GamePress
Position
Attack Type

Tags

Archetype

Traits

Deals AOE Physical damage

Operator Description

拉特兰公证所高级特派员菲亚梅塔,只要定下目标,就一定会坚持到底。

Operator Quote

别问她的代号,否则她会抽空把你也干掉。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 3/15/2022
Release Date (Global) N/A

Potentials

Potential Item

菲亚梅塔的信物 一枚子弹形的榛果棒,拉特兰公证所非官方补给。<br>听说是教宗阁下的最爱,虽然拉特兰所有甜点都是这么宣称的。

Talent

Fiammetta constantly loses HP (this effect will not reduce HP to 0); When HP is higher than 50%, gain Vigor effect of +15% ATK; When HP is higher than 80%, the Vigor effect is doubled
Info
Fiammetta constantly loses HP (this effect will not reduce HP to 0); When HP is higher than 50%, gain Vigor effect of +20% ATK; When HP is higher than 80%, the Vigor effect is doubled
Info
Fiammetta constantly loses HP (this effect will not reduce HP to 0); When HP is higher than 50%, gain Vigor effect of +25% ATK; When HP is higher than 80%, the Vigor effect is doubled
Info
When skill is not active, ASPD +27
Info
When skill is not active, ASPD +30(+3)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
25
Block
1
Attack Interval
2.8

Skills

SP Cost:
20
19
18
17
16
15
14
13
12
10
Initial SP:
5
5
5
5
5
5
5
5
5
5
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Attack Range +1 tile, ATK +30%
Attack Range +1 tile, ATK +35%
Attack Range +1 tile, ATK +40%
Attack Range +1 tile, ATK +45%
Attack Range +1 tile, ATK +50%
Attack Range +1 tile, ATK +55%
Attack Range +1 tile, ATK +60%
Attack Range +1 tile, ATK +75%
Attack Range +1 tile, ATK +90%
Attack Range +1 tile, ATK +100%
Detailed Skill Info
atk 0.3
ability_range_forward_extend 1
atk 0.35
ability_range_forward_extend 1
atk 0.4
ability_range_forward_extend 1
atk 0.45
ability_range_forward_extend 1
atk 0.5
ability_range_forward_extend 1
atk 0.55
ability_range_forward_extend 1
atk 0.6
ability_range_forward_extend 1
atk 0.75
ability_range_forward_extend 1
atk 0.9
ability_range_forward_extend 1
atk 1
ability_range_forward_extend 1
SP Cost:
12
12
12
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 200% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 100% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 220% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 110% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 240% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 120% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 260% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 130% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 280% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 140% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 300% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 150% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 320% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 160% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 340% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 170% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 360% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 180% Physical damage
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 400% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 200% Physical damage
Detailed Skill Info
atk_scale (Attack Scale) 2
atk_scale_2 1
dist 0.66
atk_scale (Attack Scale) 2.2
atk_scale_2 1.1
dist 0.66
atk_scale (Attack Scale) 2.4
atk_scale_2 1.2
dist 0.66
atk_scale (Attack Scale) 2.6
atk_scale_2 1.3
dist 0.66
atk_scale (Attack Scale) 2.8
atk_scale_2 1.4
dist 0.66
atk_scale (Attack Scale) 3
atk_scale_2 1.5
dist 0.66
atk_scale (Attack Scale) 3.2
atk_scale_2 1.6
dist 0.66
atk_scale (Attack Scale) 3.4
atk_scale_2 1.7
dist 0.66
atk_scale (Attack Scale) 3.6
atk_scale_2 1.8
dist 0.66
atk_scale (Attack Scale) 4
atk_scale_2 2
dist 0.66
SP Cost:
25
24
23
22
21
20
19
18
17
15
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 105% damage; Attacks against enemies in a small area around the attack target instead deal 150% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 105% damage; Attacks against enemies in a small area around the attack target instead deal 155% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 105% damage; Attacks against enemies in a small area around the attack target instead deal 160% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 110% damage; Attacks against enemies in a small area around the attack target instead deal 170% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 110% damage; Attacks against enemies in a small area around the attack target instead deal 175% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 110% damage; Attacks against enemies in a small area around the attack target instead deal 180% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 115% damage; Attacks against enemies in a small area around the attack target instead deal 185% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 115% damage; Attacks against enemies in a small area around the attack target instead deal 190% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 115% damage; Attacks against enemies in a small area around the attack target instead deal 200% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 125% damage; Attacks against enemies in a small area around the attack target instead deal 220% damage
Infinite duration, skill can be manually deactivated
* This Skill modifies the Attack Interval by 0
Detailed Skill Info
[email protected]_scale 1.5
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.05
[email protected]_scale 1.55
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.05
[email protected]_scale 1.6
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.05
[email protected]_scale 1.7
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.1
[email protected]_scale 1.75
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.1
[email protected]_scale 1.8
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.1
[email protected]_scale 1.85
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.15
[email protected]_scale 1.9
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.15
[email protected]_scale 2
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.15
[email protected]_scale 2.2
base_attack_time 0
[email protected] 1.1
[email protected]_scale_2 1.25

