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Integrated Strategies 2 - Crimson Solitaire: Relic and Item List

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Article by NorseFTX
Table of Contents

Introduction

  • Relics in Integrated Strategies are special items that can be used to raise various stats (exclusive to the Integrated Strategies mode), and can be obtained through various events or from purchasing them from a shop.
  • Certain relics cannot appear or be obtained until their [Unlock Conditions] have been satisfied, which are listed under Unlock Conditions.
  • All relics have rarities, although the precise rates at which each rarity category appears is not known afaik. Normal, Rare, Super Rare, Born (These are relics that can be selected at the very start of each run.)
  • The Info will be updated to EN language when it is launched on Global.

A lore article for some of these items can be found here:

Item List

Relic

Survival Booster

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
1 Hot Water Kettle
Normal
8
Immediately gain +2 Life Points and +1 Hope
2 Special Suppressor
Normal
8
Immediately gain +6 Life Points.
3 Stone Gargoyle
Normal
8
Immediately gain +6 Life Points.
4 Vampire's Bed
Rare
12
Immediately gain +8 Life Points.
5 Proof of Longevity
Super Rare
16
Immediately gain +10 Life Points.
6 Pryed Open Toolbox
Normal
8
Hope +4
7 Antiquated Sheet Music
Normal
8
Hope +4
8 Letter of Termination Contract
Normal
8
Hope +4 Across multiple adventures, recruit a total of 30 Operators
9 Universal Key
Rare
12
Hope +6
10 Banshee's Kiss
Super Rare
16
Hope +8
11 Antique Coins
Normal
8
Immediately adds +10 Originium Ingots.
12 Actor's Jewelry Box
Rare
12
Immediately adds +18 Originium Ingots. Select 'Support Squad' and complete your adventure.
13 Flawless Jadestone
Super Rare
16
Immediately adds +25 Originium Ingots. In the 'Prospective Investment System,' reach an Investment Reserve Balance of 100
14 Laughing Joker
Normal
8
Immediately Promote an Operator (Does not require Hope).
15 Ms. Christine Petting Ticket
Rare
12
Immediately Promote 2 Operators (Does not require Hope). Across multiple adventures, recruit a total of 15 Operators
16 Antique Casting
Super Rare
16
Immediately Promote 3 Operators (Does not require Hope). Across multiple adventures, recruit a total of 35 Operators
17 Blunt Claws - Training
Normal
8
Immediately Promote a Vanguard Operator (Does not require Hope).
18 Bend Spears - Training
Normal
8
Immediately Promote a Guard Operator (Does not require Hope).
19 Iron Guard - Training
Normal
8
Immediately Promote a Defender Operator (Does not require Hope).
20 Fatal Bolts - Training
Normal
8
Immediately Promote a Sniper Operator (Does not require Hope).
21 Broken Wand - Training
Normal
8
Immediately Promote a Caster Operator (Does not require Hope).
22 Stalwart Aid - Training
Normal
8
Immediately Promote a Supporter Operator (Does not require Hope).
23 Healer's Path - Training
Normal
8
Immediately Promote a Medic Operator (Does not require Hope).
24 Rusted Blade - Training
Normal
8
Immediately Promote a Specialist Operator (Does not require Hope).
25 Regional Action Plan
Rare
12
4-star Operators cost -2 Hope to recruit. Clear the 1st Floor, 'Mist-stricken Missteps'
26 Comprehensive Operation File
Rare
12
5-star Operators cost -2 Hope to recruit. At any time, have 5 5-star Operators.
27 Secret HR Letter
Rare
12
6-star Operators cost -2 Hope to recruit At any time, have 4 6-star Operators.
28 Draft of a Speech
Super Rare
16
All Operators cost -2 Hope to recruit Complete an adventure while having at least 15 Operators.
29 Crimson Troupe Ticket Stub
Rare
12
25% chance to drop an additional Recruitment Voucher after battle
30 Lucky Coin
Normal
8
Gain +2 Originium Ingots upon entering a noncombat node. Across multiple adventures, enter a total of 40 non-combat nodes.
31 Masquerade Mask
Rare
12
Gain +3 Originium Ingots upon entering a noncombat node. Across multiple adventures, enter a total of 100 non-combat nodes.
32 Supreme Ring
Super Rare
16
+50% Originium Ingot drops from battle. Complete an adventure with at least 50 Originium Ingots remaining.
33 Victorian 'Scrap' Medal
Normal
8
Gain +20% Command EXP from battles Across multiple adventures, clear a total of 10 battles.
34 Leithanian Medal of Honor
Rare
12
Gain +30% Command EXP from battles Across multiple adventures, clear a total of 50 battles.
35 Rusted Iron Hammer
Rare
12
Shop vendors charge -50% Originium Ingots for their goods.
36 Four-Leaf Clover Fossil
Super Rare
16
Gain an additional choice when collectibles are dropped after battle Across multiple adventures, obtain 150 collectibles
37 Assault Co-op Expansion
Normal
8
Vanguard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Vanguard Operators.
38 Assault Co-op Reinforcements
Normal
8
Guard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Guard Operators.
39 Fortification Co-op Expansion
Normal
8
Defender Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Defender Operators.
40 Fortification Co-op Reinforcements
Normal
8
Supporter Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Supporter Operators.
41 Ranged Co-op Expansion
Normal
8
Medic Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 3 Medic Operators.
42 Ranged Co-op Reinforcements
Normal
8
Sniper Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Sniper Operators.
43 Sabotage Co-op Expansion
Normal
8
Caster Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Caster Operators.
44 Sabotage Co-op Reinforcements
Normal
8
Specialist Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. Complete an adventure while having at least 4 Specialist Operators.

