Tags
Archetype
Traits
sluggish = 0.8
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: No |
Release Date (CN) | 4/30/2019 |
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Release Date (Global) | 1/16/2020 |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
- Skill 3
Automatically activated
Automatically activated
Automatically activated
Automatically activated
Automatically activated
Automatically activated
Automatically activated
Automatically activated
Automatically activated
Automatically activated
atk | 0.4 |
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atk | 0.45 |
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atk | 0.5 |
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atk | 0.6 |
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atk | 0.65 |
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atk | 0.7 |
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atk | 0.8 |
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atk | 0.9 |
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atk | 1 |
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atk | 1.1 |
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Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
Cannot use Normal Attack when the skill is not activated
* This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
base_attack_time | 0.15 |
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damage_scale | 0.3 |
base_attack_time | 0.15 |
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damage_scale | 0.3 |
base_attack_time | 0.15 |
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damage_scale | 0.3 |
base_attack_time | 0.15 |
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damage_scale | 0.35 |
base_attack_time | 0.15 |
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damage_scale | 0.35 |
base_attack_time | 0.15 |
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damage_scale | 0.35 |
base_attack_time | 0.15 |
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damage_scale | 0.4 |
base_attack_time | 0.15 |
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damage_scale | 0.4 |
base_attack_time | 0.15 |
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damage_scale | 0.4 |
base_attack_time | 0.15 |
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damage_scale | 0.45 |
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
Cannot use Normal Attack when the skill is not activated
mass_level | -1 |
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atk | 0.75 |
[email protected]_target | 4 |
mass_level | -1 |
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atk | 0.8 |
[email protected]_target | 4 |
mass_level | -1 |
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atk | 0.85 |
[email protected]_target | 4 |
mass_level | -1 |
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atk | 0.9 |
[email protected]_target | 4 |
mass_level | -1 |
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atk | 0.95 |
[email protected]_target | 4 |
mass_level | -1 |
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atk | 1 |
[email protected]_target | 4 |
mass_level | -1 |
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atk | 1.05 |
[email protected]_target | 5 |
mass_level | -1 |
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atk | 1.2 |
[email protected]_target | 5 |
mass_level | -1 |
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atk | 1.35 |
[email protected]_target | 5 |
mass_level | -1 |
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atk | 1.5 |
[email protected]_target | 5 |
RIIC Base Skills





Botzu's Quick Evaluation
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying
+ S2: very reliable against slow moving big enemies
+ Good Duration and great cooldown on Skills means they can be used very often
+ Great for Challenge Operations that restrict Caster or Medic Classes
- Can't attack while S2 or S3 aren't active
- Fairly weak until you E2 her and level her Skills
Operator Overview
"If you only worry about getting your stuff there on time, you could end up dead."
Although hesitant towards combat, the Siracusan Transporter Angelina is devoted to her allies and delivering messages. She is a DPS and Support Slower. She also has AoE Damage and Flat Healing capabilities at higher Promotion levels.
Angelina has three different states based on what skills are active: healing allies, Single Target DPS, and AoE DPS. First, Angelina’s second Talent, Part-Time Job, which she gains at E2, allows her to heal all other active operators while she has no skill active. Her first Skill, Arcane Staff - Quick Charge Mode, increases her Attack, but its automatic activation means less control. Her second Skill, Arcane Staff - Particle Mode, increases her ST DPS by dramatically increasing her Attack Speed. Despite the Attack penalty, Angelina still deals overall higher damage and can cripple an enemy's mobility with the constant slows. Her third skill, Arcane Staff - Anti-Gravity Mode, is where she really shines. It transforms her into a budget AoE Caster threat by increasing her Range and Attack, and allowing her to hit up to 5 enemies simultaneously. However, both Particle Mode and Anti-Gravity Mode prevent her from attacking unless her skill is active, which can be awkward.