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
Deals AOE Physical damage. Ignore 100 DEF.
Equip Attribute Bonuses
atk 48
def 26
Unlock Information
Materials
x4
x2
x80000
Missions
由非助战菲亚梅塔累计造成180000点伤害
3星通关主题曲S5-9;必须编入非助战菲亚梅塔并上场,且使用菲亚梅塔造成至少60000点伤害
Additional Information

RIIC Base Skills

(自律)
Room Type:
Dormitory
When assigned to a Dormitory, self morale recovery is fixed to 2 per hour, and this is unaffected by any other source of morale recovery effects
(患难之交)
Room Type:
Dormitory
When assigned to a Dormitory, if self is in the "energized" state, swap morale values with the last operator (excluding self) that entered the current Dorm

Operator Overview

Translation Credits: Jetroyz and Alterist

“My duty is to monitor Mostima, there shouldn’t be a problem if I traveled alongside her, right?. A codename? …Just Fiametta will be fine, I’m sick of the names the old geezers come up with.

-------------

“Please spare me Doctor, how can Rhodes Island accept her stupid request to be an operator?”

“Look who it is, it’s the Super Punishment King! Ah, that was last month’s codename. What is she called now? Herald of the Apocalypse? Substitute Soul Reaper? Sacred Hunting Maniac?”

“Mostima, please shut up, or I will make you shut up.”

“I had hoped Rhodes Island would be a good place to avoid you.”

“Nice try, but please remember, I am your custodian.”

“Lemuel comes here as well, you know? Do you believe you can answer the questions she will ask about her sister?

“There’s always a way”

“Pleased to meet you, Doctor, please forget the pile of ridiculous codenames that Mostima just said, and commit my name to your memory: Fiametta”

-------------

Race: Liberi

Place of Birth: Laterano

Proficiencies: Shooting(Ballista), Tracking, Keeping Secrets

“Taking action to prevent intelligence from leaking is also part of my job, when I determine it’s necessary”

-------------

Illustrator: 幻象黑兔

CV: Fumiko Orikasa

-------------

Fiammatta is a 6★ Sniper [AoE / Artilleryman] that focuses on damage.

Talents and Skills

ArchetypeSniper [AoE / Artilleryman] 

Trait: Deals AOE Physical damage

Talent 1: Fiammetta constantly loses HP (this effect will not cause HP to fall to 0). When HP is above a certain percentage, gain a certain amount of [Vigor] effect. When HP is above a certain higher percentage, gain a higher amount of [Vigor] effect.

[Vigor]: When HP is higher than a certain percentage, gain a certain amount of ATK (Does not stack, strongest effect takes precedence)

Skill 1 Expand Attack Range, increase ATK

Skill 2: Fiammetta fires a Scorching bullet ahead, leaving scorch marks along the projectile path and exploding upon reaching the end of her Attack Range, dealing Physical damage. Thereafter, the scorch marks explode in sequence, dealing a certain amount of Physical damage

Skill 3: Fiammetta fixes her attack target to the furthest tile ahead. Increase explosion range and ATK. When attacking enemies in a small area around the attack target, further increase ATK. Infinite duration, skill can be deactivated at any time

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

[Fiammetta] will be the second 6 Star Sniper [AoE / Artilleryman], the first being Limited Operator W.  Where W's kit is heavily augmented with Stuns, Fiametta lacks any utility or crowd control, and so is focused entirely on damage.