Gear of Fight

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
45 'Silent Squad'
Super Rare
16
All friendly units have +35% ATK, +35% DEF, and +45% Max HP
46 Fissured Restraints
Normal
8
All enemy units have -7% ATK.
47 Abyssal Wyrdmask
Rare
12
All enemy units have -12% ATK. Select 'Leader Squad' and complete your adventure.
48 Godmother's Token
Super Rare
16
All enemy units have -17% ATK.
49 Worn-out Group Photo
Normal
8
All enemy units have -12% DEF.
50 Writer's Tongue
Rare
12
All enemy units have -21% DEF. Select 'Gathering Squad' and complete your adventure.
51 Rosmontis's Embrace
Super Rare
16
All enemy units have -30% DEF.
52 Gold-Plated Dice
Rare
12
All enemy units have -15% HP. Select 'First-Class Squad' and complete your adventure
53 'The Whisperer in Darknight'
Normal
8
All enemy units have -10% HP.
54 ‘Profound Silence'
Super Rare
16
All enemy units have -20% HP.
55 Oriron Round Shield
Normal
8
All friendly units have +15% DEF.
56 Military Mirror Armor
Rare
12
All friendly units have +25% DEF. Select 'Spearhead Squad' and complete your adventure.
57 Old Steam Armor
Super Rare
16
All friendly units have +35% DEF.
58 Emperor's Favor
Normal
8
All friendly melee units have +15% ATK.
59 Royal Rapier
Rare
12
All friendly melee units have +25% ATK. Clear the 3rd Floor, 'Homeland Remnants,' when you have exactly 0 Originium Ingots
60 Vieux Vanguard's Blade
Super Rare
16
All friendly melee units have +35% ATK.
61 Necklace of the Presence
Normal
8
All friendly ranged units have +15% ATK.
62 Silver Forks
Rare
12
All friendly ranged units have +25% ATK. Clear the battle, 'Knights' Duel,' without losing any Life Point
63 Damaged Revolver Cylinder
Super Rare
16
All friendly ranged units have +35% ATK.
64 Noxious Hemostatic Agent
Normal
8
All friendly units have +20% HP.
65 First Aid Kit
Rare
12
All friendly units have +35% HP. Select 'Tactical Assault Operative' and complete your adventure.
66 Unknown Instrument
Super Rare
16
All friendly units have +50% HP.
67 Rusted Razor
Normal
8
All enemies take +15% Physical damage.
68 Carriage Driver's Whip
Rare
12
All enemies take +25% Physical damage. Select 'Tactical Fortification Operative' and complete your adventure.
69 'Avenger'
Super Rare
16
All enemies take +35% Physical damage.
70 Standard Anti-Riot Instrument
Normal
8
All enemies take +20% Arts damage.
71 Emperor's Collection
Rare
12
All enemies take +30% Arts damage. Select 'Research Squad' and complete your adventure
72 'Brilliant Lament'
Super Rare
16
All enemies take +40% Arts damage.
73 Live Rose
Normal
8
All friendly units have +20% healing effectiveness
74 White Flower Crown
Rare
12
All friendly units have +30% healing effectiveness Across multiple adventures, recover at least 500000 HP
75 Actor's Perfume
Rare
12
All friendly units recover 1% of Max HP per second Across multiple adventures, recover at least 250000 HP
76 Designer's Ruler
Normal
8
All friendly units have +15% Physical Dodge
77 'Arts Killer'
Normal
8
All friendly units have +15% Arts Dodge
78 Dancer's Bracelets
Rare
12
All friendly units have +10% Physical and Arts Dodge Clear the 4th Floor, 'Nightmare's Prelude'
79 Ursus Big Bread
Normal
8
Squad Size Limit +1
80 Crucible Cream Puff
Normal
8
Squad Size Limit +1
81 Iron Baguette
Normal
8
Squad Size Limit +1 In a single 'A Tiny Stage' event, insert coins at least 10 times
82 Test Run Chocolate
Rare
12
Squad Size Limit +2 Across multiple adventures, recruit a total of 70 Operators
83 Gaulish Macarons
Rare
12
Squad Size Limit +2
84 Victorian Cake
Super Rare
16
Squad Size Limit +3 Reach a Squad Size Limit of 13 at any point.
85 Route Diagram
Normal
8
Deployment Limit +1
86 Dim Lantern
Normal
8
Deployment Limit +1
87 Brass Compass
Rare
12
Deployment Limit +2
88 Broke Mask
Rare
12
Deployment Limit +2
89 Blank Business Card
Rare
12
+1 Squad Size Limit, +1 Deployment Limit. Across multiple adventures, recruit a total of 120 Operators
90 Doll House
Normal
8
+10 Starting DP
91 Miniature Stage Model
Rare
12
+20 Starting DP
92 Dreambind Castle Model
Super Rare
16
+30 Starting DP Clear the 2nd Floor, 'Sunset Courtyard'