Angelina’s main advantage is her flexibility. She can provide valuable sustain with her Talent and still deal large amounts of damage when necessary. Players will find Angelina especially valuable on Challenge maps where her passive healing and Supporter Class allow her to be deployed despite other Class restrictions. Angelina, though not an Operator that will be deployed in all Operations, offers map-wide healing and impressive burst damage in a cute package at a budget cost. When needed for her unique abilities, any Doctor will be relieved to have her there to deliver.
Elite Promotion Discussion
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3rd Skill - Arcane Staff - Anti-Gravity Mode - The only thing better than a Slow Supporter is a Slow Supporter DPS Caster that wrecks! With her Skill 3 Angelina can slow multiple enemies at once within a large unique range on top of a decent ATK buff that makes her deal amazing DPS despite her Supporter class. It has a strange side-effect of her not being able to attack when the skill isn’t active, but its decent duration and very low cooldown mean this usually isn’t a problem. She can also enable some Shift Operator shenanigans with the rare weight reduction effect, though its use is more niche.
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Talent 2 - Part Time Job - Restores HP/s while not using a Skill. The amount of healing this talent provides is a lot better than the HP/s number might indicate - and on maps that forbid deployment of Medics, pairing Angelina with healing tanks like Saria/Nearl is a common solution.
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Talent 1 Upgrade - Accelerator Field - Doubles the effect of a decent ASPD buff to the entire team.
- Side Notes: Angelina with SK3 is a god-send on Challenge Operations that prohibit Casters. “I Support, I don’t Cast,” she says to the referee. Then she opens the can of whup-ass….
Skill Upgrade Costs
Level | Requisites | Materials |
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1 ➝ 2 |
Lv1
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2 ➝ 3 |
Lv1
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3 ➝ 4 |
Lv1
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4 ➝ 5 |
Lv1
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5 ➝ 6 |
Lv1
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6 ➝ 7 |
Lv1
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Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
2 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
3 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
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LM7 |
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Ayaka Ohashi |
Gender | Female |
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Place of Birth | Siracusa |
Birthday | May 14 |
Race | Vulpo |
Height | 162cm |
Combat Experience | None |
Infection Status | Crystals visible on skin surface, infection confirmed by medical examination. |
Physical Strength | Normal |
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Mobility | Excellent |
Physiological Endurance | Normal |
Tactical Planning | Normal |
Combat Skill | Normal |
Originium Adaptability | Excellent |
Profile
As an apprentice caster Operator, she now provides logistical support, battlefield assistance, and tactical coordination for Rhodes Island.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Assimilation] 5%
The infection is consistently spreading. Regular observation and control are required.
[Blood Originium-Crystal Density] 0.31u/L
Subject has both visible crystallization and other symptoms of Oripathy. Although her condition is not serious, Angelina must keep to a course of treatment.
—Medic Operator Warfarin
Archive File 1
Increase Trust to 50.Archive File 2
Increase Trust to 100.She likes dainty jewelry and young adult novels, and hides a secret love for older music. She could enjoy an ordinary, happy life.
When Rhodes Island sought her out, she was gliding between skyscrapers in the middle of a dark night.
Archive File 3
Increase Trust to 150.After she suffering her infection, Angelina quietly faded from her old life.
She didn't linger or say her goodbyes. She just silently left her family, friends, and beloved hometown behind.
Yet she had not resigned herself to the typical fate of an Infected.
Every night, she ran, jumped, glided between buildings, practiced her Arts, and smuggled goods from one place to another.
As a courier, an Infected, or just a normal high-schooler, Angela works hard, no matter what the future may look like.
Archive File 4
Increase Trust to 200.It wasn't until Rhodes Island found her that she knew there was another life for the Infected. She is now a Rhodes Island Operator, and she may be able to go back to school.
Probably.
Where will the path Angelina has chosen take her?
Even she can't imagine.
