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Guard
Range
Range
Range
Position
Attack Type

Tags

Traits

Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

Operator Description

Estelle, Guard Operator of Rhodes Island, still doubts if she can help.

Operator Quote

Please trust her capability!

Potentials

Talent

Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding grids
Talent Range
Restores HP by 9% (+2%) of Max HP when there is an enemy killed within the 8 surrounding grids
Talent Range
Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding grids
Talent Range
Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding grids
Talent Range

Stats

HP 2500
ATK 690
DEF 315
Arts Resist
0
Redeploy Time
70
Cost
18
Block
2
Attack Interval
1.2

Skills

SP Cost:
40
40
40
37
37
37
37
37
37
35
Initial SP:
0
0
0
0
0
0
5
5
5
10
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +20%
ATK +25%
ATK +30%
ATK +35%
ATK +40%
ATK +45%
ATK +50%
ATK +60%
ATK +70%
ATK +80%
SP Cost:
25
25
25
24
24
24
23
22
21
20
Initial SP:
10
10
10
10
10
10
10
10
10
10
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
ATK +85%; Cannot be healed by allies
ATK +90%; Cannot be healed by allies
ATK +95%; Cannot be healed by allies
ATK +100%; Cannot be healed by allies
ATK +105%; Cannot be healed by allies
ATK +110%; Cannot be healed by allies
ATK +115%; Cannot be healed by allies
ATK +125%; Cannot be healed by allies
ATK +135%; Cannot be healed by allies
ATK +150%; Cannot be healed by allies

RIIC Base Skills

Focus β Lvl: 1
(专注·β)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60%
Solitude Lvl: 1
(独处)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.7

Elite Promotion Suggestions

  • AoE Guards are the exception to the “What they gain at E2” rules. Upon promotion to E2, on top of their other improvements,  they gain the ability to block an extra enemy (from 2 to 3). Since their trait allows them to hit the number of enemies equal to their block amount, this represents a potential butt-kicking increase of 50%.  That is a significant increase, and is why AoE guards (like poor “Tier-Lists-Don’t-Exist-In-AK” Savage) often get overlooked and discarded at lower promotion levels.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x3
3 ➝ 4
Lv1
x3
x2
4 ➝ 5
Lv1
x3
x2
5 ➝ 6
Lv1
x3
x3
6 ➝ 7
Lv1
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2
2
Lv1 8h
x2
x1
x2
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x12
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist
CV Nozomi Yamamoto
Gender Female
Place of Birth Undisclosed
Birthday Feb. 14
Race Archosauria
Height 162cm
Combat Expericence 0.5 Years
Physical Strength Excellent
Mobility Normal
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Normal
Originium Adaptability Standard

Profile

Estelle, her infection only at a moderate stage, attracted attention due to mutations triggered by Oripathy. She later sought medical asylum at Rhodes Island after trying several other treatment programs.
She received psychological counseling and a battery of examinations with her consent before officially joining Rhodes Island as a guard with a squad of operators.

Clinical Analysis

Increase Trust to 25.
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.

[Cell-Originium Assimilation] 16%
Severe mutation following infection, sprouting horns noncharacteristic to the race. Close observation recommended.

[Blood Originium-Crystal Density] 0.31u/L
Infection entering mid-stage, tests required to discern specific effects.

[Mutation Assessment]
Based on current observations of Archosauria, double horns are not an expected racial trait. According to Operator Estelle's own account, she has never had any manifestation of biological mutations growing up. Thus, the mutated horns are determined to be caused by Oripathy.

Archive File 1

Increase Trust to 25.
Operator Estelle is habitually nervous and self-restrained, constantly in a state of unease, though most Operators have paid little attention to her state of mind. Estelle's two mutant horns are the primary cause of her worried behavior.
In the past, Estelle has slipped into depression over the mutation and withdrawn from all social activity. It is advised that the Doctor provide further psychological counseling to prevent total self-isolation.

