GamePress
Guard
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Blocks 1 enemy

Operator Description

Indra, member of the Glasgow Gang, will gladly brawl with the big guys for you.

Operator Quote

She is good at negotiating with her fists.

Potentials

Potential Item

Indra's Token A can of salted licorice with a long shelf life. Under that inaccessible appearance is an even more inaccessible taste.

Talent

Has a 15% chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful
Has a 18% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful
Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful
Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful

Stats

HP 2265
ATK 500
DEF 350
Arts Resist
0
Redeploy Time
70
DP Cost
8
Block
1
Attack Interval
0.78

Skills

SP Cost:
4
4
4
4
4
4
4
4
4
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The ATK of the next hit +50% and ignores 35% of the target's DEF
The ATK of the next hit +60% and ignores 35% of the target's DEF
The ATK of the next hit +70% and ignores 35% of the target's DEF
The ATK of the next hit +80% and ignores 40% of the target's DEF
The ATK of the next hit +90% and ignores 40% of the target's DEF
The ATK of the next hit +100% and ignores 40% of the target's DEF
The ATK of the next hit +110% and ignores 45% of the target's DEF
The ATK of the next hit +120% and ignores 50% of the target's DEF
The ATK of the next hit +130% and ignores 55% of the target's DEF
The ATK of the next hit +140% and ignores 60% of the target's DEF
SP Cost:
50
50
50
50
50
50
50
50
50
50
Initial SP:
0
0
0
5
5
5
10
15
20
25
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +45%; Damage dealt turns into Arts Damage; Restores HP by 10% of damage dealt when attacking
ATK +50%; Damage dealt turns into Arts Damage; Restores HP by 10% of damage dealt when attacking
ATK +55%; Damage dealt turns into Arts Damage; Restores HP by 10% of damage dealt when attacking
ATK +60%; Damage dealt turns into Arts Damage; Restores HP by 15% of damage dealt when attacking
ATK +65%; Damage dealt turns into Arts Damage; Restores HP by 15% of damage dealt when attacking
ATK +70%; Damage dealt turns into Arts Damage; Restores HP by 15% of damage dealt when attacking
ATK +75%; Damage dealt turns into Arts Damage; Restores HP by 20% of damage dealt when attacking
ATK +90%; Damage dealt turns into Arts Damage; Restores HP by 20% of damage dealt when attacking
ATK +105%; Damage dealt turns into Arts Damage; Restores HP by 20% of damage dealt when attacking
ATK +120%; Damage dealt turns into Arts Damage; Restores HP by 25% of damage dealt when attacking

RIIC Base Skills

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Arraigner Lvl: 1
(传讯者)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow (Clue 5)

Botzu's Quick Evaluation

+ Talent: Passive Physical Dodge. Increased ATK for first attack after a successful Dodge.
+ Very low DP Cost
+ S1 and S2: Great against high DEF enemies
+ S2: Good sub tank option with Dodge and the HP restore
= Extremely rare, recruitment only Operator
= Block-1 Brawler Guard Archetype
- S2 has a long cooldown

Operator Overview

“Whoa, whoa, chew before you swallow, mate! HEY! SOMEONE BRING US MORE FOOD! This girl's got an empty belly to fill!”

Brash, boisterous, and brass-knuckled, Indra isn’t the first Operator most people would think of as an example of loyalty. However, her loyalty to her leader Siege and the rest of the Glasgow Gang is second to none. When Siege decided to help Rhodes Island, Indra followed her, registering as a 5★ Brawler Guard who specializes in piercing armor and surviving attacks.

A quick note about getting Indra: She can only be gained through Recruitment, and she is very rare and hard to get.  See our Operator Recruitment Guide or Recruit Tag Filter for more details.  

Indra doesn’t like it when she can’t punch people, so her kit is all about helping her punch people as much as possible. Brawler Guards are unique for their very high attack speed and low DP Costs. Her Quick Fists Talent gives a chance to dodge an enemy’s physical attack and makes her next hit stronger after successfully dodging. It works well with her automatic Skill 1, Armorcrusher, which causes her next attack to deal increased damage and ignore part of her target’s DEF. However, it works even better with her Skill 2, Sundered Soul, which turns Indra’s attacks into Arts damage and causes them to recover her HP based on damage done. Once this Skill is activated, Indra can tear through heavily armored opponents like they’re made of paper, especially with her high attack speed. Sundered Soul also gives Indra a lot of survivability, with the HP she regains being protected by her Talent’s innate dodge.

Indra’s Skills help her get around high-DEF enemies, which are one of the main weaknesses of Brawler Guards. However, they can’t fix all of her problems, especially since they can’t be active all the time. Her S2, in particular, pays for its power with high SP cost and mediocre up-time. When her Skills are on cooldown, Indra may struggle to make an impact due to her low base ATK and only being able to Block-1. Her incredible rarity is also a downside: not only is it difficult to recruit her in the first place, but it’s even more difficult to obtain duplicates to increase her Potential. Don’t let that turn you off of using this ferocious feline if you happen to recruit her, however. With her low DP cost, potent offensive presence, and fun-loving attitude, Indra is a great Operator to have around.

