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Tags

Archetype

Traits

Continually loses HP over time
hp_ratio = 0.03

Operator Description

Aak, Specialist Operator of Rhodes Island, will support other Operators from the rear.

Operator Quote

You have the right to operate outside his support range.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 1/16/2020
Release Date (Global) 7/29/2020
Recruitment Pool Date (CN) 11/1/2021
Recruitment Pool Date (Global) 4/28/2022

Potentials

Potential Item

Aak's Token A bottle filled with 6 different-colored pills. No instructions are provided.

Talent

Each attack will randomly trigger one of the following effects: Restores own HP by 13%, that attack deals 130% damage, Slow the enemy for 1 second, or Stun the enemy for 0.6 seconds
Info
Each attack will randomly trigger one of the following effects: Restores own HP by 14%, that attack deals 140% damage, Slow the enemy for 1.2 seconds, or Stun the enemy for 0.8 seconds
Info
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slow the enemy for 1.4 seconds, or Stun the enemy for 1 second
Info
Increases healing effects on this unit by 20%
Info
Increases healing effects on this unit by 25%(+5%)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
11
Block
1
Attack Interval
1.3

Skills

SP Cost:
30
30
30
30
30
30
30
30
30
30
Initial SP:
15
15
15
16
16
16
17
18
19
20
SP Charge Type
Skill Activation
Duration
20 Seconds
21 Seconds
22 Seconds
23 Seconds
24 Seconds
25 Seconds
26 Seconds
27 Seconds
28 Seconds
30 Seconds
Skill Effect
ASPD +30
ASPD +35
ASPD +40
ASPD +50
ASPD +55
ASPD +60
ASPD +70
ASPD +80
ASPD +90
ASPD +100
Detailed Skill Info
attack_speed 30
attack_speed 35
attack_speed 40
attack_speed 50
attack_speed 55
attack_speed 60
attack_speed 70
attack_speed 80
attack_speed 90
attack_speed 100
SP Cost:
40
39
38
37
36
35
34
33
32
30
Initial SP:
20
20
20
21
21
21
22
23
24
25
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +60% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +70% for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
Detailed Skill Info
max_hp 0.3
def 0.3
damage 500
max_hp 0.3
def 0.3
damage 500
max_hp 0.3
def 0.3
damage 500
max_hp 0.4
def 0.4
damage 500
max_hp 0.4
def 0.4
damage 500
max_hp 0.4
def 0.4
damage 500
max_hp 0.5
def 0.5
damage 500
max_hp 0.6
def 0.6
damage 500
max_hp 0.7
def 0.7
damage 500
max_hp 0.8
def 0.8
damage 500
SP Cost:
47
46
45
44
43
42
41
39
37
35
Initial SP:
25
25
25
26
26
26
27
28
29
30
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +40% and ASPD by +40 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +45% and ASPD by +45 of self and that unit for the remaining duration of this skill
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
Detailed Skill Info
atk 0.25
attack_speed 25
damage 500
atk 0.25
attack_speed 25
damage 500
atk 0.25
attack_speed 25
damage 500
atk 0.3
attack_speed 30
damage 500
atk 0.3
attack_speed 30
damage 500
atk 0.3
attack_speed 30
damage 500
atk 0.35
attack_speed 35
damage 500
atk 0.4
attack_speed 40
damage 500
atk 0.45
attack_speed 45
damage 500
atk 0.5
attack_speed 50
damage 500

Modules

阿证章
Lvl.
Lvl: 0
Trust: 0
Availability: cn
Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
Continuously lose HP over time; If HP is over 80%, natural SP regen is increased by +0.25 SP/s
Equip Attribute Bonuses
Stat Value
max_hp 135
atk 37
Unlock Information
Materials
x4
x2
x80000
Missions
战斗中非助战阿累计使用爆发剂·榴莲味10次
3星通关主题曲2-8;必须编入非助战阿并上场,且不编入狙击干员

RIIC Base Skills

Neuroticism Lvl: 1
(神经质)
Room Type:
Control Center
When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +1.5
(精准手术)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60%

Botzu's Quick Evaluation

+ Can function both as DPS and Buffer
+ Talent 2: Increases healing received
+ S2 and S3: Very strong buffs to both target and self, one defensive, one offensive
= Talent 1: strong effects, but effects are random, so we can’t count on getting a particular effect.
= Pairs well with Enmity guards (like Hellagur) because they benefit from both the lowered health and the DPS and attack speed
- Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive
- S2 and S3: will kill any allies without decent DEF

Operator Overview

When Dr. Kal’tsit describes a fellow physician’s medical practices as “worrying,” you know there’s something wrong. And you’d be right to be concerned! Aak is a 6 Specialist who supports his allies with a variety of potent buffs… which he administers by shooting them in the head.