Professional Tool

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
93 Blunt Claws - Advancement
Normal
8
Vanguard Operators have -2 DP Cost and +60% Max HP
94 Blunt Claws - Burst
Normal
8
Vanguard Operators start with +15 SP. Across multiple adventures, defeat Boss 'The Forsaken' once
95 Blunt Claws - Proficiency
Rare
12
The SP Cost of Vanguard Operators' skills is decreased by -35%.
96 Blunt Claws - Inspiration
Rare
12
The Redeployment Time of Vanguard Operators is reduced by -50%. Across multiple adventures, defeat Boss 'The Forsaken' 3 times
97 Blunt Claws - Mastery
Super Rare
16
Vanguard Operators have +50% ATK and DEF Across multiple adventures, defeat Boss 'The Forsaken' 6 times
98 Bend Spears - Advancement
Normal
8
Guard Operators have -3 DP Cost and +40% Max HP
99 Bend Spears - Acuity
Normal
8
Guard Operators have +25% ATK. Across multiple adventures, defeat Boss 'Frost Buck' or 'Snow Doe' 2 times
100 Bend Spears - Bloodbath
Rare
12
Guard Operators restore 2 SP after each attack.
101 Bend Spears - Army of One
Rare
12
Guard Operators have +1 Block. Across multiple adventures, defeat Boss 'Frost Buck' or 'Snow Doe' 6 times
102 Bend Spears - Deathmatch
Super Rare
16
Guard Operators have -40% DEF, but gain +40% ATK and +30 ASPD. Across multiple adventures, defeat Boss 'Frost Buck' or 'Snow Doe' 12 times
103 Iron Guard - Advancement
Normal
8
Defender Operators have -3 DP Cost and +40% Max HP
104 Iron Guard - Invasion
Normal
8
Defender Operators have +60% ATK. Across multiple adventures, defeat Boss 'Wandering Puppet' once
105 Iron Guard - Tranquility
Rare
12
Defender Operators have +25% DEF and +50% Max HP
106 Iron Guard - Advance
Rare
12
Defender Operators have -1 Block (will not be reduced below 1), but gain +40% ATK and +40 ASPD. Across multiple adventures, defeat Boss 'Wandering Puppet' 3 times
107 Iron Guard - Impenetrable
Super Rare
16
Defender Operators restore 2 SP after being attacked. Across multiple adventures, defeat Boss 'Wandering Puppet' 6 times
108 Fatal Bolts - Advancement
Normal
8
Sniper Operators have -2 DP Cost and +60% Max HP
109 Fatal Bolts - Precision
Normal
8
Sniper Operators have +20% ATK. Across multiple adventures, defeat Boss 'Jetman' once
110 Fatal Bolts - Synergy
Rare
12
Increases the SP regen rate of Sniper Operators by +0.5/s.
111 Fatal Bolts - Crossfire
Rare
12
Sniper Operators have -40% HP, but gain +40% ATK. Across multiple adventures, defeat Boss 'Jetman' 3 times
112 Fatal Bolts - Divine Speed
Super Rare
16
Sniper Operators have +70 ASPD. Across multiple adventures, defeat Boss 'Jetman' 6 times
113 Broken Wand - Advancement
Normal
8
Caster Operators have -3 DP Cost and +60% Max HP
114 Broken Wand - Arts Weaving
Normal
8
Caster Operators have +25% ATK. Across multiple adventures, defeat Boss 'Lost Colossus' once
115 Broken Wand - Chanting
Rare
12
Caster Operators have +40 ASPD.
116 Broken Wand - Concentration
Rare
12
Increases the SP regen rate of Caster Operators by +0.4/s. Across multiple adventures, defeat Boss 'Lost Colossus' 3 times
117 Broken Wand - Malediction
Super Rare
16