Base Skill Analysis

Indra gains her second RIIC Skill at E2.

Glasgow is the dreaded Clue 5.  How much are you willing to spend for popularity?? (I hope someday it's a choice you get to make.  RIP Recruit Tag luck)

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x2
4 ➝ 5
Lv1
x6
x8
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x4
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x2
x120000
x3
x7
x16

Overall Elite Cost

Total Cost

Operator Profile

Artist Infukun
CV Yuko Hara
Gender Female
Place of Birth Unknown
Birthday Apr. 15
Race Feline
Height 173cm
Combat Experience 5 Years
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Excellent
Originium Adaptability Normal

Profile

Ran the Glasgow Gang in Victoria, one of the Siege's subordinates and her personal guard on Rhodes Island. Puts in occasional cameos as combat instructor (actually, in the role of opponent).

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Assimilation] 0%
Operator Indra showed no symptoms of Oripathy.

[Blood Originium-Crystal Density] 0.12u/L
Operator Indra rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
Technique was not allowed her to survive for years on the street, but rather raw force and combat instincts. She developed into a great fighter through street brawling since childhood, and her confidence in her own two powerful fists enabled her to defeat countless foes.

Archive File 2

Increase Trust to 100.
Glasgow hung out in the slums of Victoria, getting their start as a street gang led by Morgan and Indra. They carved out their turf and survived in the anarchy, until Siege showed up and handed the supremely confident Indra her first ever defeat.

Archive File 3

Increase Trust to 150.
It wasn't just a simple defeat, since Siege's character and vision converted both Indra and Morgan into loyal friends and cohorts. Even though Siege never liked to pull rank, Indra still saw herself as Siege's most devoted follower and would do anything for her. Who knew a thug too lazy to be bothered with the concept of knighthood would exemplify the spirit far more than the official knights of Kazimierz?

Archive File 4

Increase Trust to 200.
The straightforward Indra hates sly, glib people who play games. Face to face, out in the open, that's what fighting is all about! Only cowards would act like a weasel! Her bold personality has made many like-minded colleagues her buddies at Rhodes Island. They would spar and discuss battles in the gym, then go for a big feast together after a sweaty workout and mock the supposedly "brainy" Operators behind their backs. What else could be better than this in life?

Voice Lines

Appointed as Assistant If you see any enemies, just scream. I'll keep ya safe.
Talk 1 Where's that kid gone off to? Y'know, her... that really tanned shorty who's always trailing our Master... "Morgan" is her nam- Oi! Stop right there!
Talk 2 You scratch my back, I'll scratch yours, let's keep it real. Meaning: if you treat me with respect, I'll do the same for you.
Talk 3 Seems our Master really digs your place. Not every day that happens since we basically never stay in one place for very long.
Talk after Promotion 1 Whether it's work or whatever else, you've gotta have guts!
Talk after Promotion 2 Whoa, whoa, chew before you swallow, mate! HEY! SOMEONE BRING US MORE FOOD! This girl's got an empty belly to fill!
Talk after Trust Increase 1 That idiot Morgan... she may seem like a slacker most of the time, but she's a great tactician, you know. Gets the job done. Though she likes messing things up a lot too. Tsk...
Talk after Trust Increase 2 Doesn't she look brilliant with her hammer in one hand? I'm more curious how she'd look if she were holding a sword, though.
Talk after Trust Increase 3 Out with it! Don't beat around the bush, just say it: who do you want dealt with?
Idle Hmph, look at you spacing out like an idiot... Your own bloody fault if a tiger bites you.
Onboard I'm Indra. I don't have any of those weird crazy powers—I let my fists do the talking. Nice to meet ya!
Watching Battle Record Niiice, this is good stuff.
Promotion 1 Promotions are great, almost as great as fighting is!
Promotion 2 Don't be afraid. I'll protect ya.
Added to Squad Where's the battlefield?
Appointed as Squad Leader So who wants a whuppin'?
Depart Mind your own sodding business!
Begin Operation Show me what you've got!
Selecting Operator 1 Oi!
Selecting Operator 2 Get on with it, plod!
Deployment 1 Haha!
Deployment 2 All right, it's my turn!
In Battle 1 You bastards!
In Battle 2 What're you scared of?
In Battle 3 You're so dead!
In Battle 4 Give it up!
4-star Result I haven't been this excited in a while!
3-star Result Not exciting enough. Need more bloodshed!
Sub 3-star Result Tch, some of them fled. Bunch of cowards.
Operation Failure Not bad... I'll get you back for this!
Assigned to Facility What's up with this room? It's so much narrower than what I'm used to.
Tap Oi! You got a bleedin' death wish?
Trust Tap Come, lemme hug you! Yes, hug you!
Title Arknights.
Greeting Sup, Doctor!