Her Talent gives Fiammetta the [Vigor] effect, which increases her ATK if her HP exceeds a given threshold.  It looks like she will have two Vigor HP thresholds, with the higher HP threshold giving a higher ATK bonus.  The twist with her Talent is that her HP will constantly decrease over time (likely similar to Aak).  Although her HP can't fall below 0 because of the talent alone (she can still die to enemy damage of course), this means she won't be able to sustain her Vigor bonuses without a healer, and those bonuses are likely to be necessary to keep her damage competitive at higher levels.

As far as her skills go, S1 will increase her ATK and Attack Range. Since AoE Snipers already have a long attack range, this will give her exceptionally far reach.  S2 looks like it will be best used when enemies are approaching her in a single lane, hitting all enemies in a line with the initial shot, and then hitting them again with a series of planted explosions.  It feels like this skill would face direct competition from other "single lane straight ahead" skills, most notably everyones favorite Burninator.  S3 changes her targeting to the furthest enemy in her range and increases her explosion area of effect and damage.  It has infinite duration, which can be especially useful in story, Annihilation, and Integrated Strategies modes.

Past AoE Snipers have not been exceptionally strong in the meta.  It seems unlikely that Fiammetta will change that trend, but it will depend on her exact numbers and damage potential in practice.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x3
x9
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x7

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x6
x4
x180000
x4
x3
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Huànxiàng Hēi Tù
CV Unknown
CV (CN) 许潇文
Gender Female
Place of Birth 拉特兰
Birthday 4月3日
Race Liberi
Height 171cm
Combat Experience
四年
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Physical Strength Standard
Mobility Excellent
Physiological Endurance Excellent
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

菲亚梅塔,拉特兰公证所高级特派员,职务名经本人强烈要求,不予记录。现依据罗德岛与拉特兰教廷的合作协议,从罗德岛获得补给,并提供相关服务。
天启惩罚者?每个月还会更新?让我把这些玩意输进终端归档不如直接杀了我。
——人事部干员

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。

【体细胞与源石融合率】0%
干员菲亚梅塔没有被源石感染的迹象。

【血液源石结晶密度】0.12u/L
干员菲亚梅塔经常需要与她的同事一同出入危险环境,露宿荒野废墟,不过她的身体依然活力十足,或许多给自己来几个假期会更有益于她的身心健康。

Archive File 1

Increase Trust to 50.
众所周知,干员菲亚梅塔通常和莫斯提马一起行动,她声称自己是莫斯提马的监管人,负责确保莫斯提马在对外联络中不泄露任何涉及拉特兰核心秘密的情报。但根据我们的观察,并不是每一位在外行动的万国信使都会配备一名“监管人”。我们有理由相信,菲亚梅塔和莫斯提马的组合是一种特例,而这种特例之所以产生,无疑与莫斯提马特殊的堕天使身份有关。
然而,万国信使的正式外交任务依然只会由莫斯提马一个人出面,作为“监管人”的菲亚梅塔并不参与具体交涉内容的探讨和研判,而只在场外待命,她在外交上的工作似乎只是以她的身份证明:这个头上长角的萨科塔是可信的。这两人的关系,恐怕比表面上呈现的“上级与下级”或“监察者与执行者”更复杂幽微得多。在干员测试之中,菲亚梅塔展现出了令人印象深刻的战斗和机动能力,联想到莫斯提马的强大破坏力,我们不得不怀疑到底是什么样的外交任务,才需要莫斯提马和菲亚梅塔这样的人员参与。
面对人事干员关于她在公证所职权范围的进一步追问,菲亚梅塔以教廷机密为由拒绝回答。

