GamePress
Specialist
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Can Shift enemies by using skills
Can be deployed on Ranged Grids
Translation Credit: Jetroyz of RIHQ, Lauli

Operator Description

罗德岛阿戈尔事务负责人歌蕾蒂娅,现在会向你透露一些信息。

Operator Quote

言语包含的礼节习惯和性格的恶劣程度没有什么关联。

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail

Obtainable from [Under Tides] Event Missions

Headhunting: No Recruitment: No
Release Date (CN) 5/1/2021
Release Date (Global) N/A

Potentials

Potential Item

Gladiia's Token 一个看不懂结构的黑色小装置。装置上的三个按钮似乎分别是刀,骷髅和某种生物的图案,让人不太敢按下去。

Talent

When deployed, all [Abyssal Hunters] operators recover 1.5% Max HP every second and receive 15% less Physical and Arts damage from [Seaborn] enemies
Info
When deployed, all [Abyssal Hunters] operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Seaborn] enemies
Info
When attacking enemies with weight <= 3, deal 130% damage
Info
When attacking enemies with weight <= 3, deal 136%(+6%) damage
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
14
Block
2
Attack Interval
1.8

Skills

SP Cost:
7
7
7
6
6
6
5
5
5
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack will pull the target towards self with small force, dealing 120% Physical damage.
Can hold 1 charges
The next attack will pull the target towards self with small force, dealing 130% Physical damage.
Can hold 1 charges
The next attack will pull the target towards self with small force, dealing 140% Physical damage.
Can hold 1 charges
The next attack will pull the target towards self with medium force, dealing 150% Physical damage.
Can hold 2 charges
The next attack will pull the target towards self with medium force, dealing 160% Physical damage.
Can hold 2 charges
The next attack will pull the target towards self with medium force, dealing 170% Physical damage.
Can hold 2 charges
The next attack will pull the target towards self with medium force, dealing 180% Physical damage.
Can hold 2 charges
The next attack will pull the target towards self with medium force, dealing 190% Physical damage.
Can hold 3 charges
The next attack will pull the target towards self with medium force, dealing 200% Physical damage.
Can hold 3 charges
The next attack will pull the target towards self with large force, dealing 210% Physical damage.
Can hold 3 charges
Detailed Skill Info
atk_scale (Attack Scale) 1.2
force 0
cnt 1
atk_scale (Attack Scale) 1.3
force 0
cnt 1
atk_scale (Attack Scale) 1.4
force 0
cnt 1
atk_scale (Attack Scale) 1.5
force 1
cnt 2
atk_scale (Attack Scale) 1.6
force 1
cnt 2
atk_scale (Attack Scale) 1.7
force 1
cnt 2
atk_scale (Attack Scale) 1.8
force 1
cnt 2
atk_scale (Attack Scale) 1.9
force 1
cnt 3
atk_scale (Attack Scale) 2
force 1
cnt 3
atk_scale (Attack Scale) 2.1
force 2
cnt 3
SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
15
15
15
15
15
15
20
20
20
20
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 120% Physical damage and pulling them towards self with small force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 125% Physical damage and pulling them towards self with small force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 130% Physical damage and pulling them towards self with small force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 135% Physical damage and pulling them towards self with medium force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 140% Physical damage and pulling them towards self with medium force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 145% Physical damage and pulling them towards self with medium force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 150% Physical damage and pulling them towards self with medium force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 160% Physical damage and pulling them towards self with medium force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 170% Physical damage and pulling them towards self with medium force
* This Skill modifies the Attack Interval by 0.5
Increase Attack Interval (+50%), expand Attack Range. Attacks target 2 enemies and prioritize blocked enemies, dealing 180% Physical damage and pulling them towards self with large force
* This Skill modifies the Attack Interval by 0.5
Skill Range
Detailed Skill Info
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.2
[email protected] 0
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.25
[email protected] 0
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.3
[email protected] 0
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.35
[email protected] 1
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.4
[email protected] 1
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.45
[email protected] 1
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.5
[email protected] 1
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.6
[email protected] 1
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.7
[email protected] 1
base_attack_time 0.5
[email protected]_target 2
[email protected]_scale 1.8
[email protected] 2
SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
20
20
20
22
22
22
24
24
26
26
SP Charge Type
Skill Activation
Duration
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
Skill Effect
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 70% Arts damage every 1.5 seconds and pulls them towards the center with small force. When the skill ends, pull enemies nearby the Tornado towards self with small force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 75% Arts damage every 1.5 seconds and pulls them towards the center with small force. When the skill ends, pull enemies nearby the Tornado towards self with small force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 80% Arts damage every 1.5 seconds and pulls them towards the center with small force. When the skill ends, pull enemies nearby the Tornado towards self with small force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 85% Arts damage every 1.5 seconds and pulls them towards the center with small force. When the skill ends, pull enemies nearby the Tornado towards self with small force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 90% Arts damage every 1.5 seconds and pulls them towards the center with small force. When the skill ends, pull enemies nearby the Tornado towards self with small force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 95% Arts damage every 1.5 seconds and pulls them towards the center with small force. When the skill ends, pull enemies nearby the Tornado towards self with small force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 100% Arts damage every 1.5 seconds and pulls them towards the center with medium force. When the skill ends, pull enemies nearby the Tornado towards self with medium force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 110% Arts damage every 1.5 seconds and pulls them towards the center with medium force. When the skill ends, pull enemies nearby the Tornado towards self with medium force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 120% Arts damage every 1.5 seconds and pulls them towards the center with medium force. When the skill ends, pull enemies nearby the Tornado towards self with medium force
Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 130% Arts damage every 1.5 seconds and pulls them towards the center with large force. When the skill ends, pull enemies nearby the Tornado towards self with large force
Detailed Skill Info
atk_scale (Attack Scale) 0.7
[email protected] 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.75
[email protected] 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.8
[email protected] 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.85
[email protected] 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.9
atta[email protected] 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.95
[email protected] 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1
[email protected] 1
force 1
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1.1
[email protected] 1
force 1
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1.2
[email protected] 1
force 1
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1.3
[email protected] 2
force 2
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5

