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Arknights: New Modules for [Lone Trail]

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Article by Daniel O'Brien

New Modules for [Lone Trail]

Credits: wewechoo

Official image can be found below

OperatorStageStat BuffSpecial Buff
Gnosis1HP, ATK, DEFTrait Upgrade: Deals Arts damage, attacks inflict 10% Weaken effect for 2 seconds
2HP+, ATK+, DEF+Talent Upgrade: Attacks inflict Cold for 1 second; Apply a greater percentage of Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
3HP++, ATK++, DEF++Talent Upgrade: Attacks inflict Cold for 1 second; Apply an even greater percentage of Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Pramanix1HP, ASPDTrait Upgrade: Deals Arts damage, attacks inflict 10% Weaken effect for 2 seconds
2HP+, ASPD+Talent Upgrade: Attacks 2 enemies simultaneously, attacks have a chance of inflicting Cold for 1 second
3HP++, ASPD++Talent Upgrade: Attacks 2 enemies simultaneously, attacks have an increased chance of inflicting Cold for 1 second
Shamare1ATK, DEFTrait Upgrade: Deals Arts damage, attacks inflict 10% Weaken effect for 2 seconds
2ATK+, DEF+New Talent: After deployed for a period of time, is less likely to be targeted by enemies
3ATK++, DEF++New Talent: After deployed for a shorter period of time, is less likely to be targeted by enemies
Rosmontis1HP, ATKTrait Upgrade: Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
2HP+, ATK+Talent Upgrade: Attacks ignore more DEF
3HP++, ATK++Talent Upgrade: Attacks ignore even more DEF
Greyy The Lightningbearer1HP, ATK, DEFTrait Upgrade: Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
2HP+, ATK+, DEF+Talent Upgrade: Attacks have 40% chance to Slow the target for 2 seconds, and deals more damage towards Slowed targets
3HP++, ATK++, DEF++Talent Upgrade: Attacks have 40% chance to Slow the target for 2 seconds, and deals even more damage towards Slowed targets
Ho'olheyak1HP, ATKTrait Upgrade: Deals Arts damage and ignores 10 RES
2HP+, ATK+Talent Upgrade: Increases ATK further against aerial targets, and disables the target's special ability for longer
3HP++, ATK++Talent Upgrade: Increases ATK even further against aerial targets, and disables the target's special ability for even longer
Melanite1ATK, DEFTrait Upgrade: High accuracy point-blank shot, increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
2ATK+, DEF+Talent Upgrade: After activating skill for the first time, deals more damage on subsequent skill activations
3ATK++, DEF++Talent Upgrade: After activating skill for the first time, deals even more damage on subsequent skill activations
W (Module 2)1HP, ATKTrait Upgrade: Deals AOE Physical damage, and ignores 100 DEF
2HP+, ATK+Talent Upgrade: After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. If W does not take damage for several seconds, increases ATK gradually to a certain percentage, and resets ATK once damage is taken
3HP++, ATK++Talent Upgrade: After remaining deployed for a shorter period of time, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. If W does not take damage for a shorter period of time, increases ATK gradually to a higher percentage, and resets ATK once damage is taken
Kal'tsit (Module 2)1HP, ASPDTrait Upgrade: Restores the HP of allies, when healing melee units, healing effectiveness is increased by 15%
2HP+, ASPD+Talent Upgrade: Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is within Kal'tsit's Attack Range, Mon3tr gains ASPD and DEF; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
3HP++, ASPD++Talent Upgrade: Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is within Kal'tsit's Attack Range, Mon3tr gains more ASPD and more DEF; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
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Arknights: Alyeska#2654

Discord: Alyeska#7717

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