Caster Operators have -40% HP, but deal +70% Arts damage Across multiple adventures, defeat Boss 'Lost Colossus' 6 times
118 Stalwart Aid - Advancement
Normal
8
Supporter Operators have -2 DP Cost and +60% Max HP
119 Stalwart Aid - Secondary Front
Normal
8
Units summoned by Supporter Operators have +50% ATK. Across all adventures, enter the 'Teller of Tales' event 2 times.
120 Stalwart Aid - Diligence
Rare
12
The SP Cost of Supporter Operators' skills is decreased by -40%.
121 Stalwart Aid - Demoralize
Rare
12
Enemies within the attack range of Supporter Operators have -15% ATK. Across all adventures, enter the 'Teller of Tales' event 8 times
122 Stalwart Aid - Counter-Arts
Super Rare
16
Enemies within the attack range of Supporter Operators have -20% DEF and -20% RES. Across all adventures, enter the 'Teller of Tales' event 16 times
123 Healer's Path - Advancement
Normal
8
Medic Operators have -2 DP Cost and +60% Max HP
124 Healer's Path - Self-Treating
Normal
8
Increases the SP regen rate of Medic Operators by +0.3/s. Across all adventures, enter the 'Camp' event 2 times.
125 Healer's Path - Potency
Rare
12
Medic Operators have +40% ATK.
126 Healer's Path - Keen Hands
Rare
12
Medic Operators have +50 ASPD. Across all adventures, enter the 'Camp event 8 times
127 Healer's Path - Restore Sanity
Super Rare
16
Allied units within the attack range of Medic Operators gain Resistance. Across all adventures, enter the 'Camp' event 16 times
128 Rusted Blade - Advancement
Normal
8
Specialist Operators have -2 DP Cost and +60% Max HP
129 Rusted Blade - Execution
Normal
8
Specialist Operators have +30 ASPD. Across all adventures, enter the 'Kind Puppet' event 2 times
130 Rusted Blade - Isolation
Rare
12
Specialist Operators have +40% ATK and DEF
131 Rusted Blade - No Man's Land
Rare
12
The Redeployment Time of Vanguard Operators is reduced by -35%. Across all adventures, enter the 'Kind Puppet' event 8 times
132 Rusted Blade - Overwhelm
Super Rare
16
Specialist Operators have +2 shift strength. Across all adventures, enter the 'Kind Puppet' event 16 times
133 Hand of Spikes
Super Rare
16
Protector, Arts Protector, and Duelist Operators deal Arts damage equal to 100% of their own DEF on enemy units they block
134 Hand of Choker
Super Rare
16
Heavyshooter, Deadeye, and Besieger Operators' attacks will defeat all non-Boss enemy units at 30% or less HP
135 Hand of Buckler
Super Rare
16
Decel Binder, Hexer, and Abjurer Operators' attacks deal extra Arts damage equal to 3% of the target's HP
136 Hand of Diffusion
Super Rare
16
Splash Caster, Chain Caster, and Blast Caster Operators recover 2 SP every time they attack an enemy unit
137 Hand of Shredder
Super Rare
16
Dreadnought, Swordmaster, and Instructor Operators' attacks ignore 70% of target's DEF
138 Hand of Superspeed
Super Rare
16
Executor, Ambusher, and Dollkeeper Operators gain +100 ASPD when there are no friendly units in the eight adjacent tiles
139 Hand of Snatcher
Super Rare
16
Charger, Pioneer, and Tactician Operators' DP Cost -12 and gain 6 additional DP after defeating an enemy

