However, with her long redeploy time and low base DP costs, this is not likely to be much of an issue most of the time.

Although Bagpipe's module improvements don't represent a huge overall impact to her use, she is so strong and relevant in the meta that there really isn't much reason NOT to get this Module and enjoy the small QoL improvements it provides.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x7
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x10
x3
x180000
x4
x4
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist u介
CV Aki Toyosaki
Gender Female
Place of Birth Victoria
Birthday Jul 17
Race Vouivre
Height 167cm
Combat Experience
Five Years
Infection Status Confirmed uninfected by medical examination.
Nation
Combat Skills Excellent
Physical Strength Excellent
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Standard
Originium Adaptability Standard

Profile

After graduating from the Victorian Royal Guard Academy and serving for three years in the Victorian Army, Bagpipe retired and joined Rhodes Island on Superintendent Ch'en's recommendation.
A professional soldier who has received systematic military training, Bagpipe has already demonstrated her seasoned combat skills and tactical acumen in Rhodes Island's various missions following a period of consultation.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Bagpipe shows no signs of Oripathy infection.

[Blood Originium-Crystal Density] 0.11u/L
Operator Bagpipe rarely comes in contact with Originium.

Even among Vouivre, this girl has one of the most incredible bodies I've ever seen. I'm somewhat curious to see if she even can contract Oripathy at all, if her body can just tough it out... But whatever, that's probably not happening. Test it out? No, that's not an option.
--Warfarin

Archive File 1

Increase Trust to 50.
Bagpipe is a spirited young woman from Victoria.
Known to other Operators as the outgoing next-door neighbor who can't help but to care for others, Bagpipe established a good relationship with most of the other personnel almost immediately after joining Rhodes Island.
One rather charitable description of her personal lifestyle would be 'somewhat free-spirited,' while a less charitable one would be 'sloppy and disorganized.' At first glance, her appearance seems to be at odds with the stereotypical imagery of a serious soldier. At least in her personal life, she does not show much of her military side.
She previously attended the Victorian Royal Guard Academy with Superintendent Ch'en. According to her account, the two of them developed a deep friendship during their time as students there. While Ch'en did let out a sigh upon hearing Bagpipe's name, the fact that the former would be willing to vouch for the latter suggests that their relationship can't really be all that bad.

Archive File 2

Increase Trust to 100.
Of course, despite the fact that Miss Bagpipe gives off the impression of a cheery 'girl next door,' the fact remains that she indeed was an official soldier in the Victorian army - and an excellent one at that.
The Victorian Royal Guard Academy is multi-directional in its educational framework. Unlike other systems of military training, this academy has its own educational policy: of the three directions, most graduates serve as guards for the royal family, nobles, or various dignitaries. Officers generally serve as senior-level commanders in the army, while sergeants generally serve as the army's field commanders and first responders. As a graduating sergeant, Miss Bagpipe undoubtedly possess exceptional military talent.
In fact, there are significant fundamental differences when comparing the training of Operators and soldiers.
Operator training places more emphasis on individual and squad operations, cultivating along the lines of their aptitudes in order to maximize their strength. As reflected by Rhodes Island's collection of highly individualized personalities, Operators must capitalize on their uniqueness, cooperating to complete various objectives with the fewest number of elite Operators.
On the other hand, military training emphasizes the collective. The development of a corps is comprehensive, stressing the importance of standardization and interchangeability. The military tends to make decisions based upon overall functionality rather than upon individuals in order to ensure the stability and efficiency of the team.
Due to this need for comprehensive training, a soldier's combat capabilities must be higher than that of an average qualified Operator. Nevertheless, these two roles scarcely warrant a comparison, because an Operator's job should not be applicable to war - this is something that is to be avoided as much as possible.
As a result, Miss Bagpipe is unable to directly become a role model for the other Operators when it comes to developing combat abilities. This was evident early on when Dobermann, Liskar, and Nearl, all professional soldiers, joined Rhodes Island. Though they quickly adapted to their new environment, their military training posed many striking contradictions with Rhodes Island's combat principles.
However, Bagpipe, who passed the military training examination with perfect marks and served in the front lines on the battlefield, still is a prime example of what a good soldier in active service looks like. This should be a healthy wake-up call for certain Operators who think they can match the caliber of professional soldiers, or simply have no idea how the military works.
Though the projectile function has been removed from her piledriver spear, the weapon itself is still a terrifying ordnance of war. Do not let your curiosity get the better of you - or your life.
Additionally, it is worth mentioning that whether due to her natural open-mindedness or due to Victoria's exceptional educational system worthy of its name, Miss Bagpipe did not require retraining when transitioning from a soldier to an Operator, adapting quickly to the new position.
As an Operator, she demonstrated the resilience and discipline of a soldier; as a soldier, she exhibited the flexibility and fluidity of an Operator. This has led to Dobermann commenting in private: 'Victoria's superiority over other countries... starts from the professionalism of their military.'