Archive File 2

Increase Trust to 100.
工坊使用记录:
前两天,菲亚梅塔小姐送来了一把萨科塔铳,让我们帮忙保养。这不在她登记的两把标准武装之中,但菲亚梅塔小姐对于铳械的了解还是出乎我的意料。我个人实在对铳之类的玩意没什么兴趣,菲亚梅塔小姐却对其结构、原理以及操纵技巧了如指掌,一个黎博利从哪学到的这些鬼知识?以她对这些知识的掌握程度,就算当场拿起铳来毙掉三个标靶无人机我都不会觉得意外。不过,当然啦,知识仅仅是知识,显然,她也不可能真的使用萨科塔铳进行战斗。关于这把铳的来历,菲亚梅塔小姐表示这是一个家伙寄存在她这里的,还说了一大堆这是某种“代价”,他得用性命来换之类危险的话。我不想深究这些,谁还没点自己的执念呢?
但是,糟糕的是,我认识这把铳,当年我还在拉特兰念书的时候,我在某本典籍中看过这把铳的资料。这是一把遗产铳,最起码也是一件根据遗产铳制式作出的十足高明的仿品,我拿捏不准。它被维护得十分得体,大概率里面的零件都被重新更换过,但应该并不常被拿来使用。
这把铳曾经的主人十分有名,如果它真是原件的话,它曾被圣徒们握在手中。持有这把铳的圣徒以宽厚和笃信而著称,在他故去后,这把本应被封存在拉特兰大教堂地下的铳,因某种理由而下落不明,直至今日。如果这真是原件,我不知道它的主人又是从哪里找到的这支老家伙,菲亚梅塔小姐又是怎么得到的它,但我觉得有必要做一份记录。
但愿它不是从哪家博物馆里偷来的。

Archive File 3

Increase Trust to 150.
“老朋友,我们都同意你的看法,事已至此,的确已经没有挽回的空间了。我的本意只是让她能够有机会磨炼技艺,积攒功勋,好为她的将来换得一些话语权,堵上我们那两位死脑筋同僚的嘴。那次事件的发生和她之后的选择我们谁也没有料到,但我还是觉得你的忧虑过度了,这不一定是一件坏事,我们本来就不能永远照看她。
我依然支持蕾缪安的提案,让她之后挂靠在那家制药公司,过去几年她已经证明了很多事自己能处理好。打消你担心的最好方法,就是给她更多的支援和更坚实的后盾。别忘了,她能跨越种族问题,进入铳骑候选,唯一的原因就是她是我们最出色的学生之一,我们应该相信她。希望你也能再考虑一下,收回你的意见。
你应该感到欣喜,若她只能按照拉特兰希望的样子成长,那才是我们对她父母最大的辜负。那份恩情我们当然需要回报,但绝不应该是以这种方式。给她点时间,她会让你我惊讶的,我们已经老了,她还年轻。
另:下次该你给她起代号了,来点够劲的,给蕾缪安看看谁才是起名专家。”
这封用纸极其考究的信被夹在拉特兰教廷和罗德岛繁复的手续文件中,没有署名。

Archive File 4

Increase Trust to 200.
根据菲亚梅塔罕有的几次对堕天事件的提及,以及我们从一些其他渠道掌握的线索,那次任务的全貌已经可以被大致勾勒出来。
菲亚梅塔所属的特勤小队被教皇厅委派进行一次清剿任务,针对一股多次袭击萨科塔商队的萨卡兹劫匪执行排除行动。由四名拉特兰精锐组成的战术小队本应该轻易达成预定目标,他们跟随着匪帮留下的痕迹,一路追踪到了卡兹戴尔周边的一座坍塌的遗迹中。劫匪们显然把这座遗迹作为一种掩体,或者说是防御工事在使用。然而,小队并没有在遗迹中发现敌人的身影,这里的景象比他们预想的诡异复杂得多。遗迹中堆积了大量风化程度不同的尸骸,他们聚集在一扇封闭的门前,这些人仿佛都为追求某种东西而来,却都没有寻找到自己想要的答案。这些尸骸的主人所属种族、年龄,乃至时代都不相同,唯有一个共同点,按照菲亚梅塔的话说,“被停滞在了自己的时间中”。
之后发生的事情并没有一份准确可信的报告,菲亚梅塔表示自己当时因之后被判明为匪帮陷阱的一则虚假支援通讯而离开了现场,并没有目睹事件发生的那一刻。仅据我们所知,在此之后,小队成员之一蕾缪安入院至今,队员莫斯提马因堕天离开拉特兰,队员菲亚梅塔随后离开。据信,该小队队长当时由一名名叫安多恩的萨科塔担任,现在此人的资料不存在于任何拉特兰官方文件中。
【权限记录】
卡兹戴尔的情报贩子中,曾经流传着这么一则小道消息:荒野某处,存在洞悉过去与未来的人。他掌握着禁忌的力量与知识,能够引导你通向真相的大门,只要你出得起价格,这些东西皆可换取。
在某个时间点之后,这则传言迅速地消失了。经判明,传言的源头很可能是某个突然覆灭的萨卡兹帮派。

晋升资料

Upgrade to Elite LV2.