Collection of Clever Use

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
140 Blue Silk Scarf
Normal
8
Hope +2, Squad Size Limit +1 Across multiple adventures, earn a total of 50 Hope.
141 Red Bow Tie
Normal
8
Hope +2, Deployment Limit +1 Across multiple adventures, earn a total of 150 Hope.
142 Weird Flute
Rare
12
Hope +4, Squad Size Limit +1
143 Glass Bird
Rare
12
Hope +4, Squad Size Limit +1
144 Solo Music Box
Rare
12
Hope +4, Deployment Limit +1 Complete an adventure with at least 8 Hope remaining.
145 Originium Iris
Super Rare
16
Hope +6, Squad Size Limit +2 Complete an adventure with at least 60 Max Hope.
146 Pure Gold Expedition
Super Rare
16
Hope +4, Squad Size Limit +1, Deployment Limit +1
147 'Durin Overground'
Rare
12
Gain 1 Temporary Life Point at the beginning of each battle. Across all adventures, lose a total of 50 Life Points
148 'A Study of the Origin and Development of Gaule Geographical Names'
Rare
12
Gain 2 Temporary Life Points at the beginning of each battle. Across all adventures, lose a total of 125 Life Points
149 Ancient Gaulish Silver Coin
Normal
8
All Operators start with +6 SP.
150 Élysée Purse
Normal
8
All Operators start with +8 SP. Clear the 3rd Floor, 'Homeland Remnants,' with no fewer than 15 Life Points remaining
151 Bank of Gaul Check
Rare
12
All Operators start with +12 SP.
152 'Second Economic Reform Act'
Super Rare
16
All Operators start with +18 SP.
153 Vanilla Soda
Normal
8
Increases the SP regen rate of Auto Recovery skills by +0.2/s.
154 Ball Juice
Normal
8
Increases the SP regen rate of Auto Recovery skills by +0.25/s. Select 'Tactical Ranged Operative' and complete your adventure.
155 Fowlbeast Liver Pate
Rare
12
Increases the SP regen rate of Auto Recovery skills by +0.35/s.
156 Dreaming Essence
Super Rare
16
Increases the SP regen rate of Auto Recovery skills by +0.5/s.
157 Barrens Tequila
Normal
8
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3.5s.
158 Captain Morgan's Wine
Normal
8
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s. Select 'Tactical Destruction Operative' and complete your adventure.
159 Water of Life
Rare
12
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s.
160 Royal Liqueur
Super Rare
16
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s.
161 'Unleashings'
Super Rare
16
All Operators recover 1 SP every time they take damage or Elemental Damage Clear the battle, 'Fatal Melodies,' without losing any Life Point
162 'Renowned Singer'
Rare
12
Enemies receive 600 Arts Damage per second when stunned, frozen, or bound
163 String Puppet
Rare
12
Enemies receive 700 Arts Damage per second when stunned, frozen, or bound Clear the battle, A Cold Separation,' without losing any Life Point
164 'Children's Puppet'
Super Rare
16
Enemies receive 1000 Arts Damage per second when stunned, frozen, or bound
165 Coin-Operated Toy
Normal
8
For each 5 Originium Ingots in possession, all friendly units have +3 ASPD Across all adventures, spend a total of 100 Originium Ingots at shops
166 Chivalric Commandments - New Edition
Rare
12
For each 5 Originium Ingots in possession, all friendly units have +5 ASPD Across all adventures, spend a total of 300 Originium Ingots at shops
167 Golden Chalice
Super Rare
16
For each 5 Originium Ingots in possession, all friendly units have +7 ASPD In the 'Prospective Investment System,' reach an Investment Reserve Balance of 325
168 Spinach Pack
Rare
12
All friendly units have +60% ATK for one second after their skill becomes active
169 No. 073 Safety Reagent
Rare
12
All friendly units have +65% ATK for one second after their skill becomes active Across all adventures, insert coins at least 15 times in the 'Tiny Stage' event
170 Wrath of Siracusans
Super Rare
16
All friendly units have +100% ATK for one second after their skill becomes active
171 'Civilight Eterna'
Super Rare
16
All enemies take +150% True damage. Complete a run with the "Ridiculous Comedy" ending.
172 Ribbon of Honor
Super Rare
16
All friendly units have +100% ATK when blocking only one enemy
173 'Loyality'
Super Rare
16
All friendly units recover 150 HP per second when blocking three or more enemies Across all adventures, insert coins at least 50 times in the 'Tiny Stage' event
174 'End of Times'
Super Rare
16
For one time only during any battle prior to the final battle of the area, gain 1 Life Point and continue onto the next step instead of concluding the exploration upon mission failure In a single battle, lose a total of 8 Life Points (including mission failures)
175 Royal Alliance Treaty
Super Rare
16
All friendly units no longer receive any damage from Sarkaz enemies Across multiple adventures, allow a total of 15 'Sarkaz' enemies escape
176 Condensed Suppressant
Super Rare
16
All friendly units increase their ATK to 150% and silence the enemy for 3 seconds when attacking [Infected Creatures] Across multiple adventures, allow a total of 400 'Infected Creature' enemies escape

Proof of Glory

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
177 Ursus Chachek
Super Rare
16
All enemy units have +40% ATK, DEF, and Max HP Complete an adventure.
178 Victoria Crown
Super Rare
16
All enemy units have +30% ATK, DEF, and Max HP; Boss units gain an additional +15% ATK, +15% DEF, and +30% Max HP Complete an adventure.
179 Leithanien Sceptre
Super Rare
16
All enemy units have +30% ATK, DEF, and Max HP; Entering a new node decreases Life Point by 1 (cannot be reduced beneath 1 this way) Complete an adventure.
180 Gaul Mantle
Super Rare
16
All enemy units have +25% ATK, DEF, and Max HP; 4-star and above Operators cost +1 Hope when recruited Complete an adventure.
181 Half-Refined Diamond
Super Rare
16
All enemy units have +25% ATK, DEF, and Max HP; Gain -50% Command EXP from battles Complete an adventure.
182 Sigil of Tragodia
Super Rare
16
All enemy units have +30% ATK, DEF, and Max HP; Deployment Limit -2 Complete an adventure.