Aak has a Trait that causes him to constantly lose HP over time. He offsets this (somewhat) with his first Talent, Drug Cocktail Administration, which causes a random effect when he attacks. It may increase Aak’s ATK, Stun or Slow his target, or recover Aak’s failing HP. However, Drug Cocktail Administration isn’t a reliable source of healing (imagine that). You’ll want a Medic or a Healing Defender stationed nearby to heal Aak… and also his patients, once Aak busts out his buff-focused Skill 2 or 3! Both of these Skills have a similar effect: Aak immediately attacks the nearest ally with his gun, dealing a staggering amount of damage. Yes, he can and will kill your own Operators by doing this! In return, Aak injects both himself and his victim (if they survive) with a massive buff for the remaining duration of the Skill. His Skill 2—Type-γ Stimpack—is a defensive buff that increases max HP and DEF, while his Skill 3—Durian-Flavored Stimpack—is an offensive buff that increases ATK and attack speed.  These two skills can also synergize well with Operators that have some effect upon getting hit, like those with "when-attacked" SP charge Skills, as Aak's attacks will proc them.

What weaknesses does Aak have? Well, have we mentioned yet how he shoots your own Operators? Plenty of Operators cannot survive Aak’s gun in order to earn his buffs, especially squishy Casters or low-rarity Operators who can’t E2-promote. His Skills have reasonably short charge times, but they also don’t last very long; this makes timing the buffs tricky, since your other Operator needs enough time to recover from Aak’s bullets but not so much time that their buff runs out (otherwise, what did they get shot for, you sick bastard?!)

Are these buffs even worth all the trouble? Absolutely. Inject Specter with the Durian-Flavored attack speed buff or Hoshiguma with the Type-γ defensive buffs and you’ll quickly see why. And don’t forget that Aak receives the buff as well! Aak is only interested in helping the best of the best become even better, turning DPS into juggernauts and tanks into unbreakable walls. Once you get the hang of administering his buffs, it’s easy to become addicted to the godlike power Aak can grant.

Newbie Tier List Explanation

Aak is a great buffer, but is not new-player friendly. Players should wait until they are very familiar with the game before investing in him.

Elite Promotion Discussion

  • 3rd Skill Durian-Flavored Stimpack - Possibly the only thing that smells worse than having Pot 4 Aak and no Nian is the fruit used to power Aak’s DPS-monster-creating S3.  Any Operator that can survive Aak blasting them in the face 15 times with 500 ATK will gain a powerful surge in ATK and ASPD (The damage is reduced by DEF, making Shining and Nian amazing Durian Resistors).  Aak gains this buff himself as well with no damage necessary (simply the excitement of tormenting others), turning him into a very respectable dps unit along with his passive crowd control chance.
  • Talent 2 - Pharmaceutical Diffusion - Aaks Trait causes him to constantly lose HP while deployed (probably from being bored to death), so the increase in healing received provided by this Talent can help to keep him on his feet.
  • Talent 1 Upgrade Drug Cocktail Administration - An exceptional Talent that is often underrated by players that haven’t had a chance to use Aak in practice, at E1 and E2 the effects of each possible outcome are increased.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 C B+ C-
S1M3 C- C- C+

Aak is a curious unit. He is extremely niche in a way that most players just won't find valuable, however his buff is the best buff in the game which has become increasingly useful in high-risk CC situations. If you want to use Aak for husbando reasons, you might also consider S1M3 which makes him a decent DPS unit with good crowd control utility, but most shouldn't bother. It's also the better option in the Roguelike mode since his buffing ability is not especially valuable there, usually requiring extra setup that isn't worth the Hope cost.