Archive File 3

Increase Trust to 150.
Even after graduating from the Victorian Royal Guard Academy and being baptized into modern life, Miss Bagpipe, who was born in one of Victoria's nomadic villages, has retained her countryside flair.
This seems to be a product of her experiences growing up in a rural setting, as well as a result of the way she was brought up by her mother. As everyone knows, Vouivre women tend to be very strong.
Since she was a child, she helped her family with farming and animal husbandry. After joining Rhodes Island, she brought those valuable experiences over to the logistics personnel in charge of related matters. Her enthusiasm in these subjects even made some think that she was transferred to the logistics department.
Furthermore, she is familiar with large-scale agricultural equipment. Unfortunately, due to space constraints, Rhodes Island's agricultural projects only allow for the use of small tractors, much to her dismay. After all, we can't simply hand over the entire ship to her.
Of course, none of this means that Miss Bagpipe has no knowledge of modern life - she tried it, but failed. This is somewhat evident from her relatively frequent maintenance applications compared to the other Operators.
Also, according to her, she tried to learn how to apply makeup from her upper-crust classmates as a student, but the results were hopelessly embarrassing. She gradually gave up on developing herself in these areas, but she of course is still self-conscious about her appearance... Though she is impeccably dressed as a soldier, she seems to be rather anxious about her casual dress and appearance.
But those concerns are hardly warranted. After all, several Operators find her to be cute enough as she is.

Archive File 4

Increase Trust to 200.
This was mentioned above briefly, but in fact, if Bagpipe so desired, she could well obtain an enviable status in Victoria's Second Army. Victoria, as the most prosperous empire in Terra, is inseparable from its vast military might. As a sergeant, Bagpipe can also enjoy better treatment than regular foot soldiers, and that's not even factoring in her personal abilities... If she wished to pave a path from her role as an excellent officer to becoming a noble in the big city, there would be nothing in her way
However, she rejected that path. Bagpipe chose to leave the army and her comrades-in-arms, even leaving Victoria behind to roam the dangerous land.
Her decision to leave civilization and step out into the wilderness is a choice that ordinary city-state dwellers cannot comprehend. After all, leaving the security of civilization is practically a death wish. Bagpipe endured her arduous journey, traveling with Messengers, cooperating with mercenaries, catching whatever rides she could and accepting what little hospitality was available. Due to her identity and nationality, she was forcefully kicked out of some cities, drew the hatred of many, and even got pulled into dangerous conspiracies. According to her, 'I've seen it all.'

Now, she has arrived at Rhodes Island. The friendly Rhodes Island Operators were willing to join her in her struggles, extending a hand of assistance to this seasoned soldier. However, that was the moment her steps faltered.
The more she comes to understand Rhodes Island, the more confused she becomes. After going through a series of tests and information exchanges, she became agitated and unhappy upon learning of Reed's presence.
What is it that is weighing down upon her mind? What kind of problem exists that could not be solved by Victoria's military? What happened in Victoria, and what did she and her regiment encounter?

'I used to be a soldier of Victoria. This doesn't seem... to be a responsibility of Rhodes Island. Although I'm no longer in the army, I'm sorry. I... I still am responsible for this. This is part of our duty, and also why we left.'
Maybe it's not the right time yet.
Morever, even though everyone looks up to her as a model soldier, the Bagpipe who toils hard in the fields, the Bagpipe who carries three saucepans over to the table, the Bagpipe who sings and spins while wearing a long skirt, the Bagpipe who regales us with dazzling tales of her hometown...
Everyone loves that side of her too.

Promotion Record

Upgrade to Elite LV2.
Bagpipe, who had kept her distance from the Infected in the past, said that everything in Rhodes Island was strange to her.
Everything that happens here, as well as everything that happens around Rhodes Island, comes as a difficult pill to swallow to her, as a non-Infected with little exposure to the Infected.
Fortunately, Bagpipe has chosen to not run away - indeed, it would have been simple enough to turn a blind eye to things that didn't seem to have anything to do with her. Instead, she, as an Operator, decided to try to open up, albeit slowly and carefully.
She might be scared, but she can't run away forever.
At least, if one was to consider 'Rhodes Island's Most Likeable Ranking,' she and Grani unsurprisingly topped the list. The image of her carrying Grani on her shoulders, running through the halls 'harassing' various Operators, remains a fond memory in everyone's hearts.