Storyteller

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
183 'Right Eye of the Natator'
Super Rare
16
Guard and Sniper Operators have +15% ATK, but Supporter and Caster Operators have -5% ATK
184 'Left Eye of the Natator'
Super Rare
16
Supporter and Caster Operators have +15% ATK, but Guard and Sniper Operators have -5% ATK
185 'Magnificent Visage'
Super Rare
16
Gain +1 Hope upon entering a noncombat node.
186 'Blademace'
Super Rare
16
All Operators have +5 DP Cost, but gain +10% ATK, DEF, and Max HP
187 'Brokenblade'
Super Rare
16
All Operators have -30% Max HP, but have -50% Redeployment Time
188 Familiar Sculpture
Super Rare
16
All enemy units have -15 ASPD.
189 Proof of Friendship
Rare
12
+30% Originium Ingot drops from battle.
190 Jet-Black Dance Shoes
Rare
12
Can deploy Melee Operators on High Ground tiles Clear the 3rd Floor, 'Homeland Remnants' 3 times, when you have recruited 6 or more Ranged or Melee Operators
191 Pure White Dance Shoes
Rare
12
Can deploy Ranged Operators on Low Ground tiles Clear the 3rd Floor, 'Homeland Remnants' 3 times, when you have recruited 6 or more Ranged or Melee Operators
192 'Bladedance'
Super Rare
16
When the battle begins, a random Operator will have +100% ATK and +100% Max HP within the operation Complete an adventure.
193 ‘Whiteflower'
Super Rare
16
When the battle begins, randomize all allied operators' Deployment Cost Complete an adventure.
194 'Shadow'
Super Rare
16
Increase the probability of Temporary Recruitment when using Recruitment Voucher Complete an adventure.
195 'Flowers of Quinde'
Normal
8
All friendly units recover 10 HP every second
196 'Numbness and Obscenity'
Normal
8
All friendly units have +5 RES
197 'Beauty and Ugliness in the Age of Terra'
Super Rare
16
For one time only during any battle prior to the final battle of the area, gain 10 Life Points and continue onto the next step instead of concluding the exploration upon mission failure In a single battle, lose a total of 20 Life Points (including mission failures)
198 Worn-out Puppet
Super Rare
16
The adventure will head towards a different ending. Having this Collectible will change the Dreadful Foe in Chapter V from Crying Over Spilt Milk to Need No More, which will complete the run with the Ridiculous Comedy ending when cleared. Complete an adventure.
199 Useless Scissors
Super Rare
16
Immediately adds +11 Originium Ingots and +3 Hope Complete an adventure.
200 Blank Suicide Note
Super Rare
16
Neutralizes Big Sad Lock's Self-Healing abilities Complete an adventure.
201 Mantle of the Wrongly Condemned
Super Rare
16
All friendly units have +2 DP Cost. Complete a run with the Ridiculous Comedy ending.
202 Stand-in Actor
Super Rare
16
All friendly units have +3% ATK, DEF, and Max HP Complete a run with the Ridiculous Comedy ending.
203 Abrupt Realization
Super Rare
16
All friendly units have -3 DP Cost and gain +5% ATK, DEF, and Max HP. The adventure will head towards a different ending Having this Collectible will cause the player to proceed into Chapter VI upon clearing Chapter V; clearing the Dreadful Foe in Chapter VI, Nothing Ends Well, will complete the run with the Grand Opening ending. Complete a run with the Ridiculous Comedy ending.

Secret in the Troupe

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
204 King's New Lance
Rare
12
When Life Point is 1, all friendly units have +50 ASPD Across multiple adventures, obtain 30 victories with 1 Life Point remaining
205 Guard Cap
Super Rare
16
For a single battle, all friendly units have +25% HP each time they are deployed Complete an adventure with at least 200 Operators deployed in battle
206 'Painful Happiness'
Super Rare
16
All enemy units have -15% HP and Movement Speed Enter Need No More with no more than 8 Operators in the squad.
207 Castle's Offspring
Super Rare
16
All friendly units have +300 DEF and +30 RES 100 seconds after deployment Complete an adventure with at least 100 Operators deployed in battle
208 Surging Feast
Super Rare
16
All friendly units have +30% healing effects and receive -30% Elemental Damage Across multiple adventures, lose a total of 300 Life Points
209 'Eventide Terror'
Rare
12
Deals Stun on all enemy units for 5 seconds every time an enemy unit enters the Protection Objective Complete an adventure with at least 30 Life Points lost
210 'Excessiveness'
Super Rare
16
Deals 3000 True Damage on all enemy units every time an enemy unit enters the Protection Objective Complete a run with the Grand Opening ending.