Integrated Strategies Tier List Explanation

General IS Notes

+ S3: Unmatched buffing capabilities.
- Needs constant support or will die to trait.
- Needs a strong DPS Operator that can tank his S3 or he becomes a poor Sniper substitute with S1.

IS2 Specific Notes

Good against Boss 1. Abundance and dominance of ASPD relics push him out significantly, since those are easier to acquire, buff all Operators at once and are permanent.

Good Relics

Relic Interactions

Recommended Promotion

E2 required as S3 is his main skill.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x3
x6
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x5
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist KuroBlood
CV Yuko Sanpei
Gender Male
Place of Birth Lungmen
Birthday Mar 25
Race Feline
Height 161cm
Combat Experience
None
Infection Status Confirmed uninfected by medical examination.
Nation
Team
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Standard
Combat Skill Standard
Originium Adaptability Standard

Profile

A medical personnel from Lee's Detective Agency recommended by Mr. Lee, Aak was a well-known underground doctor operating in the gray zones of Lungmen.
After joining, he proved to be a tremendous wellspring of medical knowledge and theory with the clinical experience to back it up, though his style of practice is rather worrying.
However, based upon Dr. Kal'tsit's comprehensive evaluation, he was recommended on a provisional basis to the medical equipment department and technological development team.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Aak shows no signs of Oripathy infection.

[Blood Originium-Crystal Density] 0.11u/L
Operator Aak is incredibly healthy.

I must say, despite everything else here on Rhodes Island, your methods for preventing Oripathy as well as the research that has been conducted are indeed worthy of study.
--Aak

Archive File 1

Increase Trust to 50.
A specialist operator who always wears a hippie-like grin.
Conducts himself with a rather poor, devil-may-care attitude that even spills over to his medical practice, sometimes cracking jokes about his patients' injuries during treatment. However, his medical techniques are indeed unrivaled in the entirety of Rhodes Island.
Usually he'll stay in the small laboratory set aside just for him. The strange smells and unsettling cackling serve as good deterrents to keep people from getting too close.

Archive File 2

Increase Trust to 100.
Though Aak doesn't exactly get along well with other operators, there are three cases that particularly stand out.
The first is Hung. While most people find the ill-natured Aak to be impossible to deal with, Hung is his natural nemesis. If a situation with Aak truly became unbearable, just report it to Hung, and the situation will soon be resolved. While it cannot be said that Aak fears Hung, Hung unabashedly treats Aak like a little brother; and Aak, despite his usual attitude, probably sees Hung as an older sibling as well.
The second is Waai Fu. Though the righteous Waai Fu and the ill-natured Aak would seem totally incompatible, the two have unexpectedly developed a good relationship as members of the same detective agency. Waai Fu believes that Aak is a fundamentally good person, whereas Aak sees Waai Fu as old-fashioned but not impossible to get along with. By the way, if Aak is out looking for trouble, you should call Waai Fu instead of Hung. The ensuing scene is quite entertaining.
The third is Warfarin. After learning that the true identity of 'Mr. Blood' was none other than Warfarin, even Aak, who had spurned mainstream medicine, couldn't help but to engage Warfarin in academic discussions on a frequent basis. Admittedly, Warfarin, whose views towards medicine differ slightly from other medics perhaps as a result of her longevity, and Aak, who is a bit of a freak himself, make an unexpectedly good duo. But as a caveat, when these two find out that they share some common interest and tastes, strange laughing and cheering have become far more prevalent than ever before - either from Warfarin's or Aak's lab, now with two voices instead of one.

Archive File 3

Increase Trust to 150.
Despite the questionable nature of Aak's medical breakthroughs, the discoveries he's made have indeed been amazing.
While his irresponsible attitude has a tendency to make relatively innocuous conditions worse, he is known to tackle rare diseases with his own unique, accurate solutions. Not to mention, he frequently researches and develops medication that seems incomprehensible to the average person, such as pills that make farts smell like watermelon, or make people lose the ability to recognize a certain color.
Of course, if you knew who his father is, this tendency is no longer so puzzling.
Aak's father used to be a well-known attending physician at the Lungmen Central Hospital and was renowned for his medical ethics. But due to a certain incident, he was framed by others for malpractice, after which his career plummeted and he disappeared from the public eye. The next time he reappeared, he had become a vicious illegal doctor in the underworld of Lungmen's black zone, with even Lungmen's gang bosses trembling at his feet. When this person perished a few years ago in a gang war, the entire Lungmen underworld breathed a collective sigh of relief.
Aak clearly inherited his father's mantle, both the good and the bad. Even as a teenager, he made a reputation for himself in the underworld. Without discipline, he perhaps would have walked down the same path as his father, eventually becoming feared as well. However, after meeting Hung, he joined Lee's Detective Agency, a move that can be considered a turning point in his life.