RIIC Base Skills

Tidal Watcher Lvl: 1
(潮汐守望)
Room Type:
Control Center
When assigned to the Control Center, for every operator from Abyssal Hunters that is stationed outside of the Dorms, self morale reduction per hour +0.5; For every operator from Abyssal Hunters that is stationed in the Dorms, self morale recovery per hour +0.5, with an additional +0.5 if they have full morale.
(集群狩猎·α)
Room Type:
Control Center
When assigned to the Control Center, morale recovery per hour of all operators in the Control Center +0.05. Additionally, Abyssal Hunter operators within the base gain Special Bonus (has Special Priority Rules with certain skills). Special Bonus: For every Abyssal Hunters operator stationed at a Factory, the Control Center provides +0.05 production to every Factory with an Abyssal Hunter stationed, capping at 45% production per Factory. Special Priority Rules: Cannot stack with Cooperative Will, will override; Cannot stack with Automation and Bionic Seadragon, will be overridden.
(集群狩猎·β)
Room Type:
Control Center
When assigned to the Control Center, morale recovery per hour of all operators in the Control Center +0.05. Additionally, Abyssal Hunter operators within the base gain Special Bonus (has Special Priority Rules with certain skills). Special Bonus: For every Abyssal Hunters operator stationed at a Factory, the Control Center provides +0.10 production to every Factory with an Abyssal Hunter stationed, capping at 90% production per Factory. Special Priority Rules: Cannot stack with Cooperative Will, will override; Cannot stack with Automation and Bionic Seadragon, will be overridden.

Operator Overview

Translation Credits: Jetroyz of the RIHQ Discord, Lauli

"Doctor, I am Gladiia, responsible for Aegir affairs on Rhodes Island. In the coming days, we will have may chances to work together, but nevertheless, please treat me as an outsider. I am not yet worthy of your trust.

-------------

Gladiia, from the sea.

-------------

[Gladiia] is a 6★ Puller Specialist  that restores HP to, and reduces damage taken by, Abyssal Hunter  Operators!  She comes with single target, multi-target, and AoE pulling Skills, with her S3 having a unique function and applying crowd control and dealing Arts Damage!

Talents and Skills

Archetype: Puller Specialist

Trait: Can Shift enemies by using skills. Can be deployed on Ranged Grids

Talent 1: When in Squad, all [Abyssal Hunters] recover a percentage of their Max HP every second and receive reduced Physical and Arts damage from [Seaborn] enemies

Talent 2: Increase damage against enemies with 3 or less weight

Skill 1 - Waterless Parting of the Great Ocean: The next attack pulls the target towards self with certain force and deals a certain amount of Physical damage. Can hold charges

Skill 2 - Waterless Grasp of the Raging Tide: Increase Attack Interval, expand Attack Range. Attacks target 2 enemies and prioritizes blocked enemies, dealing a certain amount of Physical damage and pulling them towards self with certain force.