Voice Lines

Default
Appointed as Assistant Assistant? You mean that job where I just stand next to people? I've seen that in the army as well. Wait, I also have to do paperwork? And assess combat data? And compile a report?! Th-that sounds hectic!
Talk 1 Back in school, Chenchen always had a pissed off look on her face. But that's just the kind of girl she is. She made a lot of enemies at first, but later on, there wasn't a single person who could take their eyes off her! But y'know, bandagin' her wounds, cookin' for her, teamin' up with her squad and whatnot... I had to look after her quite a lot, and that was no easy feat...
Talk 2 I'm real good at operatin' all sorts of equipment! Wheat threshers, tractors, tillers, I'm good with all that stuff. Hm? PDAs, LED screens, and wireless systems? I'm not too good with that stuff... Woah, I barely just touched it... Why's it goin' up in smoke?!
Talk 3 Did you not get a good supper in yesterday? I don't wanna hear your old 'work, work, work' routine! If your body gives out on you, you won't be able to get a thing done. Tell me what you'd like, and I'll make it for you! Ah, I won't be able to make anything too complicated though.
Talk after Promotion 1 The Rhodes Island ship is just... so much better than Victoria's warships by I don't know how many times. There's even sunlight, wheat fields, and packs of beasts... Doctor, why don't we try growin' something, like potatoes? I know all about growin' potatoes!
Talk after Promotion 2 Where do you think someone's hometown ends? Is it the house farthest away from the tractors, or where the land meets the sky? Or is it the red and blue bars that are constantly being redrawn on the map? After so many battles... I sometimes suddenly forget what my hometown looks like.
Talk after Trust Increase 1 I know I've seen her before, that girl called Reed. But she looks so lonely and pitiful now... Is she really the same terrifyin' person I once knew? How strange. I should go ask her... I can't talk to her? Huh? Why not?!
Talk after Trust Increase 2 My mum is part of the reason I ended up goin' to military school in the first place. I blame her for sayin' stuff like 'Vouivre women must keep gettin' stronger.' ...Sounds like I was just bein' stubborn, right? Lookin' back, there's no need to try to be as strong as my mum. Hey, wouldn't you say I'm cuter this way?
Talk after Trust Increase 3 When I was still in the army, I once came across a ghost-like squadron. They haunted the darkness of Victoria, and most of the people who witnessed 'em went missin.' I have a duty to expose 'em, and that's why I've been runnin' all over the world. Oh, you don't need to step in. Don't you have your own stuff to worry about?
Idle Ah! You're slackin' off again! How nice, but if you're gonna nap, wouldn't it be better to throw yourself atop a pile of hay? Mm, just thinkin' about it is makin' me sleepy too... It should be fine if I go rest for a while, right?
Onboard Hey there! You're the Doctor, right? Superintendent Ch'en from Lungmen said I'd be able to find some helpers here! I need to sign my name here first? Um... Baaag... pipe. All right! Huh? I need to 'become an Operator' first? 'Full-time room and board?' The heck is that?!
Watching Battle Record Woah, you folks here at Rhodes Island sure can fight!
Promotion 1 A promotion? Hm... can't tell you if I like it or not. For soldiers, more responsibilities means more battles, and a greater risk of mistakes.
Promotion 2 Joining Rhodes Island has been a good thing for me. Oripathy and the Infected may seem scary at first, but runnin' away from these problems won't solve anything, right? Thank you, I've also understood what I need to do.
Added to Squad Stand at attention!
Appointed as Squad Leader I'll lead the team and execute the operation plan right away!
Depart Follow the orders, and move out immediately!
Begin Operation Everyone, spread out!
Selecting Operator 1 Go ahead.
Selecting Operator 2 Awaiting your orders.
Deployment 1 Forward!
Deployment 2 My spear and I hail from Victoria!
In Battle 1 'Tactics sharpen the mind!'
In Battle 2 'Discipline strengthens the will!'
In Battle 3 'Bravery shall overcome evil!'
In Battle 4 'Benevolence shall save lives!'
4-star Result I've seen more serious matters, both in school and in the military.
3-star Result Phew... I've managed to live up to the reputation of this uniform once more.
Sub 3-star Result The enemy is getting away! Everyone, please be careful when givin' chase!
Operation Failure You go on ahead!
Assigned to Facility How do I get to the greenhouse?
Tap Oh, hey?
Trust Tap Wanna go on a picnic? Just the two of us!
Title Arknights.
Greeting Doctor, wanna go farming together?

Operator Records

Record: Dangerous Road
Unlock: E2, Level 1, Trust Required: 50

Paradox Stages

Stage Name: mem_bpipe_1
Unlock: E2, Level 1
Description:
As a former member of the Victorian Tempest Platoon, Bagpipe possesses outstanding assault and rush capability. Should the enemy be too much to handle, she may rapidly adjust tactics and put forth empowered means of attack and defense. Of course, being accustomed to fighting in a unit, Bagpipe will require help to hold the front when swarmed by multiple enemies.