Archive File 4

Increase Trust to 200.
Aak has already surpassed his father, who had fallen victim to being framed. Despite Aak's young age, his views towards medicine have already greatly surpassed that of even experienced doctors who have been immersed within the field for years.
The reason behind this is simple: because he left the mainstream medical circles, he no longer views medicine solely from the perspective of a pure doctor.
Pure doctors will think about problems within the scope of medical practice, preoccupied with how to better save people, often losing sleep or forgetting to eat in the process of developing new drugs. Most of Rhodes Island's medics fall under this category.
However, Aak is different. He saw the limitation of medicine, and recognized that the existence of medicine was due to harm. Of course, a large proportion of this harm occurs naturally in the form of diseases, but because Aak grew up in the black zone, he saw more of the harm that people inflicted upon each other.
Over time, he began to scoff at the idea of pure medicine, resenting his colleagues because they only knew how to save people. They would rush to the scene of a conflict, even the most advanced pharmaceuticals utterly powerless to stop the conflict from having broken out in the first place. The more lofty and prideful the medical profession, the more Aak came to hate it.
Of course, Aak's thoughts are radical and fringe, with his daily behaviors reflecting a bit of his immaturity. Nevertheless, one cannot deny that his ideas are rooted in the bloody reality that shaped his upbringing, and events sometimes unfold in the way he describes. While Rhodes Island does pursue a lofty dream, it also never looks away from reality.
After getting to really know him, several of Rhodes Island's core medic operators set aside their initial disgust towards him and, as his guardian Hung hoped for, decided to show him a better side of this world and provided him with the best possible conditions.
After all, everyone knows that Aak is a genius, and over time, he will surely mature into a phenomenal doctor.

Promotion Record

Upgrade to Elite LV2.
Aak's attitude when he received his second elite promotion - panic, is somewhat surprising. But if you think about it, it's not that hard to understand.
He depreciated all medicine, and within that, saw himself as even lower - 'if medicine is useless, then is it not true that I, as a practitioner of medicine, is even more useless?' The greater his medical proficiency, the more he rejects himself; but if he tries to leave medicine behind, he loses his sense of purpose, and thus the vicious cycle continues.
No one told him that what he was doing was right, no one told him that it was fine to pursue that path, and nobody wanted to give him a place that would accept him. While it must be said that Lee's Detective Agency prevented his sense of morality from going too far astray, his psychological issue had not been resolved. Of course, this is not to place the blame upon the agency, for psychological problems usually require professional help even to be detected. Moreover, a personality like his also requires the proper environment.
And at Rhodes Island, Aak is recognized and accepted for who he is. Everyone tells him that he is just, and reminds him that he is the best at what he does. As for the crux of the reason he resents medicine, Rhodes Island is already addressing the issue - we never intended to rely solely on pharmaceuticals to solve all the world's problems. He either will - or already has - found Rhodes Island to be a suitable place for him, and we will work hard as well to realize his ideals.