Voice Lines

Default
Appointed as Assistant 别走神。专心点,完成你该做的工作。如果所有人都能完成自己的工作,就算事情不会变好,至少也不会更糟。教训你?教训你干什么,我只是......在提醒自己。
Talk 1 不管有什么事都等我抓到莫斯提马那家伙之后再说,这混蛋肯定是故意在我的鳞丸里放辣椒的!让开,别拦着我,今天我一定要给她一弩箭——
Talk 2 之前我也试过学着用铳,但效果不好,就放弃了。怎么,很惊讶?铳这东西没有那么神秘,只不过是要练习......一直练到学会,或者炸膛炸到自己。
Talk 3 在判断有必要的时候,采取手段阻止情报泄露也是我的工作。......喂,别盯着我背后看,这翅膀贴纸是老头子们硬贴的,撕不下来!咳,总之,别指望我能告诉你什么,我只负责保守秘密。
Talk after Promotion 1 过度的好奇心不是好事。对蕾缪安的妹妹来说是这样,对你来说也一样,博士。关心你?......没这回事,我只负责看着某人不泄密不闹事,除此之外的事我不关心。
Talk after Promotion 2 我去过很多国家,不是没有比拉特兰更打动我的地方,但现在我很清楚自己要的是什么。这座拉特兰城,任何人都别想伤害它。我已经不必再找谁要什么答案了。
Talk after Trust Increase 1 ......不许叫我“苦难陈述者”,“神选监工”和“燃烧使者”也不行!够了,不管莫斯提马那混蛋还和你说了什么,现在就给我全部忘掉!立刻,马上!
Talk after Trust Increase 2 拜某人所赐,这一带的小吃街我已经熟得不能再熟了,真不知道有什么好逛的。入口边上那个射击摊上的靶子,从对面大楼的楼顶我都能射中。下次带上你一起?......我考虑一下。
Talk after Trust Increase 3 为追求理想,人真的可以将一切弃之不顾,不惜将现有的秩序都打破?这种执着......我可以理解,但不能认同。我知道罗德岛也有你们自己的信念,希望我们不会有直接冲突的一天,博士。
Idle 居然站着睡着了......装得还挺像那么回事的,比当年学校里那群上课偷偷睡觉的家伙强。
Onboard 我的职责是监视莫斯提马,在这里我也会和她一起行动,没问题吧。要取代号?......直接叫我菲亚梅塔就行,老头子们起的那些名字我已经受够了。
Watching Battle Record 保留作战记录是个不错的习惯。
Promotion 1 晋升?事先说好,好不容易能用自己的名字,不许再给我什么名称奇怪的职务。
Promotion 2 拉特兰的规矩是谁弄坏的东西,谁自己赔。不过任务中合理的财物损失可以报销。是你让我出手,赔偿费当然也算你头上......怎么,你该不会后悔了吧。
Added to Squad 快点,别磨磨蹭蹭。
Appointed as Squad Leader 可以。但我不会等跟不上的人。
Depart 往上走,从屋顶更快。
Begin Operation 别闹出太大动静。
Selecting Operator 1 盯准了。
Selecting Operator 2 无聊。
Deployment 1 我只做我该做的。
Deployment 2 你还有空看风景?
In Battle 1 在我面前,还有人敢眨眼?
In Battle 2 抱歉 ,没收住手。
In Battle 3 我不喜欢破坏——除非有必要。
In Battle 4 成功和失败之间没有侥幸。
4-star Result 做得比我想的要好。在一支小队里战斗的感觉......久违了。
3-star Result 任务完成。理当如此,别大惊小怪。
Sub 3-star Result 你没事就行。要是你和我一起却出了事,一定有人等着看我笑话。
Operation Failure 抱歉 ,这次是我大意了,我会想办法补救。
Assigned to Facility 通风不错,视野很好。没问题,很方便我完成工作。
Tap 别动那个。会炸。
Trust Tap 博士......这是你的职位名称?很正常,很好。
Title 明日方舟。
Greeting 别来无恙。

Operator Records

Record: 乐园
Unlock: E2, Level 1, Trust Required: 50