GamePress
Position
Attack Type

Tags

Archetype

Traits

Blocks 2 enemies

Operator Description

焰尾骑士索娜,如火一般穿梭在战场上。

Operator Quote

她有两点领袖的魅力,思想与笑容。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 11/1/2021
Release Date (Global) N/A

Potentials

Potential Item

Flametail's Token 一枚看似无奇的卡西米尔金币,这是索娜第一次在地下竞技场获胜时,所获得的唯一一枚报酬。

Talent

After Dodging, the next attack hits twice
Info
After dodging, the next attack hits twice and attacks multiple enemies equal to Block count
Info
When deployed, all [Kazimierz] operators gain 22% Physical Dodge
Info
When deployed, all [Kazimierz] operators gain 25%(+3%) Physical Dodge
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
12
Block
2
Attack Interval
1.05

Skills

SP Cost:
23
23
23
21
21
21
19
19
19
18
Initial SP:
0
1
2
3
4
5
6
7
8
9
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Immediately obtain 6 DP and evade the next Physical attack
Detailed Skill Info
cost 6
cost 6
cost 6
cost 6
cost 6
cost 6
cost 6
cost 6
cost 6
cost 6
SP Cost:
40
40
40
40
40
40
40
40
40
40
Initial SP:
20
21
22
23
24
25
26
27
28
30
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately obtain 10 DP. Deal 150% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 35% Physical Evasion for 10 seconds
Immediately obtain 10 DP. Deal 160% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 35% Physical Evasion for 10 seconds
Immediately obtain 10 DP. Deal 170% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 35% Physical Evasion for 10 seconds
Immediately obtain 11 DP. Deal 180% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 40% Physical Evasion for 10 seconds
Immediately obtain 11 DP. Deal 190% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 40% Physical Evasion for 10 seconds
Immediately obtain 11 DP. Deal 200% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 40% Physical Evasion for 10 seconds
Immediately obtain 12 DP. Deal 210% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 45% Physical Evasion for 10 seconds
Immediately obtain 12 DP. Deal 220% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 45% Physical Evasion for 10 seconds
Immediately obtain 12 DP. Deal 230% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 50% Physical Evasion for 10 seconds
Immediately obtain 13 DP. Deal 240% Physical damage 2 times to at most 6 nearby enemies and Stun them for 0.5 seconds. Allied units within range gain 50% Physical Evasion for 10 seconds
Skill Range
Detailed Skill Info
cost 10
atk_scale (Attack Scale) 1.5
stun 0.5
max_target 6
flamtl_s_2.prob 0.35
flamtl_s_2.duration 10
cost 10
atk_scale (Attack Scale) 1.6
stun 0.5
max_target 6
flamtl_s_2.prob 0.35
flamtl_s_2.duration 10
cost 10
atk_scale (Attack Scale) 1.7
stun 0.5
max_target 6
flamtl_s_2.prob 0.35
flamtl_s_2.duration 10
cost 11
atk_scale (Attack Scale) 1.8
stun 0.5
max_target 6
flamtl_s_2.prob 0.4
flamtl_s_2.duration 10
cost 11
atk_scale (Attack Scale) 1.9
stun 0.5
max_target 6
flamtl_s_2.prob 0.4
flamtl_s_2.duration 10
cost 11
atk_scale (Attack Scale) 2
stun 0.5
max_target 6
flamtl_s_2.prob 0.4
flamtl_s_2.duration 10
cost 12
atk_scale (Attack Scale) 2.1
stun 0.5
max_target 6
flamtl_s_2.prob 0.45
flamtl_s_2.duration 10
cost 12
atk_scale (Attack Scale) 2.2
stun 0.5
max_target 6
flamtl_s_2.prob 0.45
flamtl_s_2.duration 10
cost 12
atk_scale (Attack Scale) 2.3
stun 0.5
max_target 6
flamtl_s_2.prob 0.5
flamtl_s_2.duration 10
cost 13
atk_scale (Attack Scale) 2.4
stun 0.5
max_target 6
flamtl_s_2.prob 0.5
flamtl_s_2.duration 10
SP Cost:
22
22
21
21
20
20
19
18
17
16
Initial SP:
0
1
1
2
2
3
3
4
5
6
SP Charge Type
Skill Activation
Duration
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
Skill Effect
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +30%, Block Count +1, Physical and Arts Evasion +60%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +35%, Block Count +1, Physical and Arts Evasion +60%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +40%, Block Count +1, Physical and Arts Evasion +60%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +45%, Block Count +1, Physical and Arts Evasion +60%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +50%, Block Count +1, Physical and Arts Evasion +60%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +55%, Block Count +1, Physical and Arts Evasion +60%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +60%, Block Count +1, Physical and Arts Evasion +80%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +70%, Block Count +1, Physical and Arts Evasion +80%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +80%, Block Count +1, Physical and Arts Evasion +80%
* This Skill modifies the Attack Interval by 0.7
Gradually obtain 8 DP while the skill is active. Reduce Attack Interval (reduced to 70%), ATK +90%, Block Count +1, Physical and Arts Evasion +80%
* This Skill modifies the Attack Interval by 0.7
Detailed Skill Info
atk 0.3
cost 1
prob 0.6
base_attack_time 0.7
block_cnt 1
value 8
atk 0.35
cost 1
prob 0.6
base_attack_time 0.7
block_cnt 1
value 8
atk 0.4
cost 1
prob 0.6
base_attack_time 0.7
block_cnt 1
value 8
atk 0.45
cost 1
prob 0.6
base_attack_time 0.7
block_cnt 1
value 8
atk 0.5
cost 1
prob 0.6
base_attack_time 0.7
block_cnt 1
value 8
atk 0.55
cost 1
prob 0.6
base_attack_time 0.7
block_cnt 1
value 8
atk 0.6
cost 1
prob 0.8
base_attack_time 0.7
block_cnt 1
value 8
atk 0.7
cost 1
prob 0.8
base_attack_time 0.7
block_cnt 1
value 8
atk 0.8
cost 1
prob 0.8
base_attack_time 0.7
block_cnt 1
value 8
atk 0.9
cost 1
prob 0.8
base_attack_time 0.7
block_cnt 1
value 8

RIIC Base Skills

Tiny Leader Lvl: 1
(小小的领袖)
Room Type:
Control Center
When assigned to the Control Center, morale recovery per hour of all operators in the Control Center +0.05
(红松的骑士)
Room Type:
Control Center
When assigned to the Control Center, every operator from Pinus Sylvestris stationed in a Factory gains +10% production of Battle Records and -10% production of precious metals

Operator Overview

Translation Credits: Jetroyz of the RIHQ Discord and Lauli

"Captain of Pinus Sylvestris, the Flametail Knight, Sona! Are you the Doctor? Oh... um... you're a bit different from what I imagined, but that's whatever, I'll be counting on you from now on, Doctor!"

-------------

Before the Flametail Knight Sona arrived at Rhodes Island's human resource department, the Infected knights from Kawalerielki have already filled up the hallway.

Many Operators who weren't directly involved in the incident are curious, curious about what legendary knight led Kazimierz's Infected to this stage, and even more curious about what genius, madman or brilliant leader can snuff out Kazimierz's lights, even if only for a few dozen minutes. Then, Flametail appeared before everyone.

Not some hulking man wielding blades, not some politician full of knowledge, and not some shrewd noble knight—only a slightly embarrassed, smiling, infected girl.

Is she really the leader of Pinus Sylvestris? Many rubbernecking Operators had that thought. But before Flametail entered the HR department, she looked back on the expecting infected, and we saw something familiar in her eyes. She quickly hid it with playful words and uplifting hand gestures, but there's no questioning it—

She was the knight who brought nightfall to Kawalerielki.

-------------

Flametail is a 6★ Pioneer Vanguard (former Archetype name Skill-DP-Recovery) whose kit heavily features Dodging enemy attacks.  She has options for multi target damage and Stuns.

Talents and Skills

Archetype: Pioneer Vanguard

Trait: Blocks 2 enemies

Talent 1: After dodging, the next attack hits twice and attacks multiple enemies equal to Block Count

Talent 2: When deployed, all [Kazimierz] operators gain a certain amount of Physical Dodge

Skill 1: Immediately gain a certain amount of DP and dodge the next Physical attack

Skill 2: Immediately gain a certain amount of DP. Deals Physical damage twice to at most 6 nearby enemies and Stun them for a short duration. Allies within range gain a certain amount of Physical Dodge for a certain duration

Skill 3: Continuously gain DP within the duration of the skill. Decrease Attack Interval, increase ATK, Block Count +1, gain a high amount of Physical and Arts Dodge

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Any new Vanguards introduced to the game face quite a daunting challenge:  How does an Operator tasked with the job of generating DP compete with the Bagpipe + Standard Bearer meta? For now the answer remains: it doesn't.  New Vanguards must provide some other utility/benefit other than DP generation speed/efficiency to find relevancy.  Flametail's attempt at distinguishing herself looks to be in the form of Dodge.

All of Flametail's Talents and Skills involve Dodge in some way.  Her Talent 1 hits twice and more targets after she successfully dodges, synergizing well with her other Talent and her Skills.  Her second Talent gives Physical Dodge to [Kazimierz] Operators (which will presumably include herself), the most notable of these being Blemishine and Gravel.  (reminder that Nearl is NOT part of the Kazimierz faction).

Skill 1 generates DP and Dodges the next physical attack. She'll be the first Vanguard of this Archetype to not have a generic "Charge γ" type Skill, but it still seems unlikely that this Skill will see much use.  Skill 2 is where it gets more interesting, dealing multi-hit multi-target damage with a Stun to nearby enemies, while giving nearby allies Physical Dodge. A skill like this could not only be useful against heavy early-stage rushes, but could also be useful later in stages with the Ally Dodge support.  S3 heavily bolsters her own presence, increasing her damage, block count, and both physical AND Arts Dodge.  This skill could provide a stronger "Guard" type presence for the DP Cost of a Vanguard while still generating DP.

As is fairly typical, the exact numbers will ultimately tell the tale of her impact, as well as the role that Dodge plays in the current and future meta.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x4
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x5
x180000
x4
x4
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist NoriZC
CV Unknown
CV (CN) 苏婉
Gender Female
Place of Birth 卡西米尔
Birthday 10月8日
Race Zalak
Height 159cm
Combat Experience
六年
Infection Status 体表有源石结晶分布,参照医学检测报告,确认为感染者。
Nation
Group
Physical Strength Standard
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Standard

Profile

卡西米尔的感染者骑士,同时也是自发组建的感染者骑士团“红松”的实际领袖。于卡西米尔合作期间与罗德岛接触,并主动寻求罗德岛的治疗。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为是矿石病感染者。

【体细胞与源石融合率】8%
干员焰尾体表有部分源石结晶分布。

【血液源石结晶密度】0.22u/L
干员焰尾的感染情况并不乐观,特别是在卡西米尔期间遭受的不规范治疗使得病情未能得到及时控制。

感染者骑士这一制度,并非是卡西米尔对感染者的友善待遇。他们无一例外都是“特例”,矿石病本身依旧遭人排斥。只是,从某种角度来说,如今的卡西米尔对利益的渴求甚至胜过了他们对矿石病的恐惧。所以感染者才会以这种形式重登名为骑士竞技的舞台,供人消遣。这与感染者在其他国度遭遇的悲剧无异,但其形式明显更具卡西米尔的特色——至少暂时如此。

Archive File 1

Increase Trust to 50.
干员焰尾的代号来自于她的骑士封号,而熟悉她的人,都直呼其名“索娜”。她不来自任何一个古老的骑士家族,更不是天赋异禀的骑士人才。早在焰尾骑士还是札拉克女孩索娜的时候,她不过是一个生活在卡西米尔某个札拉克聚集区的普通卡西米尔人。然而一场天灾改变了索娜的生活轨迹,由于当地少数的骑士贵族卡利斯卡家对领民的漠视,导致索娜的家园被毁于一旦。她的家人、朋友和过去平静的生活几乎在一夜之间烟消云散。年轻的扎拉克姑娘并没有坚强到立刻接受事实——尽管现在的她完全看不到过去的影子,但每当提及故乡和过去,那个健谈的、总是挂着开朗笑容的索娜总是会不经意地产生些许情绪的停顿。而那个无助的札拉克索娜,是如何走出那段灾难的,我们并不知晓。只知道在红松骑士团的其他成员认识索娜的时候,她就已经是今天这般模样,仿佛从未改变。
“我是能感觉出她俩之间有些什么就是了,不过偶尔提起过去,也无非就是格蕾纳蒂以前的骑士家族愧对索娜之类的,从没听她们说过更多啊。”——野鬃
“索娜当然没你们想象的那么坚强,我其实见过她偷偷落泪的......呃,没什么。”——灰毫

Archive File 2

Increase Trust to 100.
红松骑士团的“红松”一词,据说来自于焰尾与灰毫的家乡。这种如今已近乎灭绝的植物曾经是宏伟、美好与坚韧的象征。
焰尾离开家乡之后,曾委身于一座繁华的商业城市,靠着一些微薄的底层工作谋生。然而这座城市意外成为了四城联合的一部分,焰尾也因此得知了感染者骑士这一条出路。而当时的焰尾身患矿石病不久,也从未经过骑士竞技相关的训练,但为了谋生,焰尾其实并没有太多选择。
一开始,独立骑士索娜被扔进了满是残暴野兽和陷阱的牢笼,然后,是人造的丛林,封闭的大楼。索娜意识到,感染者所遭遇的,与电视转播里那些光鲜亮丽的竞技骑士有着天壤之别——他们都是自愿被观赏的玩物,而他们的性命几乎成为了手里唯一的资本。
真正改变索娜的,反而是一场正式的骑士竞技。骑士对骑士,感染者对感染者。但无论是索娜本人,还是事后我们对红松骑士团其他成员的了解,都避开了那个时期众人遭遇的话题。但可以确定的是,与感染者骑士的厮杀彻底改变了索娜。在她捧起骑士协会赠送的财富和“焰尾”名号的那个瞬间,索娜的内心就种下了那颗种子,等待生根发芽。

Archive File 3

Increase Trust to 150.
除了感染者骑士之外,索娜在卡瓦莱利亚基的其他感染者群体之间也颇有名气。红松骑士团将他们在骑士竞技中得到的所有财富都用来安置感染者——但是随着事态发展,感染者的数量开始超过了索娜的想象。起初,索娜只是想试着联合感染者骑士,从残酷的清洗赛制中存活下来。当他们站稳脚跟后,又意识到大骑士领存在着大量并没有成为骑士的途径、被迫在城市地下生活的感染者贫民,而第一个作出决定,尽可能帮助所有感染者的,正是焰尾骑士索娜。
从建立红松骑士团到拯救大骑士领的感染者,索娜并没有花太长时间。没有激动人心的演讲、没有缜密入微的计划,几乎是顺势而为般,索娜就带领着感染者骑士们走到了今天。而索娜来到罗德岛的初衷,也不只是为了自己和红松骑士团的其他骑士,更多的,是希望他们带领的那些无助的感染者能够得到罗德岛的治疗。
虽然感染者在卡瓦莱利亚基的遭遇复杂,监正会和商业联合会至今仍摩擦不断,那座城市的霓虹色彩与喧嚣人流已经让人们潜移默化的接受了一个事实——骑士已不复当初。人们已经忘记了骑士曾经意味着怎样的荣耀。而尽管索娜从未将自己真正视作一名骑士,也从不把荣耀和正义挂在嘴边,但她无疑符合那些浪漫骑士想象中的全部要素。
“索娜是一名真正的骑士,我很庆幸,如今的卡西米尔,我还能遇见这样的同伴。”——临光

Archive File 4

Increase Trust to 200.
我们时常会忘记焰尾的年龄和她作为普通女孩的那一面。只有在很偶尔很偶尔的情况下,我们才会看见她的另一个模样。
喜欢可爱的东西,爱吃甜食,对新奇的设备抱有强烈的好奇心。如果没有被感染,没有被迫走上这条道路,也许红松骑士团的成员们,都会以另一副面貌生活在卡西米尔。
偶尔出现在本舰的焰尾不仅是感染者骑士们的核心,她的笑容,开朗的姿态,遇见什么困难都能一往无前的性格自然而然地吸引着身边的人。不少出身卡西米尔的干员甚至因为索娜而自愿前往大骑士领,虽然曾一度引起“这算不算骑士团在罗德岛挖角”之类的玩笑话,不过焰尾作为卡西米尔骑士的领袖魅力可见一斑。
当然,焰尾本人曾经亲口承认过,有三位骑士是在她稍加了解后,发自内心钦佩的。耀骑士,也就是我们的临光,无疑占据一席之地,至于其余两位是谁,焰尾骑士卖了我们一个关子。

晋升资料

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant 哦?要我来帮忙吗,博士?有什么有趣的事情不?
Talk 1 您知道对一个卡西米尔骑士而言,看到“公司”真的在尽心尽力地治疗感染者有多难以置信吗?超有冲击力,嗯,真的,查丝汀娜至今还在问我罗德岛到底靠什么盈利。
Talk 2 博士,请问干员临光的作战记录我可以看吗?啊,不是,就是有点好奇——可以?谢谢博士!......唔,嗯......呃,是不是该提醒一下艾沃娜,切磋的事情最好缓缓......
Talk 3 小灰和我?我俩一开始是在比赛里认识的,当时我就觉得这个骑士看起来挺顺眼的,于是之后特意去搭了讪,哎呀,现在想来,我是不是挺有星探潜质的?
Talk after Promotion 1 “白金”吗,我知道她后来遇到的事情,但我也不打算和她当好朋友就是啦。以前,我们把无胄盟、商业联合会当做最邪恶的敌人。不过实际嘛,哈哈,我们是在和整个时代唱反调啊。
Talk after Promotion 2 当名为城市的巨物轰鸣向前,霓虹灯照亮了天空,车鸣取代了夏虫的窸窣,太多东西被一并抛弃、碾碎了。那些人的生活......不该是如此下场,无论感染与否,我们都应当寻找一条新的出路。
Talk after Trust Increase 1 博士,听砾小姐和阿米娅小姐说,您在特锦赛期间与无胄盟斗智斗勇?零号地块的阴谋也是您揭露的?您怎么做到的——啊,等等,我端个椅子过来,零食也要,好,老师!请开始吧!
Talk after Trust Increase 2 在遇到小灰之前,我其实只觉得自己能好好活下去就好啦,但现在,查丝汀娜,艾沃娜,玛莉娅,还有耀骑士......我愿意与她们并肩而战,我愿意为她们而牺牲,这就是我战斗的理由。
Talk after Trust Increase 3 也许只有当骑士消失,每个人却又都在内心中理解何为骑士的那一天,卡西米尔才会真正和平吧。耀骑士告诉了我这个道理,所以我想看看更多更远的景色。也许我......应该去做更多。
Idle 好好休息吧,博士,不知道小灰她们在干嘛呢。
Onboard 红松骑士团团长,焰尾骑士,索娜!您就是博士?唔......嗯......虽然和想象的不太一样,不过算啦,以后就要靠您了,博士!
Watching Battle Record 实战需要注意的地方和骑士竞技还是有很多差距呢。
Promotion 1 这还是第一次在没有广告和闪光灯的场合下接受晋升呢。红松骑士团团长,焰尾骑士,索娜!以后也会继续努力的!
Promotion 2 我曾担心一段永远没有善意的斗争会让大家走向偏颇,不过现在......嘿嘿,理想是应当存在的,对吧博士?
Added to Squad 小灰不一起来吗?
Appointed as Squad Leader “焰尾”索娜,带队出发!
Depart 不辱使命!
Begin Operation 发现敌人,要是像骑士那样排队入场该多好。
Selecting Operator 1 有什么指示吗?
Selecting Operator 2 有人指挥自己感觉真奇妙。
Deployment 1 你的眼睛跟得上吗?
Deployment 2 新的挑战,哈。
In Battle 1 还可以再快一点。
In Battle 2 哈哈,你看不清了吗?
In Battle 3 目标消失在视野里可不好受吧?
In Battle 4 “尾巴如流星一般”,他们是这么说的。
4-star Result 也许时代终究会作出选择,但现在,我们只能选择斗争到底,因为我们是骑士,因为我们是感染者,因为,我们活着。
3-star Result 我们曾经胜利过很多次,博士,但是眼下,我们是为了自己的命运和前程而斗争,这才是真实的,对吧?
Sub 3-star Result 这可不是比赛,博士,手下留情可不会得到什么舆论褒奖喔?
Operation Failure 大家先撤,我来负责殿后!放心啦放心啦,躲避追杀我可有经验了。
Assigned to Facility 哇哦,这可比大骑士领的下水道条件好上几百倍。
Tap 呀!?干嘛?
Trust Tap 问我平时打扮成什么样?呃......哈哈......
Title 明日方舟。
Greeting 早呀,博士。