Voice Lines

Default
Appointed as Assistant Oh yeah, my dude, when you're callin' my name to get my attention, don't forget to stress the K at the end. Or else I might assume you're stammering or somethin'.
Talk 1 Whoa, whoa, hold up! Is that vampire lady none other than 'Mr. Blood'?! Man, we've still not settled that medical score we had a while back, and this is the perfect opportunity! I'll have to set up my experiment equipment later... Heheheheh!
Talk 2 Lemme guess, Hung's still tellin' you to watch out around me, ain't he? Oh, just to 'look after me,' huh? Yeah, that sounds like him all right. But listen, my dude, I know your type. You're like me and just wanna do whatever you want, right? Then you can just ignore that guy and we can do whatever fun stuff we want instead.
Talk 3 Yeah, I develop new drugs, do surgery, and nurture bacteria cultures, but those are all just fun hobbies to me. And don't call me a doctor, you got no reason to. I don't go 'round saving people's lives, y'know, I just 'save' people by teaching them the value of their lives. All I can really do is prevent 'em from dying.
Talk after Promotion 1 The medical department guys are askin' for me? Tell 'em to stop. I don't dig those oh-so-professional physicians. They firmly believe that being a doctor's this noble job and are content with just saving lives... And everything comes crashing down when that faith of theirs is shattered. I've seen that happen time and time again. Honestly, it's kinda sad.
Talk after Promotion 2 Rhodes Island is pretty decent, or more accurately, it's just what I'd hoped. People are dyin' in the world right as we speak. There are doctors cooped up in labs, only workin' to cure diseases rather than prevent 'em. Hardly anyone gets it, but you people actually do. Keep up the good stuff!
Talk after Trust Increase 1 Me, a sociopath? You got it all wrong, my dude. Everyone's got their own hardships to deal with, and I know that. Nobody wants to suffer, but what's the point of medicine if the bastards causing suffering are still around? Is medicine gonna save those people who're being murdered? Doctors in suits are not the saviors that Terra needs, my dude.
Talk after Trust Increase 2 My pops was an amazing doctor, and he was all about saving people's lives. But his colleagues laughed at him, shunned him, and framed him for malpractice, and that's how he wound up racing down a nasty new path in life. But y'know, stuff like that ain't so unusual, really. I'll admit though, what happened to him really changed my own life.
Talk after Trust Increase 3 Have Waai Fu and Hung left? Really? Aight, I'm gonna hang out in your office for a while then. Y'know, if anyone can make the world a better place, it's gotta be people like them. You, meanwhile... Well, who knows, maybe you can be my right hand?
Idle What's up? Feelin' tired? Then how about testing this new compound I made? Free of charge, of course!
Onboard So you're the Doctor, eh? Nice to meet'cha. My name's Aak. That's right, two A's with a K. Anyway, I'm here 'cause someone at the agency said Rhodes Island needed me. I'm just askin' to make sure here, but does the phrase 'medical mishap' put you off?
Watching Battle Record Huh... Does this mean I might get involved in combat scenarios like this? Surely not, right?
Promotion 1 A promotion? That's almost too good to be true, man. Those agency guys really HAVE been exploiting me all along!
Promotion 2 Honestly, I dunno if I'm helpful or not. The way I see it, you've gotta be nice to be helpful, and I'm not blind to how people perceive me. But in any case, if you ever get sick, I've got you covered.
Added to Squad We goin' on a mission? Let's do it.
Appointed as Squad Leader All right, team, gimme your thoughts on my new meds after this is done.
Depart Once I start an operation, there's no stoppin' it.
Begin Operation Simmer down, guys. With me on your team, none of you's gonna die even if you want to.
Selecting Operator 1 My treatment is not for the squeamish!
Selecting Operator 2 The battlefield ain't for me, but I can't pass up on some fun treatment.
Deployment 1 Time for a clinical test of my new meds.
Deployment 2 You've gotta dose in moderation, 'else it's gonna hurt when you really need it.
In Battle 1 All lives are equal... With the exception of yours!
In Battle 2 Try my meds and you'll see how crazy they are.
In Battle 3 Looks like my meds have the ability to reform bad guys!
In Battle 4 Medicine is like Pandora's box: once you open it, there's no goin' back!
4-star Result I doubt I can make the world a better place on my own. But with your talent, we can at least stop it from gettin' any worse.
3-star Result Capturing our enemies and experimenting on 'em doesn't violate any ethics as long as nobody catches us doin' it. Relaaax.
Sub 3-star Result Aren't you a real humanitarian, just letting 'em get away like that?
Operation Failure Don't worry, my dude. I can fix any injury as long as the patient's still breathing.
Assigned to Facility Let's see here, which of these rooms is my new lab?
Tap Yeah, what?
Trust Tap Yo, my dude! Found any new experiment samples for me?
Title Arknights.
Greeting Hey, my dude. What's cookin'?