Voice Lines
Appointed as Assistant | Dr. {@nickname}, I made this really strong coffee with our new coffee machine. Wanna try? You can only have one cup a day, though. Don't want you up all night! |
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Talk 1 | Being a transporter isn't easy. The sender and the receiver always have their own reasons for getting involved... and whatever you're delivering could have something crazy inside. If you only worry about getting your stuff there on time, you could end up dead. |
Talk 2 | My mother was from the Far East, so my name doesn't sound very Siracusan. A lot of people ask me if it's even my real name, so I decided to use Angelina as a codename too. |
Talk 3 | Good morning, Dr. {@nickname}! Yeah, I'm off to send out some files. Dr. Kal'tsit said that my abilities could come in super useful on the battlefield... but I like bringing letters where they belong a lot more than I like fighting! |
Talk after Promotion 1 | I actually don't know if I'm a good fit for Rhodes Island... I mean, a lot of really heavy stuff happens here, I don't know if I can handle it. Croissant comforts me all the time, but I don't know about myself sometimes. Am I really cut out for this? |
Talk after Promotion 2 | I don't feel lost anymore. It's not that I'm any more comfortable with you or Rhodes Island... it's just that, as a transporter, it's my job to jump the gaps between tall buildings, right? And as a Rhodes Island Operator, I will bridge the gap between the Infected and Uninfected too! |
Talk after Trust Increase 1 | Memories are precious things. I always remember that the Infected, just like us, look forward to a better tomorrow. I don't know anything about your past memories, Dr. {@nickname}, but I promise to help you find them, if you lost them. |
Talk after Trust Increase 2 | Dr. {@nickname}, don't be shy, come closer! That's right! Three, two, one, sorridi! See? It's a photo sticker of you and me. The perfect souvenir, right? I guess it's also a symbol of... some of my feelings, haha. |
Talk after Trust Increase 3 | The view from up on the deck is great. Especially for stargazing! See that lone star over there? People always say that one day, its companion star will appear, and then they'll embrace and dance together. Still... how long does it have to wait for the other one to show up? And how long do I have to wait... for the stars to grant my wish? |
Idle | Hmm hmm! Mmm!♪Turns out coral lipstick is best! |
Onboard | I'm Angelina Ajimu, a transporter from Siracusa. You can just call me Angelina. Can I call you Dr. {@nickname}? |
Watching Battle Record | The battlefield is an ugly place... but I'll try not to let you down. |
Promotion 1 | Since you trust me this much, Dr. {@nickname}, I have to work much, much harder than I usually do! Like, Siracusan transporters always say: "the slow are just dust in the wind." |
Promotion 2 | I've made my decision. As long as you‘re still working to help the Infected, Dr. {@nickname}, I'll follow you. You've come so far, done so much... now it's my turn to do something for you, Doctor. |
Added to Squad | I'll give it all I've got, in work or in battle! |
Appointed as Squad Leader | I might not be the best, but I'll still do what I can. |
Depart | Everybody be careful! |
Begin Operation | Will this conflict ever end? |
Selecting Operator 1 | Okay! |
Selecting Operator 2 | Hm? |
Deployment 1 | Quietly, nimbly... |
Deployment 2 | Ehee~ |
In Battle 1 | You got something weighing on you? |
In Battle 2 | We gotta get out of this. |
In Battle 3 | I'll show you what I can do. |
In Battle 4 | Wanna see how it feels to float? |
4-star Result | What doesn't kill you makes you stronger, right? |
3-star Result | We all worked hard for this. Dr. {@nickname}, you'll remember it too? |
Sub 3-star Result | Well, even I lose a letter sometimes... |
Operation Failure | The more difficult the situation is, the harder we have to try! |
Assigned to Facility | This place is like home to me! |
Tap | Woah! |
Trust Tap | My hair looks nice? Of course! I've got a secret. Wanna know what it is? |
Title | Arknights. |
Greeting | Morning, Dr. {@nickname}! |