HP

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Life Point
None
-- Life Point

Gold

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Originium Ingot
None
-- Originium Ingot

Hope

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Hope
None
-- Hope

Squad Capacity

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Squad Size Limit
None
-- Squad Size Limit

Recruit Ticket

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Vanguard Rec. Voucher
Normal
4
Recruit a Vanguard Operator.
-- Guard Rec. Voucher
Normal
4
Recruit a Guard Operator.
-- Defender Rec. Voucher
Normal
4
Recruit a Defender Operator.
-- Sniper Rec. Voucher
Normal
4
Recruit a Sniper Operator.
-- Caster Rec. Voucher
Normal
4
Recruit a Caster Operator.
-- Supporter Rec. Voucher
Normal
4
Recruit a Supporter Operator.
-- Elite Guard Rec. Voucher
Normal
4
Recruit a Guard Operator (4-star Temporary Recruitment guaranteed)
-- Medic Rec. Voucher
Normal
4
Recruit a Medic Operator.
-- Specialist Rec. Voucher
Normal
4
Recruit a Specialist Operator.
-- Elite Vanguard Rec. Voucher
Normal
4
Recruit a Vanguard Operator (4-star Temporary Recruitment guaranteed)
-- Elite Defender Rec. Voucher
Normal
4
Recruit a Defender Operator (4-star Temporary Recruitment guaranteed)
-- Elite Sniper Rec. Voucher
Normal
4
Recruit a Sniper Operator (4-star Temporary Recruitment guaranteed)
-- Elite Caster Rec. Voucher
Normal
4
Recruit a Caster Operator (4-star Temporary Recruitment guaranteed)
-- Elite Supporter Rec. Voucher
Normal
4
Recruit a Supporter Operator (4-star Temporary Recruitment guaranteed)
-- Elite Medic Rec. Voucher
Normal
4
Recruit a Medic Operator (4-star Temporary Recruitment guaranteed)
-- Elite Specialist Rec. Voucher
Normal
4
Recruit a Specialist Operator (4-star Temporary Recruitment guaranteed)
-- Assault Co-op Rec. Voucher
Normal
5
Recruit a Vanguard or Guard Operator.
-- Fortification Co-op Rec. Voucher
Normal
5
Recruit a Defender or Supporter Operator.
-- Ranged Co-op Rec. Voucher
Normal
5
Recruit a Medic or Sniper Operator.
-- Sabotage Co-op Rec. Voucher
Normal
5
Recruit a Caster or Specialist Operator.
-- Frontline Corps Rec. Voucher
Normal
6
Recruit a Vanguard, Guard, Defender, or Specialist Operator.
-- Backline Corps Rec. Voucher
Normal
6
Recruit a Medic, Sniper, Supporter, or Caster Operator.
-- Elite HR Dispatch Letter
Normal
8
Recruit an Operator.
-- HR Dispatch Letter
Normal
5
Recruit an Operator (5-star or lower).
-- Special HR Dispatch Letter
Normal
10
Recruit an Operator of your choice (Elite Operator Temporary Recruitment guaranteed)
-- Frontline Integration Senior Recruitment Voucher
Normal
6
Recruit a Vanguard, Guard, Defender, or Specialist Operator; certain Operators are automatically promoted at the time of recruitment
-- Backline Coordination Senior Recruitment Voucher
Normal
6
Recruit a Medic, Sniper, Supporter, or Caster Operator; certain Operators are automatically promoted at the time of recruitment
-- Elite HR Senior Recruitment Voucher
Normal
8
Recruit an Operator of your choice; certain Operators are automatically promoted at the time of recruitment

Upgrade Ticket

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Elite Logistics Rations Voucher
Normal
8
Promote an Operator (Does not require Hope).
-- Combustible Building Mats.
Normal
4
Promote a 5-star or lower Operator (Does not require Hope).
-- Vanguard Promotion Voucher
Normal
2
Promote a Vanguard Operator (Does not require Hope).
-- Guard Promotion Voucher
Normal
2
Promote a Guard Operator (Does not require Hope).
-- Defender Promotion Voucher
Normal
2
Promote a Defender Operator (Does not require Hope).
-- Sniper Promotion Voucher
Normal
2
Promote a Sniper Operator (Does not require Hope).
-- Caster Promotion Voucher
Normal
2
Promote a Caster Operator (Does not require Hope).
-- Supporter Promotion Voucher
Normal
2
Promote a Supporter Operator (Does not require Hope).
-- Medic Promotion Voucher
Normal
2
Promote a Medic Operator (Does not require Hope).
-- Specialist Promotion Voucher
Normal
2
Promote a Specialist Operator (Does not require Hope).

BAND

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Leader Squad
Born
-- Gain 4 Temporary Life Points at the beginning of each battle.
-- Gathering Squad
Born
-- +2 Squad Size Limit, +2 Deployment Limit. Clear the 3rd Floor, 'Homeland Remnants'
-- Support Squad
Born
-- Start with +20 Originium Ingots and +2 Hope. Across all adventures, earn a total of 200 Originium Ingots
-- Spearhead Squad
Born
-- Start with 1 Life Point; All Operators gain +15% ATK and +15% Max HP Complete an adventure with at least 10 Life Points remaining.
-- Tactical Assault Operative
Born
-- When recruiting a 4-star or above Vanguard or Guard Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Vanguard or Guard Operators.
-- Tactical Fortification Operative
Born
-- When recruiting a 4-star or above Defender or Supporter Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Defender or Supporter Operators.
-- Tactical Ranged Operative
Born
-- When recruiting a 4-star or above Medic or Sniper Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Medic or Sniper Operators.
-- Tactical Destruction Operative
Born
-- When recruiting a 4-star or above Caster or Specialist Operator, that Operator is automatically Promoted. Complete an adventure while having at least 5 Specialist or Caster Operators.
-- Research Squad
Born
-- Start with +2 Life Points; Gain +30% Command EXP from battles Across multiple adventures, earn a total of 1000 Command EXP
-- First-Class Squad
Born
-- When Recruiting for the first time, gain a random Elite Recruitment Voucher Complete an adventure while having at least 20 Operators

EXP

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Command EXP
None
-- Command EXP

ACTIVE_TOOL

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- Support Replenishment Station
Normal
8
Bring a Portable Supply Station along to each battle
-- Support Landmine Set
Normal
8
Bring 3 Interference Mines along to each battle
-- Support Mr. Rumbles
Normal
8
Bring a Mr. Boom along to each battle
-- Support Escape Crane
Normal
8
Bring a Snowsant's Safe Escape Crane along to each battle
-- Support Fog Machine
Normal
8
Bring a Broken Fog Machine along to each battle
-- Support Gas Tanks
Normal
8
Bring 2 Gas Tanks P. along to each battle

CAPSULE

# Icon Name Rarity Shop Cost Item Usage Unlock Condition
-- 'Ode au Triomphe'
Normal
3
Gain 5 Temporary Life Points at the beginning of the next battle on this floor
-- 'Der Ring'
Normal
3
+50% Originium Ingot drops from the next battle on this floor
-- 'One Hundred and One Days'
Normal
3
Gain +100% Command EXP from the next battle on this floor
-- 'Lone Wander'
Normal
3
Receive a random collectible with any purchase at the next shop on this floor
-- 'Wonderland in Dream'
Normal
3
Receive a Recruitment Voucher after making a decision at the next Safe House
-- 'Frost Buck and Snow Doe'
Normal
3
All friendly units have +15% ATK and HP during the next battle on this floor
-- 'Light of Heria'
Normal
3
A random Elite Operator will temporarily join your squad during the next Emergency Operation on this floor
-- 'Sette Colli's Mother Wolf'
Normal
3
All non-Boss enemy units have -50% Movement Speed during the next Emergency Operation on this floor
-- 'The Dawn'
Normal
3
Immediately gain +1 Life Point when entering the next Encounter on this floor
-- 'The Lullaby'
Normal
3
Doubles the rewards earned at the next Safe House on this floor
-- 'The Golden Fowlbeast'
Normal
3
Immediately gain +3 Originium Ingots when entering the next Encounter on this floor
-- 'Wild Gold'
Normal
3
All items cost 50% less Originium Ingots at the next shop on this floor
-- 'The Carnival'
Normal
3
Waives the first expenditure on the next Downtime Recreation on this floor

Illusions

  • Confused - The map on this floor has been expanded - generates 2 additional nodes horizontally, and up to 4 branches can appear vertically.
  • Blind - The node type after the next action cannot be seen. All nodes except the next node are replaced with FOG, and you cannot view the information.

  • Fury - Combat will appear more frequently.

  • Lonely - Hope increases when recruiting in this tier, but decreases when promoting. Recruiting 4-star or above operators costs +1, and promoting operators costs -1.

  • Paranoid - Each move rewards additional Ingots, but any obtained on this floor are lost when moving to the next . Each node gives 1 extra Ingot. When leaving the floor, players can keep up to the amount they had when they entered.

  • Sensitive - The life points lost and gained is greatly increased. Life point change effects are doubled,  (does not apply to temporary health).

  • Imagine - All enemy units have increased (+110%) ATK, DEF and Max HP. 

  • Survive - All allied units and non-leader enemies take continual DOT damage, but their ATK and ASPD are increased. All enemy non-leader enemies take 100 true damage per second, their ATK is increased to 150%, and their ASPD is increased by 50.  All allied units take 50 true damage per second, their ATK is increased by 50%, and their ASPD is increased by 50.

  • Cautious - Squad Size is increased by 1 and Deploy Limit is decreased by 1

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About the Author(s)

AKA: NorseFTX (Twitter: @NorseFTX)

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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