Skill 3: Waterless Dance of Swirling Death: Inflict Bind to a faraway target and generate a Tornado centered on it. The Tornado inflicts -50% Movement Speed to nearby enemies, deals 130% Arts damage every 1.5 seconds and pulls the targets towards the center with medium force. When the skill ends, pull the targets towards self with large force

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Gladiia with be a 6 Star Puller Specialist, obtainable free in the upcoming Under Tides event.  She will be the first 6 Star Operator given to players for free, and the first 6 Star of her Archetype. There isn't much doubt that Gladiia will be a cut above the other Puller Specialists.  Not only does she have the standard single-target Pull skill with S1, but her multi-target S2 also extends her Attack Range.

Her S3 is something completely new to the Pulling game.  It's an AoE pull centered on a distanced enemy that also Binds the target and Slows the others.  After a duration, those caught up in the tornado get pulled toward Gladiia.  The potential usefulness of a wide-area AoE pull seems obvious.  Less obvious is how useful the other mechanics will end up being, and if they will be useful enough to warrant her use outside of just pulling things into holes.

Her Abyssal Hunter  buff  will be welcome for those that use Skadi and Specter especially, but its severely narrow application will likely limit its strength for most players.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x3
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x4
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Chuzenji
CV 生天目仁美
Gender Female
Place of Birth 阿戈尔
Birthday 11月6日
Race Undisclosed
Height 181cm
Combat Experience 17 Years
Infection Status 参照医学检测报告,确认为非感染者。经本人确认,歌蕾蒂娅的所有档案移入高权限资料库。
Nation
Group
Physical Strength Outstanding
Mobility ■■
Physiological Endurance Outstanding
Tactical Planning Excellent
Combat Skill Outstanding
Originium Adaptability Flawed

Profile

歌蕾蒂娅,阿戈尔人,阿戈尔技术执政官、荣誉军团长,阿戈尔军事团体“深海猎人”总战争设计师之一。登陆时间地点俱不明。于对抗大型生物,破坏硬目标,攻坚战,歼灭战,机动战与谍报战等多类行动中展现出非凡实力。现以合作姿态协助罗德岛、辅助罗德岛部分工作,在保留阿戈尔国家职能身份的同时,兼任罗德岛的阿戈尔事务负责人。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该人员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。 体细胞与源石融合率:0%. 歌蕾蒂娅没有被源石感染的迹象。 血液源石结晶密度:0.011u/L 歌蕾蒂娅甚少接触源石。是什么造成了阿戈尔境内源石的匮乏? 【星空下不只源石病一种恶疾。海洋本身感染的绝症是异种的血肉。】

Archive File 1

Increase Trust to 50.
你找歌蕾蒂娅?那你可能不认识歌蕾蒂娅。 哈,“你们有谁见着歌蕾蒂娅了吗?”,我每次这么问,得到的答案都是“没有”。 不应该说她神出鬼没,她不是红那样的。该说绝大多数干员连她是谁都不知道。她连个靠谱的传说都没有,却有天大的架子,真的是......不把人放在眼里了啊!我们罗德岛七巨头可不是浪得虚名,一定叫这几个好好会会她...... 我开玩笑的。你有把握说谁一定能打得过她吗?我可不敢。教唆干员斗殴这事......你还是小心点法务部。 说真的,虽然你肯定会被拒绝,但再说一遍。严禁邀请这几个阿戈尔人去训练室。绝对不允许。你要是见过歌蕾蒂娅打架......你没见过。她有时候会抱怨皮肤干燥,没有水,不好发挥什么的等等,那是因为她跑得比弩箭还快。她战斗时候会发出巨大的噪音,嗨,她对你先说一句话,你在听到她说的话之前就被她杀掉了。她的槊不是用来捅的,是砍,是划,虽然结果都是肉碎乱飞满地血浆一地稀烂,太恐怖了,救命。 说真的,你从来没见过她是不是? ——本日第三次把便携终端丢进垃圾桶的可露希尔,躺在沙发上,对跃跃欲试的某干员这么说到。