Archive File 2

Increase Trust to 100.
Despite her typical baseline level of anxiety, Estelle has never exhibited appeared nervous in battle. Observations have shown that she retains her Archosaurian warrior spirit, as is present in Gavial, a fellow Archosaurian. Estelle possesses remarkable melee combat abilities, employing her own body as her primary weapon. Her enormous horns and powerful tail have won her many a victory, as she charges mightily ahead, driven by bestial instinct.
Her fellow operators have stood in awe of her ferocity. To which Estelle responds with uncharacteristic withdrawal, opting for solo combat and giving her teammates a wide berth, focusing only on her commander's orders.

Archive File 3

Increase Trust to 150.
Currently, Rhodes Island has established a series of special arrangements for Operator Estelle, including psychological evaluation and disease management. Due to Estelle’s expression of a strong desire to recover, it is best to avoid explaining the situation to her for the time being.
Based upon current medical technology, the prospects of containing Estelle’s Oripathy are more realistic. Monitoring of the patient’s psychological condition has shown that she is more willing to “accept the disease as a part of her and live in a non-human form,” which is a positive development. However, it is possible that this will be a source of instability in the future.
Based upon this assessment, the relevant personnel will must continue to evaluate and adjust their methods in order to actively guide Estelle to proper self-acknowledgement.

Voice Lines

Appointed as Assistant Uh... w-where should I stand? O-oh, you want me to sit? Then... w-where should I sit?
Talk 1 That little bird is my friend. But it's always disappearing on me these days... maybe it doesn't like me anymore...
Talk 2 I don't seem like an Operator at all, right? You probably won't feel too proud to tell anybody that I working for you. But don't worry, I won't go around saying I'm with Rhodes Island.
Talk 3 You can definitely tell there's no way I could have a typical hairstyle... I have to let my hair down like this. It's... not very appropriate, is it?
Talk after Promotion 1 My mutant horns... they're really stand out, don't they? I thought I was already used to the staring... but actually, it's still a bit embarrassing for me...
Talk after Promotion 2 The friends I made in the wilderness... they're all coming to Rhodes Island too. So... I feel less lonely! I'll do my best to fight hard and protect everyone.
Talk after Trust Increase 1 Actually, when I was little, my dream was to... to become a princess... silly, huh? Laugh all you want, it's... it's okay...
Talk after Trust Increase 2 The bad guys always call me "freak"... but... yeah, I'm a freak, but a freak can still protect you and everyone else, right?
Talk after Trust Increase 3 Um... that really energetic doctor... she's an Archosaurian too, huh? I do want to talk to her... but I'm still a bit scared...
Idle No one's staring at me now, right? Ah, finally...
Onboard H-hello... Uh... s-sorry, my horns... I accidentally broke your office door with my horns...
Watching Battle Record Powers stronger than what I already have... can I really control them...?
Promotion 1 Promotion? What's that?... I don't really get it, but I think it means that you... that I've been helpful, right?
Promotion 2 Thank you, Doctor, for giving a bit more confidence... what should I do? Who am I doing all this hard work for? I think I know the answer now... you showed me what I needed to see.
Added to Squad P-please don't look at me...
Appointed as Squad Leader Wahh... me? R-really? Is that really okay?
Depart Uh, everyone... it's... it's time to attack! I-is this how I'm supposed to give orders?
Begin Operation I... I won't let the bad guys win!
Selecting Operator 1 Huh? Me?
Selecting Operator 2 Let me do it!
Deployment 1 If I'm in charge of this section... I should be able to pull in lots of enemies!
Deployment 2 T-to intimidate the enemy... I... I'm capable of that, right?
In Battle 1 Hah!
In Battle 2 I won't let you pass!
In Battle 3 I won't let you escape this easily!
In Battle 4 Fear me! Please!
4-star Result I can do better... yes, even better!
3-star Result Are you proud of what we've achieved, Doctor?
Sub 3-star Result Great... we won, Doctor!
Operation Failure I didn't do anything useful after all...
Assigned to Facility Wow, this place... it's so spacious! I love it!
Tap Um...
Trust Tap You're always so kind to me... I... I'm so happy!
Title Arknights.
Greeting D-Doctor...