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Arknights: New Modules for [Skógrinn Svartr Vill Einn Draumr]

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Article by Daniel O'Brien

New Modules for [Skógrinn Svartr Vill Einn Draumr]

Credits: wewechoo

Official image can be found below

OperatorStageStat BuffSpecial Buff
Saileach1HP, ATKTrait Upgrade: Cannot block enemies during the skill duration, but increases the Block Count for the operator in front by 1
2HP+, ATK+Talent Upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have more ASPD and enemies have less ASPD
3HP++, ATK++Talent Upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have even more ASPD and enemies have even less ASPD
Elysium1HP, DEFTrait Upgrade: Cannot block enemies during the skill duration, but increases the Block Count for the operator in front by 1
2HP+, DEF+Talent Upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain more ASPD when Elysium's skill is active
3HP++, DEF++Talent Upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain even more ASPD when Elysium's skill is active
Myrtle1HP, DEFTrait Upgrade: Cannot block enemies during the skill duration, but increases the Block Count for the operator in front by 1
2HP+, DEF+Talent Upgrade: All [Vanguard] Operators recover more HP per second when Myrtle is deployed
3HP++, DEF++Talent Upgrade: All [Vanguard] Operators recover even more HP per second when Myrtle is deployed
Typhon1HP, ATKTrait Upgrade: Attacks the heaviest enemy first, when attacking enemies with 3 Weight or higher, ATK is increased to 115%
2HP+, ATK+Talent Upgrade: Consecutively attacking will gradually ignore the enemy's DEF up to a higher percentage (each attack will increase this percentage further), if Typhon does not attack for 8 seconds, this bonus is lost
3HP++, ATK++Talent Upgrade: Consecutively attacking will gradually ignore the enemy's DEF up to an even higher percentage (each attack will increase this percentage even further), if Typhon does not attack for a longer duration, this bonus is lost
Santella1HP, ATKTrait Upgrade: Deals AOE Arts damage, decreases DP Cost
2HP+, ATK+Talent Upgrade: After being deployed for a shorter duration, increases ATK further and gain [Resist]
3HP++, ATK++Talent Upgrade: After being deployed for a shorter duration, increases ATK even further and gain [Resist]
Hellagur (Module 2)1ATK, DEFTrait Upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy, when defeated, does not retreat and recovers 30% HP (Can only activate once every deployment)
2ATK+, DEF+Talent Upgrade: Regenerates more HP per second when this unit is not blocking an enemy or when this unit's HP is below a certain percentage
3ATK++, DEF++Talent Upgrade: Regenerates even more HP per second when this unit is not blocking an enemy or when this unit's HP is below a certain percentage
Phantom (Module 2)1ATK, DEFTrait Upgrade: Significantly reduced Redeployment Time, when there are no allied units in the four adjacent tiles, ATK +10%
2ATK, DEF+Talent Upgrade: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time, if Phantom and his clone is on the field at the same time, increases ATK for both of them
3ATK++, DEF++Talent Upgrade: Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time, if Phantom and his clone is on the field at the same time, increases ATK for both of them
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Arknights: Alyeska#2654

Discord: Alyeska#7717

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