Archive File 2

Increase Trust to 100.
【陆地诸国中,只有伊比利亚对海洋有粗浅的了解,在我看来,他们对围绕愚昧营造国力差距一事,一直甘之如饴。 陆上的社会形式既不效率,也不安全。这不是任何人的过错。 只是阿戈尔在他们看来一定离经叛道,不可想象。 我不大认识我的父亲,我的生母则是个喜爱权力、纵欲且短视的人——短视这一点有待商榷,但前两者再清楚不过。 所以我没有再加入我的原生家庭,摆脱我生母的控制则也花了我很长时间。 我的亲人,是认同、支持、养育我的人,而不是将遗传基因传递给我的人。我的新家庭与我没有血缘关系,大多数阿戈尔人都是如此。 凯尔希认为阿戈尔的傲慢与自我封闭是一种罪恶,她可能有她自己的理论。 我很清楚,野蛮的陆上人是无法接受阿戈尔的。无论是阿戈尔的文化,还是阿戈尔的知识,都不可能给他们带来益处。 勿予蛮人以凶器。】 ——歌蕾蒂娅 别听她的,她在传动这块儿可真够强的,她就只是不给你核心技术......我们要核心技术也没用,你从哪个城邦能进到那些材料? 她要是对你凶凶的,那肯定是对你不错!她要是对你很有礼貌,那反而说明她对你不怎么上心。架子拉得高不愿意说嘛,这种人我们都懂。 ——无名工程干员,可能是不敢留下名字。

Archive File 3

Increase Trust to 150.
我原本以为歌蕾蒂娅不跟着一起搞科研,只是因为她忙着玩失踪。 后来歌蕾蒂娅说,阿戈尔分两种执政官,科学执政官和技术执政官,她只是技术那方面的,所以对理论知识没那么了解。 该说是阿戈尔的基础教育果然很惊人吗?她在我看来已经是通才了。只是,执政官,是主管吗?科学家和工程师一起治理国家?嗯......闻所未闻。 顺带一提,军事技术也是技术,好像。 源石技艺不在此列。她根本就搞不明白。深海猎人都是源石绝缘体吗?就连幽灵鲨那样重的感染都放不出一个正常的法术。 但就算这样,我也能大致推测出一件事,虽然打死她她也不会承认。 深海猎人一定是阿戈尔的技术产物。天知道阿戈尔是怎么样让阿戈尔人接受实验的...... 阿戈尔的科技水平之高已经没法验证了。巨大压力下的透明城市,不用特定矿物就能驱动的能源设施,全套的低温合金处理技术......直到信息的大量低损传递,以及不同物种的融合。 天啊。 何况,海洋......如果大地真的没有边界,海洋会有吗?阿戈尔到底有多少座城市?会不会比地上加起来更多? 【为什么他们从没和我们联系过?】 这样一来,更令人感到害怕的问题也出现了。 ......那些海里的怪物什么的,到底影响了多少水下城市,搞得深海猎人都回不去家?

Archive File 4

Increase Trust to 200.
【传递给您的私人记录】 深海猎人们接下来该怎么办? 歌蕾蒂娅借用罗德岛设备发出的信号一直都无人应答。谁也不知道海面之下的阿戈尔变成了什么样,毋论其他深海猎人的死活了。 我很确定,伊比利亚接收的阿戈尔人群,也就是他们时常自称的“岛民”,是在阿戈尔发生事故后离开他们国家的海中居民。 岛民大多数都是技术出身,很少科研人员。至于科学执政官,呵,不屑离开他们宏伟先进的住所。 伊比利亚能凭借岛民拥有的技术,也就是阿戈尔技术的一点点碎片与残渣,迅速从普通的强国跃升为争霸者之一......阿戈尔的整体国力与技术水平是地面诸国不能想见的。 更何况大多数人根本不会知道海洋的存在。 无论歌蕾蒂娅有多不愿意透露这些信息,伊比利亚这小撮阿戈尔人许多年前就迁移去了伊比利亚,深海猎人也应运而生,我们已经可以推论,阿戈尔遭遇的不是一场普通的灾难。 深海猎人只是阿戈尔军事技术的冰山一角,这点我却很坚持。他们绝对不是阿戈尔的最后防线——更像是先锋与死士,像是阿戈尔对海中怪物的试探。 歌蕾蒂娅并不忌讳用礼节去表达傲慢,却也没法掩饰住她用傲慢掩盖不安的事实。 我知道,她对我们是有所保留的。甚至保留了很多。 她没有告诉你,为什么海嗣想要找到斯卡蒂吧? 顺便,海嗣不是最高等的海中怪物。它们一定还有更高级的生命形式。 歌蕾蒂娅想用自己的方式保护深海猎人们。她害怕,未来想加害深海猎人的,将不只是深海教会与海嗣。她手中握有的技术和信息已经是她为数不多的筹码了。 她尝试信任我们,只是她还太难信任别人。如果她不想帮助我们所有人抵御海里的威胁,那么她现在已经可以趟在甲板上晒太阳,而不是这样四处奔走了。 以及,如果斯卡蒂的身体会产生不可遏制的变化,那么作为深海猎人先行者、最初的几个深海猎人之一,歌蕾蒂娅的未来......同样崎岖。 给她一小段时间。她所受的训练和她的经历会让她得出正确的结论的。 她现在依然是个阿戈尔人。但我们,我们不属于任何一个国家。 阿戈尔仍在沉默。 ——凯尔希

晋升资料

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant 请暂且离开这里。任何打扰我现下工作的行为都是不被许可的,如有冒犯,还请您谅解。
Talk 1 我们至少有一个目的是相同的:阻止此处一些无谓蠢事的发生。经验丰富如您一定清楚,大多数人总是热衷于自取灭亡。至于海里的事情,在其他人做好准备之前,您怎么殚精竭虑也只是白费力气。
Talk 2 请叮嘱您的干员,战斗结束后不要与我和我的武器有肢体上的接触。如果有人投诉称被运动过后的我烫伤了,我会感到些许的过意不去。
Talk 3 我说话太礼貌了?我对陆地上的语言还不太熟悉。并且,我个人的拙见是,您是不会希望见到我不太礼貌的样子的。
Talk after Promotion 1 猎人必须履行职责,背弃曾经的牺牲是无可赦免的叛逃行为。只是,幽灵鲨,斯卡蒂,我还能救回几个猎人?哪怕我还能救下一个侥幸存活的深海猎人,他也可能早已被恐惧击溃,未来只会愈发煎熬。
Talk after Promotion 2 你喜欢唱歌吗?跳舞呢?想和我跳支舞吗?不会也没关系,我能教你。诗歌,绘画,音乐......别抛弃它们。这是所有人在星空下活过的证明,他们由此在我们身上永生。来吧,我们跳支舞吧。
Talk after Trust Increase 1 凯尔希鼓励我向你们求援,对此我仍然心存怀疑。与阿戈尔人相比,你们的科技水平可以说是原始,你们的心智则有着更大的问题,易惧和懦弱是许多人的通病。我没法想象你们面对“它”的景象。
Talk after Trust Increase 2 空气很干燥。在陆地上战斗有时会让我感到燥热。就算这样,也好过被同僚的尸体包围......海洋被尸体的碎片填满。他们的死状盘踞在你的脑海,你张嘴就会尝到他们的腥味。但你不能低头。
Talk after Trust Increase 3 你可能成为我的同盟吗?我们可能都不是同一种东西。凯尔希比我年长太多,她的负担也超乎任何人的想象,但这些以后你都得面对......你必须变强。你必须强大到不惧失去。我会看着你。
Idle 呵......
Onboard Dr.{@nickname},我是罗德岛阿戈尔事务的负责人歌蕾蒂娅。日后工作中,我们将有许多合作的机会,但还请把我看做一个外人。我尚不值得您信任。
Watching Battle Record 嗯。战术与装备水平都和你们时代的发展轨迹相当吻合。
Promotion 1 新的合同?十分感谢您的肯定,不过我已经有许多重要任务在身,您派发的任务我应该会依次向后顺延一些日子,如果这给您带来了不便,还请见谅。
Promotion 2 战争。事关生命延续的战争是场没有胜利的死战,战争唯一的结果是星空下其它种群的彻底消亡。猎人为推迟那末日的到来而殊死战斗,不悯,不休,不悔。
Added to Squad 我会作为您的小队辅佐者参与练习。
Appointed as Squad Leader 这些战斗的强度很低,请准许我将这当作是对干员的狩猎训练来处理。
Depart 不用太在意自己深陷泥泞般的速度,我可以放慢脚步等你们。
Begin Operation 这种水平的对阵,还请允许我保留体力。
Selecting Operator 1 请说。
Selecting Operator 2 悉听尊便。
Deployment 1 谁是猎物?
Deployment 2 立刻解决。
In Battle 1 小心了,海流会追索脆弱的生命。
In Battle 2 想从我掌间逃开前征求过我的同意了吗,我的猎物?
In Battle 3 只需等上小半秒,这把槊就能滑入你心间。
In Battle 4 戏弄玩具的时间到此结束。
4-star Result 生存。您唯一需要遵守的准则。
3-star Result 非常标准的胜利。假以时日,您一定能胜过所有弱小生物。
Sub 3-star Result 如果逃走的猎物没有能力传递信息,您就还有欢度余生的机会。
Operation Failure 资质平平。
Assigned to Facility 感谢您的好意,但我可能更习惯自己狭小的住处。
Tap 请您遵守陆地上的礼仪,又或者说,您也许比较喜欢那些无礼行径?
Trust Tap 小心为上。我们这种人本质都是怪物。
Title 明日方舟。
Greeting 您好,Dr